For not just teeth but the entire bonenecro side of things i would remove the heavy synergy, remove BW and BP as synergies for all of them so that maxing them out would still provide you with the points to use elsewhere just combine the percentages into BSpear and BSpirit so that it only takes 60 points to max out instead of the 100 points it needs
Totally agree. They did some good work with the Assassin Trap tree reducing synergy dependencies, and the Bone Necro could do with the same. Also agree that there's no harm in allowing the skill to be shotgunned. Wouldn't be overpowered and could be useful in boss fights. Every skill should have at least a niche use.
There's a spark in me to replay D2 last year and watching a lot of your videos, so I guess it's time to subscribe. Very useful content and give me great insight on the game.
I've always played around with the idea of making the maxing of a skill be called a "Heroic Point" that would evolve the skill in some way with every skill and class. Like causing Bone Spear to explode into an AOE of Teeth on the target. Or give Teeth a Homing and Piercing function when paired with a Heroic Point in Bone Spirit. Then give the player a certain amount of Heroic Points that they can alot as they level up. Like every 20 to 25 levels. I originally thought about this with WW Barb. Causing a gravity well to pull monsters into the Barb during WW with a Heroic Point dedicated to WW.
Teeth is really great early game for leveling. I think that’s okay that it shines early and isn’t competitive later. That being said, I think it could use a bump in damage. I do agree with you on the synergies, they could collapse that by bumping up the percentage of the other damage skills and getting rid of the other bone synergies. I do agree the mana is a big problem as necro does not have good tools for replenishing mana (no warmth like sorceress, no mana leach like physical builds). I don’t like the shotgun idea because single target damage should be reserved for bone spirit, which to me seems relatively weak at the moment. The bone skills are cool because they are attuned to different scenarios. If you are fighting fallen or flayers, use teeth. In the maggot layer, spear is perfect for the job. Bosses is where bone spirit should shine. This in principle is great, but in practice doesn’t work because of the damage and mana cost problems. In 95% of cases bone spear is better in all scenarios.
Bone Spirit used to have insane tracking ability which made it superior for difficult zones. you could fire around corners and stuff it was pretty cool. Every since they killed bone Spirit's Tracking capabilities it's been a shadow of it's former self tbh. Bone Spear is really the go to ability at this point for most if not all content.
If we consider the skill, it's meant to be a crowd strike and not a damage machine. The more shots you have, the less damage you should see per shot. Otherwise you'll be out there board wiping with, albeit maxed, opener skill. Since the point is hit a bunch of peeps the move would be to apply affects. Sticking with the fantasy of the skill, imagine that the magic attack is also manifesting a tooth and we say that the teeth 'damage' armor. A good fix would be as follows... Reduce defense per hit Multiple shots can strike target Chance to pierce target and slow for 3 sec The fantasy with the pierce is that the tooth went through the armor and is so painful it slows the enemy.
I think that would be great if you could 'shotgun' teeth like you do with charged bolt, bone necro rather suck against bosses and that would do a lot to balance them out against bosses. I would also like it if they removed bone wall and cage from the synergies and just increased the synergy between teeth, spear, and spirit for all three skills.
Yes. All of that sounds reasonable. Making teeth into viable skill for unique off meta builds sounds great. Spliting it's synergies also would be good and would allow for some interesting hybrid builds.
Necromancer is probably the only class that can farm anywhere, regardless whether you are a Bonemancer, poison Necro or Summonmancer. You have Corpse Explosion with Fire + Physical besides your main damage type. Trapsin also have 3 types of damage with Death Sentry or Claws dealing physical besides lightning and fire Traps. Paladin is too gear dependent with Conviction and Vengeance, much like the Barbarian who also hits a wall in Hell.
Radical idea: Create a new skill for the Necromancer called Bone Mastery, which lowers magic resist the same way Cold Mastery does for the Sorceress. However, it should hit diminishing returns, similar to Lower Resist, after so many points are invested in it, though with the right +Skills equipment, it should just be a 1 or 2 point wonder. Then we'd want to redo the synergies such that Teeth, Bone Spear, and Bone Spirit end up at the same place, just with fewer points needed. Perhaps even let the Bone necro side-deck into a small time summoner with maxed out skeletons and skeleton mastery and enough points to get one into each golem, summon resist, and golem mastery. Finally, just buff the damage teeth does. It should stay decently below Bone Spear and Bone Spirit, however by lowering the cost and raising the damage, you can create essentially a magic nova type ability to hit enemies in an arc, something Bone Spear does not let you do.
Love you man your a genious, i think synergy is too xtrem bone wall nd prison need to be remove, for some situation it can be good like you said , item rewrite can make a early teeth build viable too soon hell cause we use 2-3 unique wand and 2 unique shield soo bone shield can be a part of the solution bone head too, just giving 1-3point on shield 1 -2 on head can get a way more far , Sanders can give bonus too But only if can hit more than one Target
Definitely think there should be less synergies for a lot of abilities. I mod d2, mostly for myself. I would prefer it to maintain an AoE design and not be a CB clone, and make it pierce through enemies instead. Its damage and synergies would still need adjusting. I also think that the mana cost could scale slower on this and many other abilities.
Would it though? you still would have to get into melee range to fire off the teeth putting you at risk of retaliation. Players are also not Size 3 monsters so they would not get hit by all of the teeth. more like half at best.
uh teeth is already useful now in pvp. if u make them shotgun it's gonna make some (even more) funny insta gibs necro pvp montage videos xD i'm for making teeth like charged bolt for years so i'm fine with it being op in pvp :p@@GGMentor
I guess what I am saying is a range it would still do the same damage as always for the most part due to the spread. It would only hit hard in up close melee range, and at that point you are in risk of death yourself. PVP in D2 Is very often a case of who one shots who first lol.
I mean - I'd just make it so that up to 4 teeth hit 1 monster each. However, I do think that most 1st level abilities shouldn't be as good as higher level ones.
You would think this but it was actually to make them weaker, and less ability to multi spec. When they added synergies and upped the damage of skills they also upped all of the defenses and Health of monsters to compensate. In other words before if a skill did 100 damage and the monster have 1000 HP you hit him 10 times to kill him. After synergies you did 1000 damage but now the monster has 10,000 HP and it takes 10 hits to kill him. Synergies effectively did nothing except ruin build diversity.
@@GGMentor Pretty sure when the 1.10 patch came out that added synergies their stated reason was to allow lower tier skills be used to level up, rather than feel (and be) a waste of points. Back in 1.09 etc you always saved your points until you get to the bottom of the trees (in general). The addition of stat/skill resets to the game make the entire reason synergies were introduced non-existent.
Every ability should have two synergies max. Fixing teeth just make it shotgun and pierce. Mission accomplished. It'll still behind Bone Spear in most situations. I'd make it synergize with Bone Armour to incentivized getting close to shotgun
I really appreciate the effort you're putting into the game and into your videos, however, I'm afraid you're only screaming into the void. With the launch of D4 and the launch of the last D2R season, it very much feels to me like D2R is now actually an abandonware, simply, because it already did what it was supposed to: hype the people up before D4 launch and make some money while at it. I know, they *did* do the winter event, but if we're honest, it was pretty much a copy paste of last year's event with tiny adjustments. I'm pretty sure the bill for these changes probably wasn't much higher than 2 hrs of a junior programmer's salary... That being said, keep fighting the good fight! I did level to 90ish in the first 3 seasons and I had a lot of fun - nostalgic or otherwise. (Plus the dual mosaic sin was just way too overpowered to pass up.)
"I'm afraid you're only screaming into the void." Lol that's pretty much was the intention Nothing I have ever done really on this channel was with any intention to change anything. It was just me talking into the blackness
It could be if the dentist giving that information is the one from Little Shop of Horrors. "Iiiii am your deeeentist, and I enjoy the career that I've picked! I am your dentist, and I get off on the pain I inflict!"
i dont think base abilitys can be better then end game ones, in logic, why would any level 1 ability be better then any level 30? even in video game logic
What? Lol amp damage is the best curse in the game basically and it's level 1, skeleton warriors are the best minions in the game at level 1.. Of course level 1 abilities can challenge the higher level ones
w/e blizzard does to buff teeth. PLEASE dont just give us an item that suddenly makes it op. This only dumbs down the itemization options. Buff the skill instead. Make it not synergize with bone spear, i dont just whant to have to choose what spell is better of the two. I whant my decision to go with either one matter. Either i make a bone spear build or i make a teeth build. Imo. Teeth could worrk as an aoe good enough to replace corpse explosion. Then bonespear could still be used as the snipe/CE build. How ever, since corpse explosion is basically a one hit wonder i have a hard time seeing CE ever be replaced in a build unless you play on high playercount.
@@Jean-FrançoisGélinas Why would an item be needed to make this skill work? Making an item buff the spell will not only limit options for a necro whanting to go teeth, it also still wont change the fact that the skill sucks until you get the needed item. I dont whant to see another Mosaic. They can just change the skill or simply make it do more damage.
@@VulcanP90 But when would you ever use bonespear if teeth got buffed to compare? Teeth would be better in both single target and aoe. Bonespear needs CE to be viable and infact it is a pretty cool build though a bit underpowered.
AOE senerial would balance out m shot. te, charge B and even if thay fixe poisin. p nova. would be great if they even limited it to something like 4 apply but the AOY kind of balances it.
For not just teeth but the entire bonenecro side of things i would remove the heavy synergy, remove BW and BP as synergies for all of them so that maxing them out would still provide you with the points to use elsewhere just combine the percentages into BSpear and BSpirit so that it only takes 60 points to max out instead of the 100 points it needs
Totally agree. They did some good work with the Assassin Trap tree reducing synergy dependencies, and the Bone Necro could do with the same.
Also agree that there's no harm in allowing the skill to be shotgunned. Wouldn't be overpowered and could be useful in boss fights. Every skill should have at least a niche use.
There's a spark in me to replay D2 last year and watching a lot of your videos, so I guess it's time to subscribe. Very useful content and give me great insight on the game.
Hoooah!
This is a great suggestion. I really like the idea of making the lesser used skills more viable without making them too powerful.
I've always played around with the idea of making the maxing of a skill be called a "Heroic Point" that would evolve the skill in some way with every skill and class. Like causing Bone Spear to explode into an AOE of Teeth on the target. Or give Teeth a Homing and Piercing function when paired with a Heroic Point in Bone Spirit. Then give the player a certain amount of Heroic Points that they can alot as they level up. Like every 20 to 25 levels. I originally thought about this with WW Barb. Causing a gravity well to pull monsters into the Barb during WW with a Heroic Point dedicated to WW.
Teeth is really great early game for leveling. I think that’s okay that it shines early and isn’t competitive later. That being said, I think it could use a bump in damage. I do agree with you on the synergies, they could collapse that by bumping up the percentage of the other damage skills and getting rid of the other bone synergies.
I do agree the mana is a big problem as necro does not have good tools for replenishing mana (no warmth like sorceress, no mana leach like physical builds). I don’t like the shotgun idea because single target damage should be reserved for bone spirit, which to me seems relatively weak at the moment.
The bone skills are cool because they are attuned to different scenarios. If you are fighting fallen or flayers, use teeth. In the maggot layer, spear is perfect for the job. Bosses is where bone spirit should shine. This in principle is great, but in practice doesn’t work because of the damage and mana cost problems. In 95% of cases bone spear is better in all scenarios.
Bone Spirit used to have insane tracking ability which made it superior for difficult zones. you could fire around corners and stuff it was pretty cool. Every since they killed bone Spirit's Tracking capabilities it's been a shadow of it's former self tbh.
Bone Spear is really the go to ability at this point for most if not all content.
Enjoying the D2 content!
Great work
If we consider the skill, it's meant to be a crowd strike and not a damage machine. The more shots you have, the less damage you should see per shot. Otherwise you'll be out there board wiping with, albeit maxed, opener skill.
Since the point is hit a bunch of peeps the move would be to apply affects. Sticking with the fantasy of the skill, imagine that the magic attack is also manifesting a tooth and we say that the teeth 'damage' armor. A good fix would be as follows...
Reduce defense per hit
Multiple shots can strike target
Chance to pierce target and slow for 3 sec
The fantasy with the pierce is that the tooth went through the armor and is so painful it slows the enemy.
I think that would be great if you could 'shotgun' teeth like you do with charged bolt, bone necro rather suck against bosses and that would do a lot to balance them out against bosses. I would also like it if they removed bone wall and cage from the synergies and just increased the synergy between teeth, spear, and spirit for all three skills.
Yes. All of that sounds reasonable. Making teeth into viable skill for unique off meta builds sounds great. Spliting it's synergies also would be good and would allow for some interesting hybrid builds.
Necromancer is probably the only class that can farm anywhere, regardless whether you are a Bonemancer, poison Necro or Summonmancer. You have Corpse Explosion with Fire + Physical besides your main damage type. Trapsin also have 3 types of damage with Death Sentry or Claws dealing physical besides lightning and fire Traps. Paladin is too gear dependent with Conviction and Vengeance, much like the Barbarian who also hits a wall in Hell.
Radical idea: Create a new skill for the Necromancer called Bone Mastery, which lowers magic resist the same way Cold Mastery does for the Sorceress. However, it should hit diminishing returns, similar to Lower Resist, after so many points are invested in it, though with the right +Skills equipment, it should just be a 1 or 2 point wonder.
Then we'd want to redo the synergies such that Teeth, Bone Spear, and Bone Spirit end up at the same place, just with fewer points needed. Perhaps even let the Bone necro side-deck into a small time summoner with maxed out skeletons and skeleton mastery and enough points to get one into each golem, summon resist, and golem mastery.
Finally, just buff the damage teeth does. It should stay decently below Bone Spear and Bone Spirit, however by lowering the cost and raising the damage, you can create essentially a magic nova type ability to hit enemies in an arc, something Bone Spear does not let you do.
Great Video, keep up the good work.
Love you man your a genious, i think synergy is too xtrem bone wall nd prison need to be remove, for some situation it can be good like you said , item rewrite can make a early teeth build viable too soon hell cause we use 2-3 unique wand and 2 unique shield soo bone shield can be a part of the solution bone head too, just giving 1-3point on shield 1 -2 on head can get a way more far , Sanders can give bonus too
But only if can hit more than one Target
Thanks ginger I love your thoughts on this
Definitely think there should be less synergies for a lot of abilities. I mod d2, mostly for myself. I would prefer it to maintain an AoE design and not be a CB clone, and make it pierce through enemies instead. Its damage and synergies would still need adjusting. I also think that the mana cost could scale slower on this and many other abilities.
ya i've been suggesting making teeth like charged bolt for years, but that would make it op in pvp so ... rip
Would it though? you still would have to get into melee range to fire off the teeth putting you at risk of retaliation. Players are also not Size 3 monsters so they would not get hit by all of the teeth. more like half at best.
uh teeth is already useful now in pvp. if u make them shotgun it's gonna make some (even more) funny insta gibs necro pvp montage videos xD
i'm for making teeth like charged bolt for years so i'm fine with it being op in pvp :p@@GGMentor
I guess what I am saying is a range it would still do the same damage as always for the most part due to the spread.
It would only hit hard in up close melee range, and at that point you are in risk of death yourself.
PVP in D2 Is very often a case of who one shots who first lol.
Great title, great fix!
Yes make it more like charged bolt and let people have fun with theeth in Hell. Also maybe give it open wounds on hit for some extra flavor.
I mean - I'd just make it so that up to 4 teeth hit 1 monster each. However, I do think that most 1st level abilities shouldn't be as good as higher level ones.
Charged bolt can shotgun, and you start off with 3 projectiles at level one. It's a very competitive skill even in the high levels because of that.
Blind + Teeth build crushes all the way through NM
hard for me to watch the videos because that intro has always been fire!
if you aim your mouse closer to the edge of the screen it makes them join closer rather than if you aim on your character, they spread too much
Yup I demonstrate this during the video
I think items like wisdom and razor tail should allow teeth to pierce
when synergies was put into place, i dont think they wanted balance, i think the idea was to power up skills were just to be more powerful then before
You would think this but it was actually to make them weaker, and less ability to multi spec.
When they added synergies and upped the damage of skills they also upped all of the defenses and Health of monsters to compensate.
In other words before if a skill did 100 damage and the monster have 1000 HP you hit him 10 times to kill him.
After synergies you did 1000 damage but now the monster has 10,000 HP and it takes 10 hits to kill him.
Synergies effectively did nothing except ruin build diversity.
@@GGMentor Pretty sure when the 1.10 patch came out that added synergies their stated reason was to allow lower tier skills be used to level up, rather than feel (and be) a waste of points. Back in 1.09 etc you always saved your points until you get to the bottom of the trees (in general).
The addition of stat/skill resets to the game make the entire reason synergies were introduced non-existent.
thats what i was getting at. some skills are so much better you almost have to use them over anything else per class.@@GGMentor
I prefer when it's done without teeth. Joke aside, fair points, I need produce a proposal on this.
Woah woah woah, this is a family channel buddy 🤣
Every ability should have two synergies max.
Fixing teeth just make it shotgun and pierce. Mission accomplished. It'll still behind Bone Spear in most situations.
I'd make it synergize with Bone Armour to incentivized getting close to shotgun
I really appreciate the effort you're putting into the game and into your videos, however, I'm afraid you're only screaming into the void. With the launch of D4 and the launch of the last D2R season, it very much feels to me like D2R is now actually an abandonware, simply, because it already did what it was supposed to: hype the people up before D4 launch and make some money while at it.
I know, they *did* do the winter event, but if we're honest, it was pretty much a copy paste of last year's event with tiny adjustments. I'm pretty sure the bill for these changes probably wasn't much higher than 2 hrs of a junior programmer's salary...
That being said, keep fighting the good fight!
I did level to 90ish in the first 3 seasons and I had a lot of fun - nostalgic or otherwise. (Plus the dual mosaic sin was just way too overpowered to pass up.)
"I'm afraid you're only screaming into the void."
Lol that's pretty much was the intention
Nothing I have ever done really on this channel was with any intention to change anything. It was just me talking into the blackness
Crafted safety shield gives magic resistance 5 - 10%.
Yup and no one uses it lol 🤣
Rabid teeth with a chance to pierce perhaps?
for a second i thought this is some dental information :D
It could be if the dentist giving that information is the one from Little Shop of Horrors.
"Iiiii am your deeeentist, and I enjoy the career that I've picked! I am your dentist, and I get off on the pain I inflict!"
i dont think base abilitys can be better then end game ones, in logic, why would any level 1 ability be better then any level 30? even in video game logic
What? Lol amp damage is the best curse in the game basically and it's level 1, skeleton warriors are the best minions in the game at level 1..
Of course level 1 abilities can challenge the higher level ones
w/e blizzard does to buff teeth. PLEASE dont just give us an item that suddenly makes it op. This only dumbs down the itemization options. Buff the skill instead. Make it not synergize with bone spear, i dont just whant to have to choose what spell is better of the two. I whant my decision to go with either one matter. Either i make a bone spear build or i make a teeth build.
Imo. Teeth could worrk as an aoe good enough to replace corpse explosion. Then bonespear could still be used as the snipe/CE build. How ever, since corpse explosion is basically a one hit wonder i have a hard time seeing CE ever be replaced in a build unless you play on high playercount.
Item need too be rewrite from the start and make it work not mean make it OP
uh i'd rather be able to use teeth and Spear and not have to use CE. LMFAO "one or the other please" i'm dead.
@@Jean-FrançoisGélinas Why would an item be needed to make this skill work? Making an item buff the spell will not only limit options for a necro whanting to go teeth, it also still wont change the fact that the skill sucks until you get the needed item. I dont whant to see another Mosaic. They can just change the skill or simply make it do more damage.
@@VulcanP90 But when would you ever use bonespear if teeth got buffed to compare? Teeth would be better in both single target and aoe. Bonespear needs CE to be viable and infact it is a pretty cool build though a bit underpowered.
As I talked about during the video bonespear is still superior in AOE damage because teeth are absorbed when they strike and do not pierce.
Well, I'd like to play with ya online, but you don't do Hardcore...
I would remove next hit dalay and add pierce, 100% pierce or less
No pierce, that would make it the best skill bar none over all three.
The idea is to fix the game not break it.
AOE senerial would balance out m shot. te, charge B and even if thay fixe poisin. p nova.
would be great if they even limited it to something like 4 apply but the AOY kind of balances it.