3ds Max CAT rigging Tips and tricks

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  • Опубліковано 12 лис 2024

КОМЕНТАРІ • 58

  • @idle0-0kato19
    @idle0-0kato19 9 років тому +9

    PLEASE NOTE: To turn off the rotational inheritance, you need to be in PLAY mode, otherwise the hierarchy panel/menu does not display all of the correct link tickboxes! And if you turn off the wrong inheritance tickboxes, it will break your rig! Make sure to turn off the ones which appear at the bottom of the list (in sets on of three).
    This drove me NUTS!! Lol. But thanks for the video! Xxxxx

    • @NotYou2Again
      @NotYou2Again 5 років тому

      Thank you!

    • @WaspMedia3D
      @WaspMedia3D 5 років тому +1

      OMG how did I miss this post! Thank you for clarifying! If you do it the way the guy in the video did it, it doesn't work (at least on newer versions) and your rig will go all squirrely and be pretty much unusable. I just checked your suggestion and it works now 100%! Thanks so much!

  • @robertnewton9548
    @robertnewton9548 4 роки тому

    Agreed, this was very helpful! Basically it's essential for a more professional rig in CAT. This really should be included in the Autodesk AREA CAT animation tutorials.

  • @nuummuun
    @nuummuun 4 роки тому

    Very good tips, my friend. Thanks.

  • @igoraherne9454
    @igoraherne9454 7 років тому +1

    Want to contribute:
    As many mentioned, hubs jump to floor / to pelvis when you untick inherit rotation in Link info. Doin't do this - as idle0-0kato said:
    "If you untick the ones in the 'Bone Hierarchy' rollout, rather than 'Inherit' rollout it will break the rig if you are using procedural spine/ neck. You need to a) be in Play Mode (else the correct tickboxes are not visible) then you must untick the boxes in the "Inherit" rollout (right at the bottom, in sets of three). Also, unticking them here means you can have different inheritance settings for different layers."
    I want to add, in Link info, Hub bones have "Additive to Setup-pose" tickbox. Ticking it for *certain* hubs in your rig might prevent bones from changing places once you enter Animation mode. Just make sure to remove any old layers before you enter anim mode to test if it worked or not.

    • @IgorAherne
      @IgorAherne 7 років тому

      You will have to unpick these boxes for every CAT animation layer which you introduce.

    • @1564168453415
      @1564168453415 5 років тому

      Thank you!

  • @sivag2453
    @sivag2453 2 роки тому

    2.54 : The spine starching is not working when I use extra bone for hip rotation, the Spine is multiplying by current value for the chest bone each translation.

  • @MultiBRETTER
    @MultiBRETTER 7 років тому

    Thanks. I learned something. I hope I can now animate my character nicely

  • @terrablader
    @terrablader 4 роки тому

    This is very good. Have you ever run into a situation where the character needs to carry a weapon in his hand then later the weapon needs to drive the hand, i cant seem to get it to link to the IK since it was already linked the other way, circular issue, of course could just have a helper in space and break that but want it to be part of the system. thanks.

  • @marcovale4978
    @marcovale4978 10 років тому +3

    This was very helpful! thank you much!

  • @sugarmanart
    @sugarmanart 9 років тому

    This was very helpful and clearly explained. Thank you.

  • @JoshPurple
    @JoshPurple 10 років тому

    Thank You :) ! Outstanding tips and set-up items for CAT, great!

  • @Lucky_Red_Fish
    @Lucky_Red_Fish 4 роки тому

    Awesome video many thanks for the share, i learned loads from it

  • @DavidAnatolie
    @DavidAnatolie 10 років тому +4

    Great! awesome! But one question though, why would you add a bone to the palm and link accessory (e.g. gun) to it when you can just link the gun to the palm?

    • @ShayleeNilaya
      @ShayleeNilaya 10 років тому +1

      I have the same question! But yeah, great video overall. :)

    • @idle0-0kato19
      @idle0-0kato19 9 років тому +8

      Nilaya ShaMo DavidAnatolie It's because you may want to add additional rotation on the object, to position it correctly in the palm - otherwise your gun would be stuck pointing in only one direction out of the hand, and that one chosen angle may not look good in every pose (eg - might be hard to point the gun without "breaking the wrist").
      Of course, if you are just animating to render, it's not a problem because you can animate the object's mesh without it being rigged. But if you are exporting for a video game the animation must be bone driven.

  • @damnfail9316
    @damnfail9316 2 роки тому

    hi espen , i've watched some cat tutorial. i have a question, i've created an octopus the leg made from tail, can you move the spine but the octopus leg stay in position? . for example, when you create a base human in CAT, when you move the spine the leg stay in position (base platform) . can you do that with the octopus rig? thank you

  • @13joeshua
    @13joeshua 4 роки тому

    Thanks for the tutorial.
    Strange, but when I tick the rotational inheritance off my Rig gets destroyed.
    Same with helpers for knees.
    I tried it in Play and Setup modes/ Using 3ds max 2017.
    Has anyone had such issue and solved it. Thanks

  • @kleber1983
    @kleber1983 7 років тому

    When I deactivated the inherit rotation on my arms it gave me an bizarre result, the arm went to the floor lol!

  • @kostaspetrou4897
    @kostaspetrou4897 9 років тому +3

    hi i m having a problem , whenever disable inherit rotation for the chest and add a layer the chest jumps on the pelvis . any idea why ?

    • @idle0-0kato19
      @idle0-0kato19 8 років тому +6

      +Kostas Petrou I think you are unticking the wrong inheritance tickbox. If you untick the ones in the 'Bone Hierarchy' rollout, rather than 'Inherit' rollout it will break the rig if you are using procedural spine/ neck. You need to a) be in Play Mode (else the correct tickboxes are not visible) then you must untick the boxes in the "Inherit" rollout (right at the bottom, in sets of three). Also, unticking them here means you can have different inheritance settings for different layers.

    • @igoraherne9454
      @igoraherne9454 7 років тому +1

      goddamn!!!!! :DD

  • @zahobaba31
    @zahobaba31 7 років тому

    I don't have that "bone setup" tab in my 3ds max modifier how can I find it ? I need to make segments in forearm

  • @SOUFIANEBARAKA
    @SOUFIANEBARAKA 10 років тому +2

    thank you ... favorite

    • @-senior5087
      @-senior5087 Рік тому

      Hiya khadam bel cat al baraka hhhhh

  • @yhlee94
    @yhlee94 4 роки тому

    The pelvic legging tip is really amazing.

  • @minkytak3156
    @minkytak3156 10 років тому

    Hi Espen, thank you for the very helpful video!
    I have a quick question - do you know if I can get 'up nodes' on the elbows, like you created on the knees here? I tried the same process, and the crosses appeared in the right place, but they do not seem to affect the rig at all when I animate in IK mode?

    • @EspenKielland
      @EspenKielland  10 років тому +1

      Hi! It sounds like you are doing it right. Just double check that playmode and Ik is on :)

  • @asadullah786
    @asadullah786 3 місяці тому

    seems like you ported from maya to max, as I am...... I love animating charaters in Maya, but easy of use due to layer animation concept blew my mind......

  • @JustLukeMinecraft
    @JustLukeMinecraft 5 років тому

    great video! thanks

  • @VsevolodVityaz
    @VsevolodVityaz 8 років тому

    nice video. I create tutors in rusian and have a couple of them about biped and cat. In your video I learned one cool feacher about pelvis independence. Thanks.

  • @Neomace
    @Neomace 8 років тому +1

    In Max 2016 I can't turn off 'Inherit Rotation' without the ribcage falling to the floor, I've tried it in both Setup mode and with an ABS animation layer active. Please help, losing hair and the will to animate :(

    • @morbid1.
      @morbid1. 8 років тому +1

      right click on ribcage and "pin bone"

  • @dddmod6596
    @dddmod6596 6 років тому

    Hello! Why does CAT work like this? take.ms/f8Gy0 if I move the wrist then the link works, but if I take and move the bone of the chest or pelvis then the link behaves uncontrollably and flies away?

  • @konraddobson
    @konraddobson 9 років тому

    Good tips. Thanks!

  • @tigerija
    @tigerija 10 років тому

    Is it somehow possible to toggle inherit rotation for hands (from chest) on and off?

  • @3Rton
    @3Rton 9 років тому +1

    Anyone got a clue why the upnodes explode allover the scene when I unlink them? (using Max 2016)

    • @Neomace
      @Neomace 8 років тому +1

      +3Rton Same happens with mine too, Also when I go to animate the ribcage drops to the floor :(

  • @AlexUdilov
    @AlexUdilov 4 роки тому

    brilliant !

  • @Gregasaurus
    @Gregasaurus 6 років тому

    great tips

  • @KrzysztofKotarba
    @KrzysztofKotarba 9 років тому

    this is very cool.

  • @ernestochanquia1438
    @ernestochanquia1438 4 роки тому

    Thanks!

  • @cro23miu
    @cro23miu 10 років тому

    where i disable inherit Rot in ribcage when i create a layer and go in anim mode the ribcages lost the original position , dont know why help me pls lol

    • @DavidAnatolie
      @DavidAnatolie 10 років тому

      hey I experienced the same problem too. What I did is I disabled the rotation in the "inherit" rollout and that did the trick. Make sure you're in animation mode before you do this step though.

    • @Stickworm
      @Stickworm 10 років тому

      DavidAnatolie Hello I am experiencing the same problem. I have attempting disabling inherit rotation both in and out of animation mode but the ribcage always moves down between the knees. Any suggestions? (I'm using Max 2014)

    • @DavidAnatolie
      @DavidAnatolie 10 років тому +4

      Stickworm
      Ok there is two "inherit rotation" options. The "CAT" version is the one that is used in this video. Make sure the CAT Inherit Rotation is unchanged, then create an animation layer, and select the rib cage, down in the hierarchy panel "link info" you see 3ds Max "inherit" properties. These are the ones you need to modify. Untick all for rotation and good to go :)

  • @Ro-vt3rq
    @Ro-vt3rq 8 років тому

    Thx that was a big help ;)

  • @peruvianpuffpepper904
    @peruvianpuffpepper904 5 років тому

    How would someone create a facial rig?

  • @redsnow936
    @redsnow936 3 роки тому

    THANKS YOU BROOO

  • @Awakenedanon
    @Awakenedanon 10 років тому

    Thank you!

  • @Way2Close
    @Way2Close 10 років тому

    Nice video :D

  • @Visualife
    @Visualife 4 роки тому

    COOL

  • @TheGrafox
    @TheGrafox 10 років тому

    Thanks

  • @romulofranklin
    @romulofranklin 11 років тому

    muy bueno!!