When each night ends, I'd love the option to have a recap in narrative/narrated form, "so-and-so went into the kitchen where the stones rose up and scratched them, such-and-such in the living room saw the specter and lost her sanity," etc. The art and the premise are so good, weaving each night into a short story would be really cool.
Oh have them be a bitter sweat reward for survival escaping, since it also would make civilian detectives to come with guns and holy gear. If too many escape
According to horror movie 101, in the day nothing spooky happens. Ghost hunters need to visit at night to find and exorcise ghosts. So logic checks out.
@tej7854 Not trying to start an off topic thread here but you've gotta wonder why ghosts sleep/are completely inactive during the day and only ever do anything at night when while living the people at least did some stuff during the day and night. Darkness/spookiness are a crutch trope that horror movie writers use because it's easier to scare people when presenting the unknown in darkness.
@@Furytear So, it's because you senses are more attune, and the truth is that what people think is paranormal, is just rf radiation and pollution. inductance makes infra noise, which is the noise big cats make when they breathe, which sets off our panic responses. if you feel creeped out in a room, then odds are there is a wring issue.
@@Furytearyou do realize that it's easier to get scared at night. Plus if objects start flying. In the dark. It way easier to actually do damage to you if cant see the objects coming at you.
@@shadeling6717 Sanity being like a disease you can spread would be a sick mechanic. Maybe have some cards built around insane people in the current room or the entire house at the moment of play or something.
man, this seems like a great idea and evolution for dungeon keeper. haunted house is a perfect fit. and so many of the mechanics are great additions to dungeon keeper. separating people. getting them lost. locked doors, hidden doors. etc.
Oh man Dungeon Keeper was one of the first and formative PC games I played all the way back on my mams first office PC when DK was still new. Sure I played SNES titles, Sega Mega Drive etc etc but DK, along with Magic Carpet 2 and Crusader No Remorse, showed me that PC gaming could do so much more than consoles as a small child. Suddenly Super Mario All Stars seemed really rather lame. But anyway. I’m still salty with EA about that soulless mobile phone cash grab wearing the skin of a Horned Reaper. So anything that can give me that impish glee of. “Sometimes it’s good to be bad.” Along with a colony management style I am sold. Finally here”s hoping EA recognises the value in at least a remaster of DK if not an actual continuation of the series. It worked well for C&C so finger crossed. Otherwise it’s spiritual successors only.
@@KingOhmni I agree 100% but let's face reality. If EA shut down Dead Space Remake after it didn't explode the market with sales, I doubt they would even care about DK, which made much less money and has a much smaller audience. What I hate about those assholes is that they sit on an IP for years upon years and do not allow others to pick up the torch, while it withers away.
Thanks a lot for playing our demo, the video has been a blast to look at and gives us a lot of motivation! 💜 We have a cat hanging around in the game, should have called it Splatter 😄
I love the game, please add the feature to be able to move the Heart Room, at later level the investigator keep heading straight to my Heart Room, no matter how many rooms I added to confused or distract them.
If you are the developers of this game, please keep going. The idea is beautiful, I see a little of Duskmourn from MTG, which is good, considering the quality of the game. Do you think it is possible to make an asymmetrical mode, players vs player-house? I think it could be good for the game's life.
Been waiting for a proper spiritual successor to that for years.. dunno that this quite fits that bill but exactly what I thought of, and looks good too!
@@Chloe_557 Yes, i feel you. I made the comment because Splat used to make the younglings aware of what previous games inspired the new ones, but he seems off these days, so i thought let's step in.
@@Chloe_557 Heh, 'spiritual' successor. I see what you did there. Yeah, Ghost Master was fun, even aside from its bugs and little QoL alterations that were lacking (the greatest nemesis: stairs).
I like that many of the cards say "# Human" which could suggest that there will be NON-humans, that might _also_ be manipulated by the cards. I'd love to see rooms that convert investigating units into monsters, much like the old torture chamber in Dungeon Keeper. A Garden room that generates a werewolf or lagoon monster; Graveyard that makes ghosts or skeletons; Plush Bedroom that makes succubi; and Museum that generates mummies! The monster hangs out in its room until investigators stumble in, then do their thing (whatever that may be), then wander from room to room. There could be monster-effecting cards, and cards that work on everyone. And all of this in addition to what Splat suggested, with rooms building up effects that _don't_ cost essence, like the poltergeist Kitchen.
There are monster rooms, yeah. I got a Bell Tower that summoned a Witch that raised insanity damage multiplier when she went into a room with other humans. So we'll probably get cards that boost them as well.
Might also be cool if the investigators brought in some animal helpers. Dogs are an obvious choice. Imagine a investigator with his loyal hound who's immune to "Solo Human" cards until you separate him from the dog. Might even drain him when he and the dog are separated.
The two big things this game needs is synergy and polish. More things need to synergize with either themselves or other things. And there needs to be more polish to really sell this is *THE* haunted house. More sound design like he mentioned that they should be screaming if they're panicked, more graphics showing what each card is doing.
I love the concept, I would love to have different option of houses, ie castle, chateau, witch's house, would love to get closer to see the action, would love to see other haunted house gimmicks like cats or rats scurrying, stealing or knocking down their equipment, various other investigators like annoying teens or kids doing dares to ring door bell, trap doors, floating items and furniture like disembodied voice, spectral hands, shoving them, phantom smells, just weird stuff. Great concept regardless!
This gets really fun when you have several people in the house at once. I don't think you need meta progression, just bigger and bigger houses. I imagine when you beat a 'level' you start with the house further from the entrance, which are the two things you can't move, and the difficulty goes up(probably new enemies and stuff).
Just like the appeal of something like Dungeon Keeper, Ghost Master, or that upcoming Cthulhu-themed city builder, it's fun to approach well-worn clichés and themes from the baddies side. Seems like a great concept.
I would suggest a zoom in function so you can appreciate the detail, and maybe an option for a pop up window that will follow the movement of an investigator that you want to keep an eye on?
As a board gamer myself, I think some of the most complex board games ARE card games. Don’t sleep on all of the cool new mechanisms that are being baked into tabletop games these days. Also, this game looks awesome!
Cool idea. I wish there was a similar game in the Aliens universe. Instead of a heart - a queen who controls facehugs, aliens, places eggs, traps, acid etc. And a squad of NPC marines comes to check the area and look for the queen.
It seems like a fusion of Dungeon Keeper and Ghost Master. While the idea of investigators (i.e. heroes) attempting to reach a final room, while being whittled down by you as they pass from room to room reminds me of "Boss Monster: The Dungeon Building Card Game". Not to mention vibes for the tabletop game, "Mansions of Madness", which playing as the Keeper my job was to kill or drive the investigators insane. While I'm not comparing this in any way to Slay the Spire, it would still be nice to maybe see a way to enhance existing starter cards or apply effects to the entire mansion. I do agree, sound plays an important role in horror games, so it would be great if the developers added subtle haunting music playing in the background, the sound of wind (rain/thunder?) and general creaks and groans from an old house. Even doors being opened and closed or footsteps (from investigators). Not to mention when certain cards are played. So players have the option to "Move a room", when buying new rooms, so I'm curious whether you could create a longer branch of rooms, then move the heart room over to the end of that new branch, rather than having it sit always three rooms away from the entrance foyer. I do like the idea of purchasing upgrades for rooms, and maybe, like the Bell Tower, allowing you to either gain access to special effects, temporary cards (i.e. Phobia Room, when played on the living room now seemed to focus on Apiphobia, could then give you access to draw a bonus Killer Bee Swarm card to be used on investigators only in that room), or new ghosts (which seems like what they plan to do). At higher levels, as the game progresses, it would be great if the game added a basement, then second and third floors to create larger more complex mansions. I wish the developer lots of luck with their game. :)
It would be cool if you could choose a starting "haunt", like demons: more direct damage cards, undead: more direct sanity cards, thing from beyond: more combo multipliers, possessed: passive minion cards, vengeance spirits: passive room damage, etc. make the heart change with the selected haunt for style. Maybe have unique cards, or unique investigators based on your haunt, or unique rooms.
This seems like an awesome foundation for a game. I hope they're able to build upon it and flesh everything out both gameplay loop wise and leaning into the atmosphere. I think they have something that's also ripe for the use of homage throughout the metagame and development of any given haunted house. Especially giving the option to get a 'caretaker' or maybe even a caretaker family as a type of the meta-development of the house, bringing in the option of having a foot outside of the house and in the world that all these investigators are coming from. There's so much promise to this theme!
like the idea. While a demo i wish they showed more. need a lot more room variety which could be part of the meta stuff. Actual hallways, painting or picture hallways, library, greenhouse, washroom/toilets, bedrooms. Or have an option to upgrade a room like adding fireplace or massive table that you can do stuff with. So many options that i hope are in the final game.
As a gamer, I completely understand the logic of disperse and random room placement. As a horror aficionado I enjoy the theme of a hodgepodge haunted house. But as an architect, the dread intensifies with every living room placed on the opposite side of each other :D
@@giampaolomannucci8281 enemies advance on your 'tower' and you need to build alternative branching paths and use skills to stop them- sounds to me like it is
We all know spooky things only exist at night. If they went during the day there'd be nothing but an old mansion. I love the idea of this game and plan to keep an eye on it.
I'm also kinda intrigued by this game! Like, playing as a haunted house entity and being the one to hunt down ghost hunters and/or investigators has got to be a fantastic twist to the usual "explore a haunted house"...
When I first saw the trailer for this I knew it was exactly my speed. Sits at the top of my indie game wishlist for the new year alongside Horror at Highrook & Tenjutsu
Precisely what I was waiting for, I always wanted to be a haunted mansion. Just pulsating hearts make me feel squeamish, hopefully i can move the camera so i don't always see it pulsating.
I am sorry to say my friend, but you can’t be a haunted mansion without a pulsating heart somewhere inside you it goes against the haunted mansion code
I like the pip idea for the rooms, like a haunting that you can trigger freely. Especially for the more difficult humans/ hunters. Starting max pips for each room is 3,5,7, last is 10. Like the bell tower, since it destroys the room it should be 7-10 pips to trigger it. Hidden rooms, hunter room/ hallway with all dead animals, chains and armor, even a garden room with open graves/ area where the trees or crows can kill or they go insane from the graves. You should be able to manually place the pips in the room that you want. Will increase replay to see each room effect. since you have 2 ways to get rid of them. Plus the heart gets pips too.but you need 25 to cast with 50 pips max. So 2 free abilities or 1 devastating 1 to mind or body.( sanity or health. Even some dialogue like from the darkest dungeon style or Diablo style for each. You can even turn it into a house hotel. The human got lost in the woods or lost there way, hunters, priests,etc sense, and evil presence or heard rumors that led them there. Certain humans can investigate but not all. And certain hunters and priest can also investigate with items that take a turn to pull off. Holy water or shrunken heads. Plus resistances. I love the idea of room effects and safe rooms that you have to place, 3/4/5 safe rooms that have to placed ever 2 or 3 wins in a run
Great concept! I'd love to see more complexity in terms of how you interact with the humans. The ghost is a great start, but I'm hoping we'll be able to choose from tons more creature types. Secret doors would be good, where smart investigators can get through, but others cannot. Maybe a room that makes them lose sanity if they try to investigate it? And, of course, who ever heard of a ranch-style haunted mansion? This baby needs to be multilevel, with collapsing floors and slides and spooky basement stuff.
I dont generally care for card games, but im digging the art style and concept here. Definitely going to wishlist this and keep an eye on it. Who doesnt want a haunted murder mansion?
I think it could be really cool to have specialized rooms that give you bonuses when you kill someone or drive somebody insane in them. Like an "asylum" that gives more essence when you make somebody go insane there, or a torture room that gains a strong sanity-debuff for the rest of the night after somebody is killed there. etc
Looks really fun. The one thing I'd hope for/would really, really like to see in the final game though is that we don't have to start with a "set layout" for the house. I get this might just be for the demo/tutorial, but a lot of games do this and honestly.. if I could choose I'd much rather just start with the heart, some starting "currency" and a couple of base room cards to buy from, so that I can devise my own starting layout.
Reminds me just a bit of the old Playstation game Tecmo's Deception. You ran a house...you laid out traps and build the home over time, adventures show up and you trigger the traps as they pass over the trap area and you take their soul.
This is such a cool premise. There's a lot of potential here. I don't really go for card games all that often, so I hope they don't leash themselves too hard to that genre's conventions.
I hope they have cards in the full game that require a crazy person to be in a room with your targets, and these cards could make the catatonic person attack the other occupant, or start laughing in a creepy way and do sanity damage to those nearby. I think it would be good for gameplay and theme to include corrupting the insane.
Splattercat skipping over any and all card draw in deck-building games hurts my soul. I have not yet played this game, but when I see FREE card selection (like 12:05) I know it is amazing.
I'm not into deckbuilding games but this one, it looks neat and very interesting! This did surprised me a LOT! Wishlisted and looking forward to this game release! Thanks for another gread finding! :D PS: this game remids me a little of the Sega Genesis game Haunting Starring Polterguy, which was actually a funny cool game. Good times.
This game seems like a great idea! Nice little tech/mechanic demo. Looking forward to a larger release. Devs take note of SCG notes they seem on point!
Big agree on the need for more animations and atmosphere, but overall the game seems a fantastic idea. Really reminds me of the forgotten masterpiece Ghost Master, if anybody else still remembers it!
Oh man it took me way to long to realize you could use the moving rooms card to remove the two rooms connecting to the heart and make the way to the heart way longer. The stonemasons were so much more difficult when you only had compulsion to keep them away from the heart. Honestly a nice game, but i hope they keep the price reasonable.
My favourite boardgame mechanic is multifunctional cards like in Glory to Rome or Evolution, but I'm longtime casual;o) This reminds me a tad of Arkham Horror Cards meets Boss Monster? Few nights more? There also was a PS2 game where you were the ghosts and had to spook college students... Ghost Master;o) Thx, Mary Holly Daze
The game premise sort of reminds me of "MachiaVillain" though in that you are a group of Undead trying to build a murder house to kill the neighborhood "snoops" or "mobs" some nights, but you are not actually the house. In MachiaVillain you have to cleanup the body's to keep the "townsfolk/mobs" from gaining too much notoriety and coming after you and you can leave the house to do so, but then have to cleanup outside as well. More of a Rimworld style play vs Monster Train.
You didn't notice the indicators on the investigators that show their next destination. When the game evolves I would love to watch you make another run with this piece of information =]
Seems pretty cool, great start at a game that could go pretty hard. More animations and sounds like you said and maybe some cutscenes for deaths and going insain.
When each night ends, I'd love the option to have a recap in narrative/narrated form, "so-and-so went into the kitchen where the stones rose up and scratched them, such-and-such in the living room saw the specter and lost her sanity," etc. The art and the premise are so good, weaving each night into a short story would be really cool.
Oh have them be a bitter sweat reward for survival escaping, since it also would make civilian detectives to come with guns and holy gear. If too many escape
Yes like Rimworld :D
maybe in a story mode
The investigators investigate at night because they want to see you at your spookiest; that's the code of honorable ghost combat. 😤
if you are fighting a fair fight, then your tactics are bad.
According to horror movie 101, in the day nothing spooky happens. Ghost hunters need to visit at night to find and exorcise ghosts. So logic checks out.
@tej7854 Not trying to start an off topic thread here but you've gotta wonder why ghosts sleep/are completely inactive during the day and only ever do anything at night when while living the people at least did some stuff during the day and night.
Darkness/spookiness are a crutch trope that horror movie writers use because it's easier to scare people when presenting the unknown in darkness.
@@Furytear So, it's because you senses are more attune, and the truth is that what people think is paranormal, is just rf radiation and pollution. inductance makes infra noise, which is the noise big cats make when they breathe, which sets off our panic responses. if you feel creeped out in a room, then odds are there is a wring issue.
@@Furytearyou do realize that it's easier to get scared at night. Plus if objects start flying. In the dark. It way easier to actually do damage to you if cant see the objects coming at you.
Sees corpse, runs away.
Sees person rocking back and forth clearly in dismay and terror, perfect fine and carries on.
i think if you see someone going insane depending on trait you should also lose some sanity for hearing their ramblings.
Or in contrast to seeing a corpse and running away, spends some time checking in on their companion?
Yeah, they literally watched her bleed out and did nothing, that kinda death shouldn't induce panic. lol
@@shadeling6717 Sanity being like a disease you can spread would be a sick mechanic.
Maybe have some cards built around insane people in the current room or the entire house at the moment of play or something.
Isn't "person rocking back and forth clearly in dismay and terror" - a normal work enviroment in most cases? Especially at the end of the year.
man, this seems like a great idea and evolution for dungeon keeper. haunted house is a perfect fit. and so many of the mechanics are great additions to dungeon keeper. separating people. getting them lost. locked doors, hidden doors. etc.
Oh man Dungeon Keeper was one of the first and formative PC games I played all the way back on my mams first office PC when DK was still new. Sure I played SNES titles, Sega Mega Drive etc etc but DK, along with Magic Carpet 2 and Crusader No Remorse, showed me that PC gaming could do so much more than consoles as a small child.
Suddenly Super Mario All Stars seemed really rather lame.
But anyway. I’m still salty with EA about that soulless mobile phone cash grab wearing the skin of a Horned Reaper. So anything that can give me that impish glee of.
“Sometimes it’s good to be bad.” Along with a colony management style I am sold.
Finally here”s hoping EA recognises the value in at least a remaster of DK if not an actual continuation of the series. It worked well for C&C so finger crossed. Otherwise it’s spiritual successors only.
Dude I agree, such a great idea for a game.
@@KingOhmni I agree 100% but let's face reality. If EA shut down Dead Space Remake after it didn't explode the market with sales, I doubt they would even care about DK, which made much less money and has a much smaller audience.
What I hate about those assholes is that they sit on an IP for years upon years and do not allow others to pick up the torch, while it withers away.
Thanks a lot for playing our demo, the video has been a blast to look at and gives us a lot of motivation! 💜
We have a cat hanging around in the game, should have called it Splatter 😄
I love the game, please add the feature to be able to move the Heart Room, at later level the investigator keep heading straight to my Heart Room, no matter how many rooms I added to confused or distract them.
If you are the developers of this game, please keep going. The idea is beautiful, I see a little of Duskmourn from MTG, which is good, considering the quality of the game. Do you think it is possible to make an asymmetrical mode, players vs player-house? I think it could be good for the game's life.
@@shiningdahlia Thanks! PvP is a nice idea and we have been talking about it as well, but definitely not for the first iteration of Deck of Haunts 😄
@@mantisgames158 First card based mechanic, in some time, that is truly compelling. Well done. Looking forward to purchasing.
@@Roguedeus Thanks a lot!
There was actually a game with this concept back in the day : "Ghost Master (2003)". Glad to see the idea revived.
Ghost Master was a B-tier bargain game that was actually a good time, and a little naughty iirc.
Been waiting for a proper spiritual successor to that for years.. dunno that this quite fits that bill but exactly what I thought of, and looks good too!
@@Chloe_557 Yes, i feel you.
I made the comment because Splat used to make the younglings aware of what previous games inspired the new ones, but he seems off these days, so i thought let's step in.
@@Chloe_557 Heh, 'spiritual' successor. I see what you did there. Yeah, Ghost Master was fun, even aside from its bugs and little QoL alterations that were lacking (the greatest nemesis: stairs).
Yeah, that game was such a gem to me. Never played anything similar to it ever since. :(
This is a really good game concept! Hats off to the devs
Haunting Starring Polterguy | Sega Mega Drive (Haunting) ua-cam.com/video/wfTTlUBbcSk/v-deo.html
I like that many of the cards say "# Human" which could suggest that there will be NON-humans, that might _also_ be manipulated by the cards. I'd love to see rooms that convert investigating units into monsters, much like the old torture chamber in Dungeon Keeper. A Garden room that generates a werewolf or lagoon monster; Graveyard that makes ghosts or skeletons; Plush Bedroom that makes succubi; and Museum that generates mummies! The monster hangs out in its room until investigators stumble in, then do their thing (whatever that may be), then wander from room to room. There could be monster-effecting cards, and cards that work on everyone. And all of this in addition to what Splat suggested, with rooms building up effects that _don't_ cost essence, like the poltergeist Kitchen.
There are monster rooms, yeah. I got a Bell Tower that summoned a Witch that raised insanity damage multiplier when she went into a room with other humans.
So we'll probably get cards that boost them as well.
@@FlamingNinjaBoi Awesome!
Might also be cool if the investigators brought in some animal helpers. Dogs are an obvious choice. Imagine a investigator with his loyal hound who's immune to "Solo Human" cards until you separate him from the dog. Might even drain him when he and the dog are separated.
A game where you ARE the haunted mansion AND it's a card game? Hell yeah! Downloading the demo right now!
The two big things this game needs is synergy and polish. More things need to synergize with either themselves or other things. And there needs to be more polish to really sell this is *THE* haunted house. More sound design like he mentioned that they should be screaming if they're panicked, more graphics showing what each card is doing.
I love the concept, I would love to have different option of houses, ie castle, chateau, witch's house, would love to get closer to see the action, would love to see other haunted house gimmicks like cats or rats scurrying, stealing or knocking down their equipment, various other investigators like annoying teens or kids doing dares to ring door bell, trap doors, floating items and furniture like disembodied voice, spectral hands, shoving them, phantom smells, just weird stuff. Great concept regardless!
This gets really fun when you have several people in the house at once. I don't think you need meta progression, just bigger and bigger houses. I imagine when you beat a 'level' you start with the house further from the entrance, which are the two things you can't move, and the difficulty goes up(probably new enemies and stuff).
Adding a narrator voice could be a neat way to enhance special events. This game has loads of potential.
Just like the appeal of something like Dungeon Keeper, Ghost Master, or that upcoming Cthulhu-themed city builder, it's fun to approach well-worn clichés and themes from the baddies side. Seems like a great concept.
It reminds me a lot of Legend of Keepers, vibe wise. Though game play is a lot different.
Do you know the name of the cthulhu themed city builder? Sounds fun
@entr0pic_ i looked it up, and it's called Worshippers of Cthulhu, currently in EA with a Very Positive rating on Steam
@@entr0pic_ Worshippers of Cthulhu
I would suggest a zoom in function so you can appreciate the detail, and maybe an option for a pop up window that will follow the movement of an investigator that you want to keep an eye on?
So this is like Mansions of Madness, except you play as the house. Neat!
Or Betreyal at the House on the Hill
As a board gamer myself, I think some of the most complex board games ARE card games. Don’t sleep on all of the cool new mechanisms that are being baked into tabletop games these days.
Also, this game looks awesome!
Card games are filled with RNGs, which makes it both inferior and superior to traditional board games.
@@charles_teak traditional board games also have a lot of RNG, think about risk, monopoly, sorry, clue just to name a few
@@mathijsraeven9120 You are right. I forgot about them. Thank you for pointing it out.
Wouldn't have seen this game probably if it wasn't for your channel, but this game looks pretty cool. Thanks, Splat.
Living room? I think you mean dying room.
"Living Room? Let's change that"
-the Game
They would live there... in memories ;-)
Ba dum tis. 🥁
*Cackles in Cryptkeeper*
Donjon game, with cards, when YOU are the haunted house?
Yes please! Very creative ❤
Thanks for the discovery 👍
Cool idea. I wish there was a similar game in the Aliens universe. Instead of a heart - a queen who controls facehugs, aliens, places eggs, traps, acid etc. And a squad of NPC marines comes to check the area and look for the queen.
When they aren’t being forced, the characters do show what room they are moving to next.
It seems like a fusion of Dungeon Keeper and Ghost Master. While the idea of investigators (i.e. heroes) attempting to reach a final room, while being whittled down by you as they pass from room to room reminds me of "Boss Monster: The Dungeon Building Card Game". Not to mention vibes for the tabletop game, "Mansions of Madness", which playing as the Keeper my job was to kill or drive the investigators insane.
While I'm not comparing this in any way to Slay the Spire, it would still be nice to maybe see a way to enhance existing starter cards or apply effects to the entire mansion. I do agree, sound plays an important role in horror games, so it would be great if the developers added subtle haunting music playing in the background, the sound of wind (rain/thunder?) and general creaks and groans from an old house. Even doors being opened and closed or footsteps (from investigators). Not to mention when certain cards are played.
So players have the option to "Move a room", when buying new rooms, so I'm curious whether you could create a longer branch of rooms, then move the heart room over to the end of that new branch, rather than having it sit always three rooms away from the entrance foyer. I do like the idea of purchasing upgrades for rooms, and maybe, like the Bell Tower, allowing you to either gain access to special effects, temporary cards (i.e. Phobia Room, when played on the living room now seemed to focus on Apiphobia, could then give you access to draw a bonus Killer Bee Swarm card to be used on investigators only in that room), or new ghosts (which seems like what they plan to do).
At higher levels, as the game progresses, it would be great if the game added a basement, then second and third floors to create larger more complex mansions. I wish the developer lots of luck with their game. :)
It would be cool if you could choose a starting "haunt", like demons: more direct damage cards, undead: more direct sanity cards, thing from beyond: more combo multipliers, possessed: passive minion cards, vengeance spirits: passive room damage, etc. make the heart change with the selected haunt for style. Maybe have unique cards, or unique investigators based on your haunt, or unique rooms.
i just spent 3 hrs playing this game obsessively. good one! thanks!
This seems like an awesome foundation for a game. I hope they're able to build upon it and flesh everything out both gameplay loop wise and leaning into the atmosphere. I think they have something that's also ripe for the use of homage throughout the metagame and development of any given haunted house. Especially giving the option to get a 'caretaker' or maybe even a caretaker family as a type of the meta-development of the house, bringing in the option of having a foot outside of the house and in the world that all these investigators are coming from. There's so much promise to this theme!
Really interesting conceptually. Thanks for demoing it, Splatt.
Pretty cool concept. I'll give it a go.
Very cool start to the game and I think good advice was given on how to improve it, so I hope the devs take it to heart.
Investigators always come at night because ghosts don’t show up during the daylight.
Hanging out on the roof absorbing solar energy so they can be active at night? lol
like the idea. While a demo i wish they showed more. need a lot more room variety which could be part of the meta stuff. Actual hallways, painting or picture hallways, library, greenhouse, washroom/toilets, bedrooms. Or have an option to upgrade a room like adding fireplace or massive table that you can do stuff with. So many options that i hope are in the final game.
Man, im so glad i found out your channel once upon a time, so i can pick those gems from time to time :D
As a gamer, I completely understand the logic of disperse and random room placement.
As a horror aficionado I enjoy the theme of a hodgepodge haunted house.
But as an architect, the dread intensifies with every living room placed on the opposite side of each other :D
This is a neat take on tower defense style games, definitely something to look forward to how it progresses.
it's clearly not a tower defense style game
@@giampaolomannucci8281 enemies advance on your 'tower' and you need to build alternative branching paths and use skills to stop them- sounds to me like it is
We all know spooky things only exist at night. If they went during the day there'd be nothing but an old mansion.
I love the idea of this game and plan to keep an eye on it.
I think you found the perfect game for this year. 😊
Really like this, definitely gonna try it, good job devs :)
Super excited for this one. Agree about the addition of ambiance- the game would be so much more atmospheric
I'm also kinda intrigued by this game! Like, playing as a haunted house entity and being the one to hunt down ghost hunters and/or investigators has got to be a fantastic twist to the usual "explore a haunted house"...
All my wishes have come true with this. Spooky gothic sentient mansions and base defense? So good
Reminds of one of my older school favourite games Ghost Master, this looks like fun.
A haunted house game? I never thought of it before. That makes it more interesting! Wishlisted!
When I first saw the trailer for this I knew it was exactly my speed. Sits at the top of my indie game wishlist for the new year alongside Horror at Highrook & Tenjutsu
This was cool! Hope it gets the polishing it deserves. Thanks for playing.
Precisely what I was waiting for, I always wanted to be a haunted mansion. Just pulsating hearts make me feel squeamish, hopefully i can move the camera so i don't always see it pulsating.
don't worry, the house is long enough that you won't see it if you contain them to the first few rooms, but you will see it on occassion
I am sorry to say my friend, but you can’t be a haunted mansion without a pulsating heart somewhere inside you it goes against the haunted mansion code
Good vid. I loved the concept and mechanic demonstrated so far.
This is what I was looking for!
I like the pip idea for the rooms, like a haunting that you can trigger freely. Especially for the more difficult humans/ hunters. Starting max pips for each room is 3,5,7, last is 10. Like the bell tower, since it destroys the room it should be 7-10 pips to trigger it. Hidden rooms, hunter room/ hallway with all dead animals, chains and armor, even a garden room with open graves/ area where the trees or crows can kill or they go insane from the graves. You should be able to manually place the pips in the room that you want. Will increase replay to see each room effect. since you have 2 ways to get rid of them. Plus the heart gets pips too.but you need 25 to cast with 50 pips max. So 2 free abilities or 1 devastating 1 to mind or body.( sanity or health. Even some dialogue like from the darkest dungeon style or Diablo style for each. You can even turn it into a house hotel. The human got lost in the woods or lost there way, hunters, priests,etc sense, and evil presence or heard rumors that led them there. Certain humans can investigate but not all. And certain hunters and priest can also investigate with items that take a turn to pull off. Holy water or shrunken heads. Plus resistances. I love the idea of room effects and safe rooms that you have to place, 3/4/5 safe rooms that have to placed ever 2 or 3 wins in a run
Great concept! I'd love to see more complexity in terms of how you interact with the humans. The ghost is a great start, but I'm hoping we'll be able to choose from tons more creature types. Secret doors would be good, where smart investigators can get through, but others cannot. Maybe a room that makes them lose sanity if they try to investigate it? And, of course, who ever heard of a ranch-style haunted mansion? This baby needs to be multilevel, with collapsing floors and slides and spooky basement stuff.
I dont generally care for card games, but im digging the art style and concept here. Definitely going to wishlist this and keep an eye on it.
Who doesnt want a haunted murder mansion?
I love this concept and am looking forward to seeing how this develops
Potential for a hotel expansion down the road. Heck a bunch of different haunted places with new rooms and different effects
I think it could be really cool to have specialized rooms that give you bonuses when you kill someone or drive somebody insane in them. Like an "asylum" that gives more essence when you make somebody go insane there, or a torture room that gains a strong sanity-debuff for the rest of the night after somebody is killed there. etc
Looks really fun. The one thing I'd hope for/would really, really like to see in the final game though is that we don't have to start with a "set layout" for the house.
I get this might just be for the demo/tutorial, but a lot of games do this and honestly.. if I could choose I'd much rather just start with the heart, some starting "currency" and a couple of base room cards to buy from, so that I can devise my own starting layout.
Reminds me just a bit of the old Playstation game Tecmo's Deception. You ran a house...you laid out traps and build the home over time, adventures show up and you trigger the traps as they pass over the trap area and you take their soul.
Definitely an interesting & solid concept for a game! Thanks for sharing
This is such a cool premise. There's a lot of potential here. I don't really go for card games all that often, so I hope they don't leash themselves too hard to that genre's conventions.
Thanks for this! I love this game, can't wait for it to be out.
Its like a mix of 2 board games.
Revenge on House on haunted hill and boss dungeon. Cant wait for this game
I hope they have cards in the full game that require a crazy person to be in a room with your targets, and these cards could make the catatonic person attack the other occupant, or start laughing in a creepy way and do sanity damage to those nearby. I think it would be good for gameplay and theme to include corrupting the insane.
this is probably the first card game that actually seems interesting, neat
This would be an awesome competitive game. One player would control the house and others would be the investigators!
Love the idea of this game. Totally adding to my wish list.
Splattercat skipping over any and all card draw in deck-building games hurts my soul. I have not yet played this game, but when I see FREE card selection (like 12:05) I know it is amazing.
Huh, what a cool idea!
Absolutely love the premise of this game!
"I don't like card games"
Has like 50 card games on his channel.
Haunting Starring Polterguy dealt this hand 31 years ago for the Sega Genesis. This looks wonderful.
I'm not into deckbuilding games but this one, it looks neat and very interesting! This did surprised me a LOT! Wishlisted and looking forward to this game release! Thanks for another gread finding! :D
PS: this game remids me a little of the Sega Genesis game Haunting Starring Polterguy, which was actually a funny cool game. Good times.
This game seems like a great idea! Nice little tech/mechanic demo. Looking forward to a larger release. Devs take note of SCG notes they seem on point!
This is so interesting for a game, will download the demo while watching
Tecmo’s Deception was the best haunted house game to ever exist. It’s 25 years overdue for a remake.
I was thinking recently why nobody makes something similar to ghost master. And here it is
Big agree on the need for more animations and atmosphere, but overall the game seems a fantastic idea. Really reminds me of the forgotten masterpiece Ghost Master, if anybody else still remembers it!
That's a cool game!
Looking forward to playing it 👍
Brings a new meaning to "living room".
that's actually easy to explain - during the day all paranormal activity is dormant by genre, you can detect it only during night time
Perfect game for the Christmas season
I like this, thanks Splatt
Oh man it took me way to long to realize you could use the moving rooms card to remove the two rooms connecting to the heart and make the way to the heart way longer. The stonemasons were so much more difficult when you only had compulsion to keep them away from the heart. Honestly a nice game, but i hope they keep the price reasonable.
My favourite boardgame mechanic is multifunctional cards like in Glory to Rome or Evolution, but I'm longtime casual;o) This reminds me a tad of Arkham Horror Cards meets Boss Monster? Few nights more? There also was a PS2 game where you were the ghosts and had to spook college students... Ghost Master;o) Thx, Mary Holly Daze
plays like one of the million board games Ive never heard of
Cool concept, great content!
The game premise sort of reminds me of "MachiaVillain" though in that you are a group of Undead trying to build a murder house to kill the neighborhood "snoops" or "mobs" some nights, but you are not actually the house. In MachiaVillain you have to cleanup the body's to keep the "townsfolk/mobs" from gaining too much notoriety and coming after you and you can leave the house to do so, but then have to cleanup outside as well. More of a Rimworld style play vs Monster Train.
I had more cool particle effects when playing. Maybe they updated already. Unique game for sure
You didn't notice the indicators on the investigators that show their next destination.
When the game evolves I would love to watch you make another run with this piece of information =]
Oh this is awesome! I saw a tabletop game like it once!
Similar to Legend of Keepers, where you set up trap rooms and enemy encounters for incoming adventurers. Looks cool, very atmospheric.
What a great premise for a game, very original.
This is Ghostmaster as a deckbuilder! I like it!
I am definitely picking this up when it releases.
Needs a few tweaks but the concept and gameplay loop looks great!
The name alone sounds awesome
Awesome find. Thanks. Wishlisted.
What a cool concept!
I love the idea, but this really needs the haunting effects to be fully animated.
Seems pretty cool, great start at a game that could go pretty hard. More animations and sounds like you said and maybe some cutscenes for deaths and going insain.
What a cool concept for a game!
Well played, Keeper! Yes... you may be The One!
"Random Scooby Doo ass bastards" I cackled. Neat idea, I love the concept here.
Splatter: I don't like card games.
Me: *gasps in Magic the Gathering *
Finally something new!!, looks like fun!.