JToH Tutorials: How to Build Good Gameplay | Roblox JToH (Part 1/2)
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- Опубліковано 25 сер 2024
- Yup, the first episode of my own building tutorial! I really hope this helps! Also, this is only part 1 out of 2 for the gameplay section, and
Part 2 will come out in 2-3 days, then I may or may not make a video on time lost plain. Lastly, the place that I recorded the gameplay at will prob be public soon, so you can refer to that if you want!
If you enjoy my content, consider subscribing :D
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Discord (13+): / discord
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See you in the next video :3
#jtoh #roblox
note: The Best way to improve your gameplay is simply based on yourself! as you keep on building your building skills will naturally improve :D
This helped so much, it pretty much said to me use crazy rotation and different parts as I was always using normal square parts
u also pointed out simple things as. adding a unique shape to spice the looks of the gameplay a little more, and what to avoid and what to do which is very helpful to me!
As a builder, there isn’t really a way to make good gameplay simply by watching a video. It’s something you have to find out on your own, which is one of the reasons why there aren’t many videos on this topic. My advice is to play towers for inspiration and build in studio as much as you can and eventually you will figure things out.
True, but videos can give them a glimpse or a introduction to Gameplay
As another guy who builds towers, i strongly disagree with your statement, especially beacuse of stuff they certainly wouldnt know about. For example rotation and difficulty consistency. Trust me i have seen someone who liked adding difficulty spikes. Look at the first towers of any vb and you will probably see the issues. Building tips can be VERY important for builders who just started.
scripting exists
Beginner builders would need to learn the basics of building before getting tips, otherwise they’d struggle. I’d just recommend finding your own style and constantly improving it how YOU like it instead of how others like it, or you’ll get demotivated.
Making a remastered version of Tower of Fatness.
As a builder making my own tower, this truly assisted me and this is why I subbed to you. Thank you :))))
Ty! :D
nice but you should talk about areas or parts that can disrupt the flow of gameplay
Thanks! This will help on my new fangame I’m working on
Gl with your fangame
nice video and tutorial 👍👍👍👍
Tyty, it means A lot!
another tip: get your friends to play ur tower or something and they let you know what is un-enjoyable or not (or confusing)
Dumb ones :
Those who don't have friends :
That would only work if my tower was like hard or difficult cuz they don’t rly play jtoh.
0:30 this is even better than average towers in ring 2
It looks like 7 curators teamed up to build something compared to ring 3
I am kind of good when it comes to mid-air gameplay like on Floor 5 gameplay or something, But the only thing that is bothering and hindering me to even try making my first tower is what starts the gameplay.
Like when you start the tower, I really don't know what kind of jump will fit the start of my tower.
Same, i find the transition of floor 1 to floor 2 challenging
I have the exact same problem
a bit of a shallow tutorial that states the obvious, but it at least sets the ground rules for decent tower building
That’s helpful enough
i am an builder, not really but one thing you need to note is part count, if theres like 1 trillion (like CoTSFT) then the player will lag thus not having much frames, which makes then slower
CoGS:R is my main inspirement and gameplay style, it is pretty good
well, i guess compact progression is both the most irritating AND punishing
yay
can u link the games u were playing in the description pleas? including the gameplay building practice one?
um the game where I used to show the factors is like gone now
And the background footage is one of my towers and the link is here: ua-cam.com/video/lb9lzlBCXxc/v-deo.html
3:37 Tower of Suffering Outside cries.
Any tips on building 50x50 framed towers in obby creator? There is very limited space so i can't build creative gameplay which requires large space.
You can try making outside sections
@@basicallyblueEPIC Ohhhh! Okay thank you , i just built F5 outside of my tower in obby creator called "Tower of Chaotic Gamma"
*I'm making a tower series :)*
Gl!
@@basicallyblueEPIC ❤❤
Hey man so I'm looking in the JToH server and I can't help but notice your towers have been reviewed 7 times, and out of those you've passed 1 time, failed 5 times, and hardfailed 1 time. Why should I take advice from you lmao?
i think i need to build more complete structures instead of part to part jumps
what is the tower you're playing on the video? looks so good
Its my own tower :D
it helped so much, I even used 0.01 snap to grid to make creative gameplay in tower creator
Np, and no don’t use 0.01, at least 0.5
.01.... 🤮
Jank gameplay is definitely not for easier difficulties, jank can be really really hard
Bro i am working on a tower with rigged gameplay
this is just Classic bad, modern good
Not all.
Question:
What if, I add a KB forced damage section when the KB damage is 1?
That's fine
Oofch. Thanks!
how do you make deco tho
it's honestly up to you, tho some good ideas is having gradients and maybe have a atmosphere and structures
Are my newest towers a good example?
I dont know what are your towers
Wheres the game I need it to study for the quiz
i cannot for the life of me us3 roblox studio for anything its so fucking janky it took me two whole days to build a 20 stage obby
people have different paces but tbh I also struggle to use studio as well
4:17 honestly thats not even that cramped, you could make obstacles that you have to squeeze yourself in a 1 stud space to represent
It’s just a example and cramped gameplay doesn’t mean that you have to fit through 1 stud gaps, it can also be jumps where your camera messes up :0
Mwuhahahaha im going to do the opposite of what you daid and make the inside empty and make the outisde chaotic, Tower of Overused Outside Sections will be the towers name (the inside will not be empty actually
Sounds cool but if you add some safety nets it’s should be fine
Next time you should do design
I have considered design but im not sure whether i will still do it
@@basicallyblueEPIC mostly because im horrible at design
Gragh
can someone help me when i make a jtoh tower the kit always broke (after few days) like example convenyor and others wont work please help me im suffering
I guess you could check if any client objects have like 2 client object thingies in it, I don’t build but I have read the read me in the kit cuz I plan to.
what do you mean pushbox it's in prebeta
Huh?
@@basicallyblueEPIC here ua-cam.com/video/ZGMY2pZ8wF8/v-deo.html
The hard part of this is building it.. I seriously dont know what difficulty is which as i have only played easy and medium towers.
i dont know what to say but i dont think it helps.
Though. knowing what to do when im actually able to build this may help me alot.
Try not to build towers that are way above your skill range, you could try to build a medium or hard though. Like I’ve seen some absolutely trash towers that were trash because the creator tried to make a catastrophic when their hardest was intense.
Me: Time to make good gameplay!
Also me: **Doesnt rotate any objects**
i would rather use basic things because this is unfair to upgrade
it doesnt work so much
Looking for someone to build a tower with older than 14.
Among Us
Ratio
Ratio
Ratio
"Make a new jump"
Me who is doing the first floor of my tower that you cant jump (i used jump boost pad)
Question: What if you are trying to give feedback but nobody respond?
You can maybe ask some of your friends for feedback
@@basicallyblueEPIC I haven't made any friends in the JToH community yet lmao
Edit: I only asked the question because I seen some towers haven't gotten feedback in the discord yet
Then you can probably ask nicely or else if really no choice then just submit first and get feedback from curators
@@basicallyblueEPIC Thanks! Also I'll use this tutorial for future references.
God no puzzles are the worst thing In jtoh towers imo they ruin the experience I play jtoh to do obbies not to solve a 3 year long puzzle that gets in the way of my progression plz don't add puzzles to your towers unless all you care about is passing
dont make it like tofact or toz, tocmc and touid used puzzles well
Honestly ToGM was the only tower ever that I enjoyed puzzles ToUID was just boring puzzles spam
@@monodoe761 well it’s ur opinion so it’s fine
whats artificial difficulty?
That means adding things like instant kill bricks to purposefully make your tower harder
@@basicallyblueEPIC CoV ahh
disturbing background
What is this game?
My tower, but it is not public
@@basicallyblueEPICcan you release it?
@@basicallyblueEPICwhat is the background game?
Right now I won't be making the game public