If seth is 115, that means he was born in 1905, just in time to enjoy the Roaring 20s. That explains his love of Call of Cthulhu, he was there to experience it as an investigator.
@@catyear75 Well, there was that story about the magic ring that granted immortality... at the cost of your sanity... and having a demon trying to corrupt all low and slow style.
Petersen Games may be pawns of dreadful cosmic horrors from beyond the weave of time, but they're still better sponsors than we usually get on youtube vids.
@@sharkdentures3247 monk 1: shit, the duke's guys are here talking about taxes and shit. monk 2: We haven't got money, the only thing worth cash we got around is that beer we've been brewing... monk 1: we're not giving them that! monk 2: well what are we gonna give him? monk 1: i know, HEY YOU, yeah you. Hey, you read that bible a lot right? And you're good in the garden too, congratulations, you've just been appointed the dukes personal spiritual advisor and herbalist, pack your shit Ricky you're going to go live in the castle.
There's actually a 5e sequel to this adventure, "Return to the Ghost Tower of Inverness", that was part of Adventurers League. In it, the players run the same pre-generated characters as in the original adventure, who are tasked with _returning_ the Soul Gem to the tower, because removing it has caused dire unintended consequences. It's kind of a shame that the Adventurers League stuff gets less notice from the wider D&D discourse.
My question would be, did AL do a good job of conversion? A big confusion that players get in retrofitting these old 1W Dungeons is that they are supposed to be designed towards a challenge level. Of course, that may be a good option for you if you opt to run it that way, but in AD&D you were very likely to have enough low challenge encounters to inflate your ego or catch you off guard; then a few competitive challenges to still think "hey, we can beat this". But inevitably, even in B2, Keep on the Borderlands & the Caves of Chaos, as generic as it looked at first glance, the encounter would turn on you on a dime. If you got over confident, total party kill might happen. Honestly, i don't like a single one of the published conversions from 1E into 5E. They all leave me scratching my head as to how to settle certain abilities and treasures that do not directly translate between version. They all have have some smooth, good material, but they all also have gaps as far as what the old module was trying to accomplish. Players have to rethink their chices sometimes, or just be more patient.
AL is both less accessible and less marketed than the other stuff. If you already attend to LGSs, it may look the other way around, but most of the players today got into D&D via internet, so AL is kind of obscure and mostly used as guidelines for balance. I myself live in a country where AL simply does not exist and I just know their modules exist because I watched a group playing some of them in a stream once. And since I'm mostly a DM, I went after them for inspiration and stuff.
@@verticalflats2816 Seth Marsh? Hey now, Seth went to a lot of trouble to change his last name when he moved out of Innsmouth, don't go blowing his cover. Even when you know to look you can hardly see the webbing between his fingers.
Lord it has been FOREVER since we talked about D&D here, don't get me wrong I am glad Seth covers other stuff but man the Last D&D review was 7 months ago, and it is kinda what brought me to the channel.
@@Veritas.0 yes, but few reviews are better than his :P also yes, he's basically the only who reviews Call of Cthulhu modules, which I deem very important
Just wanted to say thanks Seth for changing my mind about Call of Cthulhu. Now Pulp Cthulhu is my favorite game to play with standard Cthulhu a close second.
Hey Seth, I'm really enjoying your book "ashes of onyx." It's no surprise you do world-building so flawlessly. You really do avoid beating people over the head with lore. And make it fun and interesting.
You should *still* review GURPS. I love your videos, and I think a review of GURPS from you would really help me wrap my head around the more complex subjects of the game.
As someone who actually lives in Inverness this module is always a source of amusement. Everyone here knows the soul gem is ACTUALLY at the bottom of Loch Ness guarded by the monster.
One of the first modules my dad Dungeon Mastered me through was a 4e module called "Ghost Tower of the Witchlight Fens" (which did indeed have a ghost in it), and was definitely a spiritual successor to Inverness. When my dad played AD&D he went through this module and it was just cool to see more bridging between the old and new generations of D&D players.
The shirt rocks! - Prisoners sent in to clear the dungeon and win their freedom? Sounds like The Legend of Grimrock. Cool! - Like many modules, particularly a bunch of the older edition modules, the theme can be saved while reworked to reflect the new reality of how the game runs.
Considering you got so many people into Call of Cthulhu with your UA-cam content, it's extremely cool that you literally got sponsored by none other than THE Sandy Petersen.
Great review. The back catalogue is so huge that younger GMs can spend literal days hunting for a decent module to use. This is an excellent way to cut through the crap. By the way, Seth: wonderful delivery on that sponsorship. Much better than most.
Seth it's so cheering to see you still putting out videos in these tough times! Another great video and when our groups get around a table again it will be amazing.
Back in the day I used as a campaign: Ghost Tower of Inverness, Palace of the Silver Princess, and Castle Amber, with all of them being set in the Province of Averoigne which I just played as a province south from the village of hommlet. Barovia's to the west if you have to know. If you can't tell the way I made my campaign world was just taking the modules I had and laying their overland maps out next to each other.
In a 5e campaign which wrapped up earlier this year, the group had found the Deck of Many Things. Of course, two PCs drew the Void card. I used "Ghost Tower" as the basis for retrieving the PCs' souls. It took about four sessions to get through. So C2 was the campaign finale.
There was a beautiful Dragon Magazine set of images of the cards in that deck which you could photocopy, colour, and stick to ordinary playing cards. I made such a set but, alas, misplaced it long ago.
Its not often I get interested by the ads in videos like this, but this one you sold very well. Not that the rest of the video wasn't great aswell. Keep up the good work!
Boulders are always fun. In a dwarven dungeon our thief heard clicking and rumbling, so he threw himself on the ground to avoid any swinging axes etc. It was a pair of boulders tho. The module stated that dexterous characters can leap over them, as the dungeon was made for dwarfs but he was already on the ground.... so... (he did not die, but lost 80% of his HP)
I tend to roll up 'random encounters' before play anyhow. This helps the play to flow. At one time my ref took our challenge to run an entire one-shot scenario based only on random encounters (using Thieves World) and he had to make a logical link with all encounters. He won the challenge ... and it was a blast!
Played this in the 80s, tournament mode, in a friend's basement. It was quite a ride. I plan to incorporate it in my current 5e campaign very soon. Loved you suggestions. Needs a lot of rewrites and additions but it's got 'Good Bones'. LOL
Yeah the thought of PC's renovating a castle definitely brought back memories. The very first campaignI ran, "Night Below", at the end of the first book, they spent all the treasure in the castle to the Underdark fixing it up and making it their own fortresses.
I've run this, and recommend it as a beer and pretzels style game. Some fun 're-skinning' or swapping of monsters into specific themes, and it would be much more fun.
The teacher who hosted the D&D club in my highschool would never play any games, just supervise. When I was a senior, he ended up running one AD&D scenario with us kids to show us how the game had changed from AD&D to 3.5 and 3.75/pathfinder. It was great... Even though I only remember one encounter. It was a while ago.
I love this adventure. I converted this to 4th and 5th edition. I assembled the maps using 4e dungeon tiles so that all the maps are available at a moment's notice. I've also run the D&D Adventurers League sequel once.
I did the "castle as prize" thing for the players in my Isle of Dread / Against the Slavelords campaign. But I used Baltron's Beacon as the location. I think that went really well and my players really liked it.
HAHAHA! "I'm going to go find a body for our friend... and it's probably best if you don't ask where I got it." Superb! The Peterson adventure looks really cool! I'm getting ready to try out PF2. If I like it, I may wait until they convert the adventure to PF2... Thanks for the great video!
You could easily reskin Tower of Inverness into a Call of Cthulhyu adventure. In the modern times they are called in on an archaeological dig to find an ancient diamon encrusted skull of legend. The rest writes itself.
Jack was being brutal to poor Seth this time. It was kinda fun actually ... but that may be beside the point ;) . I gotta say i am also digging voice-over Seth at the end, not cheesy at all. Well maybe a little but that is okay.
4 years later and I still get a chuckle imagining this takes place in Inverness Scotland and everyone is a stereotypical Scotsman, kilt, thick accent and all
Seth as always, a good review of the C2 Mod. Funny, I see a Sci-Fi aspect to this Mod, where as you saw a Horror (a la Hellraiser) aspect to it. Also, Thank You for your C2 Review. Because of it, I saw a spike in my review of the C2 Mod. Unfortunately, that video was done when I did not have a handle on narrating YT Videos (and I still have a long way to go). In any case, I did a Redux version of my C2 Review, and hope people will go to that, instead of my older C2 video.
I love thoose old "Adventures" - for their Potential. They are so minimalistic regarding towards any nowadays "Roleplay", you can fit them anywhere in. I just Realized, our GM just does this in Shadowrun 5ed in an underwater Lab, Themed alike Bioshock and some TV-Show I do not know (...apparently it has "Asses on Legs with Teeth" or such and everyone knows it exept me...).
Fun Fact that you probs already know but Inverness is an actual location in Scotland it's nicknamed the Capital of the Highlands it's name means "Mouth of the River ness" from its Scottish Gaelic name Inbhir Nis it's also the home city of famed scottish actress Karen Gillen known for playing Amy Pond in Dr Who and Nebula in the MCU. I heard from folk that some game store up in Inverness carry copys of this adventure for obvious reasons. it's also my suggestion that due to this fact DMs should put on a faux scottish accent for NPCs in this adventure just to add to the authenticity. Also last fact the Gaelic King Macbeth who was immortalized by William Shakespeare owned a castle within the city where he ruled as Mormaer of Moray and Ross. Might serve as some more inspiration for those planning on running this adventure.
I am about to start run a short Traveller game, and the thing that is throwing me for a loop is the absolutely crushing cost of a ship. I'm really looking forward to your future Traveller videos. I hope one about trade and finances isn't too far away.
I'm working on Ship Operations now (they can take a week to write out and make all the image slides for). Won't be able to fit Trade and Passengers into this one. But I will go over paying for the ship as well as the costs of maintenance and whatnot. Ships are expensive, but that's also why Patrons need to pay a lot and the Travellers might find picking up passengers and cargo to take on their trips can sometimes pay as much as the job they're doing the trip for.
@@SSkorkowskyAwesome, I'm glad to hear a new Traveller video is coming. Thanks for your reply. I will ponder what you said, and I'll try to think of of jobs that would pay those amounts.
"im the bane of cowdenbeath, the Scourge of auchtermunchty, Arch-foe of the questlords of Invernessm Come face me in battle and prepare to meet tht doom !" -Zargothrax
12:48 HAHAHA! That one cracked me up. I DMed this one in high school at least once, maybe twice. Still have my copy. I recently read a module (can't remember which one) with a tower that had a magical 'levitation elevator,' which I thought was an interesting way to avoid a linear sequence through a tower like this one -- the players could choose whatever level they want to explore first. I wonder also if you could use that "tournament scoring" as an alternative way to aware experience points based upon player performance. 14:41 i thought the villain would be Mr. Jenkins, the amusement park caretaker.
If you like pre-adventure shopping you should play Deathwatch at one point. A lot of time there is spent making preparations, taking oaths, formulating plans and requisitioning the appropriate gear (the last portion usually takes longest). Other than that it's mostly an RPG-style tactical shooter, though, unless you play a campaign that's less about missions and/or have players who really work in the role (Space Marines are somewhat difficult to play right). Also, my personal interpretation of the illusionist: The guy went down there ages ago, didn't get out again (maybe his rogue teammate locked the door behind him) and he created an illusion of himself and infused it with his soul as he was dying (and then you got more or less a ghost in there). Could be an adventure hook to track down the rogue's grave and desecrate it or something to put the illusionist to rest later.
If seth is 115, that means he was born in 1905, just in time to enjoy the Roaring 20s. That explains his love of Call of Cthulhu, he was there to experience it as an investigator.
How do you think he got turned into the undead?
... an investigator ...? Or - an agent of the Old Ones ! Dun dun dun!
@@catyear75 well this video was sponsored by the Old Ones, so...
@@catyear75 But of course. Every agent starts off as an investigator of one kind or another.
@@catyear75 Well, there was that story about the magic ring that granted immortality... at the cost of your sanity... and having a demon trying to corrupt all low and slow style.
Seth is being sponsored by the old ones.
The big N has many forms, some more foul than others.... and then there is Seth..... .
Petersen Games may be pawns of dreadful cosmic horrors from beyond the weave of time, but they're still better sponsors than we usually get on youtube vids.
Cthulhu flaghen
You mean he’s a Slann?
“Back taxes? Here, take Ricky!” ROFL!!!!
Yeah, I busted out on that one too.
Especially if you consider that back in medieval times, THAT wasn't so outrageous!
@@sharkdentures3247 monk 1: shit, the duke's guys are here talking about taxes and shit.
monk 2: We haven't got money, the only thing worth cash we got around is that beer we've been brewing...
monk 1: we're not giving them that!
monk 2: well what are we gonna give him?
monk 1: i know, HEY YOU, yeah you. Hey, you read that bible a lot right? And you're good in the garden too, congratulations, you've just been appointed the dukes personal spiritual advisor and herbalist, pack your shit Ricky you're going to go live in the castle.
There's actually a 5e sequel to this adventure, "Return to the Ghost Tower of Inverness", that was part of Adventurers League. In it, the players run the same pre-generated characters as in the original adventure, who are tasked with _returning_ the Soul Gem to the tower, because removing it has caused dire unintended consequences.
It's kind of a shame that the Adventurers League stuff gets less notice from the wider D&D discourse.
Its because AL has not been the same in a long time :/
My question would be, did AL do a good job of conversion? A big confusion that players get in retrofitting these old 1W Dungeons is that they are supposed to be designed towards a challenge level. Of course, that may be a good option for you if you opt to run it that way, but in AD&D you were very likely to have enough low challenge encounters to inflate your ego or catch you off guard; then a few competitive challenges to still think "hey, we can beat this". But inevitably, even in B2, Keep on the Borderlands & the Caves of Chaos, as generic as it looked at first glance, the encounter would turn on you on a dime. If you got over confident, total party kill might happen. Honestly, i don't like a single one of the published conversions from 1E into 5E. They all leave me scratching my head as to how to settle certain abilities and treasures that do not directly translate between version. They all have have some smooth, good material, but they all also have gaps as far as what the old module was trying to accomplish. Players have to rethink their chices sometimes, or just be more patient.
It is available for purchase if anyone is interested - DDALCA-01 Return to the Ghost Tower of Inverness designed by Elisa Teague
AL is both less accessible and less marketed than the other stuff. If you already attend to LGSs, it may look the other way around, but most of the players today got into D&D via internet, so AL is kind of obscure and mostly used as guidelines for balance.
I myself live in a country where AL simply does not exist and I just know their modules exist because I watched a group playing some of them in a stream once. And since I'm mostly a DM, I went after them for inspiration and stuff.
@@luisgusta 100% correct
I love spoilers that make me go "ooh"
Name one that doesn't.
Definitely my favourite kind
Between this and the Sinister Secret of Saltmarsh, I'm beginning to wonder if there are actually ghosts in *any* D&D module.
The real adventure was the ghosts you made along the way.
I almost choose to read that as Seth marsh.
I just assumed that the ghost tower was itself a 'ghost' in its other-plane-ness. :)
@@verticalflats2816 Seth Marsh? Hey now, Seth went to a lot of trouble to change his last name when he moved out of Innsmouth, don't go blowing his cover. Even when you know to look you can hardly see the webbing between his fingers.
What can we say, It's just a Scooby-Doo world out there.
Lord it has been FOREVER since we talked about D&D here, don't get me wrong I am glad Seth covers other stuff but man the Last D&D review was 7 months ago, and it is kinda what brought me to the channel.
@@Veritas.0 yes, but few reviews are better than his :P also yes, he's basically the only who reviews Call of Cthulhu modules, which I deem very important
I liked your interplay with Jack in this one. Very creative dialogue.
"Too busy livin' in the moment man." Wiser words have never been spoken.
Just wanted to say thanks Seth for changing my mind about Call of Cthulhu. Now Pulp Cthulhu is my favorite game to play with standard Cthulhu a close second.
I just picked up the source books and I'm looking forward to running my first game this Friday.
"No one gets to play jn the same room anymore."
I feel your pain, brother.
VTTs have advantages but I think a physical game with people you enjoy is the best.
Hey seth would you ever consider showing your rpg collection, in like the style of some of your older videos where you showed off miniatures?
Would love a video like that!
Yeah, me too!
Yesss!!!! Do it Seth!!!
YES!!!!!!
1:46 Seth looks like he is in his 30s despite being 115 years old, the only logical explanation is him being a vampire!
Nah, I think he's one of those immortals from the Highlander movie. Singular. There is only one Highlander movie.
As they say, 'There can be only one.'
Incorrect. Seth is an elf. He just rolled a 10 charisma so decided it'd be funny if he looked like an average human instead of an ugly elf.
@@ratholin Thats what the vampires want you to think!
@@ratholin Seems unlikely, but I haven't ever seen him do a video about Talislanta so I guess it's possible.
Hey Seth, I'm really enjoying your book "ashes of onyx." It's no surprise you do world-building so flawlessly. You really do avoid beating people over the head with lore. And make it fun and interesting.
Glad you're enjoying it.
You should *still* review GURPS. I love your videos, and I think a review of GURPS from you would really help me wrap my head around the more complex subjects of the game.
I have fond memories of this adventure from way back in the 80's.
As someone who actually lives in Inverness this module is always a source of amusement.
Everyone here knows the soul gem is ACTUALLY at the bottom of Loch Ness guarded by the monster.
Does Thanos know this?
I get *UNREASONABLY* happy whenever you review AD&D modules.
One of the first modules my dad Dungeon Mastered me through was a 4e module called "Ghost Tower of the Witchlight Fens" (which did indeed have a ghost in it), and was definitely a spiritual successor to Inverness. When my dad played AD&D he went through this module and it was just cool to see more bridging between the old and new generations of D&D players.
11:29 ironically the leader of the earth cult in Princes of the Apocalypse is also a medusa.
Why Inverness? It's like having an adventure called "The Shrieking Stone of Detroit" or "The Sinister Cult of Pittsburgh"
Dude, the sinister cult of Pittsburg sounds like a good title for a Call of Cthulhu adventure.
More like Worcester or Plymouth: after all, Inverness is a very old place in the UK, not merely a newer place in the USA.
(Also known as the Pittsburgh Steelers.)
The shirt rocks!
-
Prisoners sent in to clear the dungeon and win their freedom? Sounds like The Legend of Grimrock. Cool!
-
Like many modules, particularly a bunch of the older edition modules, the theme can be saved while reworked to reflect the new reality of how the game runs.
Considering you got so many people into Call of Cthulhu with your UA-cam content, it's extremely cool that you literally got sponsored by none other than THE Sandy Petersen.
I actually found this one in a Goodwill back in 2003! My brother converted it to 3.5 last year, and it ended up being quite a lot of fun.
I have many good memories playing through this module back in the Eighties.
This episode features my favourite Seth T-shirt ☺️
Glad to see you back onto classic D&D content!
Great review. The back catalogue is so huge that younger GMs can spend literal days hunting for a decent module to use. This is an excellent way to cut through the crap.
By the way, Seth: wonderful delivery on that sponsorship. Much better than most.
This was so awesome- great to see a D&D module under discussion and man, a Bonesaw + Scott Brown mashup? Hells to the yes.
I was actually just wondering when there'd be another AD&D of CoC review from Seth. Perfect timing.
I just got gifted a bunch of older rpg stuff including this. Nice to see a review so I have a clearer picture.
One of my favorite modules
Seth it's so cheering to see you still putting out videos in these tough times! Another great video and when our groups get around a table again it will be amazing.
Back in the day I used as a campaign: Ghost Tower of Inverness, Palace of the Silver Princess, and Castle Amber, with all of them being set in the Province of Averoigne which I just played as a province south from the village of hommlet. Barovia's to the west if you have to know. If you can't tell the way I made my campaign world was just taking the modules I had and laying their overland maps out next to each other.
PC1: The Seer is evil!
PC2: How do you know?
PC1: Red eyes, red eyes!
I live on an Inverness Ave. When I saw that I had to watch this.
In a 5e campaign which wrapped up earlier this year, the group had found the Deck of Many Things. Of course, two PCs drew the Void card. I used "Ghost Tower" as the basis for retrieving the PCs' souls. It took about four sessions to get through. So C2 was the campaign finale.
There was a beautiful Dragon Magazine set of images of the cards in that deck which you could photocopy, colour, and stick to ordinary playing cards. I made such a set but, alas, misplaced it long ago.
@@originaluddite I have the Deck still after all these years.
Apart from an awesome review that ad at the end is the best ad I've ever seen for possibly the greatest thing ever.
Its not often I get interested by the ads in videos like this, but this one you sold very well.
Not that the rest of the video wasn't great aswell.
Keep up the good work!
Pretty cool! I never actually played that module back in the day. It's actually a pretty good value at the moment, too.
I once ran my players through the "Castle free to anyone willing to clean it out" scenario with Tegel Manor. It got a little ugly.
Love the post-credit scene with Jack the NPC suggesting a Scott Brown-Bonesaw mashup.
I ran this one already! It was dope!
Boulders are always fun. In a dwarven dungeon our thief heard clicking and rumbling, so he threw himself on the ground to avoid any swinging axes etc. It was a pair of boulders tho. The module stated that dexterous characters can leap over them, as the dungeon was made for dwarfs but he was already on the ground.... so... (he did not die, but lost 80% of his HP)
Always enjoy these reviews of the old AD&D modules, bit of time travel for us oldies
Great review on a so-so module, agreed. It always felt like a sort of poor man's cousin to White Plume Mountain.
Ah, the good old days, when Scotland was unknown and mysterious.
I misheard "great and powerful gym" at 2:47 and immediately knew what my next adventure idea would be.
I remember playing this about 10 years ago, very fun adventure. That final encounter was terrifying.
Your reviews of these classic modules are some of my favorite videos on all of UA-cam. Thank you for doing these. Can't wait for the next one!
I tend to roll up 'random encounters' before play anyhow.
This helps the play to flow.
At one time my ref took our challenge to run an entire one-shot scenario based only on random encounters (using Thieves World) and he had to make a logical link with all encounters. He won the challenge ... and it was a blast!
Played this in the 80s, tournament mode, in a friend's basement. It was quite a ride. I plan to incorporate it in my current 5e campaign very soon. Loved you suggestions. Needs a lot of rewrites and additions but it's got 'Good Bones'. LOL
Yeah the thought of PC's renovating a castle definitely brought back memories. The very first campaignI ran, "Night Below", at the end of the first book, they spent all the treasure in the castle to the Underdark fixing it up and making it their own fortresses.
I can't stop myself from looking at your T-shirt. I hate it. It's amazing.
my i think very first module i ever bought back in the 80's
I've run this, and recommend it as a beer and pretzels style game.
Some fun 're-skinning' or swapping of monsters into specific themes, and it would be much more fun.
Nice, I've really enjoyed these AD&D module reviews. I'd love to see your take on the AD&D Module UK4: When a Star Falls!
Brilliant ending. Really cool idea of being the next tenants!
The teacher who hosted the D&D club in my highschool would never play any games, just supervise. When I was a senior, he ended up running one AD&D scenario with us kids to show us how the game had changed from AD&D to 3.5 and 3.75/pathfinder.
It was great... Even though I only remember one encounter. It was a while ago.
Played this. Only thing I remember is that long dialog in the beginning. 😊
Now there's a classic module.
You're 115 years old? what's your secret? Elf blood in the family?
All you need is a Dark Crystal, some gelflings, a bit of moral elasticity, and the secret to eternal life can be yours.
Mmmm.... Gelflings.... 🤤
The key ingredient in a potion of longevity is distilled elven bone marrow. (True. Look it up)
@@Colouroutofspace4 Legs grow back right?
@@Captain1nsaneo That's what the Regenerate spell is for.
One of my favorites
There is also the 3ED Return to The Ghost Tower of Inverness CORS3 still a competition scenario
I love this adventure. I converted this to 4th and 5th edition. I assembled the maps using 4e dungeon tiles so that all the maps are available at a moment's notice. I've also run the D&D Adventurers League sequel once.
I did the "castle as prize" thing for the players in my Isle of Dread / Against the Slavelords campaign. But I used Baltron's Beacon as the location. I think that went really well and my players really liked it.
HAHAHA! "I'm going to go find a body for our friend... and it's probably best if you don't ask where I got it." Superb! The Peterson adventure looks really cool! I'm getting ready to try out PF2. If I like it, I may wait until they convert the adventure to PF2... Thanks for the great video!
5:01 The dystopia vibes. We'll make it through mate, from one Texan to another. There's already a light at the end of the tunnel
probably best you don’t ask where I got this body INCREDIBLE Seth I love you
as soon as Jack mentioned "eviction" I thought "ahhh the Scot Brown approach" then he confirmed with the closing statement
I really enjoyed playing through that and then DMing adventures based on that module.
You could easily reskin Tower of Inverness into a Call of Cthulhyu adventure. In the modern times they are called in on an archaeological dig to find an ancient diamon encrusted skull of legend. The rest writes itself.
Jack was being brutal to poor Seth this time. It was kinda fun actually ... but that may be beside the point ;) .
I gotta say i am also digging voice-over Seth at the end, not cheesy at all.
Well maybe a little but that is okay.
Was looking for inspiration how to give players their own HQ, thanks man.
Nice touch adding/changing out the self promotion in the background ;)
Yay more AD&D
Inverness is in Greyhawk too, which I love.
As a teen I was initially confused by the name of this module, thinking it was set in medieval Scotland. :)
@@originaluddite Yeah. they probably should have named it something different.
4 years later and I still get a chuckle imagining this takes place in Inverness Scotland and everyone is a stereotypical Scotsman, kilt, thick accent and all
D&D + Hellraiser, oh my. I'd love to hear more about that.
Seth as always, a good review of the C2 Mod. Funny, I see a Sci-Fi aspect to this Mod, where as you saw a Horror (a la Hellraiser) aspect to it.
Also, Thank You for your C2 Review. Because of it, I saw a spike in my review of the C2 Mod. Unfortunately, that video was done when I did not have a handle on narrating YT Videos (and I still have a long way to go). In any case, I did a Redux version of my C2 Review, and hope people will go to that, instead of my older C2 video.
I love thoose old "Adventures" - for their Potential.
They are so minimalistic regarding towards any nowadays "Roleplay", you can fit them anywhere in. I just Realized, our GM just does this in Shadowrun 5ed in an underwater Lab, Themed alike Bioshock and some TV-Show I do not know (...apparently it has "Asses on Legs with Teeth" or such and everyone knows it exept me...).
Yah, nothing like Manny and Moe the orge magi just wandering around looking for their missing brother Jack...
Fun Fact that you probs already know but Inverness is an actual location in Scotland it's nicknamed the Capital of the Highlands it's name means "Mouth of the River ness" from its Scottish Gaelic name Inbhir Nis it's also the home city of famed scottish actress Karen Gillen known for playing Amy Pond in Dr Who and Nebula in the MCU.
I heard from folk that some game store up in Inverness carry copys of this adventure for obvious reasons.
it's also my suggestion that due to this fact DMs should put on a faux scottish accent for NPCs in this adventure just to add to the authenticity.
Also last fact the Gaelic King Macbeth who was immortalized by William Shakespeare owned a castle within the city where he ruled as Mormaer of Moray and Ross.
Might serve as some more inspiration for those planning on running this adventure.
Great video Seth! Don't worry, I'll be sure to give you a writer's credit when I steal that Seer villain idea for my DCC game.
Funny enough played DnD in the same room last Friday and may do again on Next Friday.
My players can't get enough of this module. Three times in two years.
I can see how this adventure can fit into a few campaigns I either played in or ran.
I am about to start run a short Traveller game, and the thing that is throwing me for a loop is the absolutely crushing cost of a ship. I'm really looking forward to your future Traveller videos. I hope one about trade and finances isn't too far away.
I'm working on Ship Operations now (they can take a week to write out and make all the image slides for). Won't be able to fit Trade and Passengers into this one. But I will go over paying for the ship as well as the costs of maintenance and whatnot. Ships are expensive, but that's also why Patrons need to pay a lot and the Travellers might find picking up passengers and cargo to take on their trips can sometimes pay as much as the job they're doing the trip for.
@@SSkorkowskyAwesome, I'm glad to hear a new Traveller video is coming. Thanks for your reply. I will ponder what you said, and I'll try to think of of jobs that would pay those amounts.
Damn, that ad was a killer overview. You'd record some juicey audiobooks
I think the penultimate encounter was also used as a room in The Crypt of Lysanred the Mad
"im the bane of cowdenbeath, the Scourge of auchtermunchty, Arch-foe of the questlords of Invernessm Come face me in battle and prepare to meet tht doom !" -Zargothrax
12:48 HAHAHA! That one cracked me up.
I DMed this one in high school at least once, maybe twice. Still have my copy. I recently read a module (can't remember which one) with a tower that had a magical 'levitation elevator,' which I thought was an interesting way to avoid a linear sequence through a tower like this one -- the players could choose whatever level they want to explore first. I wonder also if you could use that "tournament scoring" as an alternative way to aware experience points based upon player performance.
14:41 i thought the villain would be Mr. Jenkins, the amusement park caretaker.
HECK YA!! man this module was the first ad&d thing i saw back when i was like 8 or 9 or something.
i musta been 7 or 8 actually and it was the 1980 version
The AD&D module was the first module I got and played through. Way way way back in the 80s.
I love the idea of an entire campaign where the PCs are the people hired to clean out keeps for Extreme Keep Makeovers.
Incidentally, the Cenobites are re-skinned in Tome of Horrors Complete as N'gathau. Been using them in a Hell-oriented campaign I'm writing.
If you like pre-adventure shopping you should play Deathwatch at one point. A lot of time there is spent making preparations, taking oaths, formulating plans and requisitioning the appropriate gear (the last portion usually takes longest). Other than that it's mostly an RPG-style tactical shooter, though, unless you play a campaign that's less about missions and/or have players who really work in the role (Space Marines are somewhat difficult to play right).
Also, my personal interpretation of the illusionist: The guy went down there ages ago, didn't get out again (maybe his rogue teammate locked the door behind him) and he created an illusion of himself and infused it with his soul as he was dying (and then you got more or less a ghost in there). Could be an adventure hook to track down the rogue's grave and desecrate it or something to put the illusionist to rest later.
lol i like the back drops from depps' from hell and the witcher 3 tavern.... nice
I have had more fun running this mod over the years than any other. Well maybe Barrier Peaks.
The old Dungeon magazine gem "Ghost of Mistmoore" is pretty rad as well