Troops seem to lose the Seek and Destroy command when they respawn. Even when changing the courage to 100 and retreat to 0, after the troops respawn they just sit on the respawn site. Thoughts?
Are they grouped? Are you using any AI mods? I would recommend using this method: ua-cam.com/video/AIvgFXo0j_w/v-deo.html and this: ua-cam.com/video/vz99CbCjdrs/v-deo.html
I have tried with 2 sides: west and independent. but always respawned on the same respawn system. How do I make them respawn on their own? For a long time, I just want 2 or 3 sides to have their own respawn. fight each other and respawn again, fight again. simple as that. Please, sir, can you help me? What the code?
Hi, With a marker setup for both sides, for the west marker variable name its going to be: respawn_west for independents marker variable name its going to be: respawn_guerrilla If your going to use Opfor then the variable name for that will be: respawn_east When you want independent to be enemy of west then be sure to set in attributes so that west and independent are not friends under attributes and general.
how can you make them spawn in waves, like, all together at the same time. for example, once the squads is killed entirely, they all spawn with their initial squad. like if "the squad" has multiple lives. any idea?
Welcome, for vehicles it depends on what you want them to do, if you just want static vehicles to respawn so you can use them and go somewhere then you can use the respawn position module and set it for vehicle type. For vehicles to respawn and patrol theres various methods that can be done, if you want something specific to respawn then you can try my RYD_PT Patrol script, you can customize what vehicles will spawn and respawn them based on timer, or area trigger or even radio trigger. Another option without scripts is to use a vanilla function where you can spawn a group of vehicles, theres a video for that, you add the code, choose what what vehicles and they will spawn and patrol, how you respawn them will be based on your intent with them, to consistent respawn and patrol you can set up various area triggers that will spawn the vehicles to patrol when a player or ai faction enter the trigger, so alot of variables to play with.
Arma 3 is a sandbox, its whatever works for you, here im mainly demonstrating how to get the ai to respawn and move with a waypoint, its not about efficiency here, its just a simple demonstration to show functionality of setting ai to playable to enable them to respawn. Again its just one way of doing something, obviously theres more efficient ways to spawn ai in ways via script, but if you want something simple and stupid you can throw together for 20-30 min of fun or to get an idea about something then the rough draft here can work.
looking forward to trying this out!
Troops seem to lose the Seek and Destroy command when they respawn. Even when changing the courage to 100 and retreat to 0, after the troops respawn they just sit on the respawn site. Thoughts?
Are they grouped? Are you using any AI mods?
I would recommend using this method: ua-cam.com/video/AIvgFXo0j_w/v-deo.html
and this:
ua-cam.com/video/vz99CbCjdrs/v-deo.html
utile come al solito.Grazie mille
I have tried with 2 sides: west and independent. but always respawned on the same respawn system. How do I make them respawn on their own? For a long time, I just want 2 or 3 sides to have their own respawn. fight each other and respawn again, fight again. simple as that. Please, sir, can you help me? What the code?
Hi, With a marker setup for both sides, for the west marker variable name its going to be: respawn_west
for independents marker variable name its going to be: respawn_guerrilla
If your going to use Opfor then the variable name for that will be: respawn_east
When you want independent to be enemy of west then be sure to set in attributes so that west and independent
are not friends under attributes and general.
@@Gunter_Severloh I've tried it and it works. Ty!
@@AllNetworks666 Welcome!
how can you make them spawn in waves, like, all together at the same time. for example, once the squads is killed entirely, they all spawn with their initial squad. like if "the squad" has multiple lives.
any idea?
Idk would have to be further coded to add a check and a delay.
Thanks for this, how do I make vehicles respawn?
Welcome, for vehicles it depends on what you want them to do, if you just want static vehicles to respawn so you can use them and go somewhere then you can use the respawn position module and set it for vehicle type.
For vehicles to respawn and patrol theres various methods that can be done, if you want something specific to respawn then you can try my RYD_PT Patrol script, you can customize what vehicles will spawn and respawn them based on timer, or area trigger or even radio trigger.
Another option without scripts is to use a vanilla function where you can spawn a group of vehicles, theres a video for that, you add the code, choose what what vehicles and they will spawn and patrol, how you respawn them will be based on your intent with them, to consistent respawn and patrol you can set up various area triggers that will spawn the vehicles to patrol when a player or ai faction enter the trigger, so alot of variables to play with.
excuse me why it doesn't work respawn guerrilla
Make sure the variable name in the marker is correct it should be ----> respawn_guerrila
thank you,do you know how to make them charge without lay down❤@@Gunter_Severloh
@@stickmanunivers5si9d Theres a mod for that, or in a waypoint set them to careless, test it out.
Can this method be used for just creating AI battles? . I’d just like to have friendly and enemy AI respawn if thats possible
Ya for sure, just set the enemy and friendly and make them all playable, be sure to setup markers where they will spawn.
@ ok for sure . Thanks
This is a really bad way to do this. There are scripts people have made that do this way easier and in half the time to set up.
Arma 3 is a sandbox, its whatever works for you, here im mainly demonstrating how to get the ai to respawn and move with a waypoint, its not about efficiency here, its just a simple demonstration to show functionality of setting ai to playable to enable them to respawn.
Again its just one way of doing something, obviously theres more efficient ways to spawn ai in ways via script, but if you want something simple and stupid you can throw together for 20-30 min of fun or to get an idea about something then the rough draft here can work.
funktioniert bei mir nicht
@@Gunter_Severloh
Sorry just seeing your comment now, what doesn't work?