Should you Play Ryuutama?

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  • Опубліковано 16 гру 2024

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  • @karafish27ttrpg
    @karafish27ttrpg 9 днів тому +1

    I very much enjoyed playing Ryuutama, and *big thanks* to Joe for running it!! Since I couldn't join the talk session I typed out my thoughts here.
    Character creation - I made my own character, and found it to be very straightforward. I started with the pre-made farmer sheet and then adapted with things I found interesting as I read through the book. It was very helpful that the book had an example filled out character sheet.
    Rules- fully agree that while they were fairly light, they were quality. The explanation for how Skills worked made sense, the difficulty chart for the GM was very helpful, and I enjoyed the customization possible for unique situations.
    A note on the condition rolls and travel rolls - losing half hp was not the only option for a poor condition roll. A die could be downgraded for the day, or a condition like poisoned or injured could have been applied. There were other options available. And since my character had abilities and spells to help cure conditions, I would have liked to explore those further.
    I think the travel rolls would have been less... dry? I'm not sure what word to use here... if there had been a little space for us talking in character in those moments, or more description of the environment and weather to interact with. There are some lovely little example texts in the book for that.
    That said, not everyone *wants* to run or play a travel based game. And for those people, I'd say Ryuutama is probably not the right system for them.
    Flavor wise I adored this game. The monsters were quirky and fun. The social interaction pieces were there. The detailed items with boosts to certain weather or terrain types made me want to play more! I love a good "collect the stuff" kind of game, and Ryuutama feels well suited to that. A video game with better social interaction ability.
    My overall ratings - as a one shot I'd go a little higher than the consensus and say a 6 - I think it has potential with a few tweaks! And I agree that for a longer campaign this would be lovely. I'd go 8 or 9.
    It was a delightful time and I enjoyed playing with all of you!