Something I didn’t fully notice was countries have different playstyles. During your match with TMMS you kept saying something like, “because he’s from Sweden he’s gonna mash.” And he actually did. And now with this video you mention techniques the Pakistani’s use. And it’s so interesting and cool to know this it’s the equivalent of actually learning about real fighting styles from other cultures.
For real, I'm no pro but one thing I noticed is the Korean style is like methodical, calculated, defensive. Whereas Japanese is more aggressive, making reads and trying riskier plays. For example compare JDCR's Dragunov to Nobi's
@@General_Snus_ Might be boring from an EU pov, my friend plays like that as well while I'm the one who tempo plays heavily - or used to before I switched characters because now I intentionally play keepout sometimes to practice. But even so in my eyes he plays a more methodical and slower "boring" game, but then I look at Koreans and they often have to play "time" due to how they play the game and its just insane how slow their playstyle seems. Its like.. the average EU experience is carpet bombing until the enemy breaks or you break while Korea for example is trying to line up that one perfect shot while being as safe as possible.
@6:12 This is one of those things where, whether this is your first fighting game or if you came from a different one, you don't really get to learn naturally as an improving player. It's not really explained in the game and the more experienced players you might play online or in bracket either assume you know already or they just aren't eager to tell you. You might not even know what questions you should be asking in the first place! I appreciate these videos a lot they're very informational, they don't feel like homework and they help me enjoy the game a little more than I did the day before. Keep up the good work!
I really like not only how you are able to effectively explain this stuff in terms of gameplay, but also how you contextualize it making examples like, in this case, about pro player and their approach on applying this kind of techniques. It really adds up to the classic tekken tips videos other content creators make
Praise be to the man who uses high-quality stream clips to upload to UA-cam! Love the FGC UA-camrs but all of them seem to use low-quality already compressed video and it usually looks AWFUL. The extra time and hard drive space you take to make these look crisp is very much appreciated :)
@@SharkfinExorcist It's a reference to weird internet "ads" trying to get you to click on malware. "This housewife's simple trick cures cancer - scientists hate her!"
It's common knowledge; I personally have been implementing fuzzy low parry since T5. Fuzzy ducking string options are something needed because blocking certain high strings will not give you a punish, in fact in T8 a lot of instances will lead to more mixup options for the aggressor. You do need a few frames to get a low parry input in, you cannot wait until it's about to hit. Newbies won't know this stuff, it's good that someone can explain it well enough to understand.
@@dudebro484I feel you. I think most of these guys are only red ranks in specific characters or alt accounts, but they definitely know how to play the game and not newbies.
4:13 The 3 Factor of Fuzzy Duck: - Can they delay their string? - Is the high is faster or slower than the mid? - Is there a reasonable reward to justify trying to do it?
I just find this interesting to mention. In combat sports, there are moves called "feints". But in FGC it's called mix-up and conditioning. I have never heard someone talk about moves as feints. You show a move that looks like another one and use it as bait. I just find the terms interesting yet closely resemble each other.
No they aren't, feints and mixups are different things and mixups exist in irl martial arts to, it's just that people don't talk about it, same goes for fuzzy guards, for example fuzzy guardinf is the easiest way to guard from mid/high roundhouse kicks Playing fighting games helps you become a metter martial arts fighter
I believe we do that as well but we call it baiting. There is a technique known as dash guard where you dash forward and then guard immediately to bait a whiff and then punish, effectively a fighting game feint. Mishimas can even go further to do a wave dash guard which actually resembles the start up of another move like hellsweep
Some games have actual feints too. The later Fatal Fury games have feints where characters perform only the startup animation of their more notable moves, and they even shout out a cutoff version of the move's name. On top of that, they are often cancellable, so you could feint and cancel it into a quick low to throw your opponent off.
A feint is a fake attack that acts like it will be the actual attack, but purposely doesn’t actually hit to set up for a hit. A mixup is the hit after a first hit connects that can branch into one or more different attacks. In the kazuya example, it’s a mix because it starts with a punch and can end with a punch or kick.
As long as the previous hit doesn't jail you can always duck. There is a timing to where you can get the duck and whiff on the same frame. You can see the attack go through your body. You can back dash immediately as well if you press back the fuzzy if you have pressed DB.
It's the weakness of a lot of strings that might feel like they're extremely broken. It's rare that it jails.It's only but recent that there have been more jailing strings. I hate those
I remember telling my friends about fuzzies and it felt like i was explaining someone totally alien. I'll have to send them this video. You explain it a lot better
i found myself doing these instinctively bc i noticed that sometimes it looked like a mid was blocked while ducking then this video explained what was happening and now i can do it purposfully and capitalize on lunishment
I remember learning how to do this consistently T7 was the greatest day of my tekken experience. It's kind of addicting to do at a point when you can see and get the right read. I mostly played eliza but for some reason I enjoyed doing this. Unfortunately in tekken 8 it's a little bit more risky to do with how aggressive the game is. Good defense is hard to have , but the moment you start working on it and you have it , it's hard to beat you.
Its tough to do but this is really the solution for Ling’s HYP heat 50/50 of death. In HYP Ling gets locked into 3 timings, a move can only come out on 1 step, 2 step or 3 step. If you press in between steps the game waits til you start your next step automatically. The mid is 18f and the Low is 20f so the fuzzy is extremely tough, but it is possible since she’s hard locked for timing.
really good for byran jab string, the high mid and low extensions all bryans mix up, for that one i still input Db to block the low and punish, i have never tried fuzzying with low parry but it theoretically should still work.
I never knew I was using pro tech when I was a kid. I remember I found out I could fuzzy duck Drags sweep/crouch grab mix up. I had no idea. I just knew that the sweep was faster than the grab
Yeah the Kazuya df 1 strings are his new 15 f poking. It helps him since he hardly can poke. Good to know you can at least try fuzzy ducking them without fear of getting launched by the mid (unless you press)
Im still learning Tekken but this is very similar in 2D Fighters only we start in crouch block and stand up really quick if we see an overhead coming. This helps because its the same idea only reversed
This is exactly my biggest hole in my gameplay. Coming from T7, i just duck more than i shoud have, when the opponent notices i stopped doing it, they start the hardcore low game and then i get my guesses mostly wrong😂
Quick question Phi -- How come you're using db to fuzzy guard against the mid, instead of a df fuzzy? In theory a df would give you a chance to low parry if the string in question has a chip low coming at you instead of a mid- seems like that would cover more ground? Thinking of Jin's 3,1~f > zen+1 vs 3,1,4 for example (maybe not the best one but you get the idea)
Are fuzzy ducking and fuzzy guarding the same thing? The distinction was not exactly clear but I thought the ducking is flash ducking followed by going back into block to cover mid and high options in a string? While fuzzy guarding is reacting to forward dash by flash ducking down forward to low parry? Also does anyone know the reason for the use of the word "fuzzy"?
Usually ur videos r long and I just watch the first couple mins and turn it off. But this video is short and very useful! I gotta start putting this in to my game, getting poked by lows way too much!
Highs are generally faster and more safe on block than mids are. Your opponent shouldn't be ducking your highs in neutral unless you are throwing out a lot of highs and they have a good read on you. If you notice someone ducking in neutral like that just throw out your launcher and they should stop. I am not the best player but still hope that helped, brother.
Highs are fast. If you HIT a 1 you gonna be plus and now you can jail them to a mid/low mix up. If they BLOCK a 1 you are plus and now you can block/sidestep-sidewalk Left or Right (depending opponents weak side). Placing your highs with a little movement could lead to some crazy calculated mashing
Highs are fast and generally have great properties on block since they are duckable. For example, the standard 1 jab is the fastest move in the game and it is +1 on block for most characters.
Hey Phi, does one option need to be substantially slower than another option (e.g. Kazuya's df1,4 / df1,df2) for it to be fuzziable? I've been labbing and while this seems to be the case, can you eventually fuzzy everything with enough practice (except jailing strings, of course)?
Im forced to learn this tech after fighting and losing to warrior juns 😭 they keep using d3, 3 and f3 , 2 which is both a high on second hit whats worst the 2 is homing so im literally forced to duck and if you dont the barrage of strings is like going through guerrilla warfare youre gonna guess if the next string is a mid or low or a stupid stance cancel ooga booga
Awesome in depth guide per usual. Are you really gonna train Mark Phillips and the RDC World guys and if you do, will you please teach them how to pronounce your name correctly? lol
Does this work against the Dragunov low kick/low grab mixup? Or do the good players react to the spark that appears when you go for the grab? Some players never get hit by neither option and I wonder why.
Currently I am seriously struggling with wall combos, wall break combos, floor break combos etc. It’s literally at the point where I am afraid of the walls because I can’t do my normal combos and many times I wiff and get seriously punished. Could you do a video on wall combos and properties of wall splats, wall breaks, floor breaks etc.
I was trying to explain this to my casual friend.. I backdashed and blocked a dragunov down 2 then with a similar rhythm i ducked a high... Oh this is the option select fuzzy not neutral movement fuzzy.
How do I avoid making a side-step? If I do a very quick press down I'm very likely to do a side-step, and I'm struggling to properly control that. (I play on a controller if that makes a difference)
PhiDx can you do a vids on Low parry(or maybe parry in general idk) how do i train myself to be brave enough to do it in real match. Even when the lows are so obvious i just püssy out ☠️
it will come with time, a good way to practice timings is to just lab the strings that you see the most often but for in-game use it will definitely just be a case of building confidence over time.
hey phidx i need you to find some counterplay to azucena running 3,2 because so far ive only found sidewalk left but it has to be the 1st one and she has to be at reactable distance otherwise you get clipped by the second hit and it cant be that that move has zero counterplay
Yes but if you try to do it against a high/mid mixup you'll get hit because you're only ducking for a very short moment. The sauce is to do the fuzzy duck and if you see the high whiff just do a normal punish from standing position
with the azucena string you don't have to actually fuzzy it. You can commit to the duck and see if she goes high and be back up in time if she goes for the mid.
this happend when I play Hwoarang against pro players. whenever I enter Left foot stance they will duck for a few frame then stand up to block. that's fuzzy guard but block low the block mid. unlike this video that evade high then block mid. I had no experience and wonder why they can block my LFS d+3,4 and LFS u/f+4 every time. I learnt later that I have to delay my d+3,4 to hit them successfully.
Random feedback, and I'm probably in a tiny minority here, but the outro for your videos is super jarring to me. I love it on its own, but going from quiet conversation about Tekken to super loud outro music always catches me off guard, especially if I'm watching your videos before bed.
Fuzzy ducking is something only high level players use. Not something for begginers or intermediate players. It's good to know they exist but you don't need them to get good at the games . There lots of good players like Lotusasakura (UA-camr )who didn't knew how to do Korean Backdash or Fuzzy ducking even tho they have been playing Tekken for years and are better than most people . Lotus only recently thought of learning KBD . So keep practicing your fundamentals and lab against moves that give you problem . You'll get good in the game . Best of luck
It is very rare that the game puts you in a situasion where you have to fuzzy duck to beat both options. Most of the time you can just commit to either stand or duck and go from there. Like in the kazuya example you will always do good from just standing. The only reason to duck is to get an even bigger reward in launching him, but being 8+ or 3+ is still a win.
@@ShariarFG Depends on your definition of high level: i'd say you see this kind of defence start to be employed with varying success at purple to blue ranks, which is still quite far from high level imo.
this is both the single most absurd mechanic and also the most demanding mechanic since fuzzy guarding and it probably wont function correctly all the time just like fuzzy guarding good lord these devs just keep making their jobs harder on purpose, literal seppuku by choice. what even is defense anymore in this 3d fighter.
The Kaz is a bad example..... if the second hit is safe, why would he ever go high.? Its just a good 2 hit mid string. Kaz can do raw b4 and that would be a better option for going high and getting your side step set up on block with Kaz. You should of showed Fuzzy guard against Leroy
@@KWCHope yes but more of a bad habit to fuzzy cuz in their mind it's like "there's no way he's actually snakeedging" and you fuzzy or low parry by instinct and then get clipped
@@carloshernandez3177 yeah it's a weird one man. It's like I see the low 90 percent of the time but with Lili for example I'd fuzzy, then the low would come out and I'd be like "oh snap the sweeps coming and not get to re-block again intime" 🤣 it's like mentaly I've already checked the low with the fuzzy guard so my mind moves on the mid options seen as though the fuzzy guard never blocked or ducked anything. so in my head I'm safe from a low and im taken back by that delay the low comes out
Something I didn’t fully notice was countries have different playstyles. During your match with TMMS you kept saying something like, “because he’s from Sweden he’s gonna mash.” And he actually did. And now with this video you mention techniques the Pakistani’s use. And it’s so interesting and cool to know this it’s the equivalent of actually learning about real fighting styles from other cultures.
For real, I'm no pro but one thing I noticed is the Korean style is like methodical, calculated, defensive. Whereas Japanese is more aggressive, making reads and trying riskier plays. For example compare JDCR's Dragunov to Nobi's
Plus on block moves basically give a guaranteed combo in EU unless they mash armor
What’s funny is that as a swede myself many say we play very boring and defensive.
@@General_Snus_ Might be boring from an EU pov, my friend plays like that as well while I'm the one who tempo plays heavily - or used to before I switched characters because now I intentionally play keepout sometimes to practice. But even so in my eyes he plays a more methodical and slower "boring" game, but then I look at Koreans and they often have to play "time" due to how they play the game and its just insane how slow their playstyle seems.
Its like.. the average EU experience is carpet bombing until the enemy breaks or you break while Korea for example is trying to line up that one perfect shot while being as safe as possible.
Where do you think the term “American Reset” comes from? Our brash, sloppy, yet somehow effective playstyle :P
@6:12 This is one of those things where, whether this is your first fighting game or if you came from a different one, you don't really get to learn naturally as an improving player. It's not really explained in the game and the more experienced players you might play online or in bracket either assume you know already or they just aren't eager to tell you. You might not even know what questions you should be asking in the first place! I appreciate these videos a lot they're very informational, they don't feel like homework and they help me enjoy the game a little more than I did the day before. Keep up the good work!
I really like not only how you are able to effectively explain this stuff in terms of gameplay, but also how you contextualize it making examples like, in this case, about pro player and their approach on applying this kind of techniques. It really adds up to the classic tekken tips videos other content creators make
Teaching these kids fighting game techs that have been around for 20+ years i appreciate you getting a lot more people into fighters
I love how he is teaching these advanced techs , to just followup with "but not with azucena"
Praise be to the man who uses high-quality stream clips to upload to UA-cam! Love the FGC UA-camrs but all of them seem to use low-quality already compressed video and it usually looks AWFUL. The extra time and hard drive space you take to make these look crisp is very much appreciated :)
We bought a whole new separate 4TB SSD for this haha
All pros hate Phi for outing this secret Tech!
Except Gerald
A few Pros have made videos of this in the past bro
@@SharkfinExorcist It's a reference to weird internet "ads" trying to get you to click on malware. "This housewife's simple trick cures cancer - scientists hate her!"
It's common knowledge; I personally have been implementing fuzzy low parry since T5. Fuzzy ducking string options are something needed because blocking certain high strings will not give you a punish, in fact in T8 a lot of instances will lead to more mixup options for the aggressor. You do need a few frames to get a low parry input in, you cannot wait until it's about to hit. Newbies won't know this stuff, it's good that someone can explain it well enough to understand.
I think he's referencing the old meme "doctors hate him for this..."
not only can azucena delay the third hit, it is all you need to get mighty ruler XD
LOL
😂😂
You are not lying
Weird, I get red ranks that know what they're doing. Hmmm...
@@dudebro484I feel you. I think most of these guys are only red ranks in specific characters or alt accounts, but they definitely know how to play the game and not newbies.
4:13 The 3 Factor of Fuzzy Duck:
- Can they delay their string?
- Is the high is faster or slower than the mid?
- Is there a reasonable reward to justify trying to do it?
My favorite thing is when I play people online who try and fuzzy by tagging in neutral so I just hop kick them
I just find this interesting to mention. In combat sports, there are moves called "feints".
But in FGC it's called mix-up and conditioning. I have never heard someone talk about moves as feints.
You show a move that looks like another one and use it as bait. I just find the terms interesting yet closely resemble each other.
Many moves have similar-looking animations probably for this exact reason.
No they aren't, feints and mixups are different things and mixups exist in irl martial arts to, it's just that people don't talk about it, same goes for fuzzy guards, for example fuzzy guardinf is the easiest way to guard from mid/high roundhouse kicks
Playing fighting games helps you become a metter martial arts fighter
I believe we do that as well but we call it baiting. There is a technique known as dash guard where you dash forward and then guard immediately to bait a whiff and then punish, effectively a fighting game feint. Mishimas can even go further to do a wave dash guard which actually resembles the start up of another move like hellsweep
Some games have actual feints too. The later Fatal Fury games have feints where characters perform only the startup animation of their more notable moves, and they even shout out a cutoff version of the move's name. On top of that, they are often cancellable, so you could feint and cancel it into a quick low to throw your opponent off.
A feint is a fake attack that acts like it will be the actual attack, but purposely doesn’t actually hit to set up for a hit.
A mixup is the hit after a first hit connects that can branch into one or more different attacks.
In the kazuya example, it’s a mix because it starts with a punch and can end with a punch or kick.
Fuzzy ducks are the best! I love trying to pet their fuzzy little heads and watching them all try to get away quacking as they do!
The way that you present information is so incredibly helpful. Thanks for everything you do Phi!
i've done a couple of fuzzy blocks by accident and they completely changed the game to my advantage, really good tech
I did NOT think there was any amount of fuzzy in Tekken. We will be labbing.
As long as the previous hit doesn't jail you can always duck. There is a timing to where you can get the duck and whiff on the same frame. You can see the attack go through your body. You can back dash immediately as well if you press back the fuzzy if you have pressed DB.
It's the weakness of a lot of strings that might feel like they're extremely broken. It's rare that it jails.It's only but recent that there have been more jailing strings. I hate those
The string's weekness is that its not a natural unlike the high. If he commits, he is minus even on regular hit
Writing this down as a Kaz playing good to know I use this string a lot
No, the string's weekness is of a 7-day nature.
Keep it up phi, learning a lot from you
I remember telling my friends about fuzzies and it felt like i was explaining someone totally alien. I'll have to send them this video. You explain it a lot better
i love that azucena was the first person after kazuya you picked because of her fast mid high strings
i found myself doing these instinctively bc i noticed that sometimes it looked like a mid was blocked while ducking then this video explained what was happening and now i can do it purposfully and capitalize on lunishment
My brain expands with every PhiDX tech video
Your videos have been a huge help! I’ve managed to make it to shinryu with Kazuya and Jin thanks to your videos!!! 🥳🥳🥳
I think it was this exact strings years ago that Tekken finally clicked I saw counterplay to things that had seemed random
I remember learning how to do this consistently T7 was the greatest day of my tekken experience. It's kind of addicting to do at a point when you can see and get the right read. I mostly played eliza but for some reason I enjoyed doing this. Unfortunately in tekken 8 it's a little bit more risky to do with how aggressive the game is. Good defense is hard to have , but the moment you start working on it and you have it , it's hard to beat you.
this is still hard esp when it comes to lee's ws mixup
Great content! Two questions: what do you use to get those nice in game shots? & where do you get input notations for images?
Its tough to do but this is really the solution for Ling’s HYP heat 50/50 of death.
In HYP Ling gets locked into 3 timings, a move can only come out on 1 step, 2 step or 3 step. If you press in between steps the game waits til you start your next step automatically.
The mid is 18f and the Low is 20f so the fuzzy is extremely tough, but it is possible since she’s hard locked for timing.
after talking with many pros, I don't think 2f fuzzies are practical
really good for byran jab string, the high mid and low extensions all bryans mix up, for that one i still input Db to block the low and punish, i have never tried fuzzying with low parry but it theoretically should still work.
Bryan can delay so no fuzzy
Awesome vid as usual, thanks for the info
I love using low parries lol fuzzy guarding and fuzzy low parry are definitely something I wanna learn. Thanks!
I never knew I was using pro tech when I was a kid. I remember I found out I could fuzzy duck Drags sweep/crouch grab mix up. I had no idea. I just knew that the sweep was faster than the grab
3:35 wait Steve's parry launches now?
Thank you! I saw a video on this in the T7 days but lost it. I was half considering making my own even though I'm not really an expert
Thank you Phi! I appreciate you! Another great video! I save ALL your vids in my UA-cam Library and rewatch each of them to take notes.
Yeah the Kazuya df 1 strings are his new 15 f poking. It helps him since he hardly can poke. Good to know you can at least try fuzzy ducking them without fear of getting launched by the mid (unless you press)
Im still learning Tekken but this is very similar in 2D Fighters only we start in crouch block and stand up really quick if we see an overhead coming. This helps because its the same idea only reversed
This is exactly my biggest hole in my gameplay. Coming from T7, i just duck more than i shoud have, when the opponent notices i stopped doing it, they start the hardcore low game and then i get my guesses mostly wrong😂
Had no idea fuzzies were in Tekken! Learning something new everyday.
What’s the recovery on fuzzy guard?
No recovery, you are just ducking til you decide to not duck anymore
To the person that said "can I fuzzy duck my Taxes" I love you
Quick question Phi -- How come you're using db to fuzzy guard against the mid, instead of a df fuzzy? In theory a df would give you a chance to low parry if the string in question has a chip low coming at you instead of a mid- seems like that would cover more ground? Thinking of Jin's 3,1~f > zen+1 vs 3,1,4 for example (maybe not the best one but you get the idea)
Phidix
You have became a channel where a like the video before I even watch the video ❤much love man
Are fuzzy ducking and fuzzy guarding the same thing? The distinction was not exactly clear but I thought the ducking is flash ducking followed by going back into block to cover mid and high options in a string? While fuzzy guarding is reacting to forward dash by flash ducking down forward to low parry? Also does anyone know the reason for the use of the word "fuzzy"?
Usually ur videos r long and I just watch the first couple mins and turn it off.
But this video is short and very useful!
I gotta start putting this in to my game, getting poked by lows way too much!
As a new player, I feel I should never go for highs in neutral. Are there any reasons to attempt a high over a mid?
Highs are generally faster and more safe on block than mids are. Your opponent shouldn't be ducking your highs in neutral unless you are throwing out a lot of highs and they have a good read on you. If you notice someone ducking in neutral like that just throw out your launcher and they should stop. I am not the best player but still hope that helped, brother.
Highs are fast. If you HIT a 1 you gonna be plus and now you can jail them to a mid/low mix up. If they BLOCK a 1 you are plus and now you can block/sidestep-sidewalk Left or Right (depending opponents weak side). Placing your highs with a little movement could lead to some crazy calculated mashing
Highs are fast and generally have great properties on block since they are duckable. For example, the standard 1 jab is the fastest move in the game and it is +1 on block for most characters.
I appreciate the knowledge you all, thank you. I've been learning new things literally every day.
Hey Phi, does one option need to be substantially slower than another option (e.g. Kazuya's df1,4 / df1,df2) for it to be fuzziable? I've been labbing and while this seems to be the case, can you eventually fuzzy everything with enough practice (except jailing strings, of course)?
I think 4f fuzzies and faster are pretty hard to do consistently
Im forced to learn this tech after fighting and losing to warrior juns 😭
they keep using d3, 3 and f3 , 2 which is both a high on second hit whats worst the 2 is homing so im literally forced to duck and if you dont the barrage of strings is like going through guerrilla warfare youre gonna guess if the next string is a mid or low or a stupid stance cancel ooga booga
I believe the fuzzy duck you're speaking of means the duck has a lot of down feathers
So do you have to learn the fuzzy duck timings on each individual string or one timing will work?
you start to get a feel for it, but yes every string has slight differences
oh no! that's a lot of studying lol@@PhiDX
Quack, Quack, Quack, Quack! Mr. Ducksworth!
Awesome in depth guide per usual. Are you really gonna train Mark Phillips and the RDC World guys and if you do, will you please teach them how to pronounce your name correctly? lol
I think they do say my name correctly?
Ahhhh my morning coffee
Hey bro I play with yoshimitsu and how do you run up the wall to get away from wall I've done it a couple times but not on purpose.
b, b, u/b
Sometimes you accidentally get the input when blocking and you slide to u/b.
Does this work against the Dragunov low kick/low grab mixup? Or do the good players react to the spark that appears when you go for the grab? Some players never get hit by neither option and I wonder why.
Yes it does. People duck for the sweep but if it doesn't come out they do a quick ws move to interrupt the tackle
Yep, it does work and is usually the best option for it imo.
Yeah you can duck for the low and stand in time for the throw. Free launch if you get it down!
Currently I am seriously struggling with wall combos, wall break combos, floor break combos etc.
It’s literally at the point where I am afraid of the walls because I can’t do my normal combos and many times I wiff and get seriously punished.
Could you do a video on wall combos and properties of wall splats, wall breaks, floor breaks etc.
In my beginner guide I have a section on it
@@PhiDX thank you will check it out
is this technique good against hwoarang mixups? because his mixups destroy me every time.
I was trying to explain this to my casual friend..
I backdashed and blocked a dragunov down 2 then with a similar rhythm i ducked a high...
Oh this is the option select fuzzy not neutral movement fuzzy.
How do I avoid making a side-step? If I do a very quick press down I'm very likely to do a side-step, and I'm struggling to properly control that. (I play on a controller if that makes a difference)
Check my beginner guide! Has details
Any advice as to how to do fuzzy ducking on a pad ?
PhiDx can you do a vids on Low parry(or maybe parry in general idk) how do i train myself to be brave enough to do it in real match. Even when the lows are so obvious i just püssy out ☠️
it will come with time, a good way to practice timings is to just lab the strings that you see the most often but for in-game use it will definitely just be a case of building confidence over time.
hey phidx i need you to find some counterplay to azucena running 3,2 because so far ive only found sidewalk left but it has to be the 1st one and she has to be at reactable distance otherwise you get clipped by the second hit and it cant be that that move has zero counterplay
Yeah short SWL~duck
@@PhiDX you are a true Tekken god 🙏
Been a fuzzy ducker for a while now and didn’t even know it lol
What controller is he using? Model?
Subscribed for knowledge.
lol, i learned the acuzena one from the demo. but I didn't know you could delay it.
can u do a ws move on fuzzy duck?
Yes but if you try to do it against a high/mid mixup you'll get hit because you're only ducking for a very short moment. The sauce is to do the fuzzy duck and if you see the high whiff just do a normal punish from standing position
This is a certified Gerald moment
this man has saved my tekken career
Boi what career
with the azucena string you don't have to actually fuzzy it. You can commit to the duck and see if she goes high and be back up in time if she goes for the mid.
"Here's an advanced tactic pros use to defend themselves optimally. Btw Azucena easily deletes it" lol tekken 8
Well the game isn't designed while acknowledging the existence of fuzzy ducks because it's not something the developers intentionally made
Can you flashduck a grab?
Hey anyone knows what kind of stick he is using?
Qanba titan
this happend when I play Hwoarang against pro players.
whenever I enter Left foot stance they will duck for a few frame then stand up to block. that's fuzzy guard but block low the block mid. unlike this video that evade high then block mid.
I had no experience and wonder why they can block my LFS d+3,4 and LFS u/f+4 every time. I learnt later that I have to delay my d+3,4 to hit them successfully.
Does Lee have one
And this is why VF players are naturally good at Tekken. #fuzzyguarding
lol in the past I thought my opponents are hacking because I thought this is very weird movement to counter me.
Now I know better.
Fuzzy blocking is key in a lot of fighters
Talk about how broken Azucena is 😂
Random feedback, and I'm probably in a tiny minority here, but the outro for your videos is super jarring to me. I love it on its own, but going from quiet conversation about Tekken to super loud outro music always catches me off guard, especially if I'm watching your videos before bed.
Skooma! 🎉🎉🎉🎉🎉
Ngl I think stuff like this are the reason I don’t think I’ll get better
it comes naturally
Fuzzy ducking is something only high level players use. Not something for begginers or intermediate players. It's good to know they exist but you don't need them to get good at the games . There lots of good players like Lotusasakura (UA-camr )who didn't knew how to do Korean Backdash or Fuzzy ducking even tho they have been playing Tekken for years and are better than most people . Lotus only recently thought of learning KBD . So keep practicing your fundamentals and lab against moves that give you problem . You'll get good in the game . Best of luck
It is very rare that the game puts you in a situasion where you have to fuzzy duck to beat both options. Most of the time you can just commit to either stand or duck and go from there.
Like in the kazuya example you will always do good from just standing. The only reason to duck is to get an even bigger reward in launching him, but being 8+ or 3+ is still a win.
@@ShariarFG Depends on your definition of high level: i'd say you see this kind of defence start to be employed with varying success at purple to blue ranks, which is still quite far from high level imo.
@@mattfeasey7684 Yes I wouldn't consider purple or blue high rank but even if some people use them most people don't and they are still good players.
Fuzzy kittens are also great! Who even has ducks these days?
this is both the single most absurd mechanic and also the most demanding mechanic since fuzzy guarding and it probably wont function correctly all the time just like fuzzy guarding
good lord these devs just keep making their jobs harder on purpose, literal seppuku by choice. what even is defense anymore in this 3d fighter.
It functions correctly, it's great skill expression for good defenders
The Kaz is a bad example..... if the second hit is safe, why would he ever go high.? Its just a good 2 hit mid string. Kaz can do raw b4 and that would be a better option for going high and getting your side step set up on block with Kaz. You should of showed Fuzzy guard against Leroy
The kind of audience that needs to learn fuzzy guarding is also probably the kind of the audience fighting kazuyas who will just do df1,4
I feel so called out by the comment about europeans
Banger
Dropping knowledge
Killer vid
Slow lows like Lili sweep are super effective against fuzzy guarding 😂
I think that's why lower level players get confused why bushin or higher level.players will eat a snake edge from time to time and this is exactly why
Low level players will eat snake edges all the time so it doesn't matter. @@carloshernandez3177
This doesn't apply to fuzzy duck strings because the timing, even if slow, is consistent, it's not variable...
@@KWCHope yes but more of a bad habit to fuzzy cuz in their mind it's like "there's no way he's actually snakeedging" and you fuzzy or low parry by instinct and then get clipped
@@carloshernandez3177 yeah it's a weird one man. It's like I see the low 90 percent of the time but with Lili for example I'd fuzzy, then the low would come out and I'd be like "oh snap the sweeps coming and not get to re-block again intime" 🤣 it's like mentaly I've already checked the low with the fuzzy guard so my mind moves on the mid options seen as though the fuzzy guard never blocked or ducked anything. so in my head I'm safe from a low and im taken back by that delay the low comes out
I fuzzy sometimes.....I learned the term from ( rip) doa
Any Feng player that is also youtuber?
Bro Steve is dope idc
comments are great
Wait till you learn about duzzy fu- wait........
Funny we have a play style.
Good ole OS of fighting games
🙏
Good luck fuzzy guarding online folks
Fariborz can auto parry all lows what a champ xdd
duzzyfuqing
I practice fuzzyduck vs azucena, reina, deviljin, xiao yu, drag, ... but only after the match has ended