Famine - Droll & Lock Bird (makes your opponent famished for more cards in their hand) Pestilence - Dark Ruler No More (Makes opponent's monsters sick and unable to use their effects) War - Kaijus or any Tributing removal (Makes the opponent want to beat your ass for getting rid of their boss monster) Death - Ghost Reaper & Winter Cherries (Little reaper girl with a scythe lmao)
To clarify, I don't necessarily hate these cards or anything! They're mostly fine and in some cases add a bit of depth/risk/strategy to the game. However, I don't love the idea of absolutely having to main deck these cards to deal with a huge threat in the game like an FTK, Extra Link, Towers-like card, etc. And as some people have pointed out in the comments, I think Dimensional Barrier could definitely be on this list, too. Maybe in place of Dark Ruler No More!
Winter Cherries is perfectly fine so long as its not the only viable answer to the best deck. And in all honesty, you're never going to play Winter Cherries in a format where Ultimate Slayer exists (unless you absolutely need to stop a combo on your opponent's turn).
I feel like banishing effects like Dimensional barrier or macro cosmos just unironically shut down a lot of different decks or things like harpies feather duster or twin twisters just feels like a pain to main deck especially going first
You mean dimension fissure. Dimensional barrier is the trap card that either locks both players out of fusions, rituals, synchros, xyz or pendulum for that turn
@@EasierSaidwithDito I thought about that after typing. It does make sense since it essentially does the same thing as macro, but I wss thinking of another continuous s/t
Theres a couple of guys at my locals who ALWAYS side D Barrier. Short of a lonk deck, it completely shuts down decks that focus on a single extra deck type. What's a Resonator deck supposed to do if it can't synchro summon? How about Branded anything without fusions? Swordsoul without Synchro?
@@Merik2013 Swordsoul without Synchro is still better Tenyi :3 but in actualality, D-Barrier gives rouge decks a way to slow down the more meta of decks since (Especially rn) they usually have to prepare for themselves, and D-Barrier shuts down thier own boards too.
@Tucker Verbeeck that's false. The next best reason is for waifu appeal, Traptrix, sky striker, tearlaments, witchcrafters, live twins, i absorb all waifu archetypes
@@ExtraVictory Doesn't seem worth it even for memes. It's a trash waifu deck with one cancer combo that's inconsistent af, and makes people hate playing against you no matter the outcome of the match is.
@@Harmonic14 Not really, a lot of decks will lose so much from the banish+not getting any gy presence that they can't set up a good enough board to deal with kashtira preperation/birth/any name in hand on the crackback. Plus if they open any handtraps or backrow it is pretty easy to get shut down
You say out of hand, I say interesting. Any time Ash isnt being played at 3 in the main deck is whenever the format gets interesting. Granted, that doesnt mean its always better, but regardless. For example, Skull Meister was such an interesting hand trap during Tear 0 format. Granted, that format was incredibly oppressive, but the changes in what generic staples were seeing play was really cool. Like, i've only been playing Yugioh for about 2 years, so seeing cards like Soul Drain see play for example was fucking mind blowing.
My four horsemen of the toxic format: Droll - Famine starves combo decks and ftks Kaijus - War where you need to out towers yesterday Neko Mane King - Death by handloop More than 6 non-engine s/t removal cards. - Plagued by powerful floodgates that require an immediate answer. Dishonorable mention to cards like xyz encore that are bad and extremely specifically good at outing dumb stupid cards
Basically whenever a very oppressive deck(s) in the format require you to run techs that don't help your own strategy or might even hinder it, just so you can survive them. The pain of having to run things that make your experience worse altogether just to counter a specific thing that's too powerful to afford not running the outs.
Alot of decks now are so broken that 1 handTrap isn't enough, They get hit with a handTrap and go "Ok, and continue on with my combo" as if nothing happened, There is way to much , Plan B effects in cards, these are the effects that continue on even if you get hit by something, It is your plan B and that's fine for a deck to have a Plan B/ Built in Protect, but these current decks are given a plan C and a plan D and E and F... you get my point. You can hit these decks with 2 handtraps and they just keep on moving, no big deal, And it makes those Handtraps feel less valuable. Too many card with this Built in protection Bullshit that just let's them continue on with the combo, and that takes away the Balance of the Game. Where is the Balance if they can just ignore it and continue on, i used to joke around and say that my one friends deck would take 5 HandTraps to Stop his combo, but that's where we're at where it would literally take everything i had just to stop it , and then you're left with 1 card.
I feel when people try to find a way to main deck D-Shifter, that could be a sign of a toxic format. The use of so-called "affects the player" cards in the main deck could possibly show the format as being toxic as well. A small and "honorable" mention, for FTK formats specifically, might have to go to a card like Hanewata.
Once again, I’ll reiterate that the main issue highlighted by the video is that a lot of powerful cards aren’t tied to a specific archetype and so the player pretty much has to use those cards to keep up or disrupt their opponent. Also, it doesn’t help that all the archetypes have such varying degrees of being competitively relevant. Therefore, for you to play an archetype that you like but is not competitive or fast enough, you have to compensate by using cards that aren’t tied to your deck’s structure which becomes frustrating and tedious.
I'm doing my part by not playing with decks that demand the use for these cards (mostly I'm just using Fortune Lady). This also means I've relegated myself to playing casual only (also fine by me, I'm not a competitive player), but still - I don't want to be part of the problem. Just because broken archetypes are there doesn't mean they need to be used. This is a problem with any game that has a meta - something I got full force experience with in my brief period playing Mega Man X DiVE, which as a meta so busted, it's like Yu-Gi-Oh's worst aspects on overdrive. Hopefully things will be limited and banned to properly nerf and balance out - something the DiVE devs have never done, and never will. There really is an aspect of people being too desperate to win, and the only way to get that under control is if the game makers deal with it themselves. Players aren't going to control themselves.
I am playing Flu and the wheeze in Master Duel. Not because I want to, but because that's the only other deck that you can play other than tearlaments. Needless to say, I play with a lot of floodgates intended to make em bleed inside.
Been maindecking Sphere mode in my DM deck in master duel. Too many super heavy combo decks ending with min 3 monsters on their field that are impossible to deal with with all their negates.
I still love yugioh to this day, but I really don't envy those of y'all that still play it currently. I could play an entire game of hearthstone in the time that it takes for my opponent to finish their turn 1 play that prevents me from playing the game. No offense to those who still enjoy playing, but I just don't know how Yugioh can be fun now. You're basically just coin flipping in hopes that you can actually resolve even ONE effect on your turn. It's maddening, and not worth my money to buy cardboard that I can't even play half the time
While not in a 4 horsemen way, I moreso saw cards as "Last Resort" cards, basically cards that if they're your first answer to counter something, then perhaps it's a huge issue, because of how specific yet powerful these are. These cards being: Dark Ruler No More Lava Golem Ra Sphere Mode Droll & Lock Bird Ghost Reaper & Winter Cherries Evenly Matched And formerly Imperial Order, but that's before the card showed it's true toxic self.
Honestly expected the first card to be ash blossom 😂 Also I think DRNM is a balanced card, if it happens to you you’re guaranteed another turn, it only applies to monsters presently on field, and it can be negated with a spell or trap. Just because a card is powerful doesn’t mean it’s toxic. I don’t like when players claim cards are toxic based on the fact they don’t like them and refuse to play around them.
Also the fact you can put up a board so egregious, that a card like DRNM had to be made, patchwork fix to this kind of nonsense so you can actually have a chance to do literally anything.
You know its bad if as a non competitive player i already new 3/4 of these before clicking the video lol And the only one i didn't guess i still completely understood in Ghost Reaper I like the term tho lol Funny way to put it
This is more of a list of good side deck cards that are bad for main deck except kaijus and DRNM because it's been forever since YGO has had a "good" format. The only good thing about powercreep is that it moves the goalpost. It is an indirect buff to low tiers.
Droll is only situational if the format isn't full of decks that have minimal amounts of searching. But if searching is relevant in a format, people will play the out.
Hey here's an idea! At tournaments, when a dozen or more people come to the scene with near identical decks, the first thing to do is make all the mirror decks face each other until the final 4 of each deck is left standing, then mix them up with other deck builds so there is less of a chance to have the final 4 overall as mirror decks.
The one each Magician Girl and Blue-Eyes player automatically getting to go to the top 8 while the hundred top deck players have to try? I mean, it's funny, I guess.
Diversity. What's the point of a game with 10k+ card options if nobody uses any of them? All they want is to use the 1 deck which is called the best with the 1 strategy and the 1 outcome. Having 20ish plus decks show up with the exact same build and it is technically the best deck available, the tournament outcome is predictable and expected. Remove that from a tournament and you can be surprised by what lands at the top. Yes the players with unique builds or low chances of ever finding a copy will be sent to the top, but I didn't say remove ALL copies of a deck. There will be at least 4 copies of the technical top deck to get past to reach the final 4.
Kinda hard to enforce, how similar must the decks be? Also the best meta deck players will come out on top and then instantly smoke the funny rogue players for an unclimactic top 8 no? 😂
Playing Droll is so hit or miss because like you said it can be a dead card to open with or even worse a dead draw on turn 2 or 3. The fact that it doesn’t even work on most strategies is rough too. Kash and Branded don’t care about Droll most of the time. Definitely not a fan of Droll but it’s a necessary evil.
We literally have a deck that banishes 2 monsters of your extra deck, banishes half your deck and can lock up to 9 zones if you didn't draw the out. And we're complaining about droll?
I think no individual card is indicative of a bad format. However, I do think when multiple of the following are all run, its usually a bad sign, being: - Droll and Lock Bird - Ghost Reaper and Winter Cherries - Skill Drain - Knightmare Corrupter Iblee I think if multiple decks run 2 or more of these in the main at decent frequency, its a bad sign for the format.
Im pretty new to the format, so please correct me if I’m wrong…. I play master duel and I see a lot of dimensional fissure to stop the degenerate tearlament stuff. Is this another “horseman” like card, or just specific to my current time playing?
I agree, these cards aren't necessarily annoying or toxic. However, if people are putting cards like these in the main deck, then it can be an indication that the current format is very problematic
i tried to guess the 4 before you mentioned it and i got all of them except winter cherries. good point on her, i thought it would be d. shifter but yes if youre main decking cherries and dedicating a slot in your extra deck for her it is ROUGH
I would replace ghost reaper with cross out designator most of the time the problem cards aren't extra deck monsters but other cards and if this card has to be played it means the meta is too similar and lacks variety
We need a new banlist badly. Superheavy Samurai is so old that Konami can hit the enablers from Duelist Alliance-Dimension of Chaos without hurting their sales.
Nibiru nibiru nibiru nibiru Honestly it's just unbelivably boring to face just a board with Apollousa and Baronne, and there's a plant deck out there who can consistently put 10+ negates out there with the naturias. It's going to become just nibiru poker with the extra step of tossing a coin (or the incredible competitive game by itself: rock paper scisors) for extra layers of gambling.
DRNM is getting easy to play around more and more these days. Multiple decks have some way to either play around it or have some form of disruption after getting hit with it
I always said and will continu to say, how controversial this will even sound but, They should have never, ever made handtraps. Imo it takes skill out of the game, because if u stop their plays, you dont have to use skill to crawl back out of the hole, to actually beat them.
As a Dark World player, I think if people stopped using droll, then this format would be a lot healthier (I am normal and can be trusted without being drolled)
I hate that these guys keep complaining i wish they would say what they like and then we could hold them to that. O know you have to play some non engine these cards are super targeted
I agree with Paul on this one and also just to know that the format right now actually is pretty diverse. It's a lot more diverse than the last format was and I do feel like even though it is a grind game because there is a lot more hand traps being played I feel like in the end. It is like worth it because if you can at least get through those hand traps. Then you're pretty good? I. Guess? The. Only? Complaint? I wouldn't be able to be like the super heavy samurai because they can have like 15 to 18 hand traps.
If max c was available it would neutralize decks. on the other hand it could be a game where now the turn player could need max c to fend off against opponents degenerate combos after being forced to stop because of max c. Droll being a straight minus 1 to just maybe not die is bad for the game. Just shows exactly how degenerate everything is. I believe a new master rule should be implemented. For example monsters shouldnt have several effects and each can be used once a turn. It should be a pick 1 hard once per turn. On no way should a monster have a field effect, then a grave effect, then a do 32 jumping jacks effect….
Sigh. Have you forgotten that we have 3 copies of crossout? Have you not seen how mathmech is a top combo deck in the ocg? Purely us also doing well there and kashtira. They have to make hits in other areas along with Maxx c to balance things. Even then, some combo decks can put up good boards under a few summons. And that new master rule idea is basically a mass eratta. You cannot just have a rule that forces players to treat every card as having one effect. That is just terrible balancing
@@chewdoom8415 kinda like how they introduced links, changed the entire field zone through that process. changed that turn player didn’t draw for turn…. You’re simply missing the point of a opinion. I don’t need to be right or have you agree with me. That’s the entire point of an opinion is that it doesn’t need to agree with you. Have a nice day.
@@johnbarrientes4807 That's basically reducing the monster zones you can use for your extra deck monsters. From what I understand, you want Players to be limted to 1 card effect on a card. If they can choose which one they are limited to during each game then there is too much diversity I wss stating my opinion as well. I have the right to state any disagreements and must do their best to present them respectful manner Everyone has opinions and they will not always be in agreeance with you. If you feel bothered by what I have said then perhaps you need to be more open to people critiquing your ideas. The progress we have on society is founded on opposing opinions. Its not like I was being disrespectful, or if I was then that honestly was not my intention. Wording my opinions on Maxx c with questions does seem condescending, so I was maybe a bit harsh on that end.
@@chewdoom8415 let me try and re iterate. for example traptrix holeatea. The card states you can only use 1 per turn even though there’s multiple effects listed. if more cards in general were engineered this way it would help solve some of the degenerate plays.
Would a real solution to the power creep** be to increase life points ? Maybe there is an easier to solution to all this other than the banlist becoming longer than a CVS receipt . I dunno . Maybe something .
Tbh in the grand scheme of things life points don’t matter. There’s strategies that would honestly love a bigger life point pool to do more plays. A good example is PUNKS or even cyber-stien. Paying 5000 of your LP to bring out any fusion monster for free is kinda broken.
@@jonathanlewis1414 punk barely cares about the lifepoints they pay It honestly wouldn't make that much of a difference as punk still does the same things with or without the change Also Cyber stein should be banned Idk why that card is still legal
@@milesandrews6711 that what I saying. Increasing Life Points doesn’t matter because at the end of the day it’s just an alternative resource pool. That doesn’t make you go neg in card advantage.
I would add infinite impermanence. It shows that you expect to have no board before things you can't otherwise deal with show up and shows you expect the game to be over on your first turn or their second turn.
In the case of imperm it's just generally good it's not exclusive to toxic formats and in fact it can still be used when you go first by setting it. It's just a trap version of effect veiler.
@brotallyswagical4540 but setting it column locks so you would usually rather have veiler no? And if you're really doing 6 copies of the effect, what does your deck do?
@@brcienpartin5462 You have five spell and trap zones losing one is not that big of a deal for the turn especially since you're activating it on the opponent's turn so I don't think you'll be activating anything in that column and plus it's only in the column that you set it in. Also you don't have to run effect veilers and imperm but most would choose to run imperm over veiler just because it can be used on both turns including yours when you still control no cards
Imperm isn’t a meta / format warping card. It’s a generic card that should be run in every deck no matter the format. When you have to main droll there’s fundamentally a problem with the format ; FTK’s / 3-5 Negate boards / endless searches / ect. When people are saying “Ash won’t be as impactful” then we have a problem.
This is honestly a terrible take. All of those cards are fair, especially in competitive Yugioh. None of them are remotely close to being toxic, Mystic Mine being a great point of comparison. I’d argue floodgates (including anti-spell fragrance), and evenly matched (especially because of the ruling if you control a token) are worse than anything in this video 😂
The only thing funny is your poor listening skills. The video is not about those cards being toxic. He makes it clear in the beginning that the topic is about how main decking or seeing these cards widely used means that the format must be getting really bad.
I just wish i didn't have to use half these cards just so i could at least attempt to play my first turn.
Gunna go ahead and ash blossom that comment
@@triple_gem_shining Gonna drop Called by on the response. chain
@@RsChrisG gonna chain belle
@@milesandrews6711 Eh, whatever. All of your comments get a Ghost Sister. Say whatever you want - I won't stop you.
@@emissaryofcharybdis105 Solemn Strike Enters the chat.
Droll & Lock Bird should just be renamed to Canary & Coal Mine.
Honestly this format is fine Team aps has been crying out for diverse top cuts and the current top cut is the most diverse it's been in years.
@@josepharmstrong6852 Diversity alone does not a good game make. And there's not that much diversity when most decks anymore are combo decks.
@PurpleCraft_10 grow up
@@josepharmstrong6852 I don't believe they're paying attention because these past two formats have been diverse asf
thats because theres is no maxx c
Famine - Droll & Lock Bird (makes your opponent famished for more cards in their hand)
Pestilence - Dark Ruler No More (Makes opponent's monsters sick and unable to use their effects)
War - Kaijus or any Tributing removal (Makes the opponent want to beat your ass for getting rid of their boss monster)
Death - Ghost Reaper & Winter Cherries (Little reaper girl with a scythe lmao)
To clarify, I don't necessarily hate these cards or anything! They're mostly fine and in some cases add a bit of depth/risk/strategy to the game. However, I don't love the idea of absolutely having to main deck these cards to deal with a huge threat in the game like an FTK, Extra Link, Towers-like card, etc. And as some people have pointed out in the comments, I think Dimensional Barrier could definitely be on this list, too. Maybe in place of Dark Ruler No More!
Paul has been on a roll with good takes lately.
Winter Cherries is perfectly fine so long as its not the only viable answer to the best deck. And in all honesty, you're never going to play Winter Cherries in a format where Ultimate Slayer exists (unless you absolutely need to stop a combo on your opponent's turn).
I feel like banishing effects like Dimensional barrier or macro cosmos just unironically shut down a lot of different decks or things like harpies feather duster or twin twisters just feels like a pain to main deck especially going first
You mean dimension fissure. Dimensional barrier is the trap card that either locks both players out of fusions, rituals, synchros, xyz or pendulum for that turn
@@chewdoom8415 I think he means the monster
@@EasierSaidwithDito I thought about that after typing. It does make sense since it essentially does the same thing as macro, but I wss thinking of another continuous s/t
Dimensional Barrier over Dark Ruler …. If you’re maining D Barrier or even siding it, it’s not good
I always side it, Swordsoul too Stronk.
Theres a couple of guys at my locals who ALWAYS side D Barrier. Short of a lonk deck, it completely shuts down decks that focus on a single extra deck type. What's a Resonator deck supposed to do if it can't synchro summon? How about Branded anything without fusions? Swordsoul without Synchro?
@@Merik2013you don't need D Barrier for Resonator lmao
@@Merik2013 Swordsoul without Synchro is still better Tenyi :3
but in actualality, D-Barrier gives rouge decks a way to slow down the more meta of decks since (Especially rn) they usually have to prepare for themselves, and D-Barrier shuts down thier own boards too.
To clarify I always think D Barrier should be a tech in formats not a staple … that’s why I think it’s crucial to have strong meta Link decks
D Shifter, especially if your own deck bricks to it too but slightly less.
It also counters droll, veiler and ogre in one go.
Thought for sure that Shifter would be in the video
Droll is really annoying because at my locals, there is a player who uses trickstar and he has reincarnation, drolled me so much
That combo is so cancer.
I love that combo lmfao. Best reason to play trickstar
@Tucker Verbeeck that's false. The next best reason is for waifu appeal, Traptrix, sky striker, tearlaments, witchcrafters, live twins, i absorb all waifu archetypes
@@ExtraVictory Doesn't seem worth it even for memes. It's a trash waifu deck with one cancer combo that's inconsistent af, and makes people hate playing against you no matter the outcome of the match is.
@@Nopulu oh please. Calling 1 move cancer while openly supporting meta decks. That makes you a 🤡
Nibiru is another that even the best deck (still Kashtira) will just make Arise-Hart pass just so their opponent will open a brick with Nibiru.
Arise-Heart pass is a garbage board that most decks can out even when drawing a brick
@@Harmonic14 Well, considering other boards gets fucked by Nibiru, that's the safer option.
@@Harmonic14 Not really, a lot of decks will lose so much from the banish+not getting any gy presence that they can't set up a good enough board to deal with kashtira preperation/birth/any name in hand on the crackback. Plus if they open any handtraps or backrow it is pretty easy to get shut down
I hate having to put ash blossom in every single deck its annoying.
Banlist have to go wild if ash isn’t a thing . . . Certainly a real problem .
You have to? Lol. Useless card
It's honestly worse when ash is not a good card to main deck
I've never used Ash, don't ever need it
In master Duel and ocg every deck requires 3 maxx c 3 ash bosom 2 called by one cross out and most people have 3 impermanence
Another card that is Kaiju like is Santa Claws
Santa Claws* lava golem, winged dragon of Ra, volcanic queen... There's so many options
You say out of hand, I say interesting. Any time Ash isnt being played at 3 in the main deck is whenever the format gets interesting. Granted, that doesnt mean its always better, but regardless.
For example, Skull Meister was such an interesting hand trap during Tear 0 format. Granted, that format was incredibly oppressive, but the changes in what generic staples were seeing play was really cool. Like, i've only been playing Yugioh for about 2 years, so seeing cards like Soul Drain see play for example was fucking mind blowing.
When you're forced to run random handTraps that don't synergize with your deck just stop that
"1 deck" . There is always that 1 deck
My four horsemen of the toxic format:
Droll - Famine starves combo decks and ftks
Kaijus - War where you need to out towers yesterday
Neko Mane King - Death by handloop
More than 6 non-engine s/t removal cards. - Plagued by powerful floodgates that require an immediate answer.
Dishonorable mention to cards like xyz encore that are bad and extremely specifically good at outing dumb stupid cards
Basically whenever a very oppressive deck(s) in the format require you to run techs that don't help your own strategy or might even hinder it, just so you can survive them. The pain of having to run things that make your experience worse altogether just to counter a specific thing that's too powerful to afford not running the outs.
See Spright running D Shifter for a perfect example
Alot of decks now are so broken that 1 handTrap isn't enough,
They get hit with a handTrap and go "Ok, and continue on with my combo" as if nothing happened, There is way to much , Plan B effects in cards, these are the effects that continue on even if you get hit by something, It is your plan B and that's fine for a deck to have a Plan B/ Built in Protect, but these current decks are given a plan C and a plan D and E and F... you get my point.
You can hit these decks with 2 handtraps and they just keep on moving, no big deal,
And it makes those Handtraps feel less valuable.
Too many card with this Built in protection Bullshit that just let's them continue on with the combo,
and that takes away the Balance of the Game.
Where is the Balance if they can just ignore it and continue on, i used to joke around and say that my one friends deck would take 5 HandTraps to Stop his combo, but that's where we're at where it would literally take everything i had just to stop it , and then you're left with 1 card.
When even a rogue deck like Synchron with the right hand can play through Droll Nib you KNOW something's wrong.
I don’t mind droll and lock bird when I have talents in hand lol.
I feel when people try to find a way to main deck D-Shifter, that could be a sign of a toxic format. The use of so-called "affects the player" cards in the main deck could possibly show the format as being toxic as well. A small and "honorable" mention, for FTK formats specifically, might have to go to a card like Hanewata.
Once again, I’ll reiterate that the main issue highlighted by the video is that a lot of powerful cards aren’t tied to a specific archetype and so the player pretty much has to use those cards to keep up or disrupt their opponent. Also, it doesn’t help that all the archetypes have such varying degrees of being competitively relevant. Therefore, for you to play an archetype that you like but is not competitive or fast enough, you have to compensate by using cards that aren’t tied to your deck’s structure which becomes frustrating and tedious.
I'm doing my part by not playing with decks that demand the use for these cards (mostly I'm just using Fortune Lady). This also means I've relegated myself to playing casual only (also fine by me, I'm not a competitive player), but still - I don't want to be part of the problem. Just because broken archetypes are there doesn't mean they need to be used. This is a problem with any game that has a meta - something I got full force experience with in my brief period playing Mega Man X DiVE, which as a meta so busted, it's like Yu-Gi-Oh's worst aspects on overdrive. Hopefully things will be limited and banned to properly nerf and balance out - something the DiVE devs have never done, and never will. There really is an aspect of people being too desperate to win, and the only way to get that under control is if the game makers deal with it themselves. Players aren't going to control themselves.
Bro I LOVE maindecking kaijus.
D:
I am playing Flu and the wheeze in Master Duel. Not because I want to, but because that's the only other deck that you can play other than tearlaments. Needless to say, I play with a lot of floodgates intended to make em bleed inside.
Been maindecking Sphere mode in my DM deck in master duel. Too many super heavy combo decks ending with min 3 monsters on their field that are impossible to deal with with all their negates.
I'm just happy Droll saw some play. I just love the art style. Same artist as the Charmer cards, I believe.
I still love yugioh to this day, but I really don't envy those of y'all that still play it currently. I could play an entire game of hearthstone in the time that it takes for my opponent to finish their turn 1 play that prevents me from playing the game.
No offense to those who still enjoy playing, but I just don't know how Yugioh can be fun now. You're basically just coin flipping in hopes that you can actually resolve even ONE effect on your turn. It's maddening, and not worth my money to buy cardboard that I can't even play half the time
While not in a 4 horsemen way, I moreso saw cards as "Last Resort" cards, basically cards that if they're your first answer to counter something, then perhaps it's a huge issue, because of how specific yet powerful these are. These cards being:
Dark Ruler No More
Lava Golem
Ra Sphere Mode
Droll & Lock Bird
Ghost Reaper & Winter Cherries
Evenly Matched
And formerly Imperial Order, but that's before the card showed it's true toxic self.
Honestly expected the first card to be ash blossom 😂
Also I think DRNM is a balanced card, if it happens to you you’re guaranteed another turn, it only applies to monsters presently on field, and it can be negated with a spell or trap. Just because a card is powerful doesn’t mean it’s toxic.
I don’t like when players claim cards are toxic based on the fact they don’t like them and refuse to play around them.
Also the fact you can put up a board so egregious, that a card like DRNM had to be made, patchwork fix to this kind of nonsense so you can actually have a chance to do literally anything.
@@gekkouga-sl7lb exactly. I’m not in the wrong for wanting to play like what 😂
It's balanced. In an entirely overpowered format 😅
As long Konami keeps printing out op af boss monsters, people are gonna keep on playing kaijus...
You know its bad if as a non competitive player i already new 3/4 of these before clicking the video lol
And the only one i didn't guess i still completely understood in Ghost Reaper
I like the term tho lol
Funny way to put it
This is more of a list of good side deck cards that are bad for main deck except kaijus and DRNM because it's been forever since YGO has had a "good" format. The only good thing about powercreep is that it moves the goalpost. It is an indirect buff to low tiers.
A great format has ogre in the main deck
True, love that card.
My local meta has gotten so bad the only thing I can play without buying a whole new deck is handtraps kaijus and floodgates
Droll is only situational if the format isn't full of decks that have minimal amounts of searching. But if searching is relevant in a format, people will play the out.
Hey here's an idea!
At tournaments, when a dozen or more people come to the scene with near identical decks, the first thing to do is make all the mirror decks face each other until the final 4 of each deck is left standing, then mix them up with other deck builds so there is less of a chance to have the final 4 overall as mirror decks.
I like go on
The one each Magician Girl and Blue-Eyes player automatically getting to go to the top 8 while the hundred top deck players have to try?
I mean, it's funny, I guess.
Diversity.
What's the point of a game with 10k+ card options if nobody uses any of them?
All they want is to use the 1 deck which is called the best with the 1 strategy and the 1 outcome. Having 20ish plus decks show up with the exact same build and it is technically the best deck available, the tournament outcome is predictable and expected.
Remove that from a tournament and you can be surprised by what lands at the top.
Yes the players with unique builds or low chances of ever finding a copy will be sent to the top, but I didn't say remove ALL copies of a deck. There will be at least 4 copies of the technical top deck to get past to reach the final 4.
Kinda hard to enforce, how similar must the decks be?
Also the best meta deck players will come out on top and then instantly smoke the funny rogue players for an unclimactic top 8 no? 😂
Playing Droll is so hit or miss because like you said it can be a dead card to open with or even worse a dead draw on turn 2 or 3. The fact that it doesn’t even work on most strategies is rough too. Kash and Branded don’t care about Droll most of the time. Definitely not a fan of Droll but it’s a necessary evil.
Droll is good into kashtira if they have to lead field spell or prosperity, so it isn't all bad. Random dshifter shutting it off is really lame though
We literally have a deck that banishes 2 monsters of your extra deck, banishes half your deck and can lock up to 9 zones if you didn't draw the out. And we're complaining about droll?
I think no individual card is indicative of a bad format. However, I do think when multiple of the following are all run, its usually a bad sign, being:
- Droll and Lock Bird
- Ghost Reaper and Winter Cherries
- Skill Drain
- Knightmare Corrupter Iblee
I think if multiple decks run 2 or more of these in the main at decent frequency, its a bad sign for the format.
Im pretty new to the format, so please correct me if I’m wrong…. I play master duel and I see a lot of dimensional fissure to stop the degenerate tearlament stuff. Is this another “horseman” like card, or just specific to my current time playing?
Competitive Yugioh is pure unfun cancer, period.
I agree, these cards aren't necessarily annoying or toxic. However, if people are putting cards like these in the main deck, then it can be an indication that the current format is very problematic
Combo players don’t like Dark Ruler No More? Time to start running 3 copies of it.
i tried to guess the 4 before you mentioned it and i got all of them except winter cherries. good point on her, i thought it would be d. shifter but yes if youre main decking cherries and dedicating a slot in your extra deck for her it is ROUGH
I would replace ghost reaper with cross out designator most of the time the problem cards aren't extra deck monsters but other cards and if this card has to be played it means the meta is too similar and lacks variety
We need a new banlist badly. Superheavy Samurai is so old that Konami can hit the enablers from Duelist Alliance-Dimension of Chaos without hurting their sales.
@@thanos_channel the deck only needs one Soulpiercer, and there’s still 3 Motorbike for searching.
i missed these videos with paul just talking to the camera
❤️
Dude at my locals main decked evenly matched. Got hit with it game one lol.
Nibiru nibiru nibiru nibiru
Honestly it's just unbelivably boring to face just a board with Apollousa and Baronne, and there's a plant deck out there who can consistently put 10+ negates out there with the naturias. It's going to become just nibiru poker with the extra step of tossing a coin (or the incredible competitive game by itself: rock paper scisors) for extra layers of gambling.
Wow Effect veiler is effective! Who would’ve tought!
I main deck dark ruler no more mainly in my Neos deck. That card is just necessary if you play a non meta deck, not even rogue.
The true 4 horsemen of the yugipocolyps are Droll, Tribute board breakers/superpoly, darkruler no more, and floodgates traps.
DRNM is getting easy to play around more and more these days. Multiple decks have some way to either play around it or have some form of disruption after getting hit with it
I thought we gonna talk about 4 stereotypes of goat players😢
Im maining droll just because you kind of have to this format. It at least gives you a chance to play if you get drolled yourself.
I always said and will continu to say, how controversial this will even sound but, They should have never, ever made handtraps. Imo it takes skill out of the game, because if u stop their plays, you dont have to use skill to crawl back out of the hole, to actually beat them.
new content, yay!
Superheavys can main kaijus alright, specially if opponent is bot using monsters with lvl, battlball all the way
It's kinda funny how three of those four cards are being mained right now thanks to Kashtira being a thing.
I think nibiru is also in the same ball park
I gasped hearing him cuss 🫢
What about evenly?
Not much are playing evenly now due to negate boards, purrely not being affected and a lack of much trap decks this format.
I play droll cause im to cheap to buy more Ash blossoms 🙃
Before watching, im going to call skill drain.
First horseman) DROLL
How is evenly not in the top 4?
It reminds of big 5 from anime
Switch ghost reaper with skill drain
I played ghost reaper in floowandereeze we had the space to do it lol
FTKs are the worst.
Interesting thoughts.
As a Dark World player, I think if people stopped using droll, then this format would be a lot healthier (I am normal and can be trusted without being drolled)
I hate that these guys keep complaining i wish they would say what they like and then we could hold them to that. O know you have to play some non engine these cards are super targeted
I don’t entirely understand your comment but I thank you for sharing.
I agree with Paul on this one and also just to know that the format right now actually is pretty diverse. It's a lot more diverse than the last format was and I do feel like even though it is a grind game because there is a lot more hand traps being played I feel like in the end. It is like worth it because if you can at least get through those hand traps. Then you're pretty good? I. Guess? The. Only? Complaint? I wouldn't be able to be like the super heavy samurai because they can have like 15 to 18 hand traps.
Good video 👍
Welp
Every video is just complaining about yugioh. Put up a combo video or something
dude has never anything good to say about yugioh, just play goat and Edison
If max c was available it would neutralize decks. on the other hand it could be a game where now the turn player could need max c to fend off against opponents degenerate combos after being forced to stop because of max c.
Droll being a straight minus 1 to just maybe not die is bad for the game. Just shows exactly how degenerate everything is.
I believe a new master rule should be implemented. For example monsters shouldnt have several effects and each can be used once a turn. It should be a pick 1 hard once per turn.
On no way should a monster have a field effect, then a grave effect, then a do 32 jumping jacks effect….
Sigh. Have you forgotten that we have 3 copies of crossout? Have you not seen how mathmech is a top combo deck in the ocg? Purely us also doing well there and kashtira.
They have to make hits in other areas along with Maxx c to balance things. Even then, some combo decks can put up good boards under a few summons.
And that new master rule idea is basically a mass eratta. You cannot just have a rule that forces players to treat every card as having one effect. That is just terrible balancing
@@chewdoom8415 kinda like how they introduced links, changed the entire field zone through that process. changed that turn player didn’t draw for turn…. You’re simply missing the point of a opinion. I don’t need to be right or have you agree with me. That’s the entire point of an opinion is that it doesn’t need to agree with you. Have a nice day.
@@johnbarrientes4807 That's basically reducing the monster zones you can use for your extra deck monsters. From what I understand, you want Players to be limted to 1 card effect on a card. If they can choose which one they are limited to during each game then there is too much diversity
I wss stating my opinion as well. I have the right to state any disagreements and must do their best to present them respectful manner Everyone has opinions and they will not always be in agreeance with you. If you feel bothered by what I have said then perhaps you need to be more open to people critiquing your ideas. The progress we have on society is founded on opposing opinions.
Its not like I was being disrespectful, or if I was then that honestly was not my intention. Wording my opinions on Maxx c with questions does seem condescending, so I was maybe a bit harsh on that end.
@@chewdoom8415 let me try and re iterate. for example traptrix holeatea. The card states you can only use 1 per turn even though there’s multiple effects listed. if more cards in general were engineered this way it would help solve some of the degenerate plays.
Would a real solution to the power creep** be to increase life points ? Maybe there is an easier to solution to all this other than the banlist becoming longer than a CVS receipt . I dunno . Maybe something .
Tbh in the grand scheme of things life points don’t matter. There’s strategies that would honestly love a bigger life point pool to do more plays. A good example is PUNKS or even cyber-stien. Paying 5000 of your LP to bring out any fusion monster for free is kinda broken.
Increasing LP won't mean anything as long as LP don't mean anything beyond being a resource.
Increasing lifepoint would solve the problem of every deck being able to otk for sure
I think it's a solution worth considering
@@jonathanlewis1414 punk barely cares about the lifepoints they pay
It honestly wouldn't make that much of a difference as punk still does the same things with or without the change
Also Cyber stein should be banned
Idk why that card is still legal
@@milesandrews6711 that what I saying. Increasing Life Points doesn’t matter because at the end of the day it’s just an alternative resource pool. That doesn’t make you go neg in card advantage.
I would add infinite impermanence. It shows that you expect to have no board before things you can't otherwise deal with show up and shows you expect the game to be over on your first turn or their second turn.
In the case of imperm it's just generally good it's not exclusive to toxic formats and in fact it can still be used when you go first by setting it. It's just a trap version of effect veiler.
@brotallyswagical4540 but setting it column locks so you would usually rather have veiler no? And if you're really doing 6 copies of the effect, what does your deck do?
@@brcienpartin5462 You have five spell and trap zones losing one is not that big of a deal for the turn especially since you're activating it on the opponent's turn so I don't think you'll be activating anything in that column and plus it's only in the column that you set it in. Also you don't have to run effect veilers and imperm but most would choose to run imperm over veiler just because it can be used on both turns including yours when you still control no cards
Lil bro really thinks better Veiler is toxic LMAO.
Imperm isn’t a meta / format warping card. It’s a generic card that should be run in every deck no matter the format. When you have to main droll there’s fundamentally a problem with the format ; FTK’s / 3-5 Negate boards / endless searches / ect. When people are saying “Ash won’t be as impactful” then we have a problem.
This is honestly a terrible take. All of those cards are fair, especially in competitive Yugioh. None of them are remotely close to being toxic, Mystic Mine being a great point of comparison. I’d argue floodgates (including anti-spell fragrance), and evenly matched (especially because of the ruling if you control a token) are worse than anything in this video 😂
The only thing funny is your poor listening skills. The video is not about those cards being toxic. He makes it clear in the beginning that the topic is about how main decking or seeing these cards widely used means that the format must be getting really bad.