+TheManaSource Uh... Wedge ? Devastating summons was played with Goblin bushwacker (for cheap haste) in standard and block at the time, as a finisher for super aggressive red decks. It's not as bad as you are saying it is. The comparison for wood elemental is unfair : it costs 1, puts two creatures, you may sacrifice any lands and those lands can be tapped. =(
Mindless Null is the only card that came from the last video. Re-shot the whole thing with much worse cards. If you think Devastating Summons is good, you're a bad person and you should feel bad.
+TheManaSource guess that I'm a bad person then ... the card is not "unplayable", in fact it even got played in standard back when bushwacker plus this was a wombo combo to kill you off
I actually played devastating summons in my purphoros edh... i cast it sacrificing 0 lands, so the elementals die immediately but i get 2 purph's triggers for just 1 red. But i guess it's nearly unplayable otherwise
Devastating Summons was used to great effect in the Kuldotha Red deck, back in Zendikar/New Phyrexia standard. Combined with Goblin Bushwhacker, you could get a total of 10 power with haste on the board for only 3 red mana! And that could be accomplished on turn two thanks to Mox Opal. And did I mention the deck played Goblin Guide as well?
Devastating Summons was a real thing in the mono-red (and even some boros) decks in Zendikar block standard. Helped protect against flood and was awesome with Goblin Bushwacker.
I recon Wedge secretly loves making these videos :P You should do a "build around me" video where you talk about those cards that scream to have decks themed around them that no one makes.
Devastating summons might be almost playable in the new omnath enraged edh: sac three to four lands, make a bunch of elementals and more elementals. Sounds fun.
Devastating Summons is only bad if you sac ALL/Most of your lands, but if you play it in mono-red and only sac 1-2 lands you got a couple cheap bodies at a decent price. Plus, it scales well turn 3+ cause we all know mono-red can function on two mountains ;)
gninamah5 If it was instant speed _and_ both of the creatures had haste, I could see it as a game finisher in red aggro. Probably worth 1-2 in some decks, or side boarded. This would actually be a good card, and I would play it. It's just _way_ to slow for what you are paying, in the deck you would use it in. Remember the good aggro decks have a goal of 3 damage per mana or greater. Yet you're only getting 2 total power per mana spent, and it's_sacrificed_, oh yeah and you have to wait till next turn to use it.
I actually run four devastating summons in my monk red deck. It's best use it creating two one ones for me to use bushwhacker effects on and make 5/5s by turn three. It's a really fun deck. A better option would be turn one kuldotha rebirth but you can't have it in every opening hand with an ornithopter, memnite, and mountain.
I could see devastating summons in a first draft of an omnath locus of rage edh deck, but would likely see it get cut later on as options become available
Devastating Summons is 4 damage for 1 mana in a purphoros deck? 6 if you have Outpost siege and no land sacrifice, because they come into play and immediately die.
Partnered w/ Brudiclad, devastating summons now could allow you to end the game with only seven mana. Brudiclad lets you copy tokens AND give them all haste. So, if you've already got several token of literally anything out, cast Brudiclad and then cast devastating summons in the same turn to make two 7/7 tokens, all of your other tokens are now 7/7 elementals with haste. Swing in to end the game with about seven beefy attackers.
Devastating Summons actually saw a little bit of reasonably successful Standard play in the Kuldotha Red deck. It was used alongside Goblin Bushwhacker and Goblin Wardriver as a cheap way to put more bodies onto the board if you flooded out, and could put out a beating if you could pair playing it with a kicked Bushwhacker in the same turn. Depending on the enemy removal suite, you could also turn your five lands into a pair of 5/5s to try and close out a game where the opponent was beginning to stabilize. Basically, it doesn't really deserve a place in the Top 5 Worst Zendikar block cards.
On one hand, I feel bad about Wedge having to re-do this video. But on the other hand, this is great. Awesome work, Wedge, the spirit of McDarby is at rest.
Believe it or not but Devastating Summons was played in Kudoltha Rebirth, one of the fastest Standard decks in a meta full of Caw Blade. It was actually quite effective.
How 2 Break Devastating Summons: - Step 1: Play Gruul Omnath in commander- Step 2: Wait until you have a high amount of lands, around 8-10- Step 3: Tap all your lands float at least 3G- Step 4: Cast Summons, sacrificing all your lands and creating 2 giant elemental creatures- Step 5: Cast splendid reclamation with that floating mana, returning all your lands that you just sac-ed to play and getting a bunch of 5/5 elementals off of the 8 or so landfall triggers
what if you tap all your lands, play devastating summons sacrifing all your lands, and then play an all player land all land removal spell? this would make you have 2 really strong creatures instead of throwing away your lands with the landremoval spell.
I am going to play test using Rumbling Aftershocks in my Bosh, the Iron Golem commander deck as an actual win con. Going infinite with my mana and then using multi kicker cards to kill someone using that card will amuse me greatly.
I actually ran Devastating Summons in RDW during that standard. 3 mountains, tap all 3 for mana, cast Devastating Summons saccing all three for two 3/3 and casting Bushwacker Kicked and swing all out for 10 or more depending on how mony Goblin Guides/Signal Pests you cast during your first few turns.
The thing that I find the funniest Is that I use Devastating Summons with Titania and Fire's of Yavimaya in a Horde of Notions Elemental Tribe deck and a Omnath, Locus of Rage deck and it usually becomes my gotcha win con once the other people in my commander match have tapped out or given me an opening... Eh well Opinions.
I actually faced an opponent on MTGO who was running that red sorcery that forces you to sac lands. I hate the card enough to not remember the name. He was actually using it efficiently though, which was frightening. He was running Annex to steal my lands, and Crucible of Worlds to replay any of his. He scooped when I was able to cast one of my two Vapor Snags though.
I used to finish games with Devastating Summons and Goblin Bushwacker kicked, I knew in my meta if I didn't finish my games within a certain limit of turns, and I was running out of fuel, this could be a great finisher.
Actually devastating summons is awesome (in certain circumstances). I run it in my Omnath, locus of rage commander deck, and just pay 0 for X so it's essentially 1 mana for 6 damage to a player or creature
The artwork of Trapfinder and what it's supposed to be by the way... took me 2 seconds of research. The creature is most likely a merfolk, using magic to reveal a trap and when you look for trap cards, you'll see that three of them are based around giant stone heads. Stone Idol Trap. Mindbreak Trap. Inferno Trap. I'm pretty sure the trap on Trapfinder is actually the Inferno Trap with the glowing red eyes. So yes, try harder.
wouldn't you use devastating summons in a rush deck to help out if you can't complete the rush or use with the extra mana after your curve to get some extra damage on the board?
Devastating summons was incredibly popular in standard during it's time, and has even been featured in modern state championships as recent as April 2015 :) Also, love the series and the channel, keep up the good work!
when battle for zendikar comes out will you make a video specifically talking about all the eldrazis or will it be thrown in will all the other cards in the set?
In Omnath, Locus of Rage: 1. Play Omnath. 2. Ramp up to fifteen mana, specifically lands. 3. Play fevor or Hammer of Purphoros and Leige of the Tangle and attack. 4. Turn your lands into dudes, play Devestating Summons. 5. Kill someone. Scapeshift is a billion trillion times better, but it works. Oh, and this is for Commander (duh)
Devastating Summons was playable in standard RDW with with Golbin Bushwhacker. It was a turn 3 swing for 10 if you wanted to get really crazy, but my point is that that card was a really solid when to finish a match.
Devastating Summons was a finisher in some of the Kuldotha Red decks as a topper. Saw quite a bit of play, actually. It may be a bad card now, but compared to a lot of the dreck you're featuring, ragging on a card that was once a finisher in Standard makes it stand out way more.
My wife made a BadCube - a cube made with the worst cards in Magic, and even she doesn't use Trapfinder's Trick or Rumbling Aftershocks. They are completely unplayable.
Shane Hof *gathers hate energy of wedge* NO! PLAY ANOTHER LAND SEARCHER, HUNTING WILDS, RANGER'S PATH, VERDANT CONFLUENCE! THERE ARE PLENTY OF THEM! PLAY ANY OF THEM, JUST NOT THAT CARD! I don't feel that strongly about it, by the way
I actually used devastating summons in a Lord of Tresserhorn commander deck. One mana for two creatures that can be sacrificed to play Lord of Tresserhorn is actually quite good.
I've seen a great play with Devestating Summons and Creeping Renaissance in a Borborygmos Enraged. Nothing keeps you from floating the mana those lands produce and if you can just flashback Creeping Renaissance to get them back and turn every land you had on your board and hand and graveyard into a bolt twice that can easily shut out games. Is it still a bad card? Yeah, but it does serve as a very cheap sac outlet that actually nets you two solid bodies so, it can fit into something.
You know what Wedge, i did hate this video. Thanks (yeah right) for letting me know how bad the last Zendikar block actually was. SO happy you shared this.
About Devastating summons... With purphoros you get for 1 red 4 damage if you choose x = 0 when you are asked to pay the additional cost to sacrifice the lands. Now, a lightning bolt or lava spike is only 3 damage for 1 red, so I guess devastating summons can work right?
I'm considering running Devastating Summons in my Omnath deck because at the right time, it's 6 damage for 1 red. Only problem with that is that it's sorcery speed, so I dunno. It's also a good way to get lands in the graveyard lategame for recursion and stuff.
I watch all your Vids wedge but I'd like to point out (about a year late) I won a standard tournament with koldotha red with 3 devastating summons, it works in that one deck so I have respect lol
Card reworks: Trapfinder's Trick: U Search target player's library for any number of Trap cards and exile all of them. Mindless Null: B 2/2 Cannot attack or block if you control no vampires. Rumbling Aftershocks: Change target creature or player to each creature and player. Devastating Summons: Creature tokens have Trample and Haste.
+TheManaSource Turn 4 Burn Deck, Young Pyromancer in play with Four Mountains, cast 2 of any combination of Lightning Bolt/Lava Spike make 2 elementals, cast Devastating Summons sac three tapped Mountains and make elemental, cast Surge Of Zeal on summoning sick Young Pyromancer token and make another elemental, swing with 2 3/3 elemental tokens and 4 1/1 elemental tokens for 10 combat damage(12 with Young Pyromancer if board is clear). We would still have one land left which is fine with a burn deck, 1 or 2 cards in hand depending on play or draw or if we casted them on Turn 1(Goblin Guide or Monastery Swiftspear most likely) or Turn 3(which means we had a additional elemental for the swing assuming it was an instant or sorcery, in a burn deck most likely). Yes a risky move, but Burns chance of winning past Turn 4 significantly drops unless their at 3 or less life points. Their are far worst rares printed in recent years then Devastating Summons that I would not even touch, even in Casual Formats!
devastating summon was my ender in red deck. Goblin bushwacker would give them haste and +1/0. the deck I played was consistent turn 4 or 5 wins in standard.
Wedge, there actually could be a use in a casual RG elementals deck. Ultimate Nissa, Worldwaker to get a ton of 4/4 elemental lands. Then, play Omnath, Locust of Rage. Omnath's ability says that whenever it or another elemental dies, Omnath deals 3 damage to target creature or player. Sacrifice all the elemental lands to play this and deal a ton of damage to basically win the game.
that awkward moment when devastating summons is being played in modern
Trapfinder's Trick looks like something that belongs in Yu-Gi-Oh.
+Justin Bowman and it would be reasonably powerful... turn 1
Exactly what I thought xD
Equilorian Me too!
Genji, do you need healing?
yeah
I am not happy.
+TheManaSource Oh I am sir I am muhuhahahahaha! MORE MORE!
Your videos are awesome
But the series is awesome just based from facial expression
+TheManaSource Uh... Wedge ? Devastating summons was played with Goblin bushwacker (for cheap haste) in standard and block at the time, as a finisher for super aggressive red decks. It's not as bad as you are saying it is. The comparison for wood elemental is unfair : it costs 1, puts two creatures, you may sacrifice any lands and those lands can be tapped. =(
+TheManaSource you forgot trapfinder's trik probably dosn't work on peoplr that play Ricochet Trap
I am slowly building a 5 colour deck with all the cards from these videos. should be fun
Mindless Null is the only card that came from the last video. Re-shot the whole thing with much worse cards. If you think Devastating Summons is good, you're a bad person and you should feel bad.
+TheManaSource guess that I'm a bad person then ... the card is not "unplayable", in fact it even got played in standard back when bushwacker plus this was a wombo combo to kill you off
+BiSkJukebox I said the card was bad now. Which it is ;)
You have to put Lion's Eye Diamond in the next episode.
I actually played devastating summons in my purphoros edh... i cast it sacrificing 0 lands, so the elementals die immediately but i get 2 purph's triggers for just 1 red. But i guess it's nearly unplayable otherwise
+Endreas Yohannes But that's a good card, we can't have that.
Devastating Summons was used to great effect in the Kuldotha Red deck, back in Zendikar/New Phyrexia standard. Combined with Goblin Bushwhacker, you could get a total of 10 power with haste on the board for only 3 red mana! And that could be accomplished on turn two thanks to Mox Opal. And did I mention the deck played Goblin Guide as well?
Your hate makes us stronger.
+Corey Smith -_-
We grow equal to the hate you feel!
Keep it coming!
Devastating Summons was a real thing in the mono-red (and even some boros) decks in Zendikar block standard. Helped protect against flood and was awesome with Goblin Bushwacker.
"I cast devastating summons and sacrifice all my lands as parts of it's cost!"
"Oh, ok. I play mana leak."
I recon Wedge secretly loves making these videos :P
You should do a "build around me" video where you talk about those cards that scream to have decks themed around them that no one makes.
0:45 I'm going to side this in my Yugioh deck!
Devastating summons might be almost playable in the new omnath enraged edh: sac three to four lands, make a bunch of elementals and more elementals. Sounds fun.
+Slapp or just pay 1 mana and not sac lands with omnath on the field for 6 dmg?
+Alfred Monostra Lovely
Holy crap no Wedge, play Devastating Summons with without sacrificing any lands, while you have Omnath Locus of Rage, and deal 6 damage for one red!!
Devastating Summons is only bad if you sac ALL/Most of your lands, but if you play it in mono-red and only sac 1-2 lands you got a couple cheap bodies at a decent price. Plus, it scales well turn 3+ cause we all know mono-red can function on two mountains ;)
+gninamah5 I'd rather run shard volley.
Jane Murphy Similar principle
gninamah5
Yeah, but 3 damage per sacrificed land is better then 2 1/1.
*shhhhhh*.........i know, but i gotta look smart in front of at least one group of people lols
gninamah5
If it was instant speed _and_ both of the creatures had haste, I could see it as a game finisher in red aggro. Probably worth 1-2 in some decks, or side boarded. This would actually be a good card, and I would play it.
It's just _way_ to slow for what you are paying, in the deck you would use it in.
Remember the good aggro decks have a goal of 3 damage per mana or greater. Yet you're only getting 2 total power per mana spent, and it's_sacrificed_, oh yeah and you have to wait till next turn to use it.
This has Become MY Favorite Vids on you tube! I love your reactions to the bad cards!!
Flashback to Channel Fireball's "cards to watch in standard" Zendikar edition video, when LSV tells us about the merits of Devastating Summons...
Just the intro with Wedge depressingly saying hi makes me laugh XD
Also targeting 1 person out of 15,000 and 12,000 people is BRUTAL!
Rumbling Aftershock's flavor text is "I like it here. You always get a little more for your mana. --Chandra Nalaar." LOL
I love it when Wedge is like "This is the moment that I've lost all hope in the world. Huh, oh well." So funny
The Johnny in me wants to break Devastating Summons so bad. There has to be some kind of RG self land destruction shenanigans I out there.
Wedge, I'm glad you are back on your feet. This series is absolutely feckin' hilarious!
I use all of these cards in my "worst deck ever" it has a 0-10 loss streak
that rumbling enchantment shoulda been 1 mana and it'd still be bad.
+Code Provider needs to be green as well. Things like Joraga or Wolfbriar Elemental.
The first standard tournament I played in I died to devastating summons as a finisher for RDW. Really opened my eyes to how powerful mono-red is.
I actually run four devastating summons in my monk red deck. It's best use it creating two one ones for me to use bushwhacker effects on and make 5/5s by turn three. It's a really fun deck. A better option would be turn one kuldotha rebirth but you can't have it in every opening hand with an ornithopter, memnite, and mountain.
I could see devastating summons in a first draft of an omnath locus of rage edh deck, but would likely see it get cut later on as options become available
Legend has it that the one person who played trapfinders trick was Yu- GI himself he tried out magic but in the end it didn’t work out
Devastating Summons is 4 damage for 1 mana in a purphoros deck? 6 if you have Outpost siege and no land sacrifice, because they come into play and immediately die.
+chillier17 Much better options.
+TheManaSource
[Citation needed]
+The .Sleepless One Norin the Wary. INFINITELY better in a Purphoros deck.
+TheManaSource Goblin Grenade anyone?
Summons+ Splendid Reclamation= Landfall for days
Partnered w/ Brudiclad, devastating summons now could allow you to end the game with only seven mana. Brudiclad lets you copy tokens AND give them all haste. So, if you've already got several token of literally anything out, cast Brudiclad and then cast devastating summons in the same turn to make two 7/7 tokens, all of your other tokens are now 7/7 elementals with haste. Swing in to end the game with about seven beefy attackers.
Devastating Summons actually saw a little bit of reasonably successful Standard play in the Kuldotha Red deck. It was used alongside Goblin Bushwhacker and Goblin Wardriver as a cheap way to put more bodies onto the board if you flooded out, and could put out a beating if you could pair playing it with a kicked Bushwhacker in the same turn. Depending on the enemy removal suite, you could also turn your five lands into a pair of 5/5s to try and close out a game where the opponent was beginning to stabilize. Basically, it doesn't really deserve a place in the Top 5 Worst Zendikar block cards.
naya bushwacker runs devastating summons and looks powerfull when the pieces comes together
4:09 if you look closely, you can see the exact moment the light in wedge's eyes died
On one hand, I feel bad about Wedge having to re-do this video.
But on the other hand, this is great. Awesome work, Wedge, the spirit of McDarby is at rest.
@4:52 *replaces Devastating Summons with Rumbling Aftershocks*
devastating summons is not bad. it was a decent archetype for RDW with bushwacker in T2 back in the day, made plenty of turn 3 kills.
These are my favorite videos on the whole channel. I'd like to see one for every set.
More cards to add to the terrible cube my friends and I are contemplating running.
Believe it or not but Devastating Summons was played in Kudoltha Rebirth, one of the fastest Standard decks in a meta full of Caw Blade. It was actually quite effective.
How 2 Break Devastating Summons:
- Step 1: Play Gruul Omnath in commander- Step 2: Wait until you have a high amount of lands, around 8-10- Step 3: Tap all your lands float at least 3G- Step 4: Cast Summons, sacrificing all your lands and creating 2 giant elemental creatures- Step 5: Cast splendid reclamation with that floating mana, returning all your lands that you just sac-ed to play and getting a bunch of 5/5 elementals off of the 8 or so landfall triggers
Devastating Summons could work in a landfall deck with Splendid Reclamation now that Eldritch Moon is out (Adding it to mine)
Big fan! Love this series!
what if you tap all your lands, play devastating summons sacrifing all your lands, and then play an all player land all land removal spell? this would make you have 2 really strong creatures instead of throwing away your lands with the landremoval spell.
I am going to play test using Rumbling Aftershocks in my Bosh, the Iron Golem commander deck as an actual win con. Going infinite with my mana and then using multi kicker cards to kill someone using that card will amuse me greatly.
I actually ran Devastating Summons in RDW during that standard. 3 mountains, tap all 3 for mana, cast Devastating Summons saccing all three for two 3/3 and casting Bushwacker Kicked and swing all out for 10 or more depending on how mony Goblin Guides/Signal Pests you cast during your first few turns.
The thing that I find the funniest Is that I use Devastating Summons with Titania and Fire's of Yavimaya in a Horde of Notions Elemental Tribe deck and a Omnath, Locus of Rage deck and it usually becomes my gotcha win con once the other people in my commander match have tapped out or given me an opening... Eh well Opinions.
Wouldn't Devastating Summons be a great card for a last turn push into victory?
I actually faced an opponent on MTGO who was running that red sorcery that forces you to sac lands. I hate the card enough to not remember the name. He was actually using it efficiently though, which was frightening. He was running Annex to steal my lands, and Crucible of Worlds to replay any of his. He scooped when I was able to cast one of my two Vapor Snags though.
It's been so long since you made a video like this, man.. I have to watch reruns.
This is actually a fantastic idea! Doing the worst cards from a block is great.
I used to finish games with Devastating Summons and Goblin Bushwacker kicked, I knew in my meta if I didn't finish my games within a certain limit of turns, and I was running out of fuel, this could be a great finisher.
Actually devastating summons is awesome (in certain circumstances). I run it in my Omnath, locus of rage commander deck, and just pay 0 for X so it's essentially 1 mana for 6 damage to a player or creature
The artwork of Trapfinder and what it's supposed to be by the way... took me 2 seconds of research. The creature is most likely a merfolk, using magic to reveal a trap and when you look for trap cards, you'll see that three of them are based around giant stone heads. Stone Idol Trap. Mindbreak Trap. Inferno Trap. I'm pretty sure the trap on Trapfinder is actually the Inferno Trap with the glowing red eyes. So yes, try harder.
wouldn't you use devastating summons in a rush deck to help out if you can't complete the rush or use with the extra mana after your curve to get some extra damage on the board?
Devastating summons was incredibly popular in standard during it's time, and has even been featured in modern state championships as recent as April 2015 :)
Also, love the series and the channel, keep up the good work!
Devastating summons finally has a home. Spledid Reclamation+Devastating Summons in an Omnath, Locus of Rage edh deck. It like a pretty sweet combo
Nullcaller Vampire is the lead card for Mindless Null. Well, its not good or anything, its just the name sharing. Just a flavor card itself, oh boy
Hey Wedge, where can I get that kind of "X out of Y decks" information from? Thanks and regards from Germany!
when battle for zendikar comes out will you make a video specifically talking about all the eldrazis or will it be thrown in will all the other cards in the set?
Devastating Summons sees play in quite a few modern goblin aggro decks as a strong finisher alongside Reckless Bushwhacker.
Devastating summons was a house of a card in mono red back in eldrazi and new phyrexia. Add a bushwhacker for major dome-age
I love these. Never stop making them. Better, require Wedge to make decks solely around these cards.
In Omnath, Locus of Rage:
1. Play Omnath.
2. Ramp up to fifteen mana, specifically lands.
3. Play fevor or Hammer of Purphoros and Leige of the Tangle and attack.
4. Turn your lands into dudes, play Devestating Summons.
5. Kill someone.
Scapeshift is a billion trillion times better, but it works.
Oh, and this is for Commander (duh)
wasn't devastating summons in the naya standard deck with goblin bushwhacker that actually did pretty well?
Hey wedge I was wondering if there's a schedule for lore videos.
I can see devastating summons with second sunrise effects though.
Devastating Summons was playable in standard RDW with with Golbin Bushwhacker. It was a turn 3 swing for 10 if you wanted to get really crazy, but my point is that that card was a really solid when to finish a match.
Devastating Summons was a finisher in some of the Kuldotha Red decks as a topper. Saw quite a bit of play, actually.
It may be a bad card now, but compared to a lot of the dreck you're featuring, ragging on a card that was once a finisher in Standard makes it stand out way more.
My wife made a BadCube - a cube made with the worst cards in Magic, and even she doesn't use Trapfinder's Trick or Rumbling Aftershocks. They are completely unplayable.
devasting summons is so good! omnath locus of rage in commander! this becomes R sacrifice 0 lands deal 3 damage to two things.
Shane Hof *gathers hate energy of wedge*
NO! PLAY ANOTHER LAND SEARCHER, HUNTING WILDS, RANGER'S PATH, VERDANT CONFLUENCE! THERE ARE PLENTY OF THEM! PLAY ANY OF THEM, JUST NOT THAT CARD!
I don't feel that strongly about it, by the way
Sadly I'm considering devastating summons for an Omnath, Locus of Rage deck that I'm building thats using Titania. Am I a bad person?
Couldn't you use trap finder to get rid of archive trap in mill?
I actually used devastating summons in a Lord of Tresserhorn commander deck. One mana for two creatures that can be sacrificed to play Lord of Tresserhorn is actually quite good.
I've seen a great play with Devestating Summons and Creeping Renaissance in a Borborygmos Enraged. Nothing keeps you from floating the mana those lands produce and if you can just flashback Creeping Renaissance to get them back and turn every land you had on your board and hand and graveyard into a bolt twice that can easily shut out games. Is it still a bad card? Yeah, but it does serve as a very cheap sac outlet that actually nets you two solid bodies so, it can fit into something.
Hang on, was Devastating Summons used in Kuldotha Red back in the day? In that deck, having even 2 1/1s was worth sacrificing 1 mountain over.
The fact that you did not make a Yugioh reference with Trapfinder's Trick baffles me
One word: Crevasse. If people hate you so much they they have you continue this series, this card should be on the list.
You know what Wedge, i did hate this video. Thanks (yeah right) for letting me know how bad the last Zendikar block actually was. SO happy you shared this.
About Devastating summons... With purphoros you get for 1 red 4 damage if you choose x = 0 when you are asked to pay the additional cost to sacrifice the lands. Now, a lightning bolt or lava spike is only 3 damage for 1 red, so I guess devastating summons can work right?
Saw a devastating summons in a modern bushwhack sideboard from channelfireball
Doesn't Devestating Summons work well with Herald of Leshrac?
scary thing is devastating summons was played in mono red
devastating summons + crucible of worlds. thank you sm.
I've seen devastating summons as a finisher in certain RDW builds.
I'm considering running Devastating Summons in my Omnath deck because at the right time, it's 6 damage for 1 red. Only problem with that is that it's sorcery speed, so I dunno. It's also a good way to get lands in the graveyard lategame for recursion and stuff.
hahahaha too funny. I'm always on the lookout for your new worst cards videos.
I watch all your Vids wedge but I'd like to point out (about a year late) I won a standard tournament with koldotha red with 3 devastating summons, it works in that one deck so I have respect lol
Devastating Summons saw play. Some mono red decks used it as a way to counteract flood. There's also a casual Ad Nauseam deck that uses it.
Card reworks:
Trapfinder's Trick:
U
Search target player's library for any number of Trap cards and exile all of them.
Mindless Null:
B
2/2
Cannot attack or block if you control no vampires.
Rumbling Aftershocks:
Change target creature or player to each creature and player.
Devastating Summons:
Creature tokens have Trample and Haste.
devastating summons isn't anything like a wood elemental. it's more like two wood elementals!
trapfinder's trick was actually in a precon commander deck btw..... awkward.
Oh god...
Lol actually I looked it up and a bunch of the trap cards were in the same precon commander set........wedge we have a problem....lol
Lol probably. He's like "whoever you are you are dead to me" lol.
We need to have wedge make a video on "wtf why is this card in a pre con commander deck" lol
devestating summons is awesome as a finisher in modern 8-whack
Devastating summons sound like a last ditch effort..
I have actually won a game with Devastating Summons before, but the tokens need haste or your just going to get blown out.
+Justin Bowman A qualifier like haste would make it a lot less worse.
+TheManaSource What if it gave you X amount of X/X tokens?
+TheManaSource Turn 4 Burn Deck, Young Pyromancer in play with Four Mountains, cast 2 of any combination of Lightning Bolt/Lava Spike make 2 elementals, cast Devastating Summons sac three tapped Mountains and make elemental, cast Surge Of Zeal on summoning sick Young Pyromancer token and make another elemental, swing with 2 3/3 elemental tokens and 4 1/1 elemental tokens for 10 combat damage(12 with Young Pyromancer if board is clear). We would still have one land left which is fine with a burn deck, 1 or 2 cards in hand depending on play or draw or if we casted them on Turn 1(Goblin Guide or Monastery Swiftspear most likely) or Turn 3(which means we had a additional elemental for the swing assuming it was an instant or sorcery, in a burn deck most likely). Yes a risky move, but Burns chance of winning past Turn 4 significantly drops unless their at 3 or less life points. Their are far worst rares printed in recent years then Devastating Summons that I would not even touch, even in Casual Formats!
devastating summon was my ender in red deck. Goblin bushwacker would give them haste and +1/0. the deck I played was consistent turn 4 or 5 wins in standard.
devestating summons was part of the turn 3 kill in kuldotha goblins
I'm not going to lie the artwork on Devastating Summons is amazing
Wedge, there actually could be a use in a casual RG elementals deck. Ultimate Nissa, Worldwaker to get a ton of 4/4 elemental lands. Then, play Omnath, Locust of Rage. Omnath's ability says that whenever it or another elemental dies, Omnath deals 3 damage to target creature or player. Sacrifice all the elemental lands to play this and deal a ton of damage to basically win the game.
I actually used rumbling aftershock in a limited deck and it helped me out. Then again, it was limited mono red that focused on kickers so....
What site did you use to find out what decks ran those cards?