Speedtree Tutorial - Easy Way to Make Realistic Ivy in 15 mins
Вставка
- Опубліковано 4 лип 2024
- This will be a short 15 min tutorial about creating a realistic Ivy in SpeedTree 9 utilizing there new mesh force algorithm :) to cover about anything you can think of :)
I hope you found this useful :)
Thanks for watching
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Other Speedtree Tutorials
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Timecodes
0:00 - Intro
0:25 - Adding Mesh For Ivy to Grow on
1:20 - Adding Trunk Plus Mesh Force
4:43 - Creating The First Branch Layer
6:29 - Creating The Second Branch Layer
7:49 - Creating The Third Branch Layer
9:06 - Adding Leaves
13:13 - Leaves Variation
14:50 - Outro - Фільми й анімація
Epic tutorial!🤩Thank you🙌
You’re welcome 😊 and i''m glad you like it :)
This super tutorial,thank you so much Sir !
Thanks for the kind words , glad you liked the tutorial 😄😄
Very nice and smooth, thanks man!
Glad you like it! :)
Thanks for the tutorial... Very nice 🙏
Glad you like the tutorial 😄 stay tuned for more content coming soon
Would definitely love a 2nd tutorial covering things like flowers!
Love this tutorial.. Thnk you so much!!❣
Glad it was helpful! :)
Beautiful! Always great to watch a pro, can learn a lot.
Glad you enjoyed it!
very nice! Thanks for the tutorial!
You are welcome! Glad you like it :)
Great tutorial, exactly what I was looking for. Very well explained, at a perfect pace. Subscribed and ring on! Thanks!
Thanks glad you liked it , and also thanks for the sub much appreciated
very compact n good tutorial thank's,
Glad it was helpful! :)
great!
I really like your explanations and music.
thanks alot really appricate it
Perfect!! Thank you for this!! :D
You're very welcome! glad you liked this :)
You're very welcome! glad you liked this :)
Thanks for tutorial bro!!!
Any time :)
Great Man!
Thanks really appreciate it 😄
Liked very very much. Very good tutorial.
And i am searching for 2nd part. Perheps you will have made the 2nd part.
Thank you very much, there is technically a second part but that just on a wall and its has flowers etc
Thank you for the tutorial man, would love to see some more tuts for trees 😅♥
Thanks for the kind words 😄 the tree tutorials are on the there way
Thanks for sharing, and that's an impressive setup! 126 cores🤩
Thanks for watching! no need for so much cores for SPeedtree haha , that one of my workstations
That's so cool
Thanks you very much
Yes we want more
Coming Soon just Preparing Some more content :)
thank you very much, this tutorial help me very much. you win one subscription
Thanks for the sub! really appricate new tutorials will be coming soon lett me know if you have any tutorials you want me to cover :)
@@MotStudio what about a banana tree? Maybe even show how to create old banana leaves as well with opacity map on some spots and all that.
very nice..
Thanks really appreciate it 😄
Thanks
Anytime stay tuned more tutorials coming 😄
bro please upload more videos like this, your narration nice
😁 will upload new tutorials in Dec vacation time 😁
@@MotStudio thanks :)
Great tut. Can an animation be done of a tree growing?
Yes you can!
How the wind would react on this? each leaf moves independently?
Speedtree can do it but speedtree wind system tends to move the trunk as well , so i would advice using somthing like tyflow id your using 3ds max or houdini :)
hello can you tell me why the importing meshe's scales break down?? and can you explain to fix it without changing the scale uniform each time??
hi this somthing that speedtree does only why is to scale it out from your DCC aplication smaller etc or just to select the mesh in speedtree andmake is smaller by 0.02 or 0.01 :) havent found a beter why
This may be a bug, but I'm having an issue when I am trying to create a new material, the forces on the trunk seem to revert back to default and no longer use the 'rock' as a force. Just shoots straight up. Has anyone else experienced this or is my google'fu letting me down on this particular issue 😅
yes that is a bug , what normal do to fix the is just to create a new mesh in speedtree and relink to the ivy or what ever creeper plant your creating :) that the only way i have found
You should make leaves colide with rock as well...
Thats somthing you wil do with Tyflow or Houdini Vellum setup :) maybe wee will to a tutorial on that as well
can we export the leave animation with the mesh included man? and possibly import the growing animation with mesh into unreal engine?
Hi it is possible to do all that in Speedtree this ha haven’t setup in that way 😄 you can export out the mesh with the ivy object also you can do the animation and export that out as n fbx etc and import that in UE5 etc
@@MotStudio yup yup finally I can export it with the object, previously the object is not exporte, maybe because I didn't set the material properly, after I did the material then I can export all the object, but I still got problem with importing the animation to ue, it always crashes, maybe because my ABC file is too big(?) around 10 gigs for 250 frame animated tree :')
I cannot move trunk at all even though I added mesh as force which is not affecting tree at all. Please help
You need to select the trunk in your scene and press W on your keyboard then you’ll be able to move your trunk 😄 let me know if this helps
@@MotStudio Yea I did that I tried that like 20 times different ways. But It was all because of the version of the program. I had old version and it didnt work there. In the new one it works finally
Glad its working now !!! 👌🏻👌🏻😄
@@MotStudio Thank you for the tutorial. It really helped me.
hey iam trying to import mesh like you did it in your video but i can't see my mesh can plss why is this happning
check the initial scale. If your mesh comes from Blender its prob scaled in meters and might be quite large.
sir can you make a basic Speedtree Tutorial for Beginners
That will be in the pipeline soon :)
Thanks a lot for the tutorial! I am actually trying to achieve a specific ivy pattern but unfortunately cant get it to look exactly like I want. Hand placement still wins for now. Maybe I need to try more settings :D Update: Actually just discovered something called "zones generator" It could possibly work for my case. Here is my result: ua-cam.com/video/p20ItU5TwuY/v-deo.html&ab_channel=Alexei_3D
yes only way to create a "Pattern" is via Magnet and direction Generators etc hopfully oneday speedtree will add spline paint tool or something
doesnt work great on flat walls
Works weel on flat walls :)
p̳r̳o̳m̳o̳s̳m̳ 😞