Grab the chart over here if ya want to play it: drive.google.com/file/d/1PXibMS3mXXY9JBqjtQrVa6vI6tqOgAE5/view If you guys don't know how to install this I have made a quick tutorial here: ua-cam.com/video/oceZISuRX-A/v-deo.html Tysm for the fuckin support on this, it means the world to me.
i’ve always had this idea for a hell mode Burning in Hell. basically: the actual chart gets reduced to only having 2 notes, so you could do the whole song with one hand/two fingers. but the other hand is focused on a much harder bullet hell section that constantly plays throughout the background of the entire song. like an actual fangame sans fight. and turning mechanics off will just turn off the chart, completely turning the game from a rhythm game to a full-on bullet hell.
Idea: sans attacks differ, similar to a beautiful day outside. Bone jumps, Platforms, Plus his special attack at the end will just not let the song end.
Honestly I had that thought as well like if it was a split screen where in between the song sans would split the screen in half with a bone and one side would be an actual bullet hell while the other would be FNF styled.
i feel like this should've been the actual chart to fit the original. being the pacifist will only take 2 or 3 tries and the genocide would take over 50 tries for an average player or even a pro.
I don't think that's true. I think he said something alone the lines of humans using reset so often that any moment that he cared about could reseted like it never happened, and it drove him to not care anymore about what's going on around him which made him lazy. It's not his fault for being lazy
Now we need the "God damn hell" where every notes is orange notes and everything else will be blue notes (Like left note is orange notes and since others don't have notes they will instead be replaced with blue)
Hey dude if u wanna make even more hell you can put orange notes whilst your dodging gaster blasters, trust me it's works and it's not impossible. When you move u hit an orange note I've tested it. And if you place blue notes in a string on 1 side u can make it per say so u cannot press down whilst dodging the gaster blasters or make a string of blue notes on up so u can't press up
@@NotStarsAligned and its actually pretty fun playing orange notes whilst dodging the blasters. I put orange notes in stairs and it was very fun to play
I think this chart is perfect except for one part. The game is made for pros, but it still has to be fair. At 0:55, there are too many orange notes in one place. Otherwise this is the perfect chart. Edit: In slower parts the orange note spam is fine, such as at 1:33.
I'm gonna use the Gaster blasters in my mod because the final song will HAVE TOO MANY MECHANICS. If anyone gets past, no botplay, flipped mode, hell mechanics on the "insult Pickle" path I will give them £100.
I got some idea for inferno mode if i ever learn how to code: make the gaster blaster mode never end and you will need your alt keys to keep singing whilst dodging blasters
HOLD VARIANTS OF BLUE *AND* ORANGE BONE NOTES?! It's not much but it can be the difference between passing and utter humiliation for pressing on a Blue's hold section
Oh its pretty simple, you first need the updated version of indie cross, then there will be a button that lets you choose which type of notes to place and its that simple.
If your on 1.0 the note selection thing isn’t there But if your on the latest version there will be a little button with plus and minus this allows you to change the notes type Some notes might crash your game if used in other weeks Like ink in sans and cuphead Or parry in sans and bendy
@@Astro-ss1qi Well considering the amount of code went to this game I'm not surprised it crashed. (what I mean that there probably separate code for each week)
The actual hell mode would be making every clickable note orange and making so the notes spawn right next to the pressing notes Ex: if the notes are set in default, the notes descend instead of rising into them and the same thing for the way the notes are placed in this video
Someone should make a addition to this mod by after burning in hell, if you didn’t attack, you try to fight chara and end up in your head then you choose either chara or bf. Bf is easy mode since you can’t attack but you don’t get blue and orange notes or get attacked. Also if you win then you get the best ending where frisk is freed from chara. If u pick Chara you can attack but, you get attack and have orange and blue notes on your screen. If u win then you get the worst ending where chara take over bf body and soul and then kills everyone in undertale. 3 extra things. 1. Chara pushes the bar back when you r bf and vice versa 2. Chara get attacked when you r bf and when u r chara 3. When chara is attacked, make it to where sans is helping bf.
The chara difficulty is something that has actually been done before but seeing it added into indie cross would be pretty neato. By the way go check out Skelebros it’s an amazing mod.
this chart is overall good. just one complaint is when there is usually a half spiral of notes or full spiral 0:52 you can tell there arent enough notes.
I've had an idea for a mod that just takes every individual mechanic from every mod and piles them all on top of each other. Poison notes, Death notes, bullets, Perish Song, Doors, Stop signs, Vines, the "Don't Miss!" mechanics, just pile everything into one. It would be pain, and probably not even fun, but I feel like it still would be
@@masteroftheinternetverse1296 it’s not actually a modchart. How it works is you need to hit space when it goes to the lowest point in the cycle. Certain points have bright light flashes increase the static from the pendulum. Too much static and instant game over. Modcharts are making strumlines act screwy but function as normal.(or doing something as simple as making notes go slower or faster.)
i didn't know blue/orange notes had a hold note for it. just thought it was just the note they did. unless someone else did that actually would be more accurate then the first thing i put. buuut either way i have an actual cool idea with it. so it might make it too unfair but there could be fake out notes with holds. so lets say it's a blue note BUT there's a orange hold on it which means it's orange but being a fake out blue note so u hit it like u would any other hold orange note and vice versa. that could really throw people off and make it more harder! just a thought tho when i was watching this like i said might be too unfair. and it also makes use of the blue hold note cuz that's kinda useless since as soon as u see it u know u wont hit it so that's how i got the idea mainly just now. another thing that could be used is that it's a blue note with an orange hold again but u purposly miss the blue and try to hold down the orange hold behind it. but that timing is waaay to precise but either way still an idea. only way u could do that is for those notes they miss easier making it less percise but that's the only thing i could think of with that. those are my 2 idea's.
The fake out notes would have to have some sort of indication as it would be seemingly random. This suggestion would add alot of difficulty but it'd kill any fun in the chart. But neat idea.
@@NotStarsAligned true u are right on everything u said. i do agree with ya. i think it might be fun to try out as an experiment but eh. tho when i said all of this i didn't think of it to be randomized. just thought of it like at certain points in the song like every other note but if players wanted to spice things up there could be an option to make those notes randomized if it ever happened. for the indication i could only think of three. the fake out notes would have a little colour of the actual note but would still be mostly what the fake out colour is or those parts could be glowing the colour ur supposed to hit. the second is a sound indicator and the last one is a flash the actual colour of the fake out note. still a cool idea to discuses even if it's too hard for people to play with it lol.
I've had an idea that blue hold notes actually cuts off the original hold notes and doesn't let you hold down the note further. Sometimes that tests the reaction and maybe you can even make it like most rhythm games so that you need to release the hold notes at perfect timing.
@@marshuang1073 hmm i see good idea. but for reaction u would have to set up the chart to be like that with reaction or maybe so another gimmick to make it work better. and actually the release at the right time is a good idea since u don't really do that in fnf. i don't think it would need to be a perfect release since timing in fnf is weird sometimes.
In a way I feel like some of this should should be added to bad times charts, maybe rechart bad time so that it could actually live up to it's name? If so I'll definitely subscribe on my alt account
In summary, if you managed to pass the nightmare mode, you will pass this once you learn the patterns a little, but the new patterns were still very fun and interesting
@@NotStarsAligned nice. I did very similar harder charts of the pacifist songs but wasnt sure if i was gonna do burning in hell or not yet, and this isn't much different from how it woulda turned out if i did do that, atleast now i don't have to put in the work
Grab the chart over here if ya want to play it: drive.google.com/file/d/1PXibMS3mXXY9JBqjtQrVa6vI6tqOgAE5/view
If you guys don't know how to install this I have made a quick tutorial here: ua-cam.com/video/oceZISuRX-A/v-deo.html
Tysm for the fuckin support on this, it means the world to me.
Actually like hell
Hey! You forgot to pin
@@UpComingTable OOPS.
Shoutouts to anyone who FC'd it and recorded themselves doing it, ya'll are wild.
make a nightmare run version
Giving players more orange notes to make sure they actually hit most of the notes in the chart whilst dodging blue ones is truly a hellish experience
I agree
+
*Defeat memories*
"be actually good and hit the notes"
Especially because it’s hell mechanics, you HAVE to hit them or you die, otherwise the strat of missing a few can still take effect
i’ve always had this idea for a hell mode Burning in Hell.
basically: the actual chart gets reduced to only having 2 notes, so you could do the whole song with one hand/two fingers.
but the other hand is focused on a much harder bullet hell section that constantly plays throughout the background of the entire song. like an actual fangame sans fight.
and turning mechanics off will just turn off the chart, completely turning the game from a rhythm game to a full-on bullet hell.
I would play that ngl.
Bullet Hell Mode would be fun
I hope I can make this someday
Idea: sans attacks differ, similar to a beautiful day outside. Bone jumps, Platforms, Plus his special attack at the end will just not let the song end.
Honestly I had that thought as well like if it was a split screen where in between the song sans would split the screen in half with a bone and one side would be an actual bullet hell while the other would be FNF styled.
i feel like this should've been the actual chart to fit the original. being the pacifist will only take 2 or 3 tries and the genocide would take over 50 tries for an average player or even a pro.
I personally disagree as this in my opinion is unreasonably hard for no reason and besides we have bad time for that purpose.
@@NotStarsAligned Your gonna have a *Bad Time*
@@NotStarsAligned yeah
im gonna attempt to clear this, if i do, do you mind me posting it?
@@MarcyMC I don't mind!
Just credit me of course and we're chill.
The guy made the death notes at the start match the instrumental, respect
Yeah, a friend of mine made that suggestion and I loved it.
@@NotStarsAligned cool, respect to your friend for susgesting and for you for putting it
This chart shows that sans is done playing around and will give you “A Bad Time”
Well, you pressed the buttons. He's gotta teach you somehow not to press that darned shift key.
@@NotStarsAligned True
Nah when you killed his brother
@@NotStarsAligned What does this mean-
@@yancamb2202 is that sacarsm
Sans finally gives in his all. How impressive for a guy whos been slacking off his entire life
I don't think that's true. I think he said something alone the lines of humans using reset so often that any moment that he cared about could reseted like it never happened, and it drove him to not care anymore about what's going on around him which made him lazy. It's not his fault for being lazy
@@ZaTrapu because of reset
@@arcticflames6932 that's literally what I said
@@ZaTrapu Sans was probably a totally different person before he knew what was going to happen. He could only stop flowey but not frisk.
@@MR_DUALITY probably
0:38 that dodge was so epic even merge would be impressed 😱😤😱😤😤😱😱
Sans: enough of this child's play, Enough games, enough mercy on your murderous soul
G O O D B Y E
He is going to give you a time that is less than desirable.
@@NotStarsAligned ye
imagine if this blows up
@@waykvangellius5546 It already kinda is.
@@waykvangellius5546 it kinda is
this was very fun, i had an absolute blast. took me about 7+ attempts but it was definitely a trip
Thanks! I appreciate that you enjoyed.
Now we need the "God damn hell" where every notes is orange notes and everything else will be blue notes
(Like left note is orange notes and since others don't have notes they will instead be replaced with blue)
i love how the blue notes at the start are like the instrumental of the song when it first begins
Still easier than avoiding the death note hitboxes on Roblox Funky Friday whilst trying to FC.
This tbh
This rechart is pretty clever especially the blue bone notes during the intro
Sometimes the notes doesn't really fits especially at 2:18. But that's nice I guess
Yeah, its my first rechart so its bound to suck, but hey I tried. Appreciate the criticism though. ^-^
@@NotStarsAligned No problem pal
man i had to take a few attempt to do this, and finally beat it. Good job for charting that crazy chart
Thanks! It’s my first time charting so I’m happy that you found it good.
This would give me the determined moment and I have no problem trying to beat it for 2 years like last breath fangame took me that long
*Sans is Giving all
*You feel your sins crawling your back
*You Know you are Gonna B U R N I N H E L L
Alternate title: burning in hell but it has the difficulty of the original sans fight
Hey dude if u wanna make even more hell you can put orange notes whilst your dodging gaster blasters, trust me it's works and it's not impossible. When you move u hit an orange note I've tested it. And if you place blue notes in a string on 1 side u can make it per say so u cannot press down whilst dodging the gaster blasters or make a string of blue notes on up so u can't press up
HOLY SHIT THAT IS ACTUALLY GENIUS.
@@NotStarsAligned if you would like you could add me on discord and I could send you a video of what I mean
@@NotStarsAligned and its actually pretty fun playing orange notes whilst dodging the blasters. I put orange notes in stairs and it was very fun to play
DangerouslyPredictable#0001 I’d love to see it!
@@UrA_SillyGoose How do you add orange or blue notes to begin with (or any special notes in fnf indie cross)
Would've been cool if the blasters were switched for *literal touhou spellcards* but that'd probably be too hard to make.
Pretty nice either way.
Touhou spellcards is hell
@@Jz-iah plotwist: its Icicle Fall from Cirno on easy. (ua-cam.com/video/iY_e-WoVIqU/v-deo.html).
Even the first part is hard-
Some real hellish charting.
0:38 This guy is a god at dodging, I aspire to be like him someday
Dude, I am so talented it is insane.
@@NotStarsAligned man, you're so good
@@NotStarsAligned Man, you’re skilled at this game holy shit
@@bendoesit1716 probably from undrtale or the fangames
@@NotStarsAligned That was such a epic dodge
Actuall hell: Every playable note is orange and there is even more blue notes
i love how you how made the blue notes at the start go in key with the piano
Yeah, my friend suggested that to me and I loved it so credit to him man!
Me, an expert mobile fnf player: *finally! A worthy opponent! Our battle will be LEGENDARY!!!*
I think this chart is perfect except for one part. The game is made for pros, but it still has to be fair. At 0:55, there are too many orange notes in one place. Otherwise this is the perfect chart.
Edit: In slower parts the orange note spam is fine, such as at 1:33.
In my opinion near the end of that section I had decided it'd fit as to me it seemed alot easier without the orange notes.
thats super easy, you just have a huge skill issue
@@vladi3862 ok
0:37 sans: (shoots gaster blaster)
Boyfriend: (dodges)
*ROBLOX Roleplaying in a nutshell*
I'm gonna use the Gaster blasters in my mod because the final song will HAVE TOO MANY MECHANICS. If anyone gets past, no botplay, flipped mode, hell mechanics on the "insult Pickle" path I will give them £100.
The blue notes in the beginning of the song actually resemble the instrumental in the background. Nice detail eh?
Now when i didnt know how the nightmare songs were, I thought this one was the NTM Sans one
It became true xd (Sorry if i speak bad english)
nm sans: finnaly a worthy opponent our battle will be legendary
i play this mod, this was literally burn in hell, it took me around 40 try, but i did it, Nice Mod!
Aye, glad you liked it!
Holy shit this makes the original version look so easy.
Yet I still can’t beat the og one
Well, that is the point. :)
Kiiiiid.... Give this world a Chance chara: get consumed by my evilness
sans took "burning in hell" personally
Good you beat it now beat sans while doing this song
Nobody:
Ink bendy spamming ink notes and shadow notes on his own side:
If you're able to make the gasters appear in similar patterns as in undertale for example the circle rotation of the gasters
It would be sick if you took the unused code from Bad Time and made the blaster segments use blue soul
Ok now it's hell
this is like the fnf equivalent of "sans hard mode" fangames
Wait the blue notes in the beginning match with the instrumental music. Cool.
Hi DP, sick chart
Heya spyro, glad you liked thr chart!
I got some idea for inferno mode if i ever learn how to code: make the gaster blaster mode never end and you will need your alt keys to keep singing whilst dodging blasters
i did not excpect the end to be a bit more of a anger issues 3:00
You know what would make this worse?
If the gaster blasters inverted the notes/keys
HOLD VARIANTS OF BLUE *AND* ORANGE BONE NOTES?! It's not much but it can be the difference between passing and utter humiliation for pressing on a Blue's hold section
i really want to know how you put different notes in chart menu
Oh its pretty simple, you first need the updated version of indie cross, then there will be a button that lets you choose which type of notes to place and its that simple.
@@NotStarsAligned tysm!
POV me fighting child support to not pay it dodging it..
Yo how did you add in the orange and blue notes? I recharted burning in hell but I could not figure out how to add those notes in.
If your on 1.0 the note selection thing isn’t there
But if your on the latest version there will be a little button with plus and minus this allows you to change the notes type
Some notes might crash your game if used in other weeks
Like ink in sans and cuphead
Or parry in sans and bendy
@@Astro-ss1qi Well considering the amount of code went to this game I'm not surprised it crashed. (what I mean that there probably separate code for each week)
Are you going to do the other songs too?
No promises, that's all I'll say. It is unlikely though.
It would be cool if boyfriend was named “frisk” because that’s the name you have to choose in order to get hard mode in Undertale.
burning in hell but with special notes placed like your average psych engine mod that is showcased with 40fps
Imagine the whole mod is hell charted XD(Especially the nightmare songs oh god)
imagine if it was written "NO MISSES ALLOWED"
That would be equivalent to all notes being orange
That would be equivalent to all notes being orange
Now this what we needed as a nightmare song.
I think burning in hell should be sans nightmare song because the nightmare song sans has now sucks-
@@Compassia it doesn't really suck. Its just that burning in hell is better.
@@qua_xor3348ya sorry the nightmare sans song isn’t really my type that’s why I it sucks, sorry if you liked it 😅
The actual hell mode would be making every clickable note orange and making so the notes spawn right next to the pressing notes
Ex: if the notes are set in default, the notes descend instead of rising into them and the same thing for the way the notes are placed in this video
I just noticed dat da blue notes in the beginning acutally match with da instrumental in da beginning
Noice
How do I install it?, I say I already have the file but I don't know what to do with it
I've made a quick tutorial on my channel to show you how to install it: ua-cam.com/video/oceZISuRX-A/v-deo.html
Someone should make a addition to this mod by after burning in hell, if you didn’t attack, you try to fight chara and end up in your head then you choose either chara or bf. Bf is easy mode since you can’t attack but you don’t get blue and orange notes or get attacked. Also if you win then you get the best ending where frisk is freed from chara. If u pick Chara you can attack but, you get attack and have orange and blue notes on your screen. If u win then you get the worst ending where chara take over bf body and soul and then kills everyone in undertale. 3 extra things. 1. Chara pushes the bar back when you r bf and vice versa 2. Chara get attacked when you r bf and when u r chara 3. When chara is attacked, make it to where sans is helping bf.
The chara difficulty is something that has actually been done before but seeing it added into indie cross would be pretty neato. By the way go check out Skelebros it’s an amazing mod.
@@NotStarsAligned Yeah but skeleton bros instead of making chara difficulty 'harder' its just a cover change. Honestly disappointed.
this is good charting
Glad you liked it! Its my first chart so im surprised it turned out okay.
“Burning in TRUE Hell.”
Anyone miss when there wasn't hell mode and normal mode had REAL mechanics
this chart is overall good. just one complaint is when there is usually a half spiral of notes or full spiral 0:52 you can tell there arent enough notes.
its still good tho
Burning in Hell but Sans is actually trying now
"ah yes a training before playing bad time."
I've had an idea for a mod that just takes every individual mechanic from every mod and piles them all on top of each other. Poison notes, Death notes, bullets, Perish Song, Doors, Stop signs, Vines, the "Don't Miss!" mechanics, just pile everything into one. It would be pain, and probably not even fun, but I feel like it still would be
Hypno’s pendulum: miss me?
@@cyanideytcuriousseadoggo No :)
@@masteroftheinternetverse1296 thank lawd
@@cyanideytcuriousseadoggo However modcharting gets a bad rep and I don't understand that.
@@masteroftheinternetverse1296 it’s not actually a modchart. How it works is you need to hit space when it goes to the lowest point in the cycle. Certain points have bright light flashes increase the static from the pendulum. Too much static and instant game over. Modcharts are making strumlines act screwy but function as normal.(or doing something as simple as making notes go slower or faster.)
"me thinking how bad time will be"
i didn't know blue/orange notes had a hold note for it. just thought it was just the note they did. unless someone else did that actually would be more accurate then the first thing i put. buuut either way i have an actual cool idea with it. so it might make it too unfair but there could be fake out notes with holds. so lets say it's a blue note BUT there's a orange hold on it which means it's orange but being a fake out blue note so u hit it like u would any other hold orange note and vice versa. that could really throw people off and make it more harder! just a thought tho when i was watching this like i said might be too unfair. and it also makes use of the blue hold note cuz that's kinda useless since as soon as u see it u know u wont hit it so that's how i got the idea mainly just now. another thing that could be used is that it's a blue note with an orange hold again but u purposly miss the blue and try to hold down the orange hold behind it. but that timing is waaay to precise but either way still an idea. only way u could do that is for those notes they miss easier making it less percise but that's the only thing i could think of with that. those are my 2 idea's.
The fake out notes would have to have some sort of indication as it would be seemingly random. This suggestion would add alot of difficulty but it'd kill any fun in the chart. But neat idea.
@@NotStarsAligned true u are right on everything u said. i do agree with ya. i think it might be fun to try out as an experiment but eh. tho when i said all of this i didn't think of it to be randomized. just thought of it like at certain points in the song like every other note but if players wanted to spice things up there could be an option to make those notes randomized if it ever happened. for the indication i could only think of three. the fake out notes would have a little colour of the actual note but would still be mostly what the fake out colour is or those parts could be glowing the colour ur supposed to hit. the second is a sound indicator and the last one is a flash the actual colour of the fake out note. still a cool idea to discuses even if it's too hard for people to play with it lol.
I've had an idea that blue hold notes actually cuts off the original hold notes and doesn't let you hold down the note further. Sometimes that tests the reaction and maybe you can even make it like most rhythm games so that you need to release the hold notes at perfect timing.
@@marshuang1073 hmm i see good idea. but for reaction u would have to set up the chart to be like that with reaction or maybe so another gimmick to make it work better. and actually the release at the right time is a good idea since u don't really do that in fnf. i don't think it would need to be a perfect release since timing in fnf is weird sometimes.
For some reason half the notes I hit in indie cross don’t register in time so I can’t even beat regular burning in hell
Kade engine issue
@@cyanideytcuriousseadoggo yeah... i prefer psych engine anyways
How do you add blue and orange notes? I can't do it in the editor
Try the updated version, there should be a thing at the side that lets you change the arrow type.
@@NotStarsAligned ok thanks :)
Now thats fun to play
Should make every non blue note an orange note so full combo while avoiding blue
So defeats mechanic with death notes lol
yoooo sick chart btw , how to put special notes?
this looks fun.
nah, this a cakewalk. Beat it on Hell mechanic difficulty on like, 6 tries
but imagine *this* chart on hell mechanics
@@capdoesthings2075 ?, I did, This chart, Hell mechanics
FINALLY FOUND IT NOW I FOUND EVERYTHING I WANT FROM THIS SONG (if u can add some bones to the dodge pls)
With enough patience, I could probably beat this.
With enough patience and a good pc, I could probably beat this.
When an fnf player changes the chart after playing termination
Nobody talks about the meme at the very end of the video
Do this with bad time (unless you already did) this is the first vid ive seen from you i think
I'd love to but bad pc, whenever I get the chance to I'd love to.
Sans’s second phase:
And third phase is all orange and blue notes
I always wondered what would happen with the gaster blasters and botplay and now I know
I don't play around even when bf tries to kill me
Lol
im literally playing on the release
AND I DONT SEE ANY PARRIES ON CUPHEAD'S SIDE AT KNOCKOUT
In a way I feel like some of this should should be added to bad times charts, maybe rechart bad time so that it could actually live up to it's name? If so I'll definitely subscribe on my alt account
Man I would love to do that, but I can't play bad time due to bad pc.
@@NotStarsAligned ur pc has a bad tim when u play bad time XD
it already is a bad time
i beat run third try and cant beat that
@@deadchannelprobably run?
Wait. How’d you managed to chart this? You can’t chart Indie Cross songs cause it doesn’t allow you.
In summary, if you managed to pass the nightmare mode, you will pass this once you learn the patterns a little, but the new patterns were still very fun and interesting
Aye glad to hear you liked the patterns ^-^
This is too merciful. Make all of the regular notes orange notes
How up how do you add dodges and stuff in the chart editor
Well I'm not sure how to add dodges but adding death notes is easily done in the newest version of indie cross.
I believed it took me two hours. But since to me in undertale sans goal is to break your will to fight I keep going.
This is a no go however.
Well, determination is what carried you through sans, whats stoppin it from carrying you through this? :)
It's a really good hellish chart even tho it looks unplayed because of all the blue notes and how they are placed. However it's a challenge to take!
I have an even more evil version than this. =)
@@NotStarsAligned i bet you're just gonna fill the charting with blue and orange notes only
@@ImSnomm Nah, but there is alot more bullshit blue note placements and its alot more evil.
communitygame; we had to use botplay
now imagine Bad Time with a Hell Mode
Great! Now add the full sans fight
i managed to full combo it but it took a good long while
Congrats!
should have included the blaster spiral at the very end
Unfortunately I have no clue how to code, so I shall cope.
@@NotStarsAligned rip
This isn't the official Hell Mode for Indie Cross, there is an actual one in the game files made by the same people.
I’m aware, that’s why this was made. Me and my friend thought it was too easy, so we made it a lot harder.
oh hey you did it for me, nice
Funnily enough someone with a hat kid profile picture also started doing this before me but I just finished it before them.
@@NotStarsAligned nice. I did very similar harder charts of the pacifist songs but wasnt sure if i was gonna do burning in hell or not yet, and this isn't much different from how it woulda turned out if i did do that, atleast now i don't have to put in the work