It's worth noting also that while the narrative around the game is that it was *universally* a dumpster fire at launch, that's really not the case. It was an absolute trash fire for people playing on the older-gen consoles (it never should have been released on those). For consoles in general and some PC specs, there were definitely glitches ranging from funny texture placements to animations locking up to outright showstopper bugs. CDPR absolutely does not deserve to get off scott free even though they did an amazing job of post-launch polish and the DLC is just stunning. But, the narrative you hear online where people paint it as universally bad, unplayable, nobody was happy, it was all potato textures and T-poses, etc... that's kinda similar to going to Reddit and asking how something is. You're going to get one small perspective and it's going to be shouted at you. I played it on a mid-spec PC at launch, as well as 3 other people in my TTRPG circles and half a dozen more folks I work with. While we all had our "Well, I wanted Feature X!" gripes, none of us had anything like what the common portrayal was. And one guy was running on a system whose guts were a decade old at that point. With our range of systems and experiences, we *should* have had nothing but trouble, at least one of us. I had the most issues, and that came down to one quest bug that I had to load an earlier save for. There was a lot of cherry-picking because it was great for views and engagement at the time, and people did not give them the Bethesda grace because it was CDPR and they had Expectations. So, take a lot of what you hear with a handful of grains of salt. It was very profitable to make videos showing cherry-picked madness that would be viewed as Ha Ha Funny in other franchises. It definitely should have had more time to cook, and CDPR took it on the chin and went to work, which they deserve all the credit in the world for.
Want more? Our full playthrough of this game can be found here:
Cyberpunk 2077 Playlist: ua-cam.com/play/PL1-2I0OFZ0nhoswrEsn03Nz92tat509sl.html
It's worth noting also that while the narrative around the game is that it was *universally* a dumpster fire at launch, that's really not the case.
It was an absolute trash fire for people playing on the older-gen consoles (it never should have been released on those). For consoles in general and some PC specs, there were definitely glitches ranging from funny texture placements to animations locking up to outright showstopper bugs. CDPR absolutely does not deserve to get off scott free even though they did an amazing job of post-launch polish and the DLC is just stunning. But, the narrative you hear online where people paint it as universally bad, unplayable, nobody was happy, it was all potato textures and T-poses, etc... that's kinda similar to going to Reddit and asking how something is. You're going to get one small perspective and it's going to be shouted at you. I played it on a mid-spec PC at launch, as well as 3 other people in my TTRPG circles and half a dozen more folks I work with. While we all had our "Well, I wanted Feature X!" gripes, none of us had anything like what the common portrayal was. And one guy was running on a system whose guts were a decade old at that point. With our range of systems and experiences, we *should* have had nothing but trouble, at least one of us. I had the most issues, and that came down to one quest bug that I had to load an earlier save for. There was a lot of cherry-picking because it was great for views and engagement at the time, and people did not give them the Bethesda grace because it was CDPR and they had Expectations. So, take a lot of what you hear with a handful of grains of salt. It was very profitable to make videos showing cherry-picked madness that would be viewed as Ha Ha Funny in other franchises. It definitely should have had more time to cook, and CDPR took it on the chin and went to work, which they deserve all the credit in the world for.