This is why I prefer rounded or oddly shaped fields over square ones, you so the headlands first which gives you room to manoeuvre. It seems to struggle on square fields oddly enough.
@@TwoPlusTwoEqualsFive32 i prefer at least 3 headlands, where possible 4 if field is big enough, that gives nice amount of turning space. Allways use smooth corners so they continue driving on the headlands without making back-forth kind of turns
I feel this on a personal level we maxed out one field at 55.7 per acre this year ....I think it’s because we tossed beck seeds in to the trash can lmao
This is just what I needed! I just mastered 2 combines using courseplay and now I was getting ready to add the grain cart over loading feature. Perfect timing !! Great tutorial man!
Mate this is bloody gold, deadset I was having trouble with keeping motivated on my farm and was looking for a mod just to do what this mod does, and holy shit it's changed the game, you legend, yew!
If you have a semi that has multiple hoppers (multiple gravity wagons will work also), you can add multiple stop points for it to unload into. With the newest version of course play, it will skip the extra stops if it is empty
I use course play but still have no idea how to maximize it. I would love to see you do a tutorial series on Course play at some point. Excellent video
farmers sometimes actually use a bigger grain cart as a temporary storage point so it is actually like how you did in the video. its called a mother bin
Thank you for great tutorial. Came here after realizing that in the newest version I have troubles with the overloading from combine. I'm playing "in Europe" and using combine and tractor with trailer. Works flawlessly.
This is actually a very good video! It's good that you point out the short comings of CP. However, I think the Farm Sim application also has a lot of glitches in it as well. For example, when you buy a new field, you should save the game manually, exit the map and come back in so the application can re-read all the variables. It seems to help a lot. Thanks for the video and keep up the good work! :)
Completely agree that the game itself has it's share of issues. And while CP does have short comings it's one of my favorite mods. Probably wouldn't be playing Farm Sim still if it didn't exist. :)
Great video! When I was making videos, CP was my favorite to talk about.. I had been having a problem, with unloading course to the silo. Today, after many attempts, I found out if you use a trailer, that you have changed the capacity in, it will not unload. Just a quick heads up for anyone. You can also play around with the pathway in the field, in the advanced settings. That is under the gear icon.
And another nice turorail vid. You are making a lot of people happy with these. For next harvest you might check out some motherbins so you can use one oft those instead of using 2 graincarts. You might be able to find a Demco Harvestlink for FS19.
I haven't tested it that way... I think with courseplay the harvester has to be also using a Courseplay course as it "calls" for the harvester. Now I'll have to try it... :)
@@lukegill9970 Interesting I'll try it. In 17 it would work with a normal worker so when I was getting near full I would just hit H and let courseplay graincart come unload and then take back over. I'll have to try the request driver option while driving manually and see what happens because I would love to do manual driving of the combine again.
Having the grain cart come and unload would be ideal... I like driving the combine manually if possible... can either of you guys let me know how it works out? Another scenario i was wondering was how it works with one combine on course play... and manually driving the other...and still having the cart on a course...Great tutorial by the way Kerderk Farms
I've done that in the past, not as common in the US where I farmed but if I pick up more fields or another Big combine I'll have to get both semis going.
Very nice.. At the part of unloading problems at first time combine unloading ( Video time: 24:00) I just turn off the Avoid Fruit options . it helped meloading the course.
Field mode is a game changer for courseplay. I had been wishing for past couple years for it. I just can't get the tractors/auger wagons to work right. Combines and semis hauling away work 100%. But it's the cheap labors in the tractors that screw things up.
Great video. For the semi I recommend using one with one compartment. There is also a mod that looks like the one you are using but has been changed to have one fill point and works great. Mid by buddy. Will look for it later when home
I really enjoy your tutorials . You are very articulate and easy to understand. Because of your tutorials I have started really utilizing the course play mod and loving it, aside for when the idiot drivers don't pay attention to the trains, BOOM! sometimes you are the bat,, sometimes you are the ball!
The vehicle convoy setting should be turned on in both combines to work. It just stops second vehicle if it's too close to another one. It also works with e.g. baling (But for 2 combines you would need 2 balers).
For the record, the second grain cart that you positioned as a buffer would be referred to as a "motherbin," which for some reason is particularly common practice in Australia. Motherbin mods for FS19 exist but they're rare, not only because of the semi-obscure reference but also because of how truly huge a motherbin can be (the larger, the better) which often creates the need for articulated and independent suspension AND steering on multiple bogies of axles (otherwise the equipment would be immovable between fields, especially if moved with any content within them -- subject to the towing capabilities of the power unit, of course.) Articulating independent suspension linkages and gradient-opposed steering for multiple axle sets (you can have anywhere from 3-7 axles *at each end of the bin*) REALLY makes those entities a bitch to program and debug from a modding perspective.
Course Play is so great that it should shame Giants into fixing their crappy worker AI. I haven't used it much with grain carts yet, I'll have to try it out. Thanks for the tutorial.
My recording PC is pretty fast (i9-9900X X-Series 10 core, 4.4ghz). I was reporting times from testing on my old PC which is more middle of the road and closer to what the average player would likely see. I guess I should have stated it differently that Courseplay seems setup that it won't try for more than ~20 seconds before trying a less restrictive search so the lag spike should never last more than 20 seconds. :)
This tutorial by far is the best explanation of how to use a grain cart to unload a combine in the field! However, I can't get the auger wagon to automatically unload when it gets to it's unload point. What am I missing??
Thank you for doing this. I have recently started using multiple tools and found this quite helpful. Earlier this year I had been trying to use courseplay as I had in the past to unload the combines and take it to the silo. Unfortunately I found the every time I did this it crashed the game. So then I started using auto drive for this which generally works pretty well but like any of these mods sometimes has problems. The other thing I have found with courseplay for Farming Simulator 19 when it is updated it only seems to show up about half of the time in my mods. So I have not been able to get all of the versions to work. Thanks again!
Great video just find it i have been using CP for a while but still like look at video for refresher but got a question when unloading auger cart into a 2 hopper trailer why not set up to parking for rear hopper and front hopper for auger cart seems to work for me that way you could get away for the second auger cart?
I actually did a separate video showing off how to unload into a 2 hopper trailer. Courseplay is always changing and I think the latest version has made it even easier to do.
As far as I remember, I believe you can directly copy even temporary courses off of different vehicles. Don't quote me, it's been too long since I've messed with courseplay. EDIT: I posted this comment literally just a minute before I saw that he went over that fact.
Don’t know if anyone else mentioned this below, but what if you did two wait points in a row for your truck in this case since it’s split? One for each hopper
I use courseplay with auto drive with the first time and it was so frustrating. I use 6 combine in a huge field and it just run and hit each other and the grain cart stuck at power line and some harvester just try to drive to unload point which the grain cart supposed to be. I hope I will mastered it soon 🤣
Hi, great video with a lot of information. I was wondering.... at the 3:13 mark in the video you mention you were going to discuss how to get vehicles back on track after an issue arises. In my case I had to exit the game and when I got back into the game the vehicles were completely stopped. Telling the harvester to begin at the nearest waypoint did nothing as it ran all over the field and attempted to harvest crops that weren't there anymore. The collection vehicle did the same thing. Is there a way to have a course continue from where it left off? Thanks
You've probably figured this out by now, but you drive up to where you stopped, then on the courseplay controls screen, you change the "start driving at" to "next closest waypoint" and hit "drive" and off it goes.
Use the Wilson Pacesetter with a single hopper so that you can use it with CoursePlay and AutoDrive. It also has the extension for addtional capacity and more color choices (Originally By Stevie).by bubby mods
the 2 hopper version actually unloads with AutoDrive and thanks to some suggestions I think I can get CoursePlay to unload into it but I've definitely got my eye on the single hopper version if I can't get that working.
Great video! I'm trying to learn to use the lands mode but I'm not able to get it to generate a course with the auger not in the crop. It keeps turn to the left and my auger is on the left. How do I get it to go around to the right like you did in your video? I'm using l'm using late courseplay V6.02.00054dev
Something I only just found out - instead of using Tab to cycle between vehicles, or getting out and walking to one nearby, you can just use the mouse to click on any vehicle you can see, teleporting to it instantly. I don't know if this is vanilla, courseplay or autodrive - I've only just installed autodrive so maybe it's part of that mod?
Welcome to the channel! CoursePlay is a mod (for PC only) that let's you have more intelligent hired workers. It can be a bit overwhelming to use at first but it's pretty powerful. You can download it here(Scroll down the page a ways for more details on the mod and a download link): github.com/Courseplay/courseplay/
I remember when originally learning CoursePlay being taught that we had to multiply the working width by the number of implements (i.e. 2 implements x 13.5m = 27m). Is this not necessary anymore?
Is there a way to get the grain cart automated to unload the combine while you are driving it? I did some testing and research but I didn't find out what I wanted to know
Thank you for the tutorial. I couldn't figure out what the problem with this mode3 and now i understand that the problem is that Courseplay can't load multiple trailers. После неудачи с Courseplay i start using Autodrive. Autodrive can do this much easier, аnd Autodrive supports multi-storage trailers or tractor with 3 gravity cart. Course play used only for harvester and Аutodrive for grain-cart an trailer.
I don't think AutoDrive can unload on the go though. I think the harvester has to be stopped while AutoDrive unloads. Agree that AutoDrive is much better at handling the trucks and can unload multiple hoppers which is awesome.
@@KederkFarms would you suggest a laptop or tower for running this game/map. Also what minimum requirements would you suggest to run this with course play? Love the whole channel and love the new music...
@@Gdogz6 Glad the change of music is being well received! I'm not as up on the current computer specs as I once was. As a long time PC gamer I always recommend a desktop with as big of a graphics card / CPU as you can justify. For gaming I generally recommend faster processor speed over more cores. While my use case is a bit different than the average game you can see the build I'm using here: www.amazon.com/shop/KederkFarms/
Hey kederk. I’m using 2 different size header heads and when I adjust the size of one head then the guy just goes down the center even when I put the offset on.. do you have a way around this?
I'm trying to learn how to do this. your video is the best one I've seen so far. However, when I hook up to a grain cart, I don't get work mode 3. Only work mode 1, and 2. I am on the newest version of the mod. With that said, I was also not able to select the field center- Lands. any help would be amazing. Thanks.
I’m alittle late to this. I could not get the grain cart to come unload me running the combine. Is that possible in CP6? It worked in fs17 onCP5 but I could not get it to work on CP6.
Make sure you're using the most recent version of Courseplay and it should work. I've had issues on some fields until I got the first couple rounds of headlands off
How do I get multiple semis to drive from field to grain bin... every time I try the second truck doesn’t stop and just rams into the first... I thought it was because it was a mod issue but even the in game one doesn’t work...
Is there a way to put courses into one folder. Like if u have five different courses for feild 3. One for plowing, one for planting, one for spraying and so on. Is there a way to put them under one folder or do we have to keep them all separate and scroll to find the one we want. More feilds i get the longer my list gets for courses. Great vids love the tutorial ones
Yes I think you can do that (you could in FS17 at least) I'll look at it next time I'm in game and see if I can remember to comment back here with some tips.
Yes, I find thats the best way to keep a handle on everything. A folder for each field and one for transport, farm to shop, selling produce and stuff like that.
I'm recording a tutorial to walk through all the options of Grain Transport mode which is what you would do to haul grain from your silo to a sell point (or any other dump trigger like another bin or to feed animals etc.) It should post later today.
if, for example, you were running 2 harvesters and only wanted 2 physical headland passes, that would mean you could run both tools, 1 on each side of the course which is generated for a theoretical single headland pass and you would get TWO physical passes.......right?
Me and my friend are running into a problem once we set the course for the chaser bin it drives to the stop point but won’t register the combines to go empty them
I love this video but I need some help! I can start the combines no problem but when it comes to the grain cart, I do not have the option 3 come up for my tractors with either my J&M or in game carts show up on course play. Anyone else have this problem and how do I fix it??
Make sure to get the most recent version of Courseplay. Option 3 was just added in that last couple months so while it shows in the UI it won't be functional until you update Courseplay.
I still can't get this to work, it's driving me nuts, about to give up on my farming save and go back to full forestry. My auger wagon tractors keep doing weird turning behaviour, they either can't find the combine in a relatively small field (compared to yours anyway) or they get snagged up and bump into the combine, or they drive through the crop (with avoid fruit on).
I can have one set to 1 left then 1 right and they both try to run as if you are running 1 combine even though in generation i have tools at 2. Any ideas?
github.com/Courseplay/courseplay/ The Map was taken down for a major rework. Not sure when it will be back. Look for Mappers Paradise on facebook for updates. When it is ready, it should be back on Giants Modhub.
It's called Unit Convert Lite. There's an official link from the mod author in the description of my tutorial video here: ua-cam.com/video/xcFUn6_7Spc/v-deo.html
For the life of me I can't get the auger wagon to continue when the combine is full. It might go after it the first time but then just sits there. What am I doing wrong? I followed the instructions step by step.
i can't click on that 3rd button. its all greyed out for me. am i doing something wrong? EDIT: i re downloaded course play and it turned out i had an old version. after downloading the new one it works fine
Is there a way to disable straw swaths when running courseplay? I tried disabling them before generating a course but when i start running the course the workers always seem to enable them.
I have a little problem with the trucks when delivering grain from field to wherever it needs to go next, and when the truck ends up on the road, the lights on the truck turn off, but they turn on when it’s in the field. Can anyone help me with that? And forgot to say that I am using course play As well.
Courseplay loves to find trees you didn't know were there.
This is why I prefer rounded or oddly shaped fields over square ones, you so the headlands first which gives you room to manoeuvre. It seems to struggle on square fields oddly enough.
@@TwoPlusTwoEqualsFive32 i prefer at least 3 headlands, where possible 4 if field is big enough, that gives nice amount of turning space. Allways use smooth corners so they continue driving on the headlands without making back-forth kind of turns
I can’t tell you how many tutorials I’ve went through and this has been the only one that actually helped! Thanks!
Thanks for the feedback. Working on more tutorials soon as Courseplay has gotten major upgrades recently.
I'm a farmer in southern Virginia, and I just wanna say, I would do unspeakable things for 94 bushel soybeans in real life lol
I feel this on a personal level we maxed out one field at 55.7 per acre this year ....I think it’s because we tossed beck seeds in to the trash can lmao
im free
This is just what I needed! I just mastered 2 combines using courseplay and now I was getting ready to add the grain cart over loading feature. Perfect timing !! Great tutorial man!
Glad it helped!
Mate this is bloody gold, deadset I was having trouble with keeping motivated on my farm and was looking for a mod just to do what this mod does, and holy shit it's changed the game, you legend, yew!
Glad it helped!
This has to be the most interesting tutorial I've ever seen, perfectly detailed in every way. Would recommend lol.
Thanks! I'm working on some updated Courseplay Tutorials soon!
Great choice to leave the fails in the video. The trial and error process is informative and helpful.
Thanks!
If you have a semi that has multiple hoppers (multiple gravity wagons will work also), you can add multiple stop points for it to unload into. With the newest version of course play, it will skip the extra stops if it is empty
I use course play but still have no idea how to maximize it. I would love to see you do a tutorial series on Course play at some point. Excellent video
Thanks, I'm looking into covering more Courseplay features soon!
farmers sometimes actually use a bigger grain cart as a temporary storage point so it is actually like how you did in the video. its called a mother bin
Man this video is fantastic, not even 10 minutes in and already learned a couple features I never knew about.
Glad it was helpful!
I could watch Courseplay videos all day!!
Nice. Thorough and great! Extra points for uploading in 4K - so many UA-camrs still don't!
Glad it was helpful!
Thank you for great tutorial. Came here after realizing that in the newest version I have troubles with the overloading from combine. I'm playing "in Europe" and using combine and tractor with trailer. Works flawlessly.
Yes the trailer option works very well.
This is actually a very good video! It's good that you point out the short comings of CP. However, I think the Farm Sim application also has a lot of glitches in it as well. For example, when you buy a new field, you should save the game manually, exit the map and come back in so the application can re-read all the variables. It seems to help a lot. Thanks for the video and keep up the good work! :)
Completely agree that the game itself has it's share of issues. And while CP does have short comings it's one of my favorite mods. Probably wouldn't be playing Farm Sim still if it didn't exist. :)
Great video! When I was making videos, CP was my favorite to talk about.. I had been having a problem, with unloading course to the silo. Today, after many attempts, I found out if you use a trailer, that you have changed the capacity in, it will not unload. Just a quick heads up for anyone. You can also play around with the pathway in the field, in the advanced settings. That is under the gear icon.
Great information. I'll probably watch this several times to try and figure this out. I'm not very tech savvy but really want to give this a go.
And another nice turorail vid. You are making a lot of people happy with these. For next harvest you might check out some motherbins so you can use one oft those instead of using 2 graincarts. You might be able to find a Demco Harvestlink for FS19.
Thanks for the feedback!
Tutorial Tuesday yayyyyyy!!!!! I’ve always wanted to see how to do this, as I want to combine and have someone else cart
I haven't tested it that way... I think with courseplay the harvester has to be also using a Courseplay course as it "calls" for the harvester. Now I'll have to try it... :)
Yeah you better 🤪🤦🏼♂️😂😉
@@lukegill9970 me being a cp noob like whaaaaaaaat???
@@lukegill9970 Interesting I'll try it. In 17 it would work with a normal worker so when I was getting near full I would just hit H and let courseplay graincart come unload and then take back over. I'll have to try the request driver option while driving manually and see what happens because I would love to do manual driving of the combine again.
Having the grain cart come and unload would be ideal... I like driving the combine manually if possible... can either of you guys let me know how it works out? Another scenario i was wondering was how it works with one combine on course play... and manually driving the other...and still having the cart on a course...Great tutorial by the way Kerderk Farms
Those Coolaman Chaser Bins would be a great buffer for unloading if you have to travel a good distance with the trucks.
I've done that in the past, not as common in the US where I farmed but if I pick up more fields or another Big combine I'll have to get both semis going.
Very nice.. At the part of unloading problems at first time combine unloading ( Video time: 24:00) I just turn off the Avoid Fruit options . it helped meloading the course.
Thank you for this, your video solved all my problems I was having with the grain cart.
Field mode is a game changer for courseplay. I had been wishing for past couple years for it. I just can't get the tractors/auger wagons to work right. Combines and semis hauling away work 100%. But it's the cheap labors in the tractors that screw things up.
Could you set up the unloading points outside of the field? Seems a bit more realistic and practical..
If you park the truck first and set 2 wait points for the auger wagon you can fill both bins. It will fill the rear and empty into the front.
Thanks, I'll definitely give this a shot because I'd love to keep using 2 hopper trucks
To avoid graincart problem... You can always chop off that one tree in the middle of nowhere. Thanks for the video brother
Great video. For the semi I recommend using one with one compartment. There is also a mod that looks like the one you are using but has been changed to have one fill point and works great. Mid by buddy. Will look for it later when home
Great point, that definitely would simplify some things. I've seen that mod and keep forgetting to track it down, the "todo" list is long. ;-)
@@KederkFarms I wondered what happens if you put in 2 pauses, one for each hopper
@@cmusic52 Last time I checked that didn't work but it's been a long time since I tried it. Probably worth a shot. :)
I really enjoy your tutorials . You are very articulate and easy to understand. Because of your tutorials I have started really utilizing the course play mod and loving it, aside for when the idiot drivers don't pay attention to the trains, BOOM! sometimes you are the bat,, sometimes you are the ball!
Haha! Glad you found them helpful!
The vehicle convoy setting should be turned on in both combines to work. It just stops second vehicle if it's too close to another one. It also works with e.g. baling (But for 2 combines you would need 2 balers).
For the record, the second grain cart that you positioned as a buffer would be referred to as a "motherbin," which for some reason is particularly common practice in Australia. Motherbin mods for FS19 exist but they're rare, not only because of the semi-obscure reference but also because of how truly huge a motherbin can be (the larger, the better) which often creates the need for articulated and independent suspension AND steering on multiple bogies of axles (otherwise the equipment would be immovable between fields, especially if moved with any content within them -- subject to the towing capabilities of the power unit, of course.) Articulating independent suspension linkages and gradient-opposed steering for multiple axle sets (you can have anywhere from 3-7 axles *at each end of the bin*) REALLY makes those entities a bitch to program and debug from a modding perspective.
The only motherbin mod that i know of is the Coolamon mod for pc. The biggest one of the mod is about 240000 litres and its great
Course Play is so great that it should shame Giants into fixing their crappy worker AI. I haven't used it much with grain carts yet, I'll have to try it out. Thanks for the tutorial.
from the sounds of your talk about lag, your making me glad I got a ryzen 3700 cause I don't freeze for me, its paused for at most 2-3 secs
My recording PC is pretty fast (i9-9900X X-Series 10 core, 4.4ghz). I was reporting times from testing on my old PC which is more middle of the road and closer to what the average player would likely see. I guess I should have stated it differently that Courseplay seems setup that it won't try for more than ~20 seconds before trying a less restrictive search so the lag spike should never last more than 20 seconds. :)
Also - Intel / Nvidia all the way! :)
Lol I agree with the nvidia, but with the more recent stuff I do like the AMD better
I finally started using CP and this video is so helpful. Thank you.
Converting people to the dark side one tutorial at a time! Glad it helped. ;-)
This tutorial by far is the best explanation of how to use a grain cart to unload a combine in the field! However, I can't get the auger wagon to automatically unload when it gets to it's unload point. What am I missing??
i can learn a lot from u sir about courseplay, i am still new to it myself
Glad it was helpful!
Thanks for the narration with subtitles.
Do you have training videos for use with CP&AD? Would you take it?
I haven't done any videos on that yet but I'm planning to do more tutorials soon and will add this to the list
Thank you for doing this. I have recently started using multiple tools and found this quite helpful. Earlier this year I had been trying to use courseplay as I had in the past to unload the combines and take it to the silo. Unfortunately I found the every time I did this it crashed the game. So then I started using auto drive for this which generally works pretty well but like any of these mods sometimes has problems. The other thing I have found with courseplay for Farming Simulator 19 when it is updated it only seems to show up about half of the time in my mods. So I have not been able to get all of the versions to work. Thanks again!
Glad you found it useful!
Great vid! Just getting started on Courseplay so this is very helpful.
Glad it helped!
what map are you using?
Great video just find it i have been using CP for a while but still like look at video for refresher but got a question when unloading auger cart into a 2 hopper trailer why not set up to parking for rear hopper and front hopper for auger cart seems to work for me that way you could get away for the second auger cart?
I actually did a separate video showing off how to unload into a 2 hopper trailer. Courseplay is always changing and I think the latest version has made it even easier to do.
Courseplay is a fantastically janky tool. Loved your explanation of it. And WHAT TO EXPECT.
Glad you liked it!
I miss the old course play, hopefully they add the other modes
As far as I remember, I believe you can directly copy even temporary courses off of different vehicles. Don't quote me, it's been too long since I've messed with courseplay.
EDIT: I posted this comment literally just a minute before I saw that he went over that fact.
Thanks for the vid, tired to figure it out myself was confused
Glad I could help!
Nice Video and keep up with a great work out there.
Thanks!
@@KederkFarms your welcome
Where do you get the American volume measurements. I see your running bushels instead of the standard volume
Don’t know if anyone else mentioned this below, but what if you did two wait points in a row for your truck in this case since it’s split? One for each hopper
I use courseplay with auto drive with the first time and it was so frustrating. I use 6 combine in a huge field and it just run and hit each other and the grain cart stuck at power line and some harvester just try to drive to unload point which the grain cart supposed to be. I hope I will mastered it soon 🤣
Awesome video on course play....thanks for the video!!!!!
What version of course play are you using? My version does not have field center option of lands.
Hi, great video with a lot of information. I was wondering.... at the 3:13 mark in the video you mention you were going to discuss how to get vehicles back on track after an issue arises. In my case I had to exit the game and when I got back into the game the vehicles were completely stopped. Telling the harvester to begin at the nearest waypoint did nothing as it ran all over the field and attempted to harvest crops that weren't there anymore. The collection vehicle did the same thing. Is there a way to have a course continue from where it left off? Thanks
You've probably figured this out by now, but you drive up to where you stopped, then on the courseplay controls screen, you change the "start driving at" to "next closest waypoint" and hit "drive" and off it goes.
Use the Wilson Pacesetter with a single hopper so that you can use it with CoursePlay and AutoDrive.
It also has the extension for addtional capacity and more color choices (Originally By Stevie).by bubby mods
the 2 hopper version actually unloads with AutoDrive and thanks to some suggestions I think I can get CoursePlay to unload into it but I've definitely got my eye on the single hopper version if I can't get that working.
Great video! I'm trying to learn to use the lands mode but I'm not able to get it to generate a course with the auger not in the crop. It keeps turn to the left and my auger is on the left. How do I get it to go around to the right like you did in your video? I'm using l'm using late courseplay V6.02.00054dev
Is your course set to go clockwise? I've never had any issues it's the only setting I can think of that might affect that
Something I only just found out - instead of using Tab to cycle between vehicles, or getting out and walking to one nearby, you can just use the mouse to click on any vehicle you can see, teleporting to it instantly. I don't know if this is vanilla, courseplay or autodrive - I've only just installed autodrive so maybe it's part of that mod?
Is Course Play a mod or built into the game? new to FS. channel is great btw. went back to the beginning and loving it.
Welcome to the channel! CoursePlay is a mod (for PC only) that let's you have more intelligent hired workers. It can be a bit overwhelming to use at first but it's pretty powerful. You can download it here(Scroll down the page a ways for more details on the mod and a download link): github.com/Courseplay/courseplay/
@@KederkFarms That's a bummer, I play on a Mac. I may have to start bringing my work pc home...
@@KederkFarms yay course play also works with Mac. but how do I turn off the map hud after I start a course?
Thank you for this tutorial!!!!!
Thank you for great tutorial.
Glad it helped!
Really good instructional video mate.
Could you do one for mode 2 with multiple trailers and combines please?
what version of CP you using? mine is from in-game modhub and you have different things on yours than i do on mine
I'm using .00064. You can find the most recent version on their GitHub page: github.com/Courseplay/courseplay/releases
@@KederkFarms so they dont keep the one in modhub updated then?
@@joewirges1476 Don't know how you got it from modhub but afaik there is no cp in modhub in fs19.
Bro nice video on CP, i have an issue wher my combine cant do any reverse moves.... did it happen to you ?
thanks again
I remember when originally learning CoursePlay being taught that we had to multiply the working width by the number of implements (i.e. 2 implements x 13.5m = 27m). Is this not necessary anymore?
I used the feature today and it’s no longer needed. Just left/right and courseplay does the work :)
Is there a way to get the grain cart automated to unload the combine while you are driving it? I did some testing and research but I didn't find out what I wanted to know
no, in order for the graincart to unload the combine it needs to also be controlled by Courseplay
I wondered, has autodrive gotten their overloader function working yet?
Last time I looked at it you could use it but it would only unload a stopped, full combine
Have you ever tried sugarcane harvest with coursplay. I'm not getting any luck with it.
Thank you for the tutorial. I couldn't figure out what the problem with this mode3 and now i understand that the problem is that Courseplay can't load multiple trailers. После неудачи с Courseplay i start using Autodrive. Autodrive can do this much easier, аnd Autodrive supports multi-storage trailers or tractor with 3 gravity cart. Course play used only for harvester and Аutodrive for grain-cart an trailer.
I don't think AutoDrive can unload on the go though. I think the harvester has to be stopped while AutoDrive unloads. Agree that AutoDrive is much better at handling the trucks and can unload multiple hoppers which is awesome.
Love!!! Awesome!!!
Thanks, glad you liked it!
@@KederkFarms would you suggest a laptop or tower for running this game/map.
Also what minimum requirements would you suggest to run this with course play?
Love the whole channel and love the new music...
@@Gdogz6 Glad the change of music is being well received!
I'm not as up on the current computer specs as I once was. As a long time PC gamer I always recommend a desktop with as big of a graphics card / CPU as you can justify. For gaming I generally recommend faster processor speed over more cores.
While my use case is a bit different than the average game you can see the build I'm using here: www.amazon.com/shop/KederkFarms/
THANK YOU that helped so much!!!
Glad it helped!
Brand new to the game, is this coarse play a mod or base game feature, also on PS4 if that matters...
It's a mod but only available on PC.
@@KederkFarms ah ok, thanks for the reply, Any good harvester+Trailer combos that you'd recommend for barely/wheat higher capacity the better
Great video thank you
Very welcome
Hey kederk. I’m using 2 different size header heads and when I adjust the size of one head then the guy just goes down the center even when I put the offset on.. do you have a way around this?
I'm trying to learn how to do this. your video is the best one I've seen so far. However, when I hook up to a grain cart, I don't get work mode 3. Only work mode 1, and 2. I am on the newest version of the mod. With that said, I was also not able to select the field center- Lands. any help would be amazing. Thanks.
I am also using all Base game equipment, on Ravenport.
Can I start two combines and a cart and truck for on a large field from opposite corners?
How do you get that BU/ac display by your fill percentage
I’m alittle late to this. I could not get the grain cart to come unload me running the combine. Is that possible in CP6? It worked in fs17 onCP5 but I could not get it to work on CP6.
Make sure you're using the most recent version of Courseplay and it should work. I've had issues on some fields until I got the first couple rounds of headlands off
How do I get multiple semis to drive from field to grain bin... every time I try the second truck doesn’t stop and just rams into the first... I thought it was because it was a mod issue but even the in game one doesn’t work...
Is there a way to put courses into one folder. Like if u have five different courses for feild 3. One for plowing, one for planting, one for spraying and so on. Is there a way to put them under one folder or do we have to keep them all separate and scroll to find the one we want. More feilds i get the longer my list gets for courses. Great vids love the tutorial ones
Yes I think you can do that (you could in FS17 at least) I'll look at it next time I'm in game and see if I can remember to comment back here with some tips.
Ok thanks i never played fs17 i just got fs19 this summer so still learning
Yes, I find thats the best way to keep a handle on everything. A folder for each field and one for transport, farm to shop, selling produce and stuff like that.
@@bulwinkle is there any videos om how to do that do u know
@@BrianP277 I have no idea, it is something that I worked out myself. I'm not near my PC so I can't walk you through it.
What mod changes the volume unit from liters to bushels?
It's called Unit Convert Lite. I did a tutorial on it a while back, there's a link to it in the description: ua-cam.com/video/xcFUn6_7Spc/v-deo.html
Thank you.
How do you get it to show your bushels/acre?
Unit Convert Lite adds that. I did a tutorial on that mod which also has a link to the mod in the description
where do i find this case harvester
could I get a link to the seasons mod you have?
Seasons is available on the in-game mod hub
Great video 👍
Thanks 👍
I'm almost curious how many downloads that map is gonna have after the first 24 hrs......it'd be crazy
It'll be interesting to check the stats tomorrow
Yeh I seen dj do a video on UA-cam thats its gonna be re relased this week
What version of course play was that?
Is there a way to automate a grain cart to unload a combine you’re driving and offload into a truck?
Hi can u please do a tutorial for taking grain out ur own silo and to a sell point
I'm recording a tutorial to walk through all the options of Grain Transport mode which is what you would do to haul grain from your silo to a sell point (or any other dump trigger like another bin or to feed animals etc.) It should post later today.
if, for example, you were running 2 harvesters and only wanted 2 physical headland passes, that would mean you could run both tools, 1 on each side of the course which is generated for a theoretical single headland pass and you would get TWO physical passes.......right?
Me and my friend are running into a problem once we set the course for the chaser bin it drives to the stop point but won’t register the combines to go empty them
How do I get Courseplay to work for the Xbox one version?
Unfortunately Courseplay only works on PC
I love this video but I need some help! I can start the combines no problem but when it comes to the grain cart, I do not have the option 3 come up for my tractors with either my J&M or in game carts show up on course play. Anyone else have this problem and how do I fix it??
Make sure to get the most recent version of Courseplay. Option 3 was just added in that last couple months so while it shows in the UI it won't be functional until you update Courseplay.
I still can't get this to work, it's driving me nuts, about to give up on my farming save and go back to full forestry. My auger wagon tractors keep doing weird turning behaviour, they either can't find the combine in a relatively small field (compared to yours anyway) or they get snagged up and bump into the combine, or they drive through the crop (with avoid fruit on).
I can have one set to 1 left then 1 right and they both try to run as if you are running 1 combine even though in generation i have tools at 2. Any ideas?
I wish this was on console
Where can i find cours play and where can i find the map cant find anywhere
github.com/Courseplay/courseplay/ The Map was taken down for a major rework. Not sure when it will be back. Look for Mappers Paradise on facebook for updates. When it is ready, it should be back on Giants Modhub.
What mod converts the liters to bushels?
What is the bushel mod called and where can I get it
It's called Unit Convert Lite. There's an official link from the mod author in the description of my tutorial video here: ua-cam.com/video/xcFUn6_7Spc/v-deo.html
For the life of me I can't get the auger wagon to continue when the combine is full. It might go after it the first time but then just sits there. What am I doing wrong? I followed the instructions step by step.
i can't click on that 3rd button. its all greyed out for me. am i doing something wrong?
EDIT: i re downloaded course play and it turned out i had an old version. after downloading the new one it works fine
Is there a way to disable straw swaths when running courseplay? I tried disabling them before generating a course but when i start running the course the workers always seem to enable them.
You can go into courseplay settings and turn it off.
@@vincevendrasco839 thanks. I'm gonna try doing that later
I have version 6.09.00073 of course play and it still doesn’t give me the option for mode 3. How should I fix this? Or is there any way to fix this.
I have a little problem with the trucks when delivering grain from field to wherever it needs to go next, and when the truck ends up on the road, the lights on the truck turn off, but they turn on when it’s in the field. Can anyone help me with that? And forgot to say that I am using course play As well.