Utility raw is actually a bit obsolete in ACES, you can use ACEScg as this is also a raw colour space and it performs the exact same transform as Utility - Raw, the data is identical when using ACEScg and Utility - RAW so its really a preference, I prefer using ACEScg as it means you have consistency throughout the workflow.
I dont get whats the difference between linear and acescg? Isnt the Best way to convert all in linear cos nuke works fine with it and uses 32 bit as default?
how would you get an exact color in maya with aces? for example lets say I need #31c127 will display transform in the color picker pop up still work or is there another way to do so now?
Hi! nice video...one question in the github's link, the last ACES is 1.0.3 but in your video you use the Aces 1.1 can you share with us the same or we can use the Acess 1.1 by default inside NUKE 11/12? THX
What if the plate footage you are starting with is Log footage? For instance, I am shooting with Slog2 out of a Sony A7S 2. Is it still the same workflow of using a color checkerboard to get a "Aces Converted" grade? And then use that to composite on, and do the grade in Resolve last? Normally with Log footage I'm used to getting a viewer LUT or having a grade node that puts it in sort of Rec709 realm, I was just curious if this color target method would do the same thing or it will end up looking flat (Which you can't really composite on)?
Hi Alex, Resolve is great at working with the ACES workflow...for just importing and grading footage you should use ACESCC or ACESCCT and not ACEScg that is mentioned here...there are many profiles for bringing in slog-footage into the workflow/colorspace and I wouldn’t be surprised if there is one for your exact camera....you will then end up with a “master” that is great for archiving and sending to a bunch of outputs with the same quality regardless. You can find good info over at ACES-Central and there are many friendly souls there who are willing to answer your questions.
A life-saving video. Thank you❤
Thank you for the video! It's really helpful.
how do i export ACES textures from mari i get weird results , when i import ACEs textuers they look fine but when i export they look bad
Don't forget the Utility - RAW IDT for reading in scalar maps!
Utility raw is actually a bit obsolete in ACES, you can use ACEScg as this is also a raw colour space and it performs the exact same transform as Utility - Raw, the data is identical when using ACEScg and Utility - RAW so its really a preference, I prefer using ACEScg as it means you have consistency throughout the workflow.
@@Hypershader Ohh very interesting! Cheers for the heads up! Just read back over Chris Brejon's chapter in his book, must have missed that part.
Very Helpful! Great video my guy :)
Thx for sharing! BTW may I ask where u found out the accurate version of Python 'numpy' to work with the Nuke 11 or 12? Thanks again!
Hey, sorry for the late reply, you can find it here :D www.marcomeyer-vfx.de/download/numpy_py27_win64_vs2010.zip
@@Hypershader Thanks man!
@@LifelongNaengmyeonLover how to install this?
@@Gireshahid33 www.nukepedia.com/gizmos/colour/mmcolortarget I found the gizmo on Nukepedia
I dont get whats the difference between linear and acescg? Isnt the Best way to convert all in linear cos nuke works fine with it and uses 32 bit as default?
Great explanations and video!
how would you get an exact color in maya with aces? for example lets say I need #31c127 will display transform in the color picker pop up still work or is there another way to do so now?
Hi! nice video...one question in the github's link, the last ACES is 1.0.3 but in your video you use the Aces 1.1 can you share with us the same or we can use the Acess 1.1 by default inside NUKE 11/12? THX
Sir please I want to know more about aces please help me
Really well explained
What if the plate footage you are starting with is Log footage? For instance, I am shooting with Slog2 out of a Sony A7S 2. Is it still the same workflow of using a color checkerboard to get a "Aces Converted" grade? And then use that to composite on, and do the grade in Resolve last?
Normally with Log footage I'm used to getting a viewer LUT or having a grade node that puts it in sort of Rec709 realm, I was just curious if this color target method would do the same thing or it will end up looking flat (Which you can't really composite on)?
Hi Alex, Resolve is great at working with the ACES workflow...for just importing and grading footage you should use ACESCC or ACESCCT and not ACEScg that is mentioned here...there are many profiles for bringing in slog-footage into the workflow/colorspace and I wouldn’t be surprised if there is one for your exact camera....you will then end up with a “master” that is great for archiving and sending to a bunch of outputs with the same quality regardless. You can find good info over at ACES-Central and there are many friendly souls there who are willing to answer your questions.
Great video Man!
Thanks you for this great video !
Where can I get the different color checker you used, to make sure in the end, every image look the same ?
in the github's link, the last ACES is 1.0.3 but in your video you use the Aces 1.1 can you share with us the same or we can use the Acess 1.1
github.com/colour-science/OpenColorIO-Configs - ACES is now running on 1.2
Best explanation in the world
6:50 How did you select both nodes and moved them together? Thanks!
I guess he just dragged a box over them, which wasnt properly displayed or recorded.
Sir please reply to me
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Why nuke is so bad with aces? Surely by today it should be all implemented correctly and none of the stupid setup should be required.