I appreciate you sharing this! I do have a suggestion though, it would be even better if you explained what each node does and why you are doing what you are doing! Thanks! Keep up the great work!
Awesome tutorial, the descriptive steps made it approachable and easy enough to understand and follow. I am wanting to import my transluscent model into Tabletop Simulator for use with games, and was wondering what needs to be done to export a model with materials like this as a texture. I have seen other tutorials where people used UV maps linked to an image in the shader editor, but I have no idea what to plug it into here to export the texture from this transparent material that we made.
I'm not sure if Tabletop simulator can import the full node setup accurately but you can make the UV maps with in blender to imitate the material you want, there if you import it into another program it can easily read them.
life saver thank you so much. i have a question, im trying to change the deep dark blue to a lighter blue but its turning green ish even if im literally only on the blue spectrum, how can i adjust that?
heyy, for some reason i copied your material but it's not providing me the same look as yours, is there any way you can help me out, any way to reach out to you with my problem?
if you are using cycles it should be able to come out but if it is Eevee you'll need to activate Raytracing then also adjust on some settings in the material properties
Very flexible and effective material. I'm using it for many different objects, mostly for interior design. Thanks! 👌
Glad it was helpful!
Awesome material!!
Thank you!
I appreciate you sharing this! I do have a suggestion though, it would be even better if you explained what each node does and why you are doing what you are doing! Thanks! Keep up the great work!
I appreciate your feedback! I'll definitely keep that in mind for future videos!
I would suggest the same, but anyways this is one of the short and best explained tutorials i found on youtube for blender, you got yourself a sub❤️
Awesome tutorial, the descriptive steps made it approachable and easy enough to understand and follow. I am wanting to import my transluscent model into Tabletop Simulator for use with games, and was wondering what needs to be done to export a model with materials like this as a texture. I have seen other tutorials where people used UV maps linked to an image in the shader editor, but I have no idea what to plug it into here to export the texture from this transparent material that we made.
I'm not sure if Tabletop simulator can import the full node setup accurately but you can make the UV maps with in blender to imitate the material you want, there if you import it into another program it can easily read them.
life saver thank you so much. i have a question, im trying to change the deep dark blue to a lighter blue but its turning green ish even if im literally only on the blue spectrum, how can i adjust that?
Adjust all the colors to greenish then
heyy, for some reason i copied your material but it's not providing me the same look as yours, is there any way you can help me out, any way to reach out to you with my problem?
if you are using cycles it should be able to come out but if it is Eevee you'll need to activate Raytracing then also adjust on some settings in the material properties