The PERFECT FE2 Map Development Guide | Category Breakdown
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- Опубліковано 21 лип 2024
- I hope this helps for the future! Time to do a ton of crediting
Background Music - • Terraria Calamity Mod ...
Intro music - • FE2 Community Maps OST... by @LemmyLada
Poisonous Chasm REMIX - • Flood Escape 2 OST - P... by @AndresKukkia
Thanks to @n1kowo for helping with the recordings
Thanks to @BlazeWingDoesStuff for the images
Thumbnail and ALL category intros by @reverse_incident.
0:00 Intro
2:43 Chapter 1 | Gameplay
9:32 Chapter 2 | Design
13:58 Chapter 3 | Soundtrack
19:27 Chapter 4 | Pacing
21:39 Chapter 5 | Atmosphere
You honestly are getting a lot better at video documentaries over time. Keep up the good work fr.
mewing
Here’s one thing you absolutely CANNOT FORGET ON HARDER MAPS: Random spawn locations.
Random spawning locations can make a map a LOT harder if you spawn at a bad location
facts
Too empty ❌
Too detailed ❌
Too easy ❌
Too hard ❌
Too boring ❌
Too innovative ❌
Never become an fe2 map maker, you will impress NO ONE . ✅
Become a Tria.os Map Maker :trol:
Too empty ❌
Too detailed ❌
Too easy ❌
Too hard ❌
Too boring ❌
Too innovative ❌
Never become an fe2 map maker, you will impress NO ONE . ✅
Agreed.
this is really helpful! here's some tips i'd recommend as a (novice) map maker:
1. Spend time thinking about the theme/gameplay ideas before u start making a map. you won't feel really motivated to keep going if you have no ideas.
2. Inspiration from other maps is good (and sometimes needed), but don't feel the need to constantly compare your work to other maps. focusing on your own style will help you a lot more in the long run.
3. Don't rely on arrows too much!! I see so many maps spammed with arrows/signs to tell the player where/where not to go instead of adjusting the layout so its more readable. I especially get annoyed when people put "Ø" symbols around because not only does it tend to look bad, but they're usually the easiest to fix (by adding a wall or removing a platform). They also tend to break immersion most of the time.
I'm not saying arrows are bad, per se, and they work fine if you're just starting out mapmaking, but keep in mind, the best layouts are ones that don't need any arrows :)
Glad to contribute to the video, Evan :D I wish future map makers will find this useful!
This is a great tutorial for any new and future map creators! I agree that you do not have to follow every suggestion on here and afterall, it is your design and how you imagine and want your map to be like! Overall this is a very great tutorial and includes great tips and I can't wait to see more awesome maps the community comes up with!
I’ve been wanting to learn about map making, and this helped a ton! Thanks Ev_n!
Really REALLY appreciate these long videos Evan! They’re awesome and creative! Keep it up!
distorted ignis dimension
distorted ignis dimension
distorted ignis dimension
distorted ignis dimension
Eye-gnis labatory
Eye-gnis peaks
Distorted eye-gnis dimension
"eye gloss" -google translate
I have a little something about detail for myself.
Don't act like you have a deadline, take as long as possible for making detail and at the end it will look great, don't rush the detail or if you think it looks bad don't be afraid to remake or revamp it!
Thank you for taking variants into consideration. It is indeed the best way of making a map replayable
I kind of find it very funny to see Sandswept Ruins and Runic Maze being highly voted on two categories.
Oh whoops I forgot Poisonous Chasm was also voted for design and ost lol. So technically 3 maps.
Htmosphere
also i’d like to say Runic Maze has 64 total combinations, not 16
ev_n make a tutorial on how to touch grass
Yummy tutorial fr
this makes me question why people dont like noomlek maps even more
Legit 90% of his maps tick each box but ‘the gameplay is bad’
here are my thoughts, the way noomlek makes his maps are really going for a casual feel, instead of putting effort into unique concepts, there are tons of reused things in his maps which don't make them feel special, although he does have tons of them to be fair. All of his maps feel like a map rather than a experience, unless it's one of his better maps you'll never remember it. His actually good maps are just these basic qualities turned up a notch, but still has the problem of feeling basic. I don't like how map creators add towers or other things that other people like to get highlighted or loved, it doesn't feel like they put any actual thought into it, an example would be avm clones
so you are calling noomlek maps unintuitive?
@@ShroomiMyst I know what you're saying but I completely disagree, noomlek maps feel like some of the most unique maps I've ever played, they feel and look the most unique and they look the best aswell. Take Municipality Nocturn for example, or Twilight Athenaeum, no other map looks even remotely similar to them.
coming from my opinion:
SOME noomlek maps are amazing (personally Twilight Athenaeum is my fav insane)
but when it comes to some others of his maps, they feel... not as interesting / fun as other maps
theres a reason why ignis generally seems disliked nowadays, mainly because of how boring the gameplay is compared to say, blue moon / snowy stronghold
tldr: some maps are peak, other maps are mid
so u telling me posinous chasm has some of the best gameplay, one of the best ost and amazing details. But it is still by the big majority of players the worst crazy in fe2
bc fe2 players are weird
Basically, yes :/
Dam you did not use kelpsea sunset for the atmosphere
what is that funny unreleased backrgound map for the thumbnail 🌝🌝
I suggest you to ask some tria map makers, they are like 30x times better than any fe2 map maker existing
some tria maps are good, but many are just neon spammed tower climbs which arent interesting whatsoever
tria map makers when it comes to spamming wraps, long jumps and thin studs (the sin) (death corridor)
I personally think AVM being so high on gameplay is somewhat inflated by bias.
Many people like AVM solely because of its difficulty
this is tuff
also ur math is wrong lol runic has a whopping 64 variants
just become shortroundzach or rio
Why does your “ranking all maps” playlist have “what happened to mr beast gaming?” In it
It’s a good question yknow
luckstypes