Ranking EVERY CC In SMITE From Worst To Best!
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- Опубліковано 20 сер 2024
- Today we take all 25 different CC types in SMITE and rank them against each other!
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#1: Death.
As they say; death is the best CC. The enemy can't fight back if they're respawning lmao
And everytime you get it the next death will be longer very op
The best examples of this are Ares Kuzenbo Ymir and Fafnir and cerberus
@@richardtrager6336 *Laughs in Cthulhu putting on the Infinity gauntlet and killing the enemy adc and mage*
"Fine, I'll do it myself"
Jorm laughing at the people effected by knock up's
@@glassking8416 I like the ko height buff he got a while back but it isn't enough to make him good :(
When sylv pulls u thru a wall into 4 ppl pulls feel like the best cc in the game 😂
Is this possible?
Is it possible for awilix ult?
@@timnauwelaers6876 yeah
I felt like a god for successfully pulling someone into tower were all five team mates were. baka got triple ulted and died before he could aegis.
@@timnauwelaers6876 I can confirm bc I saw it happen to me for the first time as charypdis. He pulled me into 4 enemies and somehow I didn't die (probably bc all of us were shooketh).
3:12
All Ra team in Infinite Assault: You dare underestimate my power
No joke i was blinded for 10 seconds
Roots are the only CC thats hard for HiRez to label as either a hard CC or Soft CC since it can trigger Hard CC items like Magis Cloak or Spirit Robe
For me it should be considered a hard cc, while FUCKING DESARMS NO
Literally everytime i play as Bellona i always disarms people that are using Magis, its too funny waste their bubble for almost nothing lol
And also don't have diminished returns
The best CC is forcing a back 49 gold short of a full tier 3 item, haha. It’s a 17 second banish in most cases.
Mez can go up or down a few placements - depending on whether or not the Kumbha player decides it's a genius idea to build Mystical
I think there's some gameplay in your lag bro 😂
Same I thought my internet was shitting the bed
Wow I really thought I needed to reset my phone🤣
Insanity: Who are you?
Madness: I'm you, but stronger.
Fun fact about fears if the enemy is walking away from you the fear will disorient them and make them walk towards you but if they are facing you the fear will make them look the other way so shenanigans like hades fear into medusa ult can be done.
This doesn't apply to hun batz ult because the character isn't the source of the fear the totem is.
thanks for the fact, I can now use medusa again!
@@greninjaguy5264 but med doesn't have a fear
So batz can fear u into his ult by ulting u when u run if he places it at the opposite direction? I always tried to put it next to them when they are up against a wall
@@thedoomslayer5863 dude, I mean teaming with a hades and me ulting with medusa.
@@thedoomslayer5863 no, he fears you away from his ult towards himself or whichever direction he prefers.
Agree with cthulu's "CC". I have never hallucinated or heard anything while under that effect
i've been affected by it and thought someone blinked I was one shot and almost beads the air
Either your audio is off and you don’t consider the squid eyes and tentacles covering the screen as meh. But yeah it’s only certain distorted audios of blinks and abilities of random gods
Did you forget Olorun ult? Pretty sure it doesn’t count as a slow
It's definitely different, yeah
It's a mega slow
It’s an animation manipulation effect
It is a total slow, applying to everything not just move speed
@@miccool9ice363 not just manipulation though, it's entirely a time manipulation, because the duration of effects such as relics or cc is also extended (or reduced in olorun's case)
@Jo P it's technically not a slow though, as i said in my previous response, not just the movement or animations of the gods are slowed, but the whole "game" or things inside it such as durations or cool downs I think so as the devs explained when they launched it, it's a new cc that's time slow/acceleration
I wish Ao's ultimate would silence enemies wen u grab them. A xing or anhur shouldn't be able to jump out of the ult
Feel that painfully
Well executes are already really good, why add more stuff to it
You can one shot an enemy with like half health and you think it needs to be stronger? Okay then.
Life of an Ao Kuang player
@@tealind4213 ao's is undeniably the worst execute in the game
And yet we get a new goddess that applies fear every 6s
Dont forget the knockback on her 2 as well
@@burgerxtracheeze6788 and a knock up
New gods Gilga, tsku, tiamat all released a lot more op.
If you think about it Morgan isn't that powerful and she's quite easy to counter too if you played right
@@DerpyICEcube that’s a load of bull shit. Any character is easy to kill to kill if played right. Morgan has a fear, a slow, a knockback/knock up, CC immune ult with a % heal. She’s bs
I feel like Pulls should be higher, though it really depends on the distance. but an ability like Sylvanus pull can be godlike on it's own, due to its ability to basically give your team a free kill in teamfights
godlike yes, but many are just plain awful due most having to be stationary to use it, making easier it to miss and leave you open. If you can't land this, then you don't exist in the cc department
Sylvanus pull is also a stun, which makes it much better.
@@thomasgames3745 name a pull that doesn't.
Yea in my opinion pulls are the best cc in the game. You force characters out of position beyond any other cc and I believe every pull in the game has a stun attached to it so I think it should at least be higher then a stun (had to look up awilix and it does even though it's really short and not in the description)
Also the lack of pull immunity in smite with only one Character (Jorm) having pull immunity outside of characters with complete cc immunity.
Knockups are great but they are one of the most easy to immune of the ccs as tons of characters have knockups immunity in their kit and there is a huge variance between between different abilities in how good knockups are look at tyr's offense stance fearless vs defence stance one for example.
Prediction: Tyr #1
Pretty much true, he has both a knockback and a knockup
@@adamthebest4382 I’m pretty sure he has a slow too
Bro that assault stance push is serious
Nah it's easily Olorun.
@@MrBuns-yi2hk Olorun is only scary for like 5 seconds at most levels of play. Tyr is almost always scary.
Don't forget that knockups also keep you moving with your current momentum, so when used right they're also really good displacement. Think about the times that a Jing Wei has hit you with her insanely high knockup and launched you 60 units in a straight line.
Some knock ups, not all if them keep momentum
love how at the beginning of the vid he ranks pulls low based on just the cc but then later he ranks taunts at 3 and says something about athena taunt into scylla ult being massive
Inters3ct: cc's unique to certain character like skadi
Adventures: Am I a joke too you?
The best cc is death, there is no avoiding that cc
The 23-0 merlin in my most recent game would beg to differ
@@buymeinandoutyt9693 did I play with you?
I guess you forgot to mention the best cc out of the game: smashing the enemy keyboard with a hammer
Prediction: taunt #1
I was wrong...
@@shammooshaman9433 you were close tho
Taunt Stun knock up. Top 3. Along is disco multi hit 2.
Complain about banish. Soma banishes can be purified, some can't. You can purify Arthur and Janus banish, but Ne Zha and Kumba can't be purified unless you pre-beads it.
In case of Janus banish, it acts similarly to roots, it disables movement. In case of Ne Zha, you're banishing someone for a decent amount of time, enough for some setup or removing someone from a teamfight. Banish needs to be devided in two groups, and one that can be purified be somewhere low, one that lasts longer and needs to be pre-beadsed to be in top10
showing a hero that has this ability rather than random endless footage of hercules the entire time would have been nice.
Beggars can't be choosers. That's considerably more effort for a very minute gain.
"And I found myself saying 'I'd rather be intoxicated, than to deal with this'"
So are we, Inter, so are we.
Oloron Ult doesn’t count as its own form of CC? It’s more than a regular slow since it slows everything not just movement.
And you can't use heavenly agility to counter it, you only get a little less slow
#13 it salt
And #11 actually they a way form the person memorize to take damage with out waking up and that is minion damage
Inters3ct: These are the best CCs & there’s nothing you can do while affected but beads
**Me being a 45 star Aphrodite** : With a press of a single button, I can destroy all of your hopes and dreams 😈
you disgust me
Pull and knockback are the same thing but in different directions. A knockback is essentially a 'push'. They need to be ranked equally as an enemy is stunned during both.
Top 4: Taunt, Stun, Disco madness, knock up.
No way fear or knock back is better than Stun. No chance
The gameplay is ridiculously laggy
You forgot Oluron's ult CC, Time Dilation, which has to be up there in the top CCs
If Knock Ups are so good then why does no one pick gods with them when I go Awilix
You forgot that knock ups don't have diminishing returns on them like stuns, but totally agree
Just want to add a little tidbit ramp-to-root/ramp-to-stun. It doesn't actually slow. If it did, winged blade would get procced, slow immunities would proc, etc. Actually, when Baron was released, they treated it as a slow into a root. On patch 5.13 they changed it to ramp-to-root and, fun fact, when you are getting "slowed", you're actually rooted. This is also where Chronos got changed with a ramp-to-stun. Furthermore, before this change, if you cleansed the slow, the root/stun would still apply if the cleanse finished before. So treating a ramp-to-stun and ramp-to-root as a single stun and root fixed that problem too.
I feel like knockups aren't the most impactful, maybe I just use gods with channeled knockup immunity too much
They aren't affected by diminishing returns and can't be beads. The only other cc like that is xbla ult but that has an ult cooldown. Thankfully a lot of gods have knockup immunity in their kits otherwise the best comps in the game would be 5 knock on the enemy team.
@@Balila_balbal_loki not to mention they have strong interruption
@@Balila_balbal_loki there is two counters. It's magis cloak and Jing Wei dash
Agreed it feels like half the gods in the game have a form of knockups immunity.
I feel like that should take it down a notch.
Certain knockups like herc pull or sobek pluck are godly but it's more because the displacement then the knockup itself. Imo pulls are much stronger then knockups as displacement plus interruption is far stronger then a longer interruption.
@@thedoomslayer5863 magi doesn't work against many for example sobek breaks magi with the 2 then plucks you
Prediction: Knockup #1
Nah, knockup gonna be #2
KO definitely gonna be #1. Can't beads it, only pre-beads.
@@Jormyyy there's no CC called a knockout
I'm stupid, it was a joke...
@@shammooshaman9433 lmao
Great list the only thing I would consider swapping is cripples and slows, because sprint wingblade and many god abilities grant slow immunity. You also gave it some extra consideration due to it being easy to apply but earlier in the list you were saying you were only being judged by what you would rather get hit by in a situation. Cripple is a death sentence on many gods or a beads/ult force out
Personally, banish should be placed as the worst CC as it can be a severe detriment to a team fight when used incorrectly. I don't know how many times a Freya or Janus saved someone on the enemy team with a banish. I've been guilty of this in my early days of Smite.
Knockups: are uncleansable.
Aphrodite players: Interesting…
Well u have to do ult before the knockup hits he is saying once you are in the air u cannot do shit. U can't pop beads and force yourself down.
Only thing in the game that counters knock up is Jing Wei dash
Not to mention Knockups don't have Diminishing Returns making them one of the most consistent and best forms for CC
And ones like he bo 3 can keep your momentum so u can knock someone up into your team and since it's a knock up unless they are Jing Wei they're fucked
I used Skadi slippery slope in siege, the enemy was moving from side to side into a wall and into a wall. This was so fun to see it took 4 to 6 seconds for the enemy to get off the slippery slope ability.
Nice video, I wouldnt have guess there were so many different CCs !
I just don't really understand Fear over Stun. Yes the displacement can SOMETIMES be a positive thing but most of the time i feel like its not. Like imagine if Hun Batz ultra was a Stun instead of a fear ?? Would be much stronger. Most of the time the fear gets the enemy away from you, especially like if you hit them under power or something
Not really. Bcs imagine a team fight and Hun Batz ult. The whole enmy team will spread, be disorientaded and confused ( even if it is for a second ) and can't use abilities. Meanwhile your team can pick off the most dangerous one. With a stun you can't move and you can't use abilities but you know what is going on, you know where everyone is and you are ready for the fight as soon as the stun duration is over.
@@tanner2105 I think his point was if everyone was stunned instead of feared it's a better setup for something like a scylla ult, kraken, persephone ult, etc. When they're chased and scattered, yeah you can pick off 1 or 2, but with the stun you can literally wipe the whole team if they don't have beads. Also, in joust. I think fear from Morgan Le Fay is annoying, but in a lane focused mode like joust, I prefer stuns too. Each is entitled to their opinion and they're both strong, so no one is wrong. I think taunts are the most annoying because they're also much easier to land than knockups imo, and not easily telegraphed
Please note that if you are CCed to hell(stun-locked) it doesn't make you a trash player and you shouldn't call someone trash if they are stun-locked. Don't know how many times I just got CCed for +20 seconds because people just kept saving their stuff for me, I mostly play frontliners.
I hate how hard u can chain hard cc and make a player stop playing the game
@@thedoomslayer5863 Really not fun when that happens. I lament whenever I see a Nox, Kumba, Artio, and Ganesha because the long obnoxious CCs they have. I literally had a game with a Nox, Ganesha, Eset, Ama, and Cerno where I build Attack speed Odin because I knew I would not be able to use abilities that game because of all the silences.
@@jettblade I'd love for a mode where all CC is disabled even if it's not balanced at all I'd like to see what smite would be like when someone can't disable parts of my character completely or just entirely keep me from playing the game
@@thedoomslayer5863 That would be interesting. So I think you can have custom modes, most of the time it's like Match of the Day options, but added some more options like No CC would change the game completely. I was thinking on asking Hi-Rez if they would add the map morphing feature to those custom modes. It would be interesting to be able to chose whether or not the vine walls are active as well as the new Drauger. Even better if they could add those features on the old Joust map(the 3rd one) so you could have a completely customizable map and modes.
I honestly forgot that intoxication visually impaired you
am i lagging or is it smite again? lol . also i think skadi's slippery surface also cripples?
Skadi is such a bullshit and no skill god
As a Horus main I definitely hate the slippery surface cc.
Skadi is a bullshit god
I am a skadi main and what I don’t think many realize is the defensive use of it.
If the melee jungler jumps on you and you drop that at your feet, put your dog on them, and your one is up, that’s a ton of burst before the melee bank even hits you and may just be the difference.
Skadi is a no skill bull shit god
Hey Inter, been wanting ask but what's your accent? Not trying to be disrespectful, I just think it's a cool accent
Same I want to know
Heimdallr's ultimate should be 1, it's a stun, knock up, displacement, a blind pretty much until they land, and it's easy to not expect it since he like getting close with his 2 anyways.
There It is it's CC
It's more of a stun into a banish that also blinds and knocks you back, if it was an actual knock-up then you'd be able to hit an enemy while they're under the effects of it.
@@colonelkommando359 fair point
I went to sleep after you said tremble and woke up to knock up. Good list
loki adc
Oh lord
Ooh first mob boss kuzen avatar I have seen
GLAD YOURE BACK
Hearing slippery surface just makes me want to do that xing tians mountain challenge which has the one round full of ice
Vortex combined with kukus ult is something me and the guys do. Extremely deadly.
I feel like some banishes are worse than knockups like Kumbha ult, Heim ult, and Ne Zhe ult. You can't beads once you're in the air and they usually last longer
Arent diminishing returns important to note? Especially because knockups and a few niche cc like slippery surface are immune to them, other ones are cut by a third for every cc you take unless noted otherwise
I've been caught on so many slippery surfaces in corners, where I end up bouncing across it 2 or 3 times before I'm free (or dead). Definitely strong but it feels like a high skill curve CC. I'd maybe put it below slows and cripples since those are easier to use, but still a strong CC for sure
Another thing is polymorphism dosent get affected with DR that's why Hera 2 is so annoying but the 2nd best cc is oloruns ult it basically slows the game for enemy
Very nice. I agree, however the most annoying ability in the whole game is without a doubt a max rank freeze Ymir stun… it literally just last until you’re dead. You almost can’t ever live no matter who you’re playing as.. it’s a 3 hour long stun where the whole team can back to fountain but items, do fire giant, get gold fury, take all three Phoenix and then double back to kill you while the timer counts down. Unless I have beads I’m not joking when I say I never see a Ymir freeze timer expire on anyone in my games.
Then u never got 1v2ed by a Apollo and Kumba. Both mez u then Kumba Ults u then roots u and by the time that's over Apollo mez is back up
That's hell my friend
so knockup and knockup are a very weird thing in smite. they are the same but also not. saying "they are very much not the same they have very different effects" is just untrue.
for example: if a god is stated to be "immune to knockback" like Ares during the channel of his 3, that god is also immune to knockup. always.
other example: aphrodite 2 is obviously a knockback. noone would argue that you fly up into the air and it's a knockup. the ability states "knocking them back" and not "knocking them up". awilix ult on the other hand states "god that is either leaping or knocked up into the air", yes "into the air" is part of the description. but you can still pull someone if the are knocked back by aphro 2. granted the time frame is fairly small, but it does work.
in addition, the description for Knockup and Knockback in the ingame glossary is literally the same.
on the other hand Wukong ult is supposed to be instantly destroyed when hit by Hard CC except for banishes and knockbacks. for example, hou yi 3 cannot destroy it instantly (because it's a knockback), but herc 2 can because it's a knockup. it is really really weird in that regard.
and in addition to all of that i would really _really_ like to know if you can cleanse a knockback in the middle of the duration. like, are you actually sure you can interrupt the displacement once it's started? or is it just more noticable with knockups because you sometimes fly for 2 seconds before you hit the ground again and like anhur 2 makes you go from one place to another in .2 milliseconds
in short: knockups and knockbacks are actually the same for almost all interactions, but there are some weird things going on.
Persephone's ult CC? Isn't it called entangle or entrap where it restricts enemy movement to a specific area
it’s a cripple
Yesss thank you so much king kappa,
Lol the donation was so worth it.
The only time insanity gets me, is when I’m constantly getting ganked in solo and I hear loki’s invisibility sound
Andddd hes back at it Good👌
Welcome back dude!
Jing wei to other gods: you guys don't like knock ups??
Now this is content, I been wanting 10/10
Imo slippery surface should be at the bottom since the area is so small and u can avoid it easily. Also it's not that bad even if it hits. I used to main skadii and I just feel I rather have an escape or a better cc instead since they can still move.
Banish is underrated.
I dont believe someone can beads a knockback after the fact. Herc's two* is the only case.
I agree, a banish is soooo strong. Like heim ult, if you get heim ulted you are almost 100% dead
Well the only banish u have to pre beads before it affects u is heim. But besides that I can make other ones like Freya and Arthur's ult put u down w beads
Did you account for DR on this list? I don't recall hearing a mention but I believe Banishes dont diminish AND aren't affected by it. Knockups still great because they aren't affected but they DO apply it. Someone fact check me?
love the tier list concept on this. here are my thoughts on the cc that might have been left out.
i feel like vortex is basically a root, if we're talking about hades
walls are a form of cc. like yemoja ult. actually notably yemoja. ymir isnt really the same when it comes to closing people off to rake obscene amounts of damage. (on that note there is odin's cage too)
theres babas green potion which has attack speed and power reduction (though not sure if this counts as cc or debuff)
I think there is a mistake. Knockback is the same CC to Knockup and the difference is that the enemy knocked in the direction they moved. Hercules push is Grab CC
you're overvaluing knock-ups, there are so many habilities with immunities, and there are gods that just can't be knocked up like jorm, terra and jing can jump them.
Knock ups are hated by every player…..except jing wei mains
As a jing wei player I welcome knockups.
Slippery Surface is definitely salt, that CC is so bad I feel like it even helps me sometimes lol . Might be worse than the Cthulhu one!
Skadi is a bullshit god
I have to agree with you about Insanity being the worst cc in the game. To be truthful, I didn't even REALIZE I'd been hit by Insanity stacks. I was just seeing the things that were the side effects of having those stacks on my character and I was like, "Huh. Where'd those things come from?".
If it made u hear stuff like thana ult Loki invis Thor ult rat ult morrigan invis , ao Kuang invis and any other ability that immediately puts u on edge but much louder AND made u see things like a smoke form Loki walk behind you then it would be amazing and fit Cthulhu
Imagine seeing your enemy pop beads and ageis for nothing all bc they heard Thanatos ult behind them
As a Skadi main I love slippery surface
"ramp to root' isn't an effect... it's a slow that ramps to a root, the slow effect ramps up and then applies a root effect. 2 effects.
The intoxicate is top of the annoying charts
Vortex deseves a bit more rep for at least baiting out your movement/beads contrary to
blind
tremor
disarm
at the least
Jing Wei looking at #1 ヽ༼ຈل͜ຈ༽ノ
Upon reflection I feel like putting disco 2 madness is unfair to put over Taunt or Stun tbh. Situational, and if it only hits one person it's a root, which isn't as strong as taunt or Stun.
Top 3: Taunt, Stun, Knock up.
You're forgetting Serqet
I mean, if you're already being knocked back using beads also won't do anything for you until you land just like with knock ups so I don't get why one is rated so much higher than the other...
I guess because knock up makes them stationary like baccus belly flop while knock back pushes them AWAY from u which u don't want unless it's into a tower
Silences are the CC's that I hate the most in Smite, ESPECIALLY those that are used by NOX. Words cannot describe how much I hate that one particular Goddess. She is literally the BANE of my entire existence. So if I'm fighting a team that has a Nox on their team, I have come to ALWAYS asking my teammates to keep Nox off of me.
if u hate nox just pick Cabrakan. his1 counters Nox root and his ult counters nox escape... also warding sigil, runic shield, reinforced shoes, winged blade...
I hate nox too. She's either I hit combo and nuke u and there's nothing u can do about it or I miss combo and I'm useless.
Or she just puts silence bubble on u during a channeled ability like fen 3 and makes u hate life and existence. She's like Kumba just BUILT to annoy u and be unfun to play against
Polymorph should probably be higher on the list, considering it isn’t affected by DR
correct me if i am wrong, but do you think if it be too much for ra's blind to also cause disorientation or forced inverted controls after the blast? like instead going forward is actually going backwards?
What ability in smite inverses your movement I know there is one but I forget which one it is
@@thedoomslayer5863 mercs ult to an extent. Though I don't see anyone else that use forced inverted controls.
Just wait until lo rez adds knock up/knock back immunity to more gods...looking at you chiron
Now the question is who is the King/Queen of CC.
I think you underrated movement CCs. Pull and Vortex would be way higher for me (at least higher than Slow and Root for sure, they're just straight up better)
I agree with the pull but not the vortex, because if you're thinking of Hades, that's a vortex and a slow, but Poseidon's vortex for example is not that much annoying as CC, the cripple is on that one.
why is the gameplay so scuffed tho
what about pluck/here 2 is that in the pill category or what place are they in?
Hate slippery surface a good skidi is judge jury and executioner. When she put that gods blasted ice you got an enemy team ready to welcome you home, PRISON STYLE
Skadi is such a bullshit and no skill god
polymorphs aren't affected by DR, they should be placed higher up honestly
Iirc cerb ult is knockup, but the only one that can be beads
I actually think ramp to root should be behind slows on this list just because a ramp to root can be completely cleansed with a movement ability, which means the slow goes with it, making it a lot worse than both a root and a slow in my opinion.
You ever get hit by heim 2 knock up into heim ult? Its gonna catch ya off guard
i had to scroll down to comment section because watching the video lagging that much is killing me
Is time dilation not it's own CC separate from a slow?
I think you made a big mistake by COMPLETELY ignoring the fact, how much this CC can affect you. I mean, Intoxication is really bad, but Bacchus can apply this for entire 6 second to entire team by one spell. Its only a one example, but I think this is a massive oversight in you part.
if you can use mobility abilities while still drunk, then it will likely not do much since they still have a way to escape conflict even with the conflicting controls