Hexagonal Linking - Houdini For MoGraph Ep0039

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  • @dhaloh
    @dhaloh Рік тому

    Yesss, you're back with the Houdini for MoGraph series! That's great! Missed these.

  • @warpcloud
    @warpcloud Рік тому

    Thank you so much for your tutorials! Much love from Ukraine!

  • @DynamicPhil84
    @DynamicPhil84 Рік тому

    Awesome!!! So cool, thank you for putting this tutorial together and fulfilling my request :)

  • @luciaguarnerb.1001
    @luciaguarnerb.1001 Рік тому

    your content is awesome, thanks a lot, keep it up!!!

  • @g0fher
    @g0fher Рік тому +1

    Wow! I actually have been looking for such hexagonal shapes, thank you!
    Btw, have you already seen a title animation in "the last of us" series? I'm sure that growing mushrooms were made by Houdini growth solver. I think some simplified version of this effect where mushrooms are growing on a surface would be really nice tutorial!

  • @RMAFIRE
    @RMAFIRE Рік тому

    Impressive !! ✨⚡

  • @antoniopepe
    @antoniopepe Рік тому

    Super. For the last vop setup, usually i prefer to have a fit range for the Min, and for the max instead of another fit range i ADD to the output of the min, a float parameter as Falloff or call it threshold, so i can adjust outside of the vop the range. 👍

    • @FarOutStudio
      @FarOutStudio  Рік тому +1

      that works too! the beauty of Houdini is we can set up the same effect in a way that works for us individually

  • @musictranslate6754
    @musictranslate6754 Рік тому

    Thanks to your videos I learned a lot, I wanted to ask you if you know what is the knot that makes the disintegration in reverse?

  • @carlosrivadulla8903
    @carlosrivadulla8903 Рік тому

    hello, I have a question about ur tutorials. Why do u keep ur timeline range over 1000?

    • @FarOutStudio
      @FarOutStudio  Рік тому +1

      this is for rendering so that the frame number is 1001 instead of 0001. Some softwares will ignore the "0s" in the first spots, so it's better to start at 1001