GBO2 Zaku II (KG): Low cost two melee monster!
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- Опубліковано 10 вер 2024
- This video contains two recent matches I had with the Zaku II (Killy Garrett) on Gundam Battle Operation 2. It is a 300 cost raid with two high power melee weapons, an instant knockdown poleaxe, a dodge roll and two instant stuns. It suffers from low HP, mediocre walking speed, long reload time on stuns, a poor primary weapon and one of its stuns being a sturmfaust with long delay after firing. I have been meaning to do a video on this suit for a while now but I have only recently sat down to play 300 cost. It feels pretty fun and looks overpowered at first glance, but it feels pretty balanced after having played a few games with it. I hope that you enjoy watching!
Its primary melee weapon is a machine gun with 146 power, 35 ammo, 360 RPM, 6 seconds reload, 0.5 seconds swap time, 200m range, 876 DPS and 5% stagger value. This has alright DPS for finishing off low HP enemies but it takes just over 3 seconds to actually stagger, so it is impractical.
Its primary melee weapon is a heat sword with 2100 power, 2.5 seconds cooldown, 0.5 seconds swap time and 70% combo modifier. This shares the same moveset as the Gouf and has excellent power. This is the ideal combo starter if you want the maximum damage possible, but it is better to start off with your other melee weapon against enemies with a dodge roll.
Its first sub weapon is a heat poleaxe with 2200 power, 2.5 seconds cooldown, 0.77 seconds swap time, 100% side swing modifier. 75%x2 downswing modifier and no combo swings. This shares the same moveset as the Efreet DS and instantly knocks over enemies, but it cannot combo. This is a pretty long weapon and it is easy to use to begin combos, so it is the most practical weapon to start off with.
Its second sub weapon is a sturmfaust with 1700 power, 1 ammo, 15 seconds reload, 3 seconds swap time, 200m range and 80% stagger value. This has very long swap time, left hand shooting and has a delay after firing where you cannot swap to another weapon. It is still useful against enemies without a dodge roll or to use in order to force a roll though.
Its third sub weapon is a machine gun attached grenade with 700 power, 1 ammo, 15 seconds reload, 1.5 seconds swap time, 325m range and 50% stagger value. This has low damage and long reload time but it otherwise performs the same as a bazooka. You can't use it all the time because of the reload time but it is great to use on generals to get them out of the way with a melee combo.
The LV1 Zaku II KG has 12000 HP, 12 ballistic resist, 6 beam resist and 12 melee resist. This is pretty squishy for 300 cost, especially for a suit without a shield. All the strong generals at 300 cost will do absolutely insane damage to you if you slip up, so you need to be incredibly careful to pick your fights with this suit. It benefits from having both LV1 Maneuver Armor and Emergency Evasion though.
It also has 125 (128 including ground affinity) walk speed, 190 boosting speed, 65 thrust and 60 (66 including ground affinity turning speed. The walking speed is a little mediocre but it is fairly mobile in other areas. It doesn't really suffer from any mobility issues as a result, pretty much the same mobility as every other 300 cost raid.
Overall I think that the while the Zaku II KG looks flashy and intimidating, it isn't really that practical compared to other 300 cost raids. This level of melee ability is overkill for taking out a support, and it gives up the durability and consistent staggers that other raids get for this. The melee can really hurt generals but you are gonna get hurt way more in return if you slip up, definitely dying in one combo if you get into a 1v2 situation. Your actual ability to take on generals in a fight is questionable at best considering your unreliable staggers. I think I can basically call it a much more viable version of the GM Striker, getting in with long melee reach and great melee damage to cause chaos on the enemies frontline. But other raids such as Zaku Flipper or Efreet DS would be much more practical for completing your job as a raid to actually hunt down the support. It is still a pretty fun suit though. This suit can no longer be acquired on the console version of GBO2 since it was an older clan match suit, but it might still be available on the PC version in the future if the developers decide to add it. Thanks for watching, and I hope that you enjoyed it!
Music used:
Yakuza: Like a Dragon, Cold Blooded
Dynasty Warriors Gundam 2, A Good Thing is Possible
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Its really nice to see another raid in 300 that can at least match up in usability with the Efreet DS. Something needs to topple that amalgamation of meta.
TBH low cost raids are already overall a bit weak considering how OP generals are at this cost. Just one Aqua GM with missile launcher or Zaku Marine Type can make raid impossible if they actively hunt them down.
@avenger1_gbo260 yea cause they can melt legs like no other. I just find 300 this weird in-between where it's not as team focused as 250 and lower, but u can't have individual strength like alot of 350 units afford you.
Someone pls tell me how the shotgun works,sometimes ot stagger from mid range some times not how do you guys aim it at midrange?
@tilting_cat3344 it's about the spread pellets hitting the enemy. As long as at least a couple of them hit, it will stagger. It's dumb I know
@@tilting_cat3344Shotguns fire about 12tiny bullets that spread out in a cone shape. Each of those has stagger value, and I think you need to hit with half of them for it to reach 100%. Depending on your distance, the size of what your firing at, and if you're aiming towards a larger section of the suit, your chances of landing a stun closer to mid-range changes. The shotgun only has 150m range before the bullets disappear, the same as an average vulcan. You typically want to be a bit closer than this, but also try to aim at the area where the torso meets the legs. Though if your firing at someone from the side, they become a skinnier target, so there's less chance of enough of the bullets hitting to stun.
Aiming at legs at closer ranges is preferred, as shotguns deal a lot of extra damage towards destroying their legs. This works even at longer ranges against something with wide legs like a Dom. But skinnier suits can be a bit of a worry to fire towards the legs from a distance, as their legs have space between them and have overall less area to potentially hit.
Mess around in the practice mode, and see how it effects different suits (depending on the cost and map, different suits will appear). At 200 cost, you'll notice something like a GM Light Armor has skinny legs that are hard to aim for, while a Zaku would be an easier target to aim for leg shots.
Man I want this suit. Mainly because I just love it when custom suits are just Zakus with more weapons lol.
The lag is sooooo bad. I feel painful just watching you play. But you are doing so well with such terrible connection!
this thing is a monster in good hands seen people use it in duels for just how oppressive it is even paired w a higher cost partner
What is your thoughts on Alma’s Hi-mo zaku it seems extremely strong on paper but when I use it, it can output a lot of damage but I find it hard to stay alive for long.
It can be strong in the right situations with the great stuns and melee. But the mobility isn't that good, no LV2 Maneuver Armor and no Emergency Evasion. Its too easy for the OP 350 cost generals to deal with it.
Best moment in the video is 6:07. Based friendly downswing into a second friendly downswing for good measure. Kind of unfortunate that you apologized though...
Friendly downswing with Stamen is the best I think
@avenger1_gbo260 personally, I prefer friendly downswing with thr windup Gallus punch
I shouldn't bother with heat axe down swing for combos?
TBH it's too inconsistent and range dependent to be used like that. Plus it usually cuts into time you could be doing neutral to downswing with the heat sword.
5:06 weird, why'd the grenade go that way
I think it sometimes happens when you are too close to the target for some reason
Maybe its detecting them as being closer due to latency?
I find it funny when the mobile suit is from MSV when it seems more likely to be a Code Fairy mobile suit with the Lore it provides in MS Explaination. PLEASE NOTE the MS Explanation does *spoil* some bit of the battle that occured in the California Base, so I highly recommend playing Code Fairy to understand the MS Explaination.
XD It's Mabuchi Time!
i just start play gbo 2 on pc, can you recommend which mecha/unit i should have? i didnt want to waste my token
That depends on you and your play style. Search up what suits are Meta in each cost and try to get them. If not, play whatever you're most comfortable with.
In a couple of weeks from now they will be releasing the 550 cost support Sisquiede on PC. 3 weeks after that they will release the 600 cost general Mass Production ZZ Gundam. Both of these are very strong so I can recommend you save for them.
Wow the lag was real
this is Killy's suit right? was it a event or pack reward?
Event reward for a clan placing top 100 in the clan match leaderboards when it was available. Unfortunately, it can no longer be acquired.
I do find the Efreet (DS) to be much more practical than this suit.
No wonder Killy was called the Killer Harpy, this suit shreds health bars
300 is low cost? Isn't this starting of mid tier?
There aren't 200 or 250 cost rooms anymore (excluding clan match/customs), so 300 is actually the lowest cost available
@@thomastsuihn 😢 i like the 200 MS match.
@@thomastsuihn250 cost shows up for space sometimes at least
I think that 450 cost is the beginning of mid tier with everything less being low cost tbh
How to get this suit
It is not currently available but might be in the future if the devs do any special events
Jesus tap dancing christ the server's and the player base in gbo2 are getting to the point of being god awful and infuriating.
Steam gbo looks so bad ..