4 things I noticed re-listening - snare could be a bit louder - forgot the laugh at the drop - sample could be pitched lower -tekken laugh has wrong effects
ok so first 🤓👆 1. sample is a quarter tone too high (pitch is slightly sharp) 2. master has to have a light flanger 3. snare needs to be louder and sidechained (or low end boosted and master compressed a lot, im not sure completely) 4. sfx have wayyy to much reverb 5. make sure you have a limiter on the master (you probably do but you need to tweak the ceiling and attack knobs) 6. wrong kbps (kilobytes per second) when you exported it, should be around 96 i believe 7. i think you need 3% delay on the sample tbh it sounds a bit dry compared to the actual (it may just be the fact that you aren't compressing the master and adding a slight flanger to it) besides those, it sounds good, great job!!!
Thanks for listening and for the tips! I uploaded this a while ago and have tried to fix most of the issues with it since then. The flp is updated to the latest mix ive done doe i just didnt want to take down the video haha
Alright here is a detailed explanation Master channel: -I have a fruity compressor set to the drums preset (you can look it up) -fruity flangus with the depth speed around %20, delay and spread off, cross %83, dry %100, and wet %-100 (plug-in mix at %50) -Fruity phaser with low settings and at %50 mix Hi hat: hat 1 used from yabujin drum kit on Reddit -Parametric eq high pass at 3677hz -Fruity blood overdrive with just a bit of gain -fruity flangus same as the master but speed is at %30 -distructor cutting off the highs at only 15000hz -limiter with the gain all the way up (just to make it louder) -distructor with a high pass at %77 -Small amnt of reverb (barely noticeable) -another limiter for volume increase Snare: young chop snare pitched up to g# - High pass parametric eq at 137hz and mountain shape with the peak at 1460hz 6.5db -Distructor with low pass at %63 (this took a lot of trial and error) -parametric eq w peak at 496hz 12.6db and in mountain shape -same fruity flangus as master but speed is %72, cross %100 -phaser with large feedback ,low depth and sweep freq - another eq with mountain peak at 605 16.2db and low/highpass filter at 91 hz and 6471hz -Limiter with the gain down 8.4 -soft clipper at -8.9 thres and post at %100 -The snare is also automated to go left and right in the ear about 25 percent alternating each bar
Its from the ps1 game "Meremanoid" and the title is "マーメノイドBGM 追憶". If you look up Meremanoid ost it should be the 4th one in the playlist and the sample starts at around 23 seconds. link just in case: ua-cam.com/video/yrwlSSPkCo0/v-deo.htmlfeature=shared
FLP: drive.google.com/file/d/1K9PubAF8baJI7sqv_z-FVS8-fr0SGHDT/view?usp=drive_link
Thank you bro love you
how bad can i be (movie version) but is only the center channel and the vocals are isolated
@@_kupo was experimenting...
THANKS!
this is actually like really spot on… perfection
Thank you!
4 things I noticed re-listening
- snare could be a bit louder
- forgot the laugh at the drop
- sample could be pitched lower
-tekken laugh has wrong effects
do you plan on fixing those "issues"?
@@darkcyberia666 yes updated flp pinned
DIVINE CHARMING GOD-LIKE MYSTERIOUS BEAUTIFUL UNPARALLELED I LOVE THIS SM
nah man u crazy for this, hella people cant even make a type beat let alone recreate LMAO😭🔥
Ty very much!
Really thankful for the flp, thanks man
PERFECT EVER IVE LISTEND🗣🗣🔥🔥🔥🔥🔥
this is so so accurate you're amazing man
Ty my bru
This is really good
ok so first 🤓👆
1. sample is a quarter tone too high (pitch is slightly sharp)
2. master has to have a light flanger
3. snare needs to be louder and sidechained (or low end boosted and master compressed a lot, im not sure completely)
4. sfx have wayyy to much reverb
5. make sure you have a limiter on the master (you probably do but you need to tweak the ceiling and attack knobs)
6. wrong kbps (kilobytes per second) when you exported it, should be around 96 i believe
7. i think you need 3% delay on the sample tbh it sounds a bit dry compared to the actual (it may just be the fact that you aren't compressing the master and adding a slight flanger to it)
besides those, it sounds good, great job!!!
Thanks for listening and for the tips! I uploaded this a while ago and have tried to fix most of the issues with it since then.
The flp is updated to the latest mix ive done doe i just didnt want to take down the video haha
@@tikimantooth9483 will you post it here on UA-cam?
quintessentially sublime. 💯
Just commenting to say I like this 🐒
Thank you kindly
Hard
Yabujin
😵🔥
Did you think you can make the instrumental for ionwan2go too?
Great work recreating this masterpiece!
I will see about remaking it and ty for the support!
Soul edge
Dude this sounds beautiful where's the cover from??
Did you lower the bitrate when exporting?
Alt: naw I didn't know stuff like that existed when I uploaded this HOWEVER the flp is a lot more accurate than this
snare sounds like krxxk
bro please tell me how to make such a snare?
or can you send a drum kit please?
I uploaded a vid with the flp and mixed it a bit better@@yamato901.online
@@tikimantooth9483 link please?
@@yamato901.online drive.google.com/drive/folders/1xDV_IoXfqaNOmeK_ZI0re6OrQrQdhkzy?usp=sharing (google drive)
how did you make the drums
Alright here is a detailed explanation
Master channel:
-I have a fruity compressor set to the drums preset (you can look it up)
-fruity flangus with the depth speed around %20, delay and spread off, cross %83, dry %100, and wet %-100 (plug-in mix at %50)
-Fruity phaser with low settings and at %50 mix
Hi hat: hat 1 used from yabujin drum kit on Reddit
-Parametric eq high pass at 3677hz
-Fruity blood overdrive with just a bit of gain
-fruity flangus same as the master but speed is at %30
-distructor cutting off the highs at only 15000hz
-limiter with the gain all the way up (just to make it louder)
-distructor with a high pass at %77
-Small amnt of reverb (barely noticeable)
-another limiter for volume increase
Snare: young chop snare pitched up to g#
- High pass parametric eq at 137hz and mountain shape with the peak at 1460hz 6.5db
-Distructor with low pass at %63 (this took a lot of trial and error)
-parametric eq w peak at 496hz 12.6db and in mountain shape
-same fruity flangus as master but speed is %72, cross %100
-phaser with large feedback ,low depth and sweep freq
- another eq with mountain peak at 605 16.2db and low/highpass filter at 91 hz and 6471hz
-Limiter with the gain down 8.4
-soft clipper at -8.9 thres and post at %100
-The snare is also automated to go left and right in the ear about 25 percent alternating each bar
@@tikimantooth9483 thanks it helped a lot
do you know the sample??
Its from the ps1 game "Meremanoid" and the title is "マーメノイドBGM 追憶". If you look up Meremanoid ost it should be the 4th one in the playlist and the sample starts at around 23 seconds. link just in case: ua-cam.com/video/yrwlSSPkCo0/v-deo.htmlfeature=shared
FLP ?
Dm me on insta, @therealpaizano
Bpm
google it
Free?
Alt: for free all yos