Not disagreeing, but adding to the Jackhammer point. I think the biggest issue with the Jackhammer is when you get it. By layer 7 you've already learned so much shotgun tech that giving a different weapon that uses entirely different tech to the shotgun is just a really hard thing to pick up. I'm new and I have this exact issue. The only Jackhammer I've been using is the Overpump because of how much damage it can do.
Ultrakill community just has zero tolerance or patience, even Hakita himself will straight up block you if you mildly annoy him (or so I've heard, guy could have been lying)
I love the fact that I can disagree with half the points, make 4 paragraphs defending these points, but then still understand the criticism as fair and come to a similar conclusion by the end of the video. Uktrakill is certainly one of those game that exists.
I would like to point out that THIS GAME IS STILL IN EARLY ACCESS As we see with prelude and act 1 the bad parts of the game are getting reworked and new content is still yet to be added Personal opinion: As an early access game: 9.5/10 The deeper you go the more you start to love the game And getting better at this game is one of the best feelings ever
This is something that's easy to forget. It's easy to complain about certain aspects abt the game but then you remember that it's still literally in early access. By the time the game fully releases it'll probably have HUGE balance changes. Some boss fights could even be completely different.
game entered early access 4 years ago, it's crazy it's not been finished at least half a year ago. This is a huge flaw of Ultrakill, not a line of defense
The point of early access is to get feedback on what you're doing and advise on what you should do. So it's neither an argument in favor of ultrakill, nor an argument against it. The game should not get any early access biases (still a 10/10 for me)
@@linguini645i genuinely think that the song is a masterpiece. it may not "sound good" but it as a composition does what its intended to flawlessly. the entire purpose of the track is to make the listener uncomfortable. and it does that very well. it may not be to your taste, but it is objectively a good song. it took actual musical knowledge and flipped it on it's head to make the least comfortable song that could fit in a game.
note about the double max HP on lenient/harmless max HP increase on harmless is exactly what's stated: you have double max HP (from 100 to 200) however, it's not as easy on lenient, as it still has default 100 HP; however, if you die atleast 3 times in a stage on lenient, then your max HP will raise to 200, but you'll start on 101 (which is very inconsequential, since it's very easy to heal, especially with the red shotgun) also weird thing is that, if you unequip most of your weapons then the "weapon freshness" gets capped higher if you have 3 weapons/variants, then no weapon will drop below "Stale" (0.5x style points) if you only 2 weapons/variants, then weapons don't drop below "Used" (1x style points) and if you equip only 1 weapon then you're permanently on "Fresh" (1.5x style points) with that weapon
the wall slide is speed tech. thats why its in the game also "complete and utter destruction of the senses" is one of the best tracks from act 1 in my opinion.
Ultrakill is not known for its difficulty in my opinion. It’s known for its player freedom and creative weapon abilities and combos. It’s also known for being an extremely fast paced and stylish game that can be difficult at times. But it’s not known for it’s difficulty.
i mean it's known for all these reasons, it's known for being inspired by old games, known for its unique weapons and even known for its interesting fandom lol
I highly agree with your comment on the game's style being inconsistent with subjective style at times. There is some really flashy stuff you can do that just isn't rewarded at all. If I had the technical know how, a mod that adds style bonuses and rebalances certain ones would be the first thing I make. I already have quite a list for it: - Orbital coinshots (only counts with strong hitscans as it just replaces "ULTRA" with "ORBITAL" under certain conditions)((when the height difference between the coin ricoshotted off of and the target hit is great enough)) - Autonuking - Christbacks and other forms of ricoshot art - Certain firestarter patterns (thinking about "FIREWALL" and "RING OF FIRE") - More ways to get "INSTAKILL" (Same streetcleaner method, also includes killing any full health big or boss enemy in under 1 second) - Fusing two explosives together with the jackhammer - A bonus similar to headshot combos but for chaining screwdriver parries - An even higher style multiplier while riding an unfrozen rocket - Buffing the style gained from time consuming style bonuses (nailbombed, round trip, catapulted, etc.) - Nerfing the style gained from almost every source of 'sustained' damage (saw traps, sawed-on's melee attack, screwdriver, nailgun, etc.)((the kills themselves will be equally as stylish, but the damage being done doesn't give as much)) - Removing "blasting off" from jackhammers (tbh, I never saw the purpose of this one)
I might add that for new an unexperienced standart is the way to go. When I had 0 hours put into ultrakill and didn't even have money to buy the game, standart was hard enough for me to die from bosses and Minos Prime specifically, but then a lot more hours were put in and rn I'm finishing P-ranking the game on Brutal, still kinda struggling, yeah. Standart is not easy for someone who's just starting to play or didn't have much experience with shooters and fast-paced shooters in their life. Good video, as always
I noticed that a lot of large communities(or atleast those that think they are) are always the most obnoxious. And tend to be just large mobs of people with big egos and strong superiority complexes. Small ones tend to be always just so aware of how niche and weird they are, that it seems to humble them. Which is just the most obvious observation that i really sshould have noticed earlier.
also agree to disagree on the music thing, and celeste is a bad comparison because these two games are in no way trying to be similar musically. (also i never really see celeste's music discussed outside of resurrections??? like i don't remember that game's music very vividly but i doubt that's the only standout right?)
@@choesta tbh i am a big fan of celeste but i never understood the appeal of resurrections, my fav is gotta be farewell and summit, the others are just, kinda there ngl, they are still good but not the type of thing that YOU WILL remember in your head
I think ULTRAKILLs biggest problem is its lack of tutorialisation. So much of the game mechanics are left unexplained. the tip of the day system, the biggest help that players get, is emphasized so little that most people literally ignore it, and since they’re level specific, many people will never see them again after beating that level. The prelude is too short, and so many weapons are handed to you at the beginning of the game that most people will fall into the strategy of using an inefficient tactic and brute forcing with trial and error than actually experimenting. If they knew that weapons could interact with each other, there would be less confusion(and less backseaters). Most helpful tutorial text is too small on the screen, and lots of people don’t read it. Enemy strategy is only listed after the lore, and since fps players hate reading, it often goes ignored despite being incredibly useful. For a game with such an emphasis on knowing tech, it certainly doesn’t teach the player much.
the game does tell you some ways you can use all of the weapons in the game, if you just click on the weapon itself, it opens up a menu giving a description of what the weapon does, followed by a monument of text of tips on how to use the certain weapon, but nobody likes paragraphs on text on an ADHD shooter game
Ultrakill is a sort of game you need to experiment with to find out new ways to do something so if the game told you lots of tech including movement tech and etc it wouldn’t stay true to the core part of what makes this game fun. The ability to do literally fucking anything.
@@Panjy_ then the game should have more levels to experiment with. In the prelude alone, there are 5 levels, but you get 6 weapons+variants, not enough time to learn the ins and outs of each. And then you immediately get the nailgun in 1-1, another three weapons.
@@percent3767 but you gotta remember this game is made by an indie dev. He doesnt have enough time to make like 10 levels per layer. Maybe when full release but currently that’s the way it i
@@Panjy_ I don’t want ten levels per layer. However, considering act 1 alone has twice the levels with the same number of weapons, it is much easier to experiment with the simpler weapons in act 1, than with the much more complex shotgun and revolver in the prelude. If the prelude had more levels, it would both make weapon experimentation easier, and also make the actual entrance to hell even more impactful.
the worst part of this video is linguini using Q to use the whiplash (it's fine if he's left handed tho, but I CANNOT imagine that feeling comfortable for somebody who is right handed.)
I also changed alot of my key bindings for personal comfort including putting Q as whiplash, while I could say its because i have an older keyboard and absurdly long fingers, i think that it just adds to the creativity and accessibility of the game :D
Mf shot shot my coin when I was doing a 1-4 speed run 😭 I didn’t get the coin punch off in time and he used the generic pistol shot and shot the coin out of the air.
I agree with the score you gave at the end but also with how the reviewing community and industry is you should’ve given it higher because when was the last time you saw a game that was worth playing below an eight on a review?
@@linguini645 fr tho, the score is a very subjective thing. one person might give a game 10/10 because they like it, other might give 0 because they got frustrated at some point. and I'm talking about finished/polished games, not flatout 3, games like it are bad for many reasons
this video would be great for beginners or people contemplating wether to buy the game or not, awesome sauce video with me agreeing with a lot of your opinions
In my opinion, ULTRAKILL's music, while it may not be as good to listen to on repeat outside the game, serves its purpose within it. The music does a really good job of what its meant to do: pump up the player during gameplay, and personally, I think thats all that matters.
Ever tried Overheat nails + Jumpstart? Can do so much damage to whatever target you pick, and the area damage from the +CONDUCTOR style bonus is crazy. Yeah, for their effort, sawtraps are too good, but certainly not outstandingly better than the other Nailgun variants, or other weapons
ive never had a negative interaction with the community that i could remember. there was once a guy who was a bit judgemental about someone's skills, but that wasn't a big piece of drama. someone shared a theory on how aegis could be the third prime soul, and they kept the discussions civil. maybe that's just the reddit.
Thats nice, im glad you had a good experience with the community, tho others not so much, like some people may shit on you for playing on harmless or lenient because it "takes away from the fun", or if you dont use a certain "strategically correct" combo they are gonna immediately pull their pitchfork and torches out in a split second, these didnt happen to me, but Ive seen in different comment sections
@@TTCIT2984 damn, I might've been that shitty person who told someone on reddit that just using knuckleblaster is not good, but sometimes using feedbacker and sometimes knuckleblaster is better
Sawblade trap could be potentially nerfed by decreasing or limiting its damage against single targets, so that it becomes more of a crowd control weapon, as it was presented as such in its teaser.
I love your video and all the points you make are valid, though I gotta say that all of them are also only really a problem because you have hundreds of hours in the game💀 I think Hakita does a remarkable job of making the game enjoyable for new and old players, but it's near impossible to make things harder for old players without also making it harder for new players, making it very difficult for new players to progress. good video, keep it up!
I think the overheat nailgun actually works better for how I play the game since I really like single target damage but I have the sawblade equipped on blue regardless. That being said I can't bring myself to use the jackhammer it's so finnicky for me.
To clarify on ultrakills difficulty: Even me, someone who normally stays away from shooters because I normally play card games like slay the spire, purely because I can't aim, can fish this game on standerd. God bless the green shotgun. Who would ever think that a close range high damage option with maximum spread would be great for someone incapable of aiming in a game where killing close by enemy's heals you. Brutal is just that though Im sorry, "with exception of the nailgun, none of the varients feel underpowered" The nailgun is by far my favorite, especially when it comes to bosses, I would have never beaten zariel if it was not for the nailgun. My entire plan for phase one is use the red one to start electricity, use the blue one to make sure both bursts from the green one connect, and that is most of his phase one health bar. In hindsight, I still need to unlock the sawblade thingies, you have a good point, ill shut up.
La comunidad no es realmente una parte física del juego, obviamente hay que contarla pero el juego es exactamente el mismo. Hakita porfavor quiero darte las gracias por haber creado está obra maestra de los videojuegos es perfecto me encanta no puedo vivir sin él no considero error ninguno de los aclamados en este vídeo porque amo a tu creación tal como dios ama a sus hijos. Por favor Hakita sigue terminando el juego, un buen juego, y cuando acabes el último acto y la última prime soul, solo te pido que seas feliz el resto de tu vida y que no tengas que volver a preocuparte de nada nunca más
One thing I'll note about weapons is that it isn't like a hypercompetitive online game or an rpg where if you dont go in with the best loadout you get clowned on-- its all about what you feel comfortable with and how you choose to play. Ive hit wave 50 in the cybergrind with stock piercer and blue nails, alternate weapon choice for pistol and nail/sawgun isnt as linear of a meta as you make it out to be, and this is oddly followed up with the "play your way" strength of UK which is basically my point in a different form I love this game too and think the way you presented weapon meta is something that isnt a thing if you're starting out or are even getting to the prime sanctums, exacts and pure metas only really matter when niche circumstances call for them, which arent a thing in the base game and only come about due to stuff like forceradiance (stock splitshots dont kill fodder, slab is necessary) or speedrunning (i dont speedrun but specific combos probably call for specific alternates)
I joined the ultrakill official discord server, got on vc and streamed my playthrough on standard difficulty, and someone told me i was using the ‘wrong weapon layout’ and i should put the slab piercer in the first slot instead of the marksman, before I had even unlocked the slab variant revolvers
Ultrakill has some of the best enemy silhouetting I’ve ever seen. In a quick glance you can gather the general size, shape, quantity and color of each enemy in the room.
Dis a good review, I agree with all the stuff about the bosses, style system, movement mechanics and the sawblade launcher (fricking hate it). I think this video effectively tackles everything that's generally important to ULTRAKILL. On Alternates: One huge thing with the alternates I feel you should've mentioned, is that if you're not engaged with the community or watching videos about it- you might never unlock the alternates to begin with. I only use alternate sharpshooter but it's *definitely* not straight up better than the default because it has less shots of the alt fire- meaning faster times for exploding projectiles which to many players is more useful than the alternate single shot. Subjectively, I still think the alternate marksman is ass because of style and it's an easy fix: I think if Hakita makes hitting splitshots with it means it stays more fresh then it'll be pretty much equal with the normal revolver. THAT SAID- yeah normal piercer is total garbage and I wouldn't know how to fix it Honestly the saw blade variants aren't totally one-sided, because of the conductor buff the overheat nailgun has gotten way more useful to me than the saw. But yeah there's no reason why the default sawblade launcher fire should be WAYYY stronger than the nailgun and saw traps are broken. I like how divisive the jackhammer is and it really is better than all the other alternates in showing how all preferences are actually good. All the shotgun tech is still so useful that I have two variants for it but the big damage and knockback of a whip cancel jackhammer is so free that it pays to have just one variant for it- specifically whatever the last one is so you can still get two shotgun swaps before finishing on a jackhammer hit or like swapping to rocket. Difficulty: I don't think standard difficulty should be labelled in the hard section since first-time players wanting a real challenge might then pick it regardless thinking they're in for a difficult time when really standard ULTRAKILL is friendly to most gamers. Not an actual issue here and I might be the only one thinking it but I had this experience. Enemies: I agree the overall enemy design is quite good, just the unblockable attacks of a Ferryman on Cybergrind is unfair andddd yeah that's about it Music: No point really bringing this up since it's all opinionated but agree to disagree- "A complete and utter destruction of the senses" hurts my ears in a good way and the OST overall deserves much praise, guest composers also go crazy. Final Thoughts: Wasted over 1000 hours on this dumb robot game and I spent 20 minutes writing this comment 9/10 (sadly will waste more hours when the game is finished and probably better) Aight' that's it good video
i personally love ultrakill of because of how versatile it is (i used to be a mc cpvp player and is a tsb combo creator and a roblox obbiest if youre one of those then ultrakill is definitely for you)
I booted up Ultrakill for the first time and I just chose violent out of sheer curiosity. It has become my baseline since, standard is too hard for me because I'm used to the projectile speeds on violent, and now brutal. It's just weird to me rn. Like learning to bike without helping wheels. You gonna fall over a lot but once you get going you will never ever look back
i feel like the sound track is great in the game for setting the scene in the levels, except for a few like you said that stand out and work in most context
My interpretation of the story: you are going through hell to maintain your fuel. That makes a shitposting angel angy. He, like everything else in hell, can’t stop you due to your immense bloodlust.
Sorry mate but this is an absolute nothingburger of a video. "weapons are good but some are bad. bosses are good but some are bad. style meter is good but sometimes bad. movement is good but this one random mechanic that is easily ignorable gets its own rant because lol. story is good but not very if you don't look for it. community is bad. music is good but sometimes bad." This is basically the entire script. Wow. No shit. Good game has something bad?! Good game doesn't get EVERYTHING right? I can't even disagree or agree on most of what you say because there isn't much subjective topics. This is like one of those game analysis videos that, when looked inside, are just a basic plot summary. I think saying that the earthmover brain boss being bad is kind of missing the point? You're not really there to have a boss fight, the boss fight is the entire stage that you progress through, and then must run from before the self-destruct sequence. I didn't really see the brain as the boss, I think the point was that the entire stage, entering and leaving, is the boss. Also, the fact that you skipped over just how beautiful and varied the levels in this game look is absolutely criminal. Despite this being a 30 minute long video, having no segments dedicated to level/world design in a genre like this is baffling.
As an ultrakill player, I don't get why people say the nailgun is bad, me personally not only use it a lot, but it's one of the strongest weapons for me, arguably better than the railgun, because the damage it does along with having built in aim assist if you land a trap, I just don't understand calling it weak, now, it's VARIENTS I can see, they aren't the best but seriously, it does DAMAGE, I just don't get it, and yes the saw trap can do some broken damage, but like, I don't care, you expect me to, in the middle of fighting GABRIEL, THE ARCHANGEL, to just, stop fighting, and spend like 30 seconds placing a full saw trap? I get doing it before a fight but that's really the only time you can use it, so in a boss fight, at least for me, the nailgun racks up more damage, great video tho.
When I’m in a backseating competition and my opponent is a viewer of a new ultrakill streamer who just picked up the shotgun (In regaurds to the community comment)
about the alt weapons: you make it sound like nobody uses the nailguns while there are a lot of people that I've seen that prefer the instant barrage of nails from the overheat nailgun and the high damage nails of the attractor nailgun. with the slab revolver, yes almost everyone has the normal marksman and slab piercer but there are a lot of people who use the normal sharpshooter because it does more damage (the alt fire of both sharpshooters do the same damage) that's what alt weapons are. one is faster, the other one has more damage. doesn't mean either are bad.
I understand why so many people saying that ultrakill community is bad, but for me, community is one of the things that makes me love ultrakill so much (and sorry for my very bad english)
i actually don't use the blue sawblade launcher - partly i just don't like how it feels, but also it's just not fun. i think the overheat sawblade is much more fun and this is probably because it does the same amount of damage but it's spread out over more time. i was amused that you say it's a must-have for any room or boss when i've p-ranked everything and gotten to wave 70 on brutal without it.
17:33 it doesn’t need to help you, just style on enemies for fun. If using the most stylish play style was the most effective it would pretty much take away the uniqueness of you getting to use your own play style to succeed
I think the reason why linguini has opinion like that about ost for ultrakill is because he got used to it, so it just become a background noise. This is somethink our brain does with paterns and similarities, I'm not really shure how to explain that but you can just sertch this on the internet
ohhh nooo did elice disagree with the smallest point in the video and she came to the comments to say it? or did she just want to boost engagement like a silly lil kitty
I actually kinda like leviathan, even though I know it's not a great fight. It's just really fun to fling yourself through the air with the whiplash and it's not too hard to do either, unlike a lot of other movement tech.
about the alt weapons: you make it sound like nobody uses the nailguns while there are a lot of people that I've seen that prefer the instant barrage of nails from the overheat nailgun and the high damage nails of the attractor nailgun. with the slab revolver, yes almost everyone has the normal marksman and slab piercer but there are a lot of people who use the normal sharpshooter because it does more damage (the alt fire of both sharpshooters do the same damage) that's what alt weapons are. one is faster, the other one has more damage. doesn't mean either are bad. also Leviathan and flesh prison are some of my favorite bosses. other than that I agree with everything else in the video 👍
Haven't watched the full video yet, but I watched a part about community. Huge respect to you man, Ultrakill community is literally one of the worst game communities I have ever seen. Ultrakill fans make the best anti-ad to the their game
Here's what I'd like to say about ultrakill's flaws, of course i agree that ultrakill has some flaws but I'd say people are forgetting that the game is in early access at the moment and these flaws will likely be smoothed over between now and the full release. Though of course if most of these flaws remain by the time the game's fully released then I'll probably be annoyed lol
it got nerfed a couple times because it was released slightly too strong but the cooldown mechanic has always been there lol specifically it's damage got reduced and the cooldown increased slightly
If you disagree with any of my opinions presented in this video then be sure to leave an angry comment to boost my engagement
Ok :)
Good vid btw
Not disagreeing, but adding to the Jackhammer point. I think the biggest issue with the Jackhammer is when you get it. By layer 7 you've already learned so much shotgun tech that giving a different weapon that uses entirely different tech to the shotgun is just a really hard thing to pick up.
I'm new and I have this exact issue. The only Jackhammer I've been using is the Overpump because of how much damage it can do.
@@spynix0718 sameeee
ALTERNATE MARKSMAN IS THE BEST WEAPON IN ULTRAKILL HOW COULD YOU NOT DEDICATE A SEGMENT TO IT!!!!!!!!!!!
Ultrakill players watching the 8 millionth video explaining why their game is good (I love these videos so much)
I cant find video where it says game is bad ...
@@Artutinkaplay exactly
@@Artutinkaplayjust look up under the mayos ultrakill review (he’s a fucking idiot)
@@ArtutinkaplayEveryone knows that that ONE doesn't exist cuz it's not a review.
I must know
linguini using malicious cannon instead of fly to showcase the layers is such a linguini moment
i like these linguini moment comments these are good
@@linguini645 well i like your content so i try to make good comments
@@linguini645 reminds me of lazy mattman's comments (a tboi youtuber)
Mattman mentioned! WHAT THE FUCK IS A BAD RUN!!!?!!
@@rexon_xd thats actually where i got the inspiration from
as an ULTRAKILL fan myself, NEVER INTERACT WITH ANYONE IN THE COMMUNITY EVER.
Holy shit this is so real
What they do?
@@thesun4490 be as annoying as humanly possible when they see someone not playing with the most scientifically optimal strategies known to man.
Ultrakill community just has zero tolerance or patience, even Hakita himself will straight up block you if you mildly annoy him (or so I've heard, guy could have been lying)
Real and true
I love the fact that I can disagree with half the points, make 4 paragraphs defending these points, but then still understand the criticism as fair and come to a similar conclusion by the end of the video. Uktrakill is certainly one of those game that exists.
"Isn't ultrakill supposed to be hard?"
"Can you beat ULTRAKILL with dementia?"
I would like to point out that THIS GAME IS STILL IN EARLY ACCESS
As we see with prelude and act 1 the bad parts of the game are getting reworked and new content is still yet to be added
Personal opinion:
As an early access game: 9.5/10
The deeper you go the more you start to love the game
And getting better at this game is one of the best feelings ever
This is something that's easy to forget. It's easy to complain about certain aspects abt the game but then you remember that it's still literally in early access. By the time the game fully releases it'll probably have HUGE balance changes. Some boss fights could even be completely different.
It’s important to keep that in mind but a game should also defenitely be seen how it is currently, not how it will be.
this is easy to forget, because of how good the game already is
game entered early access 4 years ago, it's crazy it's not been finished at least half a year ago. This is a huge flaw of Ultrakill, not a line of defense
The point of early access is to get feedback on what you're doing and advise on what you should do. So it's neither an argument in favor of ultrakill, nor an argument against it. The game should not get any early access biases (still a 10/10 for me)
6:10 linguini caught actually parrying with the knuckleblaster
Holy shit
HE DID THE THING
(I never knew the knuckleblaster did that, can’t wait to use it)
@@bred269 i havent seen the clip but im guessing it was probably just a guard break on a gutterman
i was wrong but its still not a parry
26:20
- you cannot tell me that this is good
**proceeds to play an absolute banger**
nuh uh
@@linguini645denial
@@linguini645i genuinely think that the song is a masterpiece. it may not "sound good" but it as a composition does what its intended to flawlessly. the entire purpose of the track is to make the listener uncomfortable. and it does that very well. it may not be to your taste, but it is objectively a good song. it took actual musical knowledge and flipped it on it's head to make the least comfortable song that could fit in a game.
1-2 theme fans when they hear metal scraping against metal
@Chr.SS0101 EEEEEEEEEEEEEE*
Bro this shi slaps
note about the double max HP on lenient/harmless
max HP increase on harmless is exactly what's stated: you have double max HP (from 100 to 200)
however, it's not as easy on lenient, as it still has default 100 HP; however, if you die atleast 3 times in a stage on lenient, then your max HP will raise to 200, but you'll start on 101 (which is very inconsequential, since it's very easy to heal, especially with the red shotgun)
also weird thing is that, if you unequip most of your weapons then the "weapon freshness" gets capped higher
if you have 3 weapons/variants, then no weapon will drop below "Stale" (0.5x style points)
if you only 2 weapons/variants, then weapons don't drop below "Used" (1x style points)
and if you equip only 1 weapon then you're permanently on "Fresh" (1.5x style points) with that weapon
0:42 RED MIST? AS IN THE GREAT LEGENDARY COLOR FIXER?!?!
Project moon sleeper agent activated
PROJECTTTTTTTTT MOOOOOOOOOOOOOOOOOOOON
PM mfs whenever they hear the words "red" and "mist" in the same scentence
😱😱😱😱😱 PROJECT MOON SLEEPER AGENT ACTIVATED
Red Mist main when the Solemn Lament Edge Camp on Beta Island
the wall slide is speed tech. thats why its in the game also "complete and utter destruction of the senses" is one of the best tracks from act 1 in my opinion.
Castle vein:
@@ambi_cc8464ONE of the best. not THE best.
@@evitcAoidaR ah, fair
Ultraballs
Such insightful words
Truly poetic
Ultrakill is not known for its difficulty in my opinion. It’s known for its player freedom and creative weapon abilities and combos. It’s also known for being an extremely fast paced and stylish game that can be difficult at times. But it’s not known for it’s difficulty.
i mean it's known for all these reasons, it's known for being inspired by old games, known for its unique weapons and even known for its interesting fandom lol
This game is very Based. Best movement shooter and Best boomer shooter ever made
I highly agree with your comment on the game's style being inconsistent with subjective style at times. There is some really flashy stuff you can do that just isn't rewarded at all.
If I had the technical know how, a mod that adds style bonuses and rebalances certain ones would be the first thing I make. I already have quite a list for it:
- Orbital coinshots (only counts with strong hitscans as it just replaces "ULTRA" with "ORBITAL" under certain conditions)((when the height difference between the coin ricoshotted off of and the target hit is great enough))
- Autonuking
- Christbacks and other forms of ricoshot art
- Certain firestarter patterns (thinking about "FIREWALL" and "RING OF FIRE")
- More ways to get "INSTAKILL" (Same streetcleaner method, also includes killing any full health big or boss enemy in under 1 second)
- Fusing two explosives together with the jackhammer
- A bonus similar to headshot combos but for chaining screwdriver parries
- An even higher style multiplier while riding an unfrozen rocket
- Buffing the style gained from time consuming style bonuses (nailbombed, round trip, catapulted, etc.)
- Nerfing the style gained from almost every source of 'sustained' damage (saw traps, sawed-on's melee attack, screwdriver, nailgun, etc.)((the kills themselves will be equally as stylish, but the damage being done doesn't give as much))
- Removing "blasting off" from jackhammers (tbh, I never saw the purpose of this one)
I might add that for new an unexperienced standart is the way to go. When I had 0 hours put into ultrakill and didn't even have money to buy the game, standart was hard enough for me to die from bosses and Minos Prime specifically, but then a lot more hours were put in and rn I'm finishing P-ranking the game on Brutal, still kinda struggling, yeah.
Standart is not easy for someone who's just starting to play or didn't have much experience with shooters and fast-paced shooters in their life. Good video, as always
0:40 getting turned into a WHAT... IS THAT PROJECT MOON
Bait used to be believable-
I noticed that a lot of large communities(or atleast those that think they are) are always the most obnoxious. And tend to be just large mobs of people with big egos and strong superiority complexes.
Small ones tend to be always just so aware of how niche and weird they are, that it seems to humble them.
Which is just the most obvious observation that i really sshould have noticed earlier.
wallslide just exists to remove jank when going for a normal slide or a dive, it's more of a QoL feature than a mechanic. 22:25
also agree to disagree on the music thing, and celeste is a bad comparison because these two games are in no way trying to be similar musically. (also i never really see celeste's music discussed outside of resurrections??? like i don't remember that game's music very vividly but i doubt that's the only standout right?)
@@choesta tbh i am a big fan of celeste but i never understood the appeal of resurrections, my fav is gotta be farewell and summit, the others are just, kinda there ngl, they are still good but not the type of thing that YOU WILL remember in your head
23:48 best moment of the video, hands down
MARIO AND LUIGI DREAM TEAM MENTIONED
NOBODY HAS EVER EVEN HEARD OF THAT GAME BUT I LOVE IT SO MUCH
I think ULTRAKILLs biggest problem is its lack of tutorialisation. So much of the game mechanics are left unexplained. the tip of the day system, the biggest help that players get, is emphasized so little that most people literally ignore it, and since they’re level specific, many people will never see them again after beating that level. The prelude is too short, and so many weapons are handed to you at the beginning of the game that most people will fall into the strategy of using an inefficient tactic and brute forcing with trial and error than actually experimenting. If they knew that weapons could interact with each other, there would be less confusion(and less backseaters). Most helpful tutorial text is too small on the screen, and lots of people don’t read it. Enemy strategy is only listed after the lore, and since fps players hate reading, it often goes ignored despite being incredibly useful. For a game with such an emphasis on knowing tech, it certainly doesn’t teach the player much.
the game does tell you some ways you can use all of the weapons in the game, if you just click on the weapon itself, it opens up a menu giving a description of what the weapon does, followed by a monument of text of tips on how to use the certain weapon, but nobody likes paragraphs on text on an ADHD shooter game
Ultrakill is a sort of game you need to experiment with to find out new ways to do something so if the game told you lots of tech including movement tech and etc it wouldn’t stay true to the core part of what makes this game fun.
The ability to do literally fucking anything.
@@Panjy_ then the game should have more levels to experiment with. In the prelude alone, there are 5 levels, but you get 6 weapons+variants, not enough time to learn the ins and outs of each. And then you immediately get the nailgun in 1-1, another three weapons.
@@percent3767 but you gotta remember this game is made by an indie dev. He doesnt have enough time to make like 10 levels per layer. Maybe when full release but currently that’s the way it i
@@Panjy_ I don’t want ten levels per layer. However, considering act 1 alone has twice the levels with the same number of weapons, it is much easier to experiment with the simpler weapons in act 1, than with the much more complex shotgun and revolver in the prelude. If the prelude had more levels, it would both make weapon experimentation easier, and also make the actual entrance to hell even more impactful.
the worst part of this video is linguini using Q to use the whiplash (it's fine if he's left handed tho, but I CANNOT imagine that feeling comfortable for somebody who is right handed.)
And i use it for v2 hand punch cus its easier than swapping arms every 2 seconds
i am right handed lol i use Q because it's just right next to W and i can just smack it with my ring finger
@@linguini645 me personally i use F (the punch buttons are the extra on my mouse one for feedbacker and one for knuckle blaster)
I also changed alot of my key bindings for personal comfort including putting Q as whiplash, while I could say its because i have an older keyboard and absurdly long fingers, i think that it just adds to the creativity and accessibility of the game :D
@@C0PPERCHAD my binds are f for feedbacker and g for knuckleblaster
12:49 caught v2 forgetting hes limbo v2 and not greed v2
Mf shot shot my coin when I was doing a 1-4 speed run 😭
I didn’t get the coin punch off in time and he used the generic pistol shot and shot the coin out of the air.
I agree with the score you gave at the end but also with how the reviewing community and industry is you should’ve given it higher because when was the last time you saw a game that was worth playing below an eight on a review?
that's kinda real lmfao game review scores are such bullshit
i hate that tbh, a 5 should be for most games, higher being reserved only if they are above average
@@linguini645 fr tho, the score is a very subjective thing. one person might give a game 10/10 because they like it, other might give 0 because they got frustrated at some point. and I'm talking about finished/polished games, not flatout 3, games like it are bad for many reasons
14:43 YESSSS PREACH
fun fact: octahedron
@@eclipse1353 NOOOOOOOOO
0:41 the project moon sleeper agents are gonna LOVE this
this video would be great for beginners or people contemplating wether to buy the game or not, awesome sauce video with me agreeing with a lot of your opinions
As someone who's planning to get the game, I 100% agree
13:36 I love the Midas bossfight... its so relaxing
Midas? Whos midas?
@@joaquinmunozmeschke1919he’s in P-2.5, you find the entrance in 4-5, his fight is kinda similar to Sisyphus
@@joaquinmunozmeschke1919 minos, sorry
Man
Midas Would be a cool prime soul.
@@bred269 maybe p-3?
In my opinion, ULTRAKILL's music, while it may not be as good to listen to on repeat outside the game, serves its purpose within it. The music does a really good job of what its meant to do: pump up the player during gameplay, and personally, I think thats all that matters.
Imagine under the mayo seeing this video😂😂😂
Obviously some of the issues with the game can still be fixed, as the game is still under development
Ever tried Overheat nails + Jumpstart? Can do so much damage to whatever target you pick, and the area damage from the +CONDUCTOR style bonus is crazy. Yeah, for their effort, sawtraps are too good, but certainly not outstandingly better than the other Nailgun variants, or other weapons
Me with 170 hours in ultrakill: Man I wonder if this game is good
ive never had a negative interaction with the community that i could remember. there was once a guy who was a bit judgemental about someone's skills, but that wasn't a big piece of drama. someone shared a theory on how aegis could be the third prime soul, and they kept the discussions civil. maybe that's just the reddit.
I'm glad you've had a good experience never go to big ultrakill discord servers 🙏 keep your experience good
Thats nice, im glad you had a good experience with the community, tho others not so much, like some people may shit on you for playing on harmless or lenient because it "takes away from the fun", or if you dont use a certain "strategically correct" combo they are gonna immediately pull their pitchfork and torches out in a split second, these didnt happen to me, but Ive seen in different comment sections
from what i'm hearing it's best for me to stick to my 2 irl friends who are also ultrakillers, so that's what i'll do
@@frostthegrey yeah just do that
@@TTCIT2984 damn, I might've been that shitty person who told someone on reddit that just using knuckleblaster is not good, but sometimes using feedbacker and sometimes knuckleblaster is better
The best ultrakill review so far, good job!!
Sawblade trap could be potentially nerfed by decreasing or limiting its damage against single targets, so that it becomes more of a crowd control weapon, as it was presented as such in its teaser.
6:08 linguini caught parrying with the knuckleblaster.... AND SUCCEEDING
I love your video and all the points you make are valid, though I gotta say that all of them are also only really a problem because you have hundreds of hours in the game💀
I think Hakita does a remarkable job of making the game enjoyable for new and old players, but it's near impossible to make things harder for old players without also making it harder for new players, making it very difficult for new players to progress.
good video, keep it up!
I think the overheat nailgun actually works better for how I play the game since I really like single target damage but I have the sawblade equipped on blue regardless. That being said I can't bring myself to use the jackhammer it's so finnicky for me.
"But its not perfect" fym this shit is perfection these days
To clarify on ultrakills difficulty: Even me, someone who normally stays away from shooters because I normally play card games like slay the spire, purely because I can't aim, can fish this game on standerd. God bless the green shotgun. Who would ever think that a close range high damage option with maximum spread would be great for someone incapable of aiming in a game where killing close by enemy's heals you.
Brutal is just that though
Im sorry, "with exception of the nailgun, none of the varients feel underpowered"
The nailgun is by far my favorite, especially when it comes to bosses, I would have never beaten zariel if it was not for the nailgun. My entire plan for phase one is use the red one to start electricity, use the blue one to make sure both bursts from the green one connect, and that is most of his phase one health bar.
In hindsight, I still need to unlock the sawblade thingies, you have a good point, ill shut up.
La comunidad no es realmente una parte física del juego, obviamente hay que contarla pero el juego es exactamente el mismo. Hakita porfavor quiero darte las gracias por haber creado está obra maestra de los videojuegos es perfecto me encanta no puedo vivir sin él no considero error ninguno de los aclamados en este vídeo porque amo a tu creación tal como dios ama a sus hijos. Por favor Hakita sigue terminando el juego, un buen juego, y cuando acabes el último acto y la última prime soul, solo te pido que seas feliz el resto de tu vida y que no tengas que volver a preocuparte de nada nunca más
12:39 erm... ackshually, the first boss of the game is maurice, and it becomes a common enemy at the third level after its introduction.
Ah yes
M A U R I C E
The best one
Every song in ultrakill soundtrack is very good except except 4-3, fuck it
Dude, you can't tell me that A Complete and Utter Destruction of the Senses DOESN"T go insanely hard!
HOW DO U FIND THE SOUNDTRACK THAT GENUINELY HURTS MY EARS GOOD?!?!?!??! (joke)
Keep in mind, the game is in early access, so there is plenty of opportunity for the devs to improve its few shortcomings
0:42
you alerted the project moon fans
i think this is my 128174 ultrakill essay that i watch
One thing I'll note about weapons is that it isn't like a hypercompetitive online game or an rpg where if you dont go in with the best loadout you get clowned on-- its all about what you feel comfortable with and how you choose to play. Ive hit wave 50 in the cybergrind with stock piercer and blue nails, alternate weapon choice for pistol and nail/sawgun isnt as linear of a meta as you make it out to be, and this is oddly followed up with the "play your way" strength of UK which is basically my point in a different form
I love this game too and think the way you presented weapon meta is something that isnt a thing if you're starting out or are even getting to the prime sanctums, exacts and pure metas only really matter when niche circumstances call for them, which arent a thing in the base game and only come about due to stuff like forceradiance (stock splitshots dont kill fodder, slab is necessary) or speedrunning (i dont speedrun but specific combos probably call for specific alternates)
I joined the ultrakill official discord server, got on vc and streamed my playthrough on standard difficulty, and someone told me i was using the ‘wrong weapon layout’ and i should put the slab piercer in the first slot instead of the marksman, before I had even unlocked the slab variant revolvers
Ultrakill has some of the best enemy silhouetting I’ve ever seen. In a quick glance you can gather the general size, shape, quantity and color of each enemy in the room.
Dis a good review, I agree with all the stuff about the bosses, style system, movement mechanics and the sawblade launcher (fricking hate it). I think this video effectively tackles everything that's generally important to ULTRAKILL.
On Alternates:
One huge thing with the alternates I feel you should've mentioned, is that if you're not engaged with the community or watching videos about it- you might never unlock the alternates to begin with.
I only use alternate sharpshooter but it's *definitely* not straight up better than the default because it has less shots of the alt fire- meaning faster times for exploding projectiles which to many players is more useful than the alternate single shot. Subjectively, I still think the alternate marksman is ass because of style and it's an easy fix: I think if Hakita makes hitting splitshots with it means it stays more fresh then it'll be pretty much equal with the normal revolver.
THAT SAID- yeah normal piercer is total garbage and I wouldn't know how to fix it
Honestly the saw blade variants aren't totally one-sided, because of the conductor buff the overheat nailgun has gotten way more useful to me than the saw. But yeah there's no reason why the default sawblade launcher fire should be WAYYY stronger than the nailgun and saw traps are broken.
I like how divisive the jackhammer is and it really is better than all the other alternates in showing how all preferences are actually good. All the shotgun tech is still so useful that I have two variants for it but the big damage and knockback of a whip cancel jackhammer is so free that it pays to have just one variant for it- specifically whatever the last one is so you can still get two shotgun swaps before finishing on a jackhammer hit or like swapping to rocket.
Difficulty:
I don't think standard difficulty should be labelled in the hard section since first-time players wanting a real challenge might then pick it regardless thinking they're in for a difficult time when really standard ULTRAKILL is friendly to most gamers. Not an actual issue here and I might be the only one thinking it but I had this experience.
Enemies: I agree the overall enemy design is quite good, just the unblockable attacks of a Ferryman on Cybergrind is unfair andddd yeah that's about it
Music: No point really bringing this up since it's all opinionated but agree to disagree- "A complete and utter destruction of the senses" hurts my ears in a good way and the OST overall deserves much praise, guest composers also go crazy.
Final Thoughts: Wasted over 1000 hours on this dumb robot game and I spent 20 minutes writing this comment 9/10 (sadly will waste more hours when the game is finished and probably better)
Aight' that's it good video
i personally love ultrakill of because of how versatile it is (i used to be a mc cpvp player and is a tsb combo creator and a roblox obbiest if youre one of those then ultrakill is definitely for you)
I booted up Ultrakill for the first time and I just chose violent out of sheer curiosity. It has become my baseline since, standard is too hard for me because I'm used to the projectile speeds on violent, and now brutal. It's just weird to me rn. Like learning to bike without helping wheels. You gonna fall over a lot but once you get going you will never ever look back
i feel like the sound track is great in the game for setting the scene in the levels, except for a few like you said that stand out and work in most context
My interpretation of the story: you are going through hell to maintain your fuel. That makes a shitposting angel angy. He, like everything else in hell, can’t stop you due to your immense bloodlust.
26:22 This is one of my favorites songs sadly 💀
It has that agressive vibe on that ears that i love in breakcore and especially frenchcore.
Sorry mate but this is an absolute nothingburger of a video.
"weapons are good but some are bad. bosses are good but some are bad. style meter is good but sometimes bad. movement is good but this one random mechanic that is easily ignorable gets its own rant because lol. story is good but not very if you don't look for it. community is bad. music is good but sometimes bad."
This is basically the entire script. Wow. No shit. Good game has something bad?! Good game doesn't get EVERYTHING right? I can't even disagree or agree on most of what you say because there isn't much subjective topics. This is like one of those game analysis videos that, when looked inside, are just a basic plot summary.
I think saying that the earthmover brain boss being bad is kind of missing the point? You're not really there to have a boss fight, the boss fight is the entire stage that you progress through, and then must run from before the self-destruct sequence. I didn't really see the brain as the boss, I think the point was that the entire stage, entering and leaving, is the boss.
Also, the fact that you skipped over just how beautiful and varied the levels in this game look is absolutely criminal. Despite this being a 30 minute long video, having no segments dedicated to level/world design in a genre like this is baffling.
As an ultrakill player, I don't get why people say the nailgun is bad, me personally not only use it a lot, but it's one of the strongest weapons for me, arguably better than the railgun, because the damage it does along with having built in aim assist if you land a trap, I just don't understand calling it weak, now, it's VARIENTS I can see, they aren't the best but seriously, it does DAMAGE, I just don't get it, and yes the saw trap can do some broken damage, but like, I don't care, you expect me to, in the middle of fighting GABRIEL, THE ARCHANGEL, to just, stop fighting, and spend like 30 seconds placing a full saw trap? I get doing it before a fight but that's really the only time you can use it, so in a boss fight, at least for me, the nailgun racks up more damage, great video tho.
When I’m in a backseating competition and my opponent is a viewer of a new ultrakill streamer who just picked up the shotgun
(In regaurds to the community comment)
about the alt weapons: you make it sound like nobody uses the nailguns while there are a lot of people that I've seen that prefer the instant barrage of nails from the overheat nailgun and the high damage nails of the attractor nailgun. with the slab revolver, yes almost everyone has the normal marksman and slab piercer but there are a lot of people who use the normal sharpshooter because it does more damage (the alt fire of both sharpshooters do the same damage)
that's what alt weapons are. one is faster, the other one has more damage. doesn't mean either are bad.
2:38 YOU CAN DO WHAT
I understand why so many people saying that ultrakill community is bad, but for me, community is one of the things that makes me love ultrakill so much
(and sorry for my very bad english)
i actually don't use the blue sawblade launcher - partly i just don't like how it feels, but also it's just not fun. i think the overheat sawblade is much more fun and this is probably because it does the same amount of damage but it's spread out over more time. i was amused that you say it's a must-have for any room or boss when i've p-ranked everything and gotten to wave 70 on brutal without it.
17:33 it doesn’t need to help you, just style on enemies for fun. If using the most stylish play style was the most effective it would pretty much take away the uniqueness of you getting to use your own play style to succeed
I think the reason why linguini has opinion like that about ost for ultrakill is because he got used to it, so it just become a background noise. This is somethink our brain does with paterns and similarities, I'm not really shure how to explain that but you can just sertch this on the internet
ohhh nooo did elice disagree with the smallest point in the video and she came to the comments to say it? or did she just want to boost engagement like a silly lil kitty
23:11 why not? and is a very good speedrun tactic wall-sliding, see the 7-1 speedrun for example
I beat all the way through 7-4 on Standard without ever getting the Sawblade... I went and got it and I feel like I've been missing sooooo much
I actually kinda like leviathan, even though I know it's not a great fight. It's just really fun to fling yourself through the air with the whiplash and it's not too hard to do either, unlike a lot of other movement tech.
about the alt weapons: you make it sound like nobody uses the nailguns while there are a lot of people that I've seen that prefer the instant barrage of nails from the overheat nailgun and the high damage nails of the attractor nailgun. with the slab revolver, yes almost everyone has the normal marksman and slab piercer but there are a lot of people who use the normal sharpshooter because it does more damage (the alt fire of both sharpshooters do the same damage)
that's what alt weapons are. one is faster, the other one has more damage. doesn't mean either are bad.
also Leviathan and flesh prison are some of my favorite bosses.
other than that I agree with everything else in the video 👍
3:58 Yellow could be gabriel`s hand just an prediction or hypothesis
I found that book and this story is my favorite tbh
0:42 IS THAT THE RED MIST
3:06 im not looking for another comment saying the same thing but only harmless gives you 200 health without overheal orbs
bro thought we wouldnt notice the clean DAN AN NA *Parry* NA
IT'S ULTRAKILLING TIME
0:42 Did mf just say red mist? (bait used to be- IS THAT THE RED MIST?!)
31:43 caught parrying with firestarter rocket launcher
Nothing to do with the video but I am proud to say I beat P-1 a few days ago. (On violent, sorry I'm not a god gamer)
very cool 👍
0:42 PROJECT MOON MENTIONED 🗣🗣🗣
celest mentioned 😺
you planted in sleeper agent in under a minute! NOOOOOOOOOOOO
Honestly, I can barely switch between weapons good so I just use The Slab Sharpshooter, I find it way better
4:27 erm accutallty the nailgun (especially green) is a good weapon
Im sure once ULTRAKILL difficulty is out all balance issues will be flattened
i like how ultrakill fandom completely liked the video becouse they are bored of the 92 octillion video essays about how good the game is
Haven't watched the full video yet, but I watched a part about community. Huge respect to you man, Ultrakill community is literally one of the worst game communities I have ever seen. Ultrakill fans make the best anti-ad to the their game
Here's what I'd like to say about ultrakill's flaws, of course i agree that ultrakill has some flaws but I'd say people are forgetting that the game is in early access at the moment and these flaws will likely be smoothed over between now and the full release. Though of course if most of these flaws remain by the time the game's fully released then I'll probably be annoyed lol
TEAM TRIPLE JACKHAMMER, RISE UP!
goddamnit i was going to do a review for my Filmmaking class
The alternate shotgun actually got a nerf, now when you get a red (max speed) attack and hit it, the alt shotgun stops working for around 5 seconds.
thats literally a mechanic from it's release, its how the weapon is intended to be used
it got nerfed a couple times because it was released slightly too strong but the cooldown mechanic has always been there lol
specifically it's damage got reduced and the cooldown increased slightly
@@linguini645 oh. i actually never got a red attack i guess, just went yellow right before red, thanks for the info. i gotta use it more
wallslides are useful for wall ssjs, mostly applicable for speedrunning though
it's here let's goooo
700 hours is genuinely crazy
0:42 into a what
i have 1k+ hours and still havent pranked p2 because i play for fun
not as overrated as Dasli
so real