Create a Play Audio Button - Udon/ VRChat SDK 3.0

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  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 123

  • @PlayerBush001
    @PlayerBush001  2 роки тому +3

    For those of you trying to toggle on and off music, this script isn't ideal. Instead, check out my follow-up video on toggling music! ^^
    ua-cam.com/video/4ENVC7cCiUU/v-deo.html
    For those wanting to make this script public/ networked, check out this add-on tutorial: ua-cam.com/video/OYjW5FGTxIo/v-deo.html

  • @hotjesus666
    @hotjesus666 2 роки тому +7

    Wow you even take the time to answer questions in comments. This is why I want to get back into VRChat world building - people like you.

  • @Cyber108
    @Cyber108 5 місяців тому +1

    And I thought I would never understand udon. This helped me a whole lot! Thank-you so much! I just made a simple button for inside of my world just for laughs and now it's way better!

    • @PlayerBush001
      @PlayerBush001  5 місяців тому

      @@Cyber108 Glad to hear it! There's plenty more example scripts on the channel, so feel free to look around ^^
      If you fancy leaning the fundementals, have a look at the two videos with 'udon 101' in their name, as there I explain in more detail how the nodes work ^^

  • @jyxiaa
    @jyxiaa Рік тому +1

    i created a world on vrchat recently, i put a bottle of coca cola that you can grab, thanks to you, now when you take it, a voice from deep darkness says "pepsi"
    truly wonderfull, thank you !!

    • @PlayerBush001
      @PlayerBush001  Рік тому +1

      Yo, nice one! Glad to hear the videos have been helping out ^^

  • @robohand
    @robohand 2 роки тому +1

    We are 11 seconds in and I'm learning shit, holy hell thank you for saying what buttons you're pressing and what they do, those hotkey combos aren't easy to stumble upon naturally!!!

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      haha, I know what you mean! Okay, so here's another one for ya:
      You probably know that pressing f will center your screen onto the selected object, but did you also know that if you instead use Shift-f, the camera will keep the object in the center of the screen as the object moves around the scene. Plus, if you hold shift-f and go to rotate your camera, it will keep the object in the center of the screen as if you were spamming the f key.

    • @robohand
      @robohand 2 роки тому +1

      @@PlayerBush001 Wow that's easier than using WASD while holding RClick, for checking positioning, damn, thanks!

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      Np ^^

  • @8-bitw0nder
    @8-bitw0nder Рік тому +1

    These tutorials are fantastic! Quick and easy, and not difficult to follow at all. Was wondering if you were planning on doing a video tutorial on adding world pick-upable porps that have audio on trigger use, such as weapons for example? Thanks for taking the time to make this series. It has been very helpful in creating my world. Take care.

    • @PlayerBush001
      @PlayerBush001  Рік тому +2

      Thanks! Glad they are helping ^^
      As for your question, I would use an 'event, onPickupUseDown' node, and plug that into an 'audioSource, play' node; as seen in this tutorial.
      You could also use an 'audioSource, oneShot' node, which may be better, as it will allow for multiple sounds to overlap each other, instead of cutting each other off when the new sound plays
      Hope that helps ^^

    • @8-bitw0nder
      @8-bitw0nder Рік тому

      @@PlayerBush001 Ok, so I managed to get it my object to make a sound upon "use" however the sound is local only.

    • @PlayerBush001
      @PlayerBush001  Рік тому

      This should help: ua-cam.com/video/OYjW5FGTxIo/v-deo.html

  • @HarmonyIsDead
    @HarmonyIsDead 2 роки тому +1

    This helped alot!
    Your channel is very underrated.

    • @PlayerBush001
      @PlayerBush001  2 роки тому +1

      Thanks, glad you liked it! ^^
      I'm still fairly new, so all in good time

  • @fuzzberry2468
    @fuzzberry2468 2 роки тому

    I actually love your videos, they have helped A LOT, iv been making worlds for a year now but I could never find out how to do things and your videos have helped. So yeah ty :3

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      Neat, glad they helped ^^
      more to come!

  • @moongemu
    @moongemu 2 роки тому +1

    THIS HELPED SO MUCH THANK YOU!!!

  • @TravisSutton-w8h
    @TravisSutton-w8h Рік тому +1

    Thanks for all the great videos. I enjoy how quick and to-the-point you are. Do you know how I could change this to have audio play when a player enters a specific area or zone? Perhaps settings up a floor cube with mesh off and when the players steps onto it, audio plays? I tried to change it to "onplayerentertrigger," but it doesn't work. Thanks again!

    • @PlayerBush001
      @PlayerBush001  Рік тому

      'Event, OnPlayerTriggerEnter' is the one you want to use, however, you will need to make it notably come up from the ground. You will also need to make sure your collider is set to 'isTrigger', otherwise you will just walk on top of the collider. Finally, you will want to do a 'playerApi, is local' check there too, to check if it was the local player that triggered it; as onPlayerTriggerEnter plays whenever *any* player walks into the trigger.
      If you want a good reference, check out my 'how to make a Jumpscare' tutorial, as its is basically the same, just without the animator stuff.
      Hope that helps ^^

    • @TravisSutton-w8h
      @TravisSutton-w8h Рік тому +1

      @@PlayerBush001 Thanks so VERY much! I actually just got it to work by looking at some of your other scripting videos and guessing, ha ha. Thanks again. You are so kind so still respond to video comments---you must be so busy.

  • @MidnightNate725
    @MidnightNate725 2 роки тому +2

    Either I haven't found out how to do so or it isn't possible, but I'm looking for an object that when picked up, can play a sound after pressing trigger on a controller. For example, a plushie that I can pick up in your world that makes a squeaky sound whenever I press trigger on the controller I'm grabbing it with. Any solution?

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      You will want to use the event 'OnPickupUseDown', and plug that into the 'audioSource.Play' node. You will also need to set the pickup to 'hold' for desktop players.
      Check out my tutorial on how to make a torch, if you need an example that uses that node: ua-cam.com/video/-p-QPxtWg3o/v-deo.html

  • @EmizelST
    @EmizelST Рік тому +1

    Hello! thanks for the Video but
    how can i make it that it only play it once after i press the button?

    • @PlayerBush001
      @PlayerBush001  Рік тому +1

      On the audiosource component, there is a toggle for whether or not it should loop. Make sure it's toggled off ^^

    • @EmizelST
      @EmizelST Рік тому

      @@PlayerBush001 Sorry i wasnt clear enough. I meant I want the sound to only play once and when I press the button again(second time) it doesn't play again. So only a one time event
      But thanks for the fast answer!

  • @isaacammerlaan7710
    @isaacammerlaan7710 3 роки тому +1

    Thank you very much :))

  • @shotrag
    @shotrag Рік тому

    Just curious Bud, at 01:06 when you created your sound file variable, why didn't you just drag the actual sound file into the Graph area instead, like you can with a Cube, or a Sphere? Why can that same method not be done with a sound file? Thanks.

    • @PlayerBush001
      @PlayerBush001  Рік тому

      The answer's simple. When I made the video, I didn't actually know of that shortcut.
      That being said, as to why I still don't use it, it basically comes down to how easy it is to understand how the script works. While creating a public variable, or just dragging and dropping in the object, does basically the same thing; the latter method obfuscates what is actually going on. It implies that you are actually referencing the object, instead of just creating a slot for it. It also makes it harder to 'read' the code, as it would just be the name of the object, instead of something more useful like 'targetAudioSource'; so using the code for other objects becomes a little more confusing. Sure I could rename it, but at that point doing it manually takes about the same amount of time. There is also how this isn't an option for all variables, so you end up switching between methods, and how this isnt an option at all for udon#, but all in all I just find it clunky and prefer to ignore it for speed and simplicity sake
      Good question though. Hope that answers it ^^

  • @TCposts
    @TCposts Рік тому +1

    I'm having an issue with a map I'm making - like a videogame, it changes music based on the player's location. But it's changing music for everyone, not just the one player.

    • @PlayerBush001
      @PlayerBush001  Рік тому

      You are probably using 'event, onPlayerTriggerEnter' to detect when a player walks into the trigger zone. The problem is that that event gets called whenever 'any' player walks into the trigger, not just the local player. You need to test if the provided playerapi is the local player, and only adjust the audio if it is.
      If you want to see in video format, have a look at my proximity mirror tutorial, where I explain this at 2:22 (ua-cam.com/video/3JqgS-F1M4o/v-deo.html)

  • @wargames5492
    @wargames5492 Рік тому +1

    Hello again buddy, can you please tell me if it is possible to make the sound on the first press sound, and on the second press it sound different?

    • @PlayerBush001
      @PlayerBush001  Рік тому

      Here, this should help ^^
      ua-cam.com/video/vzs3CfsOzv0/v-deo.html

    • @wargames5492
      @wargames5492 Рік тому

      @@PlayerBush001 Thank you very much! With your help, my projects are getting better ^ ^.

    • @PlayerBush001
      @PlayerBush001  Рік тому

      Glad I can help ^^

  • @Iwidelyoutliveeverything
    @Iwidelyoutliveeverything 2 роки тому +1

    what if I only want it to work once and the button to leave?

    • @PlayerBush001
      @PlayerBush001  2 роки тому +1

      You could just add a 'gameobject, set active(false)' node to disable the object after it plays. However, if the audio source is on the button, you will want to delay toggling it off so that it gets time to play the sound. To do so, simply make a custom event that turns it off, and use an 'udonBehaviour, send custom event delayed seconds' node, and delay it by 'audiosource, get clip length'.
      Hope that helps ^^

  • @jasondeshaw2734
    @jasondeshaw2734 Рік тому +1

    This is amazing stuff, would it be possible to make the button a pickupable ? like how you hold pens in the game and then click the trigger it will play the audio.
    Right now my object plays the audio when i pick it up but wont play when im holding it
    hope i explained it somewhat correct, english isn't my first language. Thanks

    • @PlayerBush001
      @PlayerBush001  Рік тому +1

      Glad you liked it ^^
      As for your question, for VR, it isn't too hard. The event 'onPickup' gets called whenever you pickup an object (with the grip button), while the event 'onPickupUseDown' gets called when you 'use' an object while holding it (press down on the trigger) (onPickupUse gets called every frame the button is held. OnPickupUseUp is called when you let go of the trigger). 'onPickupUseDown' is the event you will want to use; much like I did on my flashlight tutorial.
      The problem is that on desktop, the button to pickup the object, and the button to use the object are the same (left mouse button). This means that if you were to pickup an object, it will also play this event. If you want players to hold your object while they listen, make sure to set the pickup component to have auto hold enabled. This will also stop it from playing the 'onPickupUseDown' event, when they pickup the object.
      Hope that helps ^^

    • @jasondeshaw2734
      @jasondeshaw2734 Рік тому +1

      @@PlayerBush001 yeah i got it to work thank you sooo much for your help :)

  • @eemil333.
    @eemil333. 2 роки тому +2

    I used this for a gun and it worked fine. But now I can play the audio even if I dont use the gun I can just press the trigger. Is there a fix for this? I already used a Branch after the InputUse Event

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      You would want a bool that toggles on when you pick it up, and toggles off when you drop it ('On Pickup', 'On Drop')
      That being said, I would recommend having it work with 'OnPickupUseDown' instead, like I did in my latest tutorial to turn a torch on and off.
      Hope that helps ^^

    • @eemil333.
      @eemil333. 2 роки тому +1

      @@PlayerBush001 thanks that helped

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      Glad to hear ^^

  • @imcjgold
    @imcjgold Рік тому

    How do I do the search bar thing at 1:27

    • @PlayerBush001
      @PlayerBush001  Рік тому

      Ah, sorry. This is Clarified in my later tutorials.
      You can either 'right click, create node', or use the shortcut spacebar (as shown here)

  • @nanirodriguez2211
    @nanirodriguez2211 2 роки тому

    Can you perhaps make a video on how to add music for a quest world ?

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      I did make a follow-up video covering how to make a music player: ua-cam.com/video/4ENVC7cCiUU/v-deo.html
      Any mp3 or wav music file will work.
      That being said, to save on file size, a lot of worlds play a UA-cam video to get their music. That's... Awkward on quest, and I haven't really delved into it to much myself. I believe the problem is that only direct links work on android (quest), which doesn't work for sites like UA-cam. Not 100% on that though, so take it with a grain of salt

  • @ftkirito6304
    @ftkirito6304 2 роки тому

    Mind giving the shortcuts you use in the graph?

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      I believe the only one I used was the one for 'Create node', the shortcut being spacebar

    • @ftkirito6304
      @ftkirito6304 2 роки тому

      @@PlayerBush001 allright thanks

  • @scottfitzpatrick1939
    @scottfitzpatrick1939 Рік тому

    Thank you for the video. Do you have to do a network synch event in order for other players to hear the sound also?

  • @oswaldtime
    @oswaldtime Рік тому +1

    I know this question might come off weirdly, but is there a way to add multiple audio sources and randomize which it will chose to play? I need it for a map I wanna build

    • @PlayerBush001
      @PlayerBush001  Рік тому

      nah, that's not at all weird ^^
      You will want to use an audio source array (audioSource[ ]) to store all possible arrays that it can play. You then want to get a random audioSource from that array, and tell it to play some audio. I did a video on grabbing a random value from an array (where I used the example of randomizing the clip being played from an audioSource) so feel free to have a look if you're unsure: ua-cam.com/video/dmtftR4TefI/v-deo.html
      Hope that helps ^^

  • @DinRosen2015
    @DinRosen2015 Місяць тому

    it says the build was blocked by the sdk callback, and it seems the error is related to the udon component i just made. i followed this to the T yet it still gave me issues..

    • @PlayerBush001
      @PlayerBush001  Місяць тому

      @@DinRosen2015 if you clicked 'create new script' instead of making the script in the project window (rightclick, vrchat, udon, udon graph program asset); then you may need to delete the original script in the project window and remake it.
      Otherwise, have a look at the console window (default is the same location as project window tab). Have a read of the error message it posts there, as that's where it will give you more details as to what exactly it's complaining about
      Hope that helps ^^

    • @DinRosen2015
      @DinRosen2015 Місяць тому

      @@PlayerBush001 i did make it with the method you just said, and i dont really understand most of what the errors say (plus its hard to read even with glasses)

    • @PlayerBush001
      @PlayerBush001  Місяць тому

      @@DinRosen2015 your looking for the red one, and it's usually the first or second line that is relevant. The rest is only useful for those familiar with the inner workings of udon (haven't bothered touching that myself)

  • @ghostoholic.
    @ghostoholic. Рік тому

    When I download a mp3 file and try to drag it into the audo it wont work please help me

    • @PlayerBush001
      @PlayerBush001  Рік тому

      As in it won't let you drag it in, or the audio isn't playing? If it won't let you drag it in, then it probably isn't an Mp3 file your trying to drag in. If its an mp4 file, then you'll have to extract just the audio and export that as an mp3

  • @TheRealSnowTZP
    @TheRealSnowTZP 6 місяців тому

    the "play" option does not show up in my udon graph

    • @TheRealSnowTZP
      @TheRealSnowTZP 6 місяців тому

      never mind. had to right clicck on audio source

  • @daltonperry517
    @daltonperry517 9 місяців тому

    I might be an idiot (or just very new to VRChat world) but what shortcut is he using to pull up those search windows? Just by trying to find "play" and "stop" manually doesn't seem to work. Thanks in advance!

    • @PlayerBush001
      @PlayerBush001  9 місяців тому +1

      you can right-click the graph and go 'add node', or just hit the shortcut 'spacebar' (not tab). Then, you want to first type in 'audioSource' (as that is the component we are modifying/ wanting to do something with) and then we enter into a menu of all the things it can do. From there, we want to use the 'play' and 'stop' nodes that will allow us to make our audioSource play and stop, so we will want to select that one.
      In short, I hit 'spacebar' to bring up search, typed 'audioSource' to bring up the audioSource menu, and then typed 'play' to get the 'audioSource, play' node
      Hope that helps ^^
      to know more about what nodes to use and how to find them, see this video I made all about how to know what nodes to use in udon: ua-cam.com/video/fuDK8fYNuh0/v-deo.html

    • @daltonperry517
      @daltonperry517 9 місяців тому +1

      @@PlayerBush001 Oh! Thanks you very much! I'll put this to good use

  • @bobbinthepirate
    @bobbinthepirate 2 роки тому

    For some reason no matter what I do, the audio is very quiet. The volume is all the way up at "1" on Unity, and I even made the audio mp3 louder, but it's still super quiet. Can you please tell me how to fix this? Thank you.

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      by default, an audio source will be treated as a 3d object, and therefore will get quieter the further you are from it. For this reason, the vrc audio Source component also adds a 'gain' value, that you can use to boost the sound of an audioSource
      In this tutorial, I changed the audioSource's 'spatialization' to be false, and that makes it ignore the objects distance and position, to make it sound like it's playing in your ears. You could instead modify the audio curve to achieve a similar effect while keeping position; provided you say you want to use that on the vrc audio source (if you're using that).
      Hope that helps ^^

    • @bobbinthepirate
      @bobbinthepirate 2 роки тому

      @@PlayerBush001 That worked. ^^ Thank you!

  • @Mr_LeviAckerman
    @Mr_LeviAckerman Рік тому

    how would i make the sounds local?

    • @PlayerBush001
      @PlayerBush001  Рік тому

      The sounds are local by default. You need to add the networking if you want them to play for all players.
      See pinned comment for more details ^^

  • @ItsWolfieDuh
    @ItsWolfieDuh 8 місяців тому

    i want it to only play in a specific area and nobody can hear it out of that area

    • @PlayerBush001
      @PlayerBush001  8 місяців тому

      If you use a 'vrc spatial audio source' component, you can set a min and max distance for the audio. If those values are nearly the same, it will very suddenly cutoff.
      Alternatively, you could follow my 'automatic door' tutorial, and replace the animator with an 'audioSource, set enabled' node instead

  • @ftkirito6304
    @ftkirito6304 2 роки тому

    Sorry for another question but I can't see the out line for invisible items, this is the same with light probes, would u know what I hit or did to cause this?

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      You probably hit the gizmo button found on the top right of the scene window

    • @ftkirito6304
      @ftkirito6304 2 роки тому

      @@PlayerBush001 Thank you so much for the help its allot harder having those items off trying to do stuff

  • @Mr_LeviAckerman
    @Mr_LeviAckerman Рік тому

    how do i make it so when you click it again it cancels it out?

  • @thejoker2897
    @thejoker2897 Рік тому

    How do I go about making this a global thing, so everyone in the world can hear it, and so it’s not local and playing for the person who presses it.

    • @PlayerBush001
      @PlayerBush001  Рік тому

      I posted a link in the pinned comment, but here is the unlisted follow up video covering that: ua-cam.com/video/OYjW5FGTxIo/v-deo.html

  • @FoxyBoyUwU
    @FoxyBoyUwU 2 роки тому

    Love the vids mate! Def giving you a sub! Would love a tutorial on how to make an 'object' besides the 'play audio button' play sound! Really struggling in making the quality sound decent

    • @PlayerBush001
      @PlayerBush001  2 роки тому +1

      Glad your liking the videos ^^
      Just to clarify, the actual quality of the audio comes from the file itself. So if that doesn't sound good, it will never sound good in game. With that out of the way, here is perhaps some better answers:
      to make the button play audio on a different object, simply give the button the audio source from the other object instead of the one on itself.
      If you need to play multiple audio sources at once, you will want to create a list of them with an audio source array (audioSource[ ] ). Then you will need to cycle through all of them to tell them to turn on or off, so I would recommend looking at my video on that topic to do so.
      If instead you want it to play the sound, but not from someone click a button, you will want to change the 'event interact' to something different. Perhaps you want it to play when someone walks into an area or something, in which case I would use 'onPlayerTriggerEnter' instead. If so, have a look at my change respawn point video, where I used that event instead.
      I might cover this in another video, but it'll likely be bundled with other stuff, so I hope this (kinda long) explication helps for now ^^

    • @FoxyBoyUwU
      @FoxyBoyUwU 2 роки тому

      @@PlayerBush001 Indeed its the 1st one you said, 'making the button play audio on a different object' that's the main issue I'm having trying to figure out. I assume your mean to add the sound to another object then the 'Udon Behaviour Script' then take that object & place it into the 'Public Variables'?

    • @PlayerBush001
      @PlayerBush001  2 роки тому +1

      To explain the button script, it tells an audio source to play a sound. In order for it to know what audio source we want it to play, it has a public audio source variable. Because of this, when we put the udon behaviour on our button, we get an audio source slot. Whatever audiosource we put there, will be the audiosource that it plays.
      In the tutorial, I drag and drop the one from the button itself, but if you wanted it to play a different one, you would go to the Hierarchy tab, and drag and drop the target object (the one with the audio source we want to play) into the audio source slot on our udon behaviour component instead

    • @FoxyBoyUwU
      @FoxyBoyUwU 2 роки тому

      @@PlayerBush001 bro your a legend, thank you! Been in the process of learning all this to try to start development in VR. Still brand new to it, but having folks answer questions has been amazing!

    • @PlayerBush001
      @PlayerBush001  2 роки тому +1

      Happy to help. Always love seeing what new ideas people bring to vr ^^

  • @MinxieVT
    @MinxieVT 2 роки тому

    my unity doesnt have a udon graph widow how do i get it?

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      You will need to go to the vrchat website and download the World sdk3. Make sure you also have the correct version of unity, down to the exact numbers and letter. You can see everything you need from vrchat 'getting started with udon' page

  • @Hex2906
    @Hex2906 4 місяці тому

    How do I make this a global sound?

    • @PlayerBush001
      @PlayerBush001  4 місяці тому

      @@Hex2906 ua-cam.com/video/OYjW5FGTxIo/v-deo.html

    • @Hex2906
      @Hex2906 4 місяці тому

      @@PlayerBush001 legend

    • @Hex2906
      @Hex2906 3 місяці тому

      @@PlayerBush001 Does this work for object toggles too?

    • @PlayerBush001
      @PlayerBush001  3 місяці тому

      @@Hex2906 It is done a little differently, as there is no 'play' function you play, but instead a variable (value) you change on the obj.
      I have a video all about toggling one/ multiple objects with udon, and how to sync it. I recommend watching that video: ua-cam.com/video/19HMJaHGtqw/v-deo.html
      I also did a more recent video, talking about how you can toggle basically anything in udon. From what I remember, that one didn't cover the syncing side of it, but it is a great video for explaining how I know what nodes to use in udon, so if you want to learn to make your own udon code, I recommend watching that video. Note: The start only shows toggling lights and light settings (I show gameobjects later), but do listen in, as it teaches the 'why' so you can figure out how to toggle anything yourself (and then I show more examples)
      ua-cam.com/video/fuDK8fYNuh0/v-deo.html

    • @Hex2906
      @Hex2906 3 місяці тому

      @@PlayerBush001 I find that video hard to follow since its with alternating objects

  • @SuperStarSiro
    @SuperStarSiro 2 роки тому

    How do you stop the music after it starts playing?

    • @PlayerBush001
      @PlayerBush001  2 роки тому +2

      You want to grab an audioSource.isPlaying node, and put the resulting bool into a boolean.unaryNegation node. Then grab the output of that bool and put it into a branch node. Then, if the branch node = true, put that into the audioSource.Play node, and if it = false, put that into an audioSource.Stop node.
      Hope that helps ^^

    • @madmsf8981
      @madmsf8981 2 роки тому

      Should the Get isPlaying node be connected to the audio source? Because ive tried many different ways to set the code up and none of them worked. Im fairly new to unity so is there something im missing? But great video nonetheless!

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      Ah yes, your target audio source should be plugged into the audioSource.isPlaying node. This is because it needs to know what audio source it's checking to see if something is playing on

    • @madmsf8981
      @madmsf8981 2 роки тому

      That did not work any other tips? Sorry to bother :(

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      Hmmm... I do have a follow-up video planned, but that might take a bit.
      If your on the vrchat discord, a user by the name of squall- posted an image of what I meant in reply to someone else. Search from:squall- in: udon-questions and look for his post. Was posted 19/01/2022

  • @vortexskullx
    @vortexskullx 2 роки тому

    how can you get the music?

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      Any mp3, wav, or any other unity supported audio file format for that matter; can be added to your project by dragging and dropping it from windows explorer, into the project window tab.
      If you mean how do you do logic for a music player, I would look at my later video covering that: ua-cam.com/video/4ENVC7cCiUU/v-deo.html
      If your just after where you can get music in general, try looking at online sites, or searching though the unity asset store

    • @vortexskullx
      @vortexskullx 2 роки тому +1

      thank you so much

  • @jasperjawanda6102
    @jasperjawanda6102 2 роки тому

    The audio is local how do I make it not local
    \\

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      The link to this should still be the pined comment... but if not, here is the unlisted followup video addressing this: ua-cam.com/video/OYjW5FGTxIo/v-deo.html

  • @greykenny
    @greykenny 2 роки тому

    how to make it sync with other player making the button is global

    • @PlayerBush001
      @PlayerBush001  2 роки тому

      I made an unlisted followup video at the time covering just this. Hope this helps ua-cam.com/video/OYjW5FGTxIo/v-deo.html

  • @Vurpy123
    @Vurpy123 2 роки тому

    do pickups

  • @Tigeredy_
    @Tigeredy_ 8 місяців тому

    it didnt work

  • @thenuanceee
    @thenuanceee Рік тому

    makes no sense

    • @PlayerBush001
      @PlayerBush001  Рік тому

      How unfortunate :/
      This is one of my simplist tutorials

  • @SlickRekuAce
    @SlickRekuAce 5 місяців тому +1

    is this global because i looking for that version because when i do that version it dose not work

    • @PlayerBush001
      @PlayerBush001  5 місяців тому +1

      See pinned comment (second link)