I had to take long hiatus from video games to raise a family, but the original DOOM (those almost invisible dudes at the end of map one), Doom 2 (rocket launching goat-men), and Half Life, then Unreal scared the crap out of me. Recently, I have been buying up all the games I missed and didn't have time for. The headless bombers in Serious Sam terrified me at first - until I heard Sam mock them. Now the thing that creeps me out the most is the Witch's cry from Left 4 Dead. I hear that everywhere. Where's the Witch? WHERE"S THE F*CKING WITCH???
@@OmegaCoolsterDX Agreed. I got my hands on the HD version and after playing awhile I had to go back to the original. Don't know why but something is just different in the originals.
@@EuroRhodes to this day i don't understand why the HD version decided to mess with some guns, your starting revolver has slower firerate in HD than it did in the originals, i laser cannon i think was also faster in the original than it was in HD
I've had someone ask me to clarify what I meant when I said _"the result was way better than anyone expected, especially for a low-cost game from a group in Croatia."_ The context of that statement is mostly regarding the cost versus the actual quality of the game. Serious Sam was fantastic, better than games that cost well over $20. The fact that it also came from a small developer from a small country was doubly impressive. Croteam was a pioneering group of folks and, as far as many of us in America knew at least, the first game to come to our shores from that country. As such, seeing such a well-made game from there was awesome. I now see that the combination of the two thoughts was confusing, but I meant nothing malicious whatsoever, and I apologize if it came off as such.
+Izaak Mansell Either way, I always aim for my statements in videos to be clear and without confusion, so I am happy to clarify them when they result in questions :)
Your statement was understood. Its an extraordinary achievement from a country that only a few years previously was at war and had no resources to develop games, or serious history of gaming development But I can imagine that some Croatians might jump the gun and feel like it was somebody looking down on Croatia. In the Balkans people can have a bit of a complex about things like that. Thanks for the review. I had tons of fun playing this game way back when.
We need less of the anti-PC brigade in my opinion. I'm tired of watching something only toget that sinking feeling in my stomach. I am autistic and ableism is a fact of life, but LGR , though not perfect, has never given me that sinking feeling of watching a person for fun and relaxation and then discovering that they take it for granted that you are sub-human and your pain is ridiculous
They don't make FPS like the used to. Serious Sam is, in my humble opinion, one of the best FPS of all time. It came packaged with some many neat things. And i'm not talking about the map editor alone. Split screen, lan, online, but the best part is the CO-OP. I SERIOUSLY love FPS co-op games. There aren't many like that anymore. Even the jokes... i know some may find them cringy, or corny, but seriously, i remember laughing so much back then. I still remember one of the very first ones "Didn't i just kill you back in the other room" When you enter a room with one of the first big enemies that you just happened to kill 1 room before. So it made fun of many cliches and that was AWESOME!.
Actually there are more co-op FPS games nowadays than there used to be :D The Left4Dead series, Payday series etc. Also the Warhammer Vermintide games can sorta be classed as FPS games altho theres wizards & warriors etc.
Doom Eternal has so much stuff while playing, its dark and stressful, they should make it more dynamic, like it would start slowly and get more intense as you play....feels like a arcade game
yeah, serious sam is underrated. it was the complete package. i noticed that my doom maps tend to play more like serious sam maps than vanilla doom maps, actually.
The coding was really some sort of magic. Massive levels, hundreds of enemies, explosions, sharp textures and it all ran great even on older computers. One of my favorite games of all time.
I'll never forget the first time I hear the "AAAAAAAAAAAAAAAAAAAAAA" and saw the headless guy with bomb hands charging right at me. Damn near made me piss myself in sheer terror and fun.
I'm still suprised this was made in Croatia in 2001. I was so blown away back then... I was 12 year old and someone from my tiny country made a game that was so AWESOME. And even more I was impressed they used a inhouse engine!
Interestingly enough, it was the most capable 3D engine of that generation. It was capable of drawing hundreds of monsters in huge environments without slowdowns, while having incredibly detailed textures and models (for the time). It's a shame the engine wasn't used by other developers.
@@kristiankoski3908 When Backyard Baseball's Humongous Entertainment [static.wikia.nocookie.net/logopedia/images/b/bb/Humongous3.png/revision/latest?cb=20140621191355] was going to publish Serious Sam 1, the game was going to have cartoony HUD plus cut post-Egypt planet levels, with final-boss fight against Mental.
xan1242 Meni je bilo fantastično jer sam upoznao super ljude koje znam s interneta :) Sve ostalo mi je bilo ok. Prošli infogamer je bio bolji... ali ljudi su mi bili glavni razlog zbog odlaska.
Dude I I! I just finished building a pc so I could play shenmue 3. Now, a bit of personal info. I haven't played a modern game since Oblivion. And all I regularly play is dreamcast and Saturn. So I built this computer and installed steam. What the actual fuck? 99%of the games on there are shit. I thought games were getting better. I guess it's just the graphics.
@@hoobaguy You weren't following AAA game news? Anyway there have been so many awesome AAA games with great graphics, depends on what you like. For classic shooters like Serious Sam, new Doom games and Shadow Warrior games are great.
And now Croteam has created "Serious Sam Fusion 2017." It's their efforts to make sure all games that use their current engine keep updated apparently. Including having TFEHD, TSEHD and Serious Sam 3 BFE in the new Vulkan API or DX11, and allow VR players to play MP against or with standard versions. Best of all if you own TFEHD, TSEHD or BFE, you get each for free in fusion depending on what you own.
Playing in co-op was the only way for many of my friends and I to see the final boss ! Wow, it was huge ! I remember firing rockets and counting many seconds before seeing it explode on this tall boss !
My friends and I had lots of fun with the co-op. At $20, it was very accommodating to the college student budget. What really surprised us back in the day was how well optimized the engine was. The game looked and ran great, even on fairly modest hardware.
That is very true, I had a Pentium III 650MHz PC with a Geforce 256 and it ran at max settings (not max resolution) at over 60fps. (because my CRT monitor usually ran at 85hz with vsync off)
I was rolling an AMD Athlon 800 with a GeForce 2 MX and 17-inch Philips CRT - another budget-friendly PC combo. We had just switched over to Windows 2000 thanks to cheap university licensing fees.
Yeah, even though I enjoyed the Serious Sam games, Painkiller and its Addon Battle out of Hell are still among my favorite Ego-Shooters of all time. Everything about Painkiller resonated far more with me than the more colorful and humorous Serious Sam.
The bulls, man. THE BULLS! Also, skeleton horses, cube enemies, the first bosss in the game, the headless kamikazes weren't that bad if you had ammo to spare. I got offed too often by owning myself with traps. THAT rock trap got me so often on a new game...>.
Hi Clint, it's so nice to see you review my all-time favorite video game. I first played the 2nd Encounter around 2002 and immediately got sold by the game's unique charm. To me, the charm of the first two Encounters comes from the perfect balance between "seriousness" (as seen in the gorgeously recreated ancient architectures and some of the real-life weapons) and "absurdity" (as seen in the designs of monsters, trolling enemy spawns, and some weird arenas, like that "Newton's Nightmare" in the Mayan level, which totally blew my mind when I came across it in my first play-through). As a fan of ancient civilizations, I always dreamed about going back in time and appreciating the architectures in their perfect shape. The game not only granted me the wish, but with "cherry-on-top" awesomeness of kicking aliens' ass like Duke Nukem. However, probably because of the absurdity of the first two Encounters was so well-received, Croteam wanted to piggyback on its success but ended up overplaying this aspect in Serious Sam 2 -- I mean, way too absurd plot, absurd worlds, absurd weapon designs, and the evil of all: consolization. I bought the Sam 2 the first day when it was released but was so disappointed that I never even finished the game. Croteam probably realized their mistake later, but in my opinion, they kinda overkilled the absurdity in Sam 3 and tilted towards "seriousness" way too much. The whole setting is in a modern world, no weird arenas, Sam cannot fall from a great height without getting hurt anymore, ammo and power-ups are real-life looking instead of magically spinning in air in the Encounters. Again, I bought the game immediately but stopped playing it out of boredom half-way through the game. Like you, I still come back to play the first two Encounters very now and then, just to enjoy the fun of looking at ancient architectures and killing alien monsters, or to find funny ways to troll the monsters by getting on to normally unreachable places. This series has brought me so much fun and good memories that I couldn't talk enough about my love and hate for it. I really really hope that in the upcoming Sam 4, Croteam could go back to the balance that set the first two Encounters apart. And also I hope they could upgrade their Serious 3 Engine to bring back the up-side-down gravity physics. (That's part of the reason why I still prefer the original two Encounters to their HD remakes.)
Didn't expect you to mention the map editor. That thing was awesome. Even allowed you to mass with gravity. Never made anything spectacular with it, but sure did have much fun.
i never went deep with it, but i played enough to make a planetoid map with radial gravity and a moon that also had it's own radial gravitational field. it was hella fun to play in because it was small enough that if you did it right, you could rocket jump your way into low orbit. it was so funny seeing the other guys flying by at ridiculously high speeds dropping rockets all the way just to shoot off into the horizon again into an lopsided orbit that had them scraping the floor at parts of it.
Wow, I never knew much about it but this game looks absolutely amazing for a game of its time. The smoothness of the animation and movement, the lighting, and the texture quality. I'm seriously impressed.
Wow, thank you for this lovely video. I'm from Croatia/Zagreb (not a developer) :) There is a small revolution going on here in the field of programming. At the time Croteam was mostly composed of Amiga/Atari/Comodore64 generation of programmers, and you can see the influence is some of their stuff, but I am more excited for the new generation that is coming. My generation is now in their 30's and there is a much bigger focus in the economy in the field of programming. Many of us grew up on Nintendo, Sega, Sony consoles (to name a few) and I am hopeful to see good stuff coming from those inspirations. Don't get me wrong, Croteam is far from a dead company, in fact there are many new projects on the way and they will always be praised as the ones that started the world wide distribution. Expect to see more (hopefully good) developers soon!
I worked at Take 2 in the early 2000's, which bought GoD around that time, and we took over publishing the SS franchise. Meanwhile, we were also busy publishing a little known series called Grand Theft Auto, and GTA3 had just been released.. but guess what game we'd play on our LAN after hours? Yep, Serious Sam. Great multiplayer, and back then multiplayer FPS gameplay was still in its infancy. SS was actually more influential than a lot of people know.
played this game as a kid and it was a mesmerizing experience. much more than just a great shooter. I was really fascinated with the level design and art direction. the setting of ancient Egypt was so different and so unique for a video game at the time. never really seen anything like it before then. the levels were HUGE and beautiful and full of secrets. it was the perfect combination of action and exploration and atmosphere. even the background music was enjoyable and memorable and distinctive, like Middle Eastern folk music that blended into EMD when things got intense.
With Gearbox in possession of the Duke Nukem IP, that ain't happening. This is the closest you'll get to it: steamcommunity.com/sharedfiles/filedetails/?id=150409788
Awesome review. I'm from Serbia, but my mother is from Croatia and a lot of my family lives in Croatia. So I have always considered Croatia to be my second home. You can only imagine how pleasantly surprised I was to learn that such a great and well known game came from that country. I played the HD remasters and I had a ridiculously good time playing them. Truly great games. I'm still trying to find time to play the third game.
The singleplayer is fun, but with a partner cooperatively, this is one hell of a blast to play. It's always fun having a friend to experience the chaos with you.
@@zlodrim9284 Too bad I don't any friends to play it with me anymore, all of my friends became console lamers or just straight up stopped playing games. Who wants to be my new friend and play this epicness with me lol?
I'm kind of surprised you didn't talk about the massive bosses much, if any. When I first was playing and saw one of those things I was like HOLY SHIT!
I played a whole bunch of Football Glory back in the day (when it ended up on DOS eventually), and actually prefer it to Sensible Soccer. Loss of proper teams & campaign is made up with many little additional features & touches. I recommend it.
Honestly, I am so glad i found your channel. You are amazing at what you do, and you have a genuine sense of charm. 10/10 my go to youtuber. I miss your Fallout Dust play-through! It was my favorite thing you have ever put out, but you have truly awesome content. I'll be supporting your patreon soon!
The masses of enemies that were shown at once on the screen were achieved by reducing the poligons in real time when needed. Kind of unique at that time.
One of the most underrated shooter series, ever. And yes, I too just adore the Croteam's GIGANTIC options menus! They just kept INCREASING the options with the HD remasters, SS3:BFE, and finally in Talos Principle. The games themselves are great in general, with SS3 and Talos being easily my personal GOTYs of 2011 and 2015. Besides the some-people-ticking start of SS3, I'd dare to call it THE best shooter of this generation! Definitely beats the crap out of Doom(4).
i can remember being totally blown away by the graphics! This "this is basicly photorealistic, it wont get any better than this ever"-feeling :-) also somehow reminds me of clusterball with these egypt-asthetics
The guys with the bombs in their hands running towards you screaming are one of my favorite things in the game. Croteam's entire game made me smile the whole gameplay. Taking out raging bulls and skeleton cows with a friggin cannon giggles all around.
As someone that played Serious sam on launch, I don't see any reason to not play the remakes. How does better graphics detract from the gameplay which hasn't changed?
Hd improves the Ai drastically,before,if you strafed from gnaars they'd take two thousand years to turn around to your location,now they just rush at you,that improved in more ways too,also resolution
@@kummakummakummakummakummac8606 I played both just to get the whole "experience" and while HD is nice, there's something nostalgic about the originals like a certain feel to them that the HD lacks, and I never played SS games when they came out. I recommend playing the OG ones before and then jump to the HD remakes, if you liked them.
Me and my friend co-op'd this game SO many nights all night long. I can still hear the bomber guys screaming with no heads as they ran toward us. Died so much. Totally worth it. Wish we could get co-op games like this now days.
I remember the early 2000s, IMO the beginning of the golden era of gaming up to 2005. I specifically remember launching Serious Sam and gazing into the sun which would spawn those beautiful circular reflections on your screen. That game had one of the best graphics from that time, it was simply stunning.
Smoking joints at LANs and then playing Serious Sam coop with flower blood. It was the shit. Perfect thing to wind down after Counterstrike and Q3 tournaments.
I love this series! I played a ton of the xbox port, it was one of my favorite shooters of all time, still is, probably because of all the fond memories I have of it. The humor is perfect, the locations are awesome, badass guns, TONS of cool secrets and a great co-op experience to top it all of.
I just suddenly found your channel, LGR, and spend all my free time after work on watching your videos. Damn humor, nostalgia about old days and Duke Nukem voice. You're brilliant of the youtube ! Thank you a lot. Keep it going, you've got one more subscriber now :) Amazing work.
"And I still dont know what have of this (graphic options) means, but I still LOVE IT" 🤣🤣 man this is why you are a great reviewer. You remind me of a humble unapologetic geek from my older brothers generation in the best possible way. Keep doing you
+Drink a Beer and Play a Game It gets somewhat repetitive after a while, but the graphics are even today still ok and it's fun to play. In contrast to most FPS the focus is more on mindless blasting. It's a run-the-mill FPS, with plenty of ammo, but now and then in every level, there comes a moment, when you encounter the enemies in seemingly endless waves coming at you, this usually takes 2 to 3 minutes to take em down. Most enemies can be taken out by a single shot, but there are lots of them, coming from all directions and usually the location is locked, so you can't retreat and take em down one by one, so you need to frantically run around without getting hit. Especially this wave blasting can really get quite intense. The "Smash TV in 3D" is quite a good description. In between this, it behaves just like a typical FPS. It's also a kind of classic of the genre, one should have played at least once. You should definitely give it a try, especially if you are having a beer or two along playing it. I'd prefer it over e.g. Quake any single day.
If you like cheesy humor and shooting oversized weapons at hundreds of enemies at once, then go for it. The game is still fun as hell. The Second Encouter is also great. The HD remakes keep the gameplay the same, so you can play them if you want shiny particles and HD textures.
I still have the case and disk in perfect condition on my shelf. This was my first experience with video games when I was about 4 or 5. It's still my favorite FPS. Everything about it is good. Especially hippy blood. There are so many secrets that I'm still finding some today while trying to beat the secret, and aptly named, "mental" difficulty. I want to say though that it never really becomes samey until the last level which is just an absolutely insane gauntlet that makes the sameness fun. I do agree that you start to understand what happens exactly as you describe with the rules etc. and as you said, it's a good part of the game. I still know exactly the amount of shots every enemy takes. What a game.
I always thought this game only had those awful blob shadows but it actually had stencil shadows like those found in idtech2/3/4 games which are AWESOME.
You can only access them in the advanced options because they were really unstable on anything but mainline GeForce cards, IIRC. Might've read that in the patch notes, can't remember for sure. I remember trying to activate them on an ATI Rage 128 Pro (terrible card for this game, but it's all I had), and the shadows would just bounce all over the place and often crash the game. It was pretty spectacular.
Licentious Howler I also noticed those very same double-layered textures can also be found on the first Unreal games from 1998, pretty awesome but underrated tech. Like 90's megatextures.
Finally covering part of my favourite franchise. This was the first PC game I had ever played and, for that reason, I have bought them all on Steam. They are still just as fun as I remember. Especially the co-op gameplay. Great review as always, LGR.
The first two Serious Sam games are some of the most impressive games I ever saw. The textures never get pixellated no matter how close you get, the lighting during the night levels is fantastic, the daylight levels have perfect lens flares, there are beautiful particle effects, huge outdoor levels, large enemies, hoards of enemies attacking you at once and the game never once slowed down or lagged on my 1.8Ghz P4 with a GeForce MX440 graphics card.
I argue that the HD version just does not look right in some ways like LGR does. Heck, there is a mod for Classics Revolution and the retail versions with the Steamify patch that brings in the enhanced models from the Xbox port from 2003. I argue they look much better than the HD versions in HD for the original.
SpooferJahk Indeed, there are things in HD that look wrong. Some stuff feels kind of rushed, even. I did not know that the patch makes things look better.
Gordonkris Not so much a patch but a mod, but the Steamify patch pretty much brings in proper widescreen support, alongside working online to the retail discs.
Gordonkris Also forgot, in my experience with the HD versions, some parts look amazing, better than the original but other parts look somehow worse. The HD Gnaars look like something from a horrid CG production from the early 2000's which look like a blemish on the VERY nice environments they inhabit in the HD versions.
Jesus, 2001?! I'm getting too old! I remember playing it at the "internet cafe" with friends, one said it's a Croatian game(I live Serbia), and we where like "Who cares, this is great!"
I keep seeing The Longest Journey box up on your shelf and I'm so envious of it! This game is soo sweet, one of my favourites of all time. I hope one day we will get to see your review of it, it would be awesome!
Just found this video; I loved Serious Sam first and second encounters even though I never really got into Doom, Quake, etc. (my only other in that line was ROTT. I mostly did games like Portal and Descent/FreeSpace.) My ex and I would play coop games with per-player extra enemies and infinite ammo (we were stuck in the land of very slow dialup so no netgames were happening.) Hippi Blood setting was my favorite. It was spectacular in a particular room in the demo of The Second Encounter where you slid into a room, typically picking up a double-barrel shotgun and serious damage as you did so (without trying) and a reptiloid appeared directly in front of you. One shot killed him and, for a second, the entire screen was full of spray of flowers.
So glad to finally see this game on here! Honestly one of my favorite games of all time, if not my absolute favorite game of all time. Serious Sam to me is what Duke Nukem is to you. I'd sooner pay full AAA game price even today for any of the Serious Sam games (for PC) than many AAA games that come out these days. To me it's a classic, and always has me going back for more. Also, love the cheese.
+YensR Walmart had their own censored versions. For instance, the Duke Nukem 3D Atomic Edition sold there had the parental lock engaged at all times, cutting out the adult content.
Lazy Game Reviews Wow, I've never heard of that, really interesting. I grew up in Germany, we tended to have a lot of default censorship - but the idea that a store can have their own (censored or otherwisely altered) version of a game is pretty fascinating.
I remember in one of the levels where you start outside a complex. Dunes level perhaps... If you climb a dune on the right hand side and look in the distance opposite the complex, there's something there. I tried to run there, it took minutes, but eventually died as you lose health in the desert. I've always wondered what was there.
I played this and second encounter on hard as an 8 year old kid and loved every bit of it. Watching this video, nostalgia hit me hard from all these amazing open levels set in ancient Egypt
I liked it but the thing that annoyed me the most were a few restricted levels (it seriously picks up mid-game) and too many hit-scan enemies that you can't see. Other than that it's Serious Sam.
TheMonyarm SS3 was pretty good campaign wise. It was the PERFECT blend of old and new, that encouraged old tactics with new skills. Multiplayer was shit though, so mod dat beast.
+GamingDude800 I guess, that comes with the genre, you can only have so many variations (that work) while keeping the game playable. Same happened in former times with shootem ups and platformers. If it turns out, that customers enjoy a certain kind of gameplay it's difficult as a developer to decide against it.
I just love pausing the video, and taking a look at all the games you have on shelf! It's just so beautiful, can't stop looking at it! Maybe you should make a photo/wallpaper of you whole shelf, or something :P ;)
I am actually so fucking happy you made a video on this game. I wondered whether you even knew its existence. The ingame speech from Serious Sam is hilarious throughout and is worth playing just for that. You should check out/review "The Talos Principle" too also made by Croteam. Possibly the best thing in both games are the easter eggs they throw in everywhere.
This is a good game, a legend of game actually... i remember when i didnt have pc but friend did, we played it together splitscreen and shared keyboard... How many games does that nowadays...
Don't forget Ugh Zan III - one of the most badass-looking bosses in the gaming history to this day. When I first saw it I couldn't believe the SIZE of that thing! At that time I was used to bosses in games that were slightly larger than regular enemies. Ugh Zan III changed everything and immediately became the benchmark for how bosses should look in FPS games. Also, that music! It was only topped by the Grand Cathedral in the Second Encounter. Even though the boss of Grand Cathedral did not meet the expectations and was nowhere near as cool as Ugh Zan, but the run leading to that boss was still incredibly epic.
This is trule a game i come back regulary i know exactly the precise number of bullets of each weapon it takes to kill each enemy thats the skill in the game also the 1st and 2nd encounter still looks great the ancient stuff looks incredible
Playing that game, I learned not to pick up single health pills or armor shards unless I wanted more shit to happen.
Tunnelfish2 it's a weird way of rewarding skill. You can heal up and rearm but you need to be skilled enough to keep those items.
I'll never forget that devilish +1hp pill.
Fuck that one secret trap that gives you 1 hp and 8 rockets, then proceeds to walls you in with a shit ton laser enemies and a rocket one.
RIGHT!?!?
Tunnelfish Basically, what’s the point of those if you’re gonna end up losing more health and armour than you’ve gained
The hills are alive with the sound of "AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH!!!"
Just play it some more. Soon, like so many of the 90's gamers, you will develop ptsd with that scream being the trigger.
Uh oh...
Kid's these days will never understand the fear that we went through.
backtracking just meant something else back then when fighting a 300ft demon and a billion....things...wanting you dead.
I had to take long hiatus from video games to raise a family, but the original DOOM (those almost invisible dudes at the end of map one), Doom 2 (rocket launching goat-men), and Half Life, then Unreal scared the crap out of me.
Recently, I have been buying up all the games I missed and didn't have time for. The headless bombers in Serious Sam terrified me at first - until I heard Sam mock them. Now the thing that creeps me out the most is the Witch's cry from Left 4 Dead.
I hear that everywhere. Where's the Witch? WHERE"S THE F*CKING WITCH???
even today the graphics look really nice and polished
it truly is a miracle, hell while i like the HD Versions, they lost some of the charm (mainly the colors) the original has
@@OmegaCoolsterDX Agreed. I got my hands on the HD version and after playing awhile I had to go back to the original. Don't know why but something is just different in the originals.
@@EuroRhodes to this day i don't understand why the HD version decided to mess with some guns, your starting revolver has slower firerate in HD than it did in the originals, i laser cannon i think was also faster in the original than it was in HD
I was disappointed by the lack of dynamic gravity in HD. Some of the secret places with weird gravity were so cool.
Its because the game engine was designed for gaming PC’s with good graphics cards since it was a PC exclusive.
I've had someone ask me to clarify what I meant when I said _"the result was way better than anyone expected, especially for a low-cost game from a group in Croatia."_
The context of that statement is mostly regarding the cost versus the actual quality of the game. Serious Sam was fantastic, better than games that cost well over $20. The fact that it also came from a small developer from a small country was doubly impressive. Croteam was a pioneering group of folks and, as far as many of us in America knew at least, the first game to come to our shores from that country. As such, seeing such a well-made game from there was awesome. I now see that the combination of the two thoughts was confusing, but I meant nothing malicious whatsoever, and I apologize if it came off as such.
Lazy Game Reviews ridiculous amounts of political correctness here, no need to clarify people are just too sensitive now
+Izaak Mansell Either way, I always aim for my statements in videos to be clear and without confusion, so I am happy to clarify them when they result in questions :)
no need to clarify, but it's great you did
Your statement was understood. Its an extraordinary achievement from a country that only a few years previously was at war and had no resources to develop games, or serious history of gaming development
But I can imagine that some Croatians might jump the gun and feel like it was somebody looking down on Croatia. In the Balkans people can have a bit of a complex about things like that.
Thanks for the review. I had tons of fun playing this game way back when.
We need less of the anti-PC brigade in my opinion. I'm tired of watching something only toget that sinking feeling in my stomach.
I am autistic and ableism is a fact of life, but LGR , though not perfect, has never given me that sinking feeling of watching a person for fun and relaxation and then discovering that they take it for granted that you are sub-human and your pain is ridiculous
They don't make FPS like the used to. Serious Sam is, in my humble opinion, one of the best FPS of all time. It came packaged with some many neat things. And i'm not talking about the map editor alone.
Split screen, lan, online, but the best part is the CO-OP. I SERIOUSLY love FPS co-op games. There aren't many like that anymore. Even the jokes... i know some may find them cringy, or corny, but seriously, i remember laughing so much back then. I still remember one of the very first ones "Didn't i just kill you back in the other room" When you enter a room with one of the first big enemies that you just happened to kill 1 room before. So it made fun of many cliches and that was AWESOME!.
The jokes were top class, some ppl just don't get it...
my friend the answer is simple the games as they become realistic will become real and boring. U know what I mean
Actually there are more co-op FPS games nowadays than there used to be :D The Left4Dead series, Payday series etc. Also the Warhammer Vermintide games can sorta be classed as FPS games altho theres wizards & warriors etc.
Doom Eternal has so much stuff while playing, its dark and stressful, they should make it more dynamic, like it would start slowly and get more intense as you play....feels like a arcade game
yeah, serious sam is underrated. it was the complete package.
i noticed that my doom maps tend to play more like serious sam maps than vanilla doom maps, actually.
The coding was really some sort of magic. Massive levels, hundreds of enemies, explosions, sharp textures and it all ran great even on older computers. One of my favorite games of all time.
I'll never forget the first time I hear the "AAAAAAAAAAAAAAAAAAAAAA" and saw the headless guy with bomb hands charging right at me. Damn near made me piss myself in sheer terror and fun.
AAAAAAAAA your self!
Princess Marco Turdina
**MULTIPLE AAAAAAAAAAAAS IN THE DISTACE**
Uh oh!
Damn I forget about this and instantly heard the scream in my head and got mad flashbacks
@@rolux4853 Humongous Entertainment was going to publish Serious Sam 1 at the time of the Alpha build.
I'm asking myself how do those guys scream if the're headless?
I'm still suprised this was made in Croatia in 2001. I was so blown away back then... I was 12 year old and someone from my tiny country made a game that was so AWESOME. And even more I was impressed they used a inhouse engine!
@@CaptainPriceONDATRAINFR100 Yep
Interestingly enough, it was the most capable 3D engine of that generation. It was capable of drawing hundreds of monsters in huge environments without slowdowns, while having incredibly detailed textures and models (for the time). It's a shame the engine wasn't used by other developers.
Thank you Croatia for this awesomeness!!
@@kristiankoski3908 When Backyard Baseball's Humongous Entertainment [static.wikia.nocookie.net/logopedia/images/b/bb/Humongous3.png/revision/latest?cb=20140621191355] was going to publish Serious Sam 1, the game was going to have cartoony HUD plus cut post-Egypt planet levels, with final-boss fight against Mental.
@@independentthought3390 Dreamcast Graphics
I remember watching my dad play this game. Good times. He always needed me to look for switches because I could find them quickly.
I was! And it made me so proud of my eyes...until I got older and my eyesight got worse and now I can't see 10ft in front of me
ikr
but you are so sweet and stunning girl :3 i wish we could play some serious sam together.
Efti Prwtopapadakis Ha, if she was ugly you wouldnt touch her with a 20 foot pole!
Dweliq That made me laugh so hard
I met the devs last week in Zagreb! They were delightful. Even managed to try out Serious Sam with the Vive. It's crazy good.
That's awesome, I'd love to meet them someday!
Hahha jesi bio na Infogameru?
Also, hi Clint!
Yep!
Ivan Genc Meni se svidjelo, al moram priznat da je prvi dan bio prilično loš. Nisu ni interneta imali, pa nisi ni mogao nis kupit sa karticom.
xan1242 Meni je bilo fantastično jer sam upoznao super ljude koje znam s interneta :) Sve ostalo mi je bilo ok. Prošli infogamer je bio bolji... ali ljudi su mi bili glavni razlog zbog odlaska.
This still looks better than recent Unity engine asset flip scams on Steam right now.
Dude I I! I just finished building a pc so I could play shenmue 3. Now, a bit of personal info. I haven't played a modern game since Oblivion. And all I regularly play is dreamcast and Saturn. So I built this computer and installed steam. What the actual fuck? 99%of the games on there are shit. I thought games were getting better. I guess it's just the graphics.
@@hoobaguy Look for games in gog, steam is the garbage bin of the video gaming
@@federicozeissl9104 Thanks for the advice!
@@federicozeissl9104 that's stupid
@@hoobaguy You weren't following AAA game news? Anyway there have been so many awesome AAA games with great graphics, depends on what you like. For classic shooters like Serious Sam, new Doom games and Shadow Warrior games are great.
And now Croteam has created "Serious Sam Fusion 2017." It's their efforts to make sure all games that use their current engine keep updated apparently. Including having TFEHD, TSEHD and Serious Sam 3 BFE in the new Vulkan API or DX11, and allow VR players to play MP against or with standard versions. Best of all if you own TFEHD, TSEHD or BFE, you get each for free in fusion depending on what you own.
Oh man I loooove this game. So much fun in co-op as well.
Scarfulhu hiiii can you and caddy do a cross over I love both it vids
Didn't know you watch LGR. Keep being awesome my dude
coop was perfect :) ,
Ohh yea, watching your friends get flicked around by bulls was so goddamn funny 🤣
Playing in co-op was the only way for many of my friends and I to see the final boss ! Wow, it was huge ! I remember firing rockets and counting many seconds before seeing it explode on this tall boss !
My friends and I had lots of fun with the co-op. At $20, it was very accommodating to the college student budget. What really surprised us back in the day was how well optimized the engine was. The game looked and ran great, even on fairly modest hardware.
saturnotaku Back in the day when developers gave a shit.
That is very true, I had a Pentium III 650MHz PC with a Geforce 256 and it ran at max settings (not max resolution) at over 60fps. (because my CRT monitor usually ran at 85hz with vsync off)
I was rolling an AMD Athlon 800 with a GeForce 2 MX and 17-inch Philips CRT - another budget-friendly PC combo. We had just switched over to Windows 2000 thanks to cheap university licensing fees.
Same here, played it for a big part of me loife oieeee
@@lucemus1 SS is throwback FPS and Johnny Nero Action Hero is throwback arcade light gun shooter.
This game is still a fucking rush, I love it. You should talk about Painkiller sometime.
Yeah, even though I enjoyed the Serious Sam games, Painkiller and its Addon Battle out of Hell are still among my favorite Ego-Shooters of all time. Everything about Painkiller resonated far more with me than the more colorful and humorous Serious Sam.
Painkiller is another of my favorites from the early 2000s, it'll be getting some attention from me for sure.
YES! Painkiller...damn, thats a game that firmly made a place in my gaming memory.
I listen to its soundtrack it is awesome
Painkiller is so amazing and listened to the soundtrack for years! The songs are STILL stuck in my head to this day! :D
Ah, that description, it is the thing I always think of when I think of Serious Sam, "aaaaaaaaAAAAAAAAAAA!!!" BOOM
The bulls, man. THE BULLS!
Also, skeleton horses, cube enemies, the first bosss in the game, the headless kamikazes weren't that bad if you had ammo to spare.
I got offed too often by owning myself with traps. THAT rock trap got me so often on a new game...>.
Hi Clint, it's so nice to see you review my all-time favorite video game. I first played the 2nd Encounter around 2002 and immediately got sold by the game's unique charm. To me, the charm of the first two Encounters comes from the perfect balance between "seriousness" (as seen in the gorgeously recreated ancient architectures and some of the real-life weapons) and "absurdity" (as seen in the designs of monsters, trolling enemy spawns, and some weird arenas, like that "Newton's Nightmare" in the Mayan level, which totally blew my mind when I came across it in my first play-through). As a fan of ancient civilizations, I always dreamed about going back in time and appreciating the architectures in their perfect shape. The game not only granted me the wish, but with "cherry-on-top" awesomeness of kicking aliens' ass like Duke Nukem.
However, probably because of the absurdity of the first two Encounters was so well-received, Croteam wanted to piggyback on its success but ended up overplaying this aspect in Serious Sam 2 -- I mean, way too absurd plot, absurd worlds, absurd weapon designs, and the evil of all: consolization. I bought the Sam 2 the first day when it was released but was so disappointed that I never even finished the game.
Croteam probably realized their mistake later, but in my opinion, they kinda overkilled the absurdity in Sam 3 and tilted towards "seriousness" way too much. The whole setting is in a modern world, no weird arenas, Sam cannot fall from a great height without getting hurt anymore, ammo and power-ups are real-life looking instead of magically spinning in air in the Encounters. Again, I bought the game immediately but stopped playing it out of boredom half-way through the game.
Like you, I still come back to play the first two Encounters very now and then, just to enjoy the fun of looking at ancient architectures and killing alien monsters, or to find funny ways to troll the monsters by getting on to normally unreachable places. This series has brought me so much fun and good memories that I couldn't talk enough about my love and hate for it.
I really really hope that in the upcoming Sam 4, Croteam could go back to the balance that set the first two Encounters apart. And also I hope they could upgrade their Serious 3 Engine to bring back the up-side-down gravity physics. (That's part of the reason why I still prefer the original two Encounters to their HD remakes.)
BOOZE & METAL thanks for the info! look forward to Sam 4!
Didn't expect you to mention the map editor. That thing was awesome. Even allowed you to mass with gravity. Never made anything spectacular with it, but sure did have much fun.
i never went deep with it, but i played enough to make a planetoid map with radial gravity and a moon that also had it's own radial gravitational field. it was hella fun to play in because it was small enough that if you did it right, you could rocket jump your way into low orbit. it was so funny seeing the other guys flying by at ridiculously high speeds dropping rockets all the way just to shoot off into the horizon again into an lopsided orbit that had them scraping the floor at parts of it.
@@GraveUypo ICE Johnny Nero Action Hero light gun shooter throwback to Virtua Cop, The House of the Dead, and Time Crisis.
Wow, I never knew much about it but this game looks absolutely amazing for a game of its time. The smoothness of the animation and movement, the lighting, and the texture quality. I'm seriously impressed.
Wow, thank you for this lovely video. I'm from Croatia/Zagreb (not a developer) :) There is a small revolution going on here in the field of programming. At the time Croteam was mostly composed of Amiga/Atari/Comodore64 generation of programmers, and you can see the influence is some of their stuff, but I am more excited for the new generation that is coming. My generation is now in their 30's and there is a much bigger focus in the economy in the field of programming. Many of us grew up on Nintendo, Sega, Sony consoles (to name a few) and I am hopeful to see good stuff coming from those inspirations. Don't get me wrong, Croteam is far from a dead company, in fact there are many new projects on the way and they will always be praised as the ones that started the world wide distribution. Expect to see more (hopefully good) developers soon!
I worked at Take 2 in the early 2000's, which bought GoD around that time, and we took over publishing the SS franchise. Meanwhile, we were also busy publishing a little known series called Grand Theft Auto, and GTA3 had just been released.. but guess what game we'd play on our LAN after hours? Yep, Serious Sam. Great multiplayer, and back then multiplayer FPS gameplay was still in its infancy. SS was actually more influential than a lot of people know.
This is quickly becoming one of my favorite UA-cam channels. Clint, you're great.
Serious Sam put Croatia on the gaming map. Also Serious Sam is seriously awesome. Seriously. :)
played this game as a kid and it was a mesmerizing experience. much more than just a great shooter. I was really fascinated with the level design and art direction. the setting of ancient Egypt was so different and so unique for a video game at the time. never really seen anything like it before then. the levels were HUGE and beautiful and full of secrets. it was the perfect combination of action and exploration and atmosphere. even the background music was enjoyable and memorable and distinctive, like Middle Eastern folk music that blended into EMD when things got intense.
I discovered Serious Sam on our Schools´s Pc.
Well, that's interesting, for me it was my dad who bought it when i was like 4 years old.
Wtf i see you on every Serious Sam video
COPY IT ON SLL COMPUTERS FOR A DOLLAR AND SPLIT IT WE WILL GET RICHHH
Oh those lovely games when I started pc gaming back in 2004
This review just got serious.
Duke Nukem and Serious Sam should team up ! co-op shooting game :D
Yes!
Better yet, turn it into a big 'game event' feature; Duke Nukem Vs Serious Sam
With Gearbox in possession of the Duke Nukem IP, that ain't happening. This is the closest you'll get to it: steamcommunity.com/sharedfiles/filedetails/?id=150409788
That would be amazing.
Im thinking like an Overwatch game with all the iconic/classic first person shooter lead characters (and their weapons)
I remember playing this and painkiller a lot for the same reasons. Original Doom action.
Awesome review. I'm from Serbia, but my mother is from Croatia and a lot of my family lives in Croatia. So I have always considered Croatia to be my second home.
You can only imagine how pleasantly surprised I was to learn that such a great and well known game came from that country. I played the HD remasters and I had a ridiculously good time playing them. Truly great games.
I'm still trying to find time to play the third game.
The singleplayer is fun, but with a partner cooperatively, this is one hell of a blast to play. It's always fun having a friend to experience the chaos with you.
Word, especially in Second Encounter once you reach the Cathedral level.
@@zlodrim9284 Too bad I don't any friends to play it with me anymore, all of my friends became console lamers or just straight up stopped playing games. Who wants to be my new friend and play this epicness with me lol?
@@AJ-po6up I just downloaded this awesomeness again!
@AJ-po6ups serious sam is on console tho
I'm kind of surprised you didn't talk about the massive bosses much, if any. When I first was playing and saw one of those things I was like HOLY SHIT!
Wanted to leave a _few_ surprises for new players ;)
That's why you're the best Clint! Never stop doing what you do! You rock!
The first time I saw those "detailed" bump mapped textures... blew my mind!!!
My dad is actually really good friends with the croteam developer couse im from Croatia they are legends for me
I_ Chewy TELL YOUR DAD TO BUY THEM AIRPLANE TICKES FOR SYDNEY IN AUSTRALIA!
Any news about a sequel? I want Serious Sam in this gen.
Zvonko Karabatić My uncle works at Nintendo.
Tritnew r/nothingeverhappens
WoomyBlitz r/subsifellfor
This video was uploaded on my Birthday. Thank you Lazy Game Reviews! ☺👍
Me too.
Happy birthday
I thought Doomguy's birthday was December 10th.
I played a whole bunch of Football Glory back in the day (when it ended up on DOS eventually), and actually prefer it to Sensible Soccer. Loss of proper teams & campaign is made up with many little additional features & touches. I recommend it.
Interesting, thanks for the info!
_"AAAAAAAAAAAAAAAAA yourself"_ *Sam Stone*
oh...oh...
"AAAAAAAAAAAAA *BOOM headshot?* put a sock in it" *Sam Stone*
Honestly, I am so glad i found your channel. You are amazing at what you do, and you have a genuine sense of charm. 10/10 my go to youtuber. I miss your Fallout Dust play-through! It was my favorite thing you have ever put out, but you have truly awesome content. I'll be supporting your patreon soon!
Thanks for the kind words, and the support!
The masses of enemies that were shown at once on the screen were achieved by reducing the poligons in real time when needed. Kind of unique at that time.
One of the most underrated shooter series, ever. And yes, I too just adore the Croteam's GIGANTIC options menus! They just kept INCREASING the options with the HD remasters, SS3:BFE, and finally in Talos Principle. The games themselves are great in general, with SS3 and Talos being easily my personal GOTYs of 2011 and 2015.
Besides the some-people-ticking start of SS3, I'd dare to call it THE best shooter of this generation! Definitely beats the crap out of Doom(4).
This is why I love you LGR, you have an understanding of nuance and what makes a game great even if on the surface it may look generic.
wow,for a 2001 game,i have to admit the graphics are visually pleasing to the eye
How did you not talk about the music? Still one of my top 3 favourite game soundtracks
i can remember being totally blown away by the graphics! This "this is basicly photorealistic, it wont get any better than this ever"-feeling :-) also somehow reminds me of clusterball with these egypt-asthetics
The guys with the bombs in their hands running towards you screaming are one of my favorite things in the game. Croteam's entire game made me smile the whole gameplay. Taking out raging bulls and skeleton cows with a friggin cannon giggles all around.
The interaction you get when you find the first one is stellar script writing. "WHAAA yourself...... uh oh"
As someone that played Serious sam on launch, I don't see any reason to not play the remakes. How does better graphics detract from the gameplay which hasn't changed?
I was just going to ask if I should play the HD first. Or should I play both HD and original? I've never played them more than a couple minutes.
Hd is same as classic,just better graphics and physics
Hd improves the Ai drastically,before,if you strafed from gnaars they'd take two thousand years to turn around to your location,now they just rush at you,that improved in more ways too,also resolution
@@kummakummakummakummakummac8606 I played both just to get the whole "experience" and while HD is nice, there's something nostalgic about the originals like a certain feel to them that the HD lacks, and I never played SS games when they came out. I recommend playing the OG ones before and then jump to the HD remakes, if you liked them.
HD also ruins the art style
It's really impressive they managed to get on their feat and make something this good between '93 and '01, what with the war and all.
A favourite at our LAN parties BITD. Great for Co-op.
Me and my friend co-op'd this game SO many nights all night long. I can still hear the bomber guys screaming with no heads as they ran toward us. Died so much. Totally worth it. Wish we could get co-op games like this now days.
I remember the early 2000s, IMO the beginning of the golden era of gaming up to 2005. I specifically remember launching Serious Sam and gazing into the sun which would spawn those beautiful circular reflections on your screen. That game had one of the best graphics from that time, it was simply stunning.
Did not think about this game for a while. Now I am thinking about doing a walkthrough video soon.
Smoking joints at LANs and then playing Serious Sam coop with flower blood. It was the shit. Perfect thing to wind down after Counterstrike and Q3 tournaments.
When I saw it, I said that's what it was probably meant for xD
I love this series! I played a ton of the xbox port, it was one of my favorite shooters of all time, still is, probably because of all the fond memories I have of it. The humor is perfect, the locations are awesome, badass guns, TONS of cool secrets and a great co-op experience to top it all of.
How about Vampire the Masquerade: Bloodlines next?
I just suddenly found your channel, LGR, and spend all my free time after work on watching your videos. Damn humor, nostalgia about old days and Duke Nukem voice. You're brilliant of the youtube ! Thank you a lot. Keep it going, you've got one more subscriber now :)
Amazing work.
Serious Sam saga has an incredible music, especially Serious Sam 2.
8:00 that feels so satisfying. Killing two with one shot, square in the middle.
Hello from Croatia ;)
"And I still dont know what have of this (graphic options) means, but I still LOVE IT"
🤣🤣 man this is why you are a great reviewer. You remind me of a humble unapologetic geek from my older brothers generation in the best possible way. Keep doing you
Always heard great things about this game...looks so fun, and if it is anything like the new Doom then I am definitely interested
I'd put it above new Doom.
+Drink a Beer and Play a Game
It gets somewhat repetitive after a while, but the graphics are even today still ok and it's fun to play. In contrast to most FPS the focus is more on mindless blasting. It's a run-the-mill FPS, with plenty of ammo, but now and then in every level, there comes a moment, when you encounter the enemies in seemingly endless waves coming at you, this usually takes 2 to 3 minutes to take em down. Most enemies can be taken out by a single shot, but there are lots of them, coming from all directions and usually the location is locked, so you can't retreat and take em down one by one, so you need to frantically run around without getting hit. Especially this wave blasting can really get quite intense. The "Smash TV in 3D" is quite a good description. In between this, it behaves just like a typical FPS. It's also a kind of classic of the genre, one should have played at least once. You should definitely give it a try, especially if you are having a beer or two along playing it. I'd prefer it over e.g. Quake any single day.
If you like cheesy humor and shooting oversized weapons at hundreds of enemies at once, then go for it. The game is still fun as hell. The Second Encouter is also great. The HD remakes keep the gameplay the same, so you can play them if you want shiny particles and HD textures.
Frank Schneider nice, will def have to
Infernal969 awesome, thanks
You covered my favorite game of all time and I did not know about this
I really enjoy your reviews! :)
Thank you!
I still have the case and disk in perfect condition on my shelf. This was my first experience with video games when I was about 4 or 5. It's still my favorite FPS. Everything about it is good. Especially hippy blood. There are so many secrets that I'm still finding some today while trying to beat the secret, and aptly named, "mental" difficulty.
I want to say though that it never really becomes samey until the last level which is just an absolutely insane gauntlet that makes the sameness fun. I do agree that you start to understand what happens exactly as you describe with the rules etc. and as you said, it's a good part of the game. I still know exactly the amount of shots every enemy takes.
What a game.
You know. Watching LGR i have realised something. The early 2000s was just an expansion pack for the late 1990s.
"Never underestimate the power of stupid things in large numbers" Great series definitely, some of the best coop games around in my opinion :)
I always thought this game only had those awful blob shadows but it actually had stencil shadows like those found in idtech2/3/4 games which are AWESOME.
You can only access them in the advanced options because they were really unstable on anything but mainline GeForce cards, IIRC. Might've read that in the patch notes, can't remember for sure.
I remember trying to activate them on an ATI Rage 128 Pro (terrible card for this game, but it's all I had), and the shadows would just bounce all over the place and often crash the game. It was pretty spectacular.
Licentious Howler I also noticed those very same double-layered textures can also be found on the first Unreal games from 1998, pretty awesome but underrated tech. Like 90's megatextures.
DiegoAlanTorres69
Confession: Never played Unreal.
I need to fix that like, _yesterday._ : P
Licentious Howler I did see the game for the first time in a soundblaster disk instead of a normal demo disk. Sort of explains it.
Finally covering part of my favourite franchise. This was the first PC game I had ever played and, for that reason, I have bought them all on Steam. They are still just as fun as I remember. Especially the co-op gameplay. Great review as always, LGR.
Greetings from Croatia 😉😊☀️
The first two Serious Sam games are some of the most impressive games I ever saw. The textures never get pixellated no matter how close you get, the lighting during the night levels is fantastic, the daylight levels have perfect lens flares, there are beautiful particle effects, huge outdoor levels, large enemies, hoards of enemies attacking you at once and the game never once slowed down or lagged on my 1.8Ghz P4 with a GeForce MX440 graphics card.
I don't know if it's just nostalgia, but SS Classic still has charm over SS HD, to me.
I argue that the HD version just does not look right in some ways like LGR does. Heck, there is a mod for Classics Revolution and the retail versions with the Steamify patch that brings in the enhanced models from the Xbox port from 2003. I argue they look much better than the HD versions in HD for the original.
SpooferJahk Indeed, there are things in HD that look wrong. Some stuff feels kind of rushed, even.
I did not know that the patch makes things look better.
Gordonkris Not so much a patch but a mod, but the Steamify patch pretty much brings in proper widescreen support, alongside working online to the retail discs.
Gordonkris Also forgot, in my experience with the HD versions, some parts look amazing, better than the original but other parts look somehow worse. The HD Gnaars look like something from a horrid CG production from the early 2000's which look like a blemish on the VERY nice environments they inhabit in the HD versions.
Jesus, 2001?! I'm getting too old!
I remember playing it at the "internet cafe" with friends, one said it's a Croatian game(I live Serbia), and we where like "Who cares, this is great!"
I keep seeing The Longest Journey box up on your shelf and I'm so envious of it! This game is soo sweet, one of my favourites of all time. I hope one day we will get to see your review of it, it would be awesome!
An excellent review of an excellent game.
Thank you!
Just found this video; I loved Serious Sam first and second encounters even though I never really got into Doom, Quake, etc. (my only other in that line was ROTT. I mostly did games like Portal and Descent/FreeSpace.) My ex and I would play coop games with per-player extra enemies and infinite ammo (we were stuck in the land of very slow dialup so no netgames were happening.) Hippi Blood setting was my favorite. It was spectacular in a particular room in the demo of The Second Encounter where you slid into a room, typically picking up a double-barrel shotgun and serious damage as you did so (without trying) and a reptiloid appeared directly in front of you. One shot killed him and, for a second, the entire screen was full of spray of flowers.
Great Review,you will review Unreal and UT someday?
So glad to finally see this game on here! Honestly one of my favorite games of all time, if not my absolute favorite game of all time. Serious Sam to me is what Duke Nukem is to you.
I'd sooner pay full AAA game price even today for any of the Serious Sam games (for PC) than many AAA games that come out these days. To me it's a classic, and always has me going back for more.
Also, love the cheese.
The HD remasters are beautiful and stay true to the original game.
Serious Sam is like a fake game you'd see someone playing in a movie or TV show and yet it's real and somehow absolutely amazing.
Tropico at 2:33 Please do a video on the Tropico series!
Totally planning to. ♪ Somedaaaaay ♫
He promised me a star trek game review first lol =P
An all time classic! I'm glad you've finally gotten around to making a video on it!
You liked shopping at Walmart as a kid, right :) ?
For sure! Didn't have much money, so I'd take any discount I could get. Wasn't a fan of their censored versions of certain games though.
Wait - Walmart had their own censored version of games? Or did they "just" retail a common censored version?
Lazy Game Reviews can you please review max payne because... need i to say more
+YensR Walmart had their own censored versions. For instance, the Duke Nukem 3D Atomic Edition sold there had the parental lock engaged at all times, cutting out the adult content.
Lazy Game Reviews Wow, I've never heard of that, really interesting. I grew up in Germany, we tended to have a lot of default censorship - but the idea that a store can have their own (censored or otherwisely altered) version of a game is pretty fascinating.
I remember in one of the levels where you start outside a complex. Dunes level perhaps... If you climb a dune on the right hand side and look in the distance opposite the complex, there's something there. I tried to run there, it took minutes, but eventually died as you lose health in the desert.
I've always wondered what was there.
Wait so Clint is Duke AND Serious Sam!!? How many action game protagonists have you voiced in total you rogue? :D
I played this and second encounter on hard as an 8 year old kid and loved every bit of it. Watching this video, nostalgia hit me hard from all these amazing open levels set in ancient Egypt
Don't know why but i much prefer the original over the remake, i also absolutely hate serious sam 3 BFE
It just felt like another generic fps, it lost its charm.
yeah I'll admit it might of lost some of it.
I liked it but the thing that annoyed me the most were a few restricted levels (it seriously picks up mid-game) and too many hit-scan enemies that you can't see. Other than that it's Serious Sam.
TheMonyarm
SS3 was pretty good campaign wise. It was the PERFECT blend of old and new, that encouraged old tactics with new skills.
Multiplayer was shit though, so mod dat beast.
+GamingDude800
I guess, that comes with the genre, you can only have so many variations (that work) while keeping the game playable. Same happened in former times with shootem ups and platformers. If it turns out, that customers enjoy a certain kind of gameplay it's difficult as a developer to decide against it.
Croteam rocks. Can't wait to see what else they come up with. My only gripe is they need to include splitscreen in the HD remake
Hey, can we get a review of Brutal Doom?
He's talked about it before, probably in the DOOM review itself.
I just love pausing the video, and taking a look at all the games you have on shelf! It's just so beautiful, can't stop looking at it! Maybe you should make a photo/wallpaper of you whole shelf, or something :P ;)
I've posted several large photos of my collection on the LGR Facebook page :)
SAM I AM!
I am actually so fucking happy you made a video on this game. I wondered whether you even knew its existence.
The ingame speech from Serious Sam is hilarious throughout and is worth playing just for that.
You should check out/review "The Talos Principle" too also made by Croteam. Possibly the best thing in both games are the easter eggs they throw in everywhere.
looks like serious sam is trend for children to play with their dads :-) like me
I think the music and atmosphere were key to serious sam games
that was so serious. seriously.
I remember playing this co-op at a big gaming LAN, a group of us completed the whole game in one sitting. I too remember being blown away by the demo.
I like demo especially public test 1 it's have many changes in interest to how game was developed and how this game stay as bad after ss 4 it's sad
My god that box art is so inconsistent. Escapist did a video on it.
I ordered this, the second, and morrowind on a whim off eBay I'm excited for them to arrive
What happened to the female lazy game reviewer? Lol she had a part talking about serious Sam in your top 10s
Ha, I forgot all about that. Maybe she'll get a cameo when I review Second Encounter.
You have to do a remastered 4K Director's Cut of this with female lazy game reviewer being the new voice Clint.
This is a good game, a legend of game actually... i remember when i didnt have pc but friend did, we played it together splitscreen and shared keyboard... How many games does that nowadays...
Thank you for this review, I had been anticipating this.
I actually bought this game at Ingles and it was the best game I've ever bought from Ingles.
Don't forget Ugh Zan III - one of the most badass-looking bosses in the gaming history to this day. When I first saw it I couldn't believe the SIZE of that thing! At that time I was used to bosses in games that were slightly larger than regular enemies. Ugh Zan III changed everything and immediately became the benchmark for how bosses should look in FPS games. Also, that music! It was only topped by the Grand Cathedral in the Second Encounter. Even though the boss of Grand Cathedral did not meet the expectations and was nowhere near as cool as Ugh Zan, but the run leading to that boss was still incredibly epic.
This is trule a game i come back regulary i know exactly the precise number of bullets of each weapon it takes to kill each enemy thats the skill in the game also the 1st and 2nd encounter still looks great the ancient stuff looks incredible