For anyone wondering, your spatial audio is not broken. UA-cam has a bug right now where videos on the site don't output spatial audio correctly. To test this, visit a page that has embedded videos. When viewed through embedded videos, spatial audio works. Just have to wait for youtube to fix this...again...
as of mid november it still has, but I was able to still experience the surround with this method. you can try to ask Claude or ChatGPT to provide you with a really basic .html file containing for a youtube "" you then have to copy the video id and replace the fake id on the generated file, then open it with a browser. TADA
This is one of the *only* videos I could find on YT that allows me to properly test the soundstage and imaging of audiophile-grade headphones. Thank you for making this; that said, if I may make a suggestion: you should put terms like "surround sound test" and "headphone soundstage" into the title and/or description to make the video easier to find.
thank you! this was to test the difference between "music mode" and "gaming mode" for my headset, as i couldn't initially tell any if there were any distinctions between the two. turns out there is!
Works here on iOS and is treated as spatial audio. using Apple headphones such as Beats Fit Pro or AirPods Pro gives you full head tracking capabilities as expected. Interesting!
@͏ That’s actually the interesting part. It doesn’t show up as “spatialized stereo with head tracking”. It’s actually being processed in iOS as true Spatial Audio.
If you ever remake this video, maybe add some guiding lines into the void, so it would be easier to SEE when the sound source is directly on our side & back.
Actually I have a 7.1 Surround sound system and I can hear the sound coming from the rear speakers as I rotate the image. I never thought that (and I was kind of angry about that) surround sound was possible on UA-cam. Thanks for this Video. It just made my day! (night actually)
This video is working great with Spatial Audio for the Google Pixel Buds Pro. I can either move my head and the sound move. Or I can move my phone around my head and the sound moves. I'm hoping UA-cam Music will start to add Spatial Audio music which can also be Dolby Atmos audio or even be 360 Reality Audio.
@@teslamick1592 Mine are made so you have to both switch ears _and_ flip them upside down to make them fit, but since it's not obvious which direction is "upside down" that doesn't help too much.
On my new Puget Systems Windows 11 PC with Arena 9 5.1 (Bluetooth rear speakers), I find: Your Spatial Audio Test on your above UA-cam demo, when dragging the audio icon around the screen horizontally: - I hear your voice thru the front and rear speakers, but not the center channel Using the Windows / Sound settings / Speakers / 2- SteelSeries Arena 9 / Format Test: - I hear the chime move from Left, to Right, to Center, to Subwoofer, to Left Rear, to Right Rear (with all speakers working at same amplitude) Thus, your Demo does not noticeably fire the Center Speaker or Subwoofer, as compared to the Windows Setting Speaker Test. Still, I found your explanation and Demo very helpful - many thanks!
Thanks, great test to try out the "spatial mode" on my new JBL speakers, It crunches the top frequencies quite a bit compared to "normal mode" so I wanted to see if it was actually worth it. conclusion, it's definitely worth it.
Dude that was so cool, I need to find more stuff like this....most of the song with spatial audio,or 8d or whatever only seem to rotate left to right over and over
I noticed that this kind of videos with 360 audio isn't supported on my iPhone using normal headphones just like it works on a computer. Is that how it is or do I need to enable something somewhere?
Interesting video. I hear voice is coming from front - right - behind - lefp - front continuously when I turn my samsung phone, but only hear horizontal directions not hear distance. And, moving my phone up and down, I hear something different but I can't say it's from up or down clearly.
I notice that the narration seemed to deliberately omit any mention of audio sounding like it's coming from the front, and indeed, I could never get it to sound like it was coming from the front. I have actually never run across any "spatial audio" on UA-cam that does this. It's all from the sides or back, and occasionally above, but never front. When I listen to music, I like to feel like I'm facing the performance, not feel like my back is turned to it. Does "coming from the front" even exist?
I didn't deliberately avoid mentioning the front image, but it is a known issue that binaural/spatial audio doesn't produce as strong of a front image as stereo does, although it does improve the side image. If you listen closely, you might notice that UA-cam makes the audio slightly louder when it's in front of you in an attempt to help with this issue, but it's not super effective. There's a lot of research being done to find a solution for this, but for now stereo still has plenty of advantages.
Working great with Bose soundtouch 10 connected to my laptop. It is still a single speaker surround system but windows sonic spatial enhance helps a little.
Noop. Do I need special headphones for this demo? Using standard headphones plugged into a computer, clicking and dragging the image has no effect. The circle moves, but the audio does not. Thx!
@@shotarcherz1690 today I got the beats studio buds and I tried them on this video and it was horrible with spatial audio when apple marketed it as spaital audio while the crinacle zeros were like 10 times better when they didn't market it. 💀oh yea the audio on the crinacle zeros were better too
Appreciate the demo, but would love a how-to I am looking at starting to record with a Ambisonic microphone, and would rather offer Spatial Audio to viewers rather than having to downmix to say Binaural, but I do not have nor want to get a 3D video recorder. I figured there has to be a way to take a standard video and "trick it" just as you have done here.
Any idea if there's a fix for it being backwards? The spatial audio is working, but when I hold my phone on the right side of my head, all of the sound comes from my left earphone, and vice-versa if I move my phone to the left. I've double checked that my headphones are on right.
Such a simple, yet effective video to test Spatial sound. Thanks for this. Works wonders with my PC audio setup (Razer Nari Ultimate w/ THX Spatial audio). I will definitely use this vid to try out Spatial sound with the DTSX audio codec I just bought the license for (it's $20 for life time access IIRC). Other than Battlefield 2042 and other games it seems to work. But this will be the actual test for it. Thanks again!
OK, so I just watched your video on UA-cam video app with the same headset. It was a no-go at all. Your voice was, for a lack of a better term, in mono. Same volume, same quality from all channels. It was the equivalent you talking to me face to face w/o either of us moving. However, I tried other Spatial sound/sorround sound tests to see if it was my headset, but the others seem to work fine. Except for another 3D video whose audio quality was wonky.
i have this bus type thing and when i plug my headphones in windows thinks i have speakers and will only play through my left ear but i plugged the headphones its self in and now it works
For most devices it does work but I have the iPad Air 2 and it does not work but whereas when I try it with my iPhone 7 Plus with my AirPods Pro 2 it does work and is not that much a audio thing it’s that the audio whiff ur hearing can go different places when turning around your body so yeah!
I'm using a creative Omni 5.1 soundcard on windows and for me the rear speakers are always silent unless I enable the creative surround upmix of the soundcard. I expected to get the quadraphonic output at least. Could there be anything configured wrong on my side?
Works on my Linux Gaming Rig with a sennheiser hd 280 pro, didn't use my htc vive just manually clicked and dragged to pan the audio. I'm glad official spatial audio content is becoming more common. While it was fun to have hrtf for games enabled in openal during the awkward years between Aureal and present, it was always a pain to get them working correctly.
When I am moving the directional buttons at the top of your video then I hear the audio following me. However, when I click on the audio in my menu bar on my Macbook Pro M1, it says "Spatial Audio Not Available." Yet spatial audio IS working when I watch Apple TV on my Macbook Pro. It is the most buggiest update I have ever seen with Apple. Sometimes it works, sometimes it doesn't.
FYI, on my PC running Linux with a Soundblaster internal card, which supports Amazon Prime videos with 5.1 surround perfectly, on this same Chrome browser, your test video moves the sound left/right between the front two speakers only when I drag it.
Learn how to mix spatial audio for videos like this! - ua-cam.com/video/W0krUou4ieo/v-deo.html
For anyone wondering, your spatial audio is not broken. UA-cam has a bug right now where videos on the site don't output spatial audio correctly. To test this, visit a page that has embedded videos. When viewed through embedded videos, spatial audio works. Just have to wait for youtube to fix this...again...
Okayyyyy thank you
What page? Link please?
as of mid november it still has, but I was able to still experience the surround with this method. you can try to ask Claude or ChatGPT to provide you with a really basic .html file containing for a youtube "" you then have to copy the video id and replace the fake id on the generated file, then open it with a browser. TADA
this video worked outstandingly for setting up my 7.1 surround levels!
Nothing is happening when I move the video on my iPhone.
Same!
Mine did use headphones
Thanks for saying just iphone and not the specific iPhone or IOS version
Moron
Pixel 7 Pro with spacial audio enable headphones. Amazing!
What kind of phone/headphones do you have?
Just used this to test the spatial audio on my soundcore motion x600. Mind blown. Thanks.
I literally just did this too!
Same😂
This is one of the *only* videos I could find on YT that allows me to properly test the soundstage and imaging of audiophile-grade headphones. Thank you for making this; that said, if I may make a suggestion: you should put terms like "surround sound test" and "headphone soundstage" into the title and/or description to make the video easier to find.
Or just add the terms to the tags. That way the title can remain unchanged, but the video will still show up in the search results for these terms.
This is what I'm doing, comparing dts and dolby spatial audio
thank you! this was to test the difference between "music mode" and "gaming mode" for my headset, as i couldn't initially tell any if there were any distinctions between the two. turns out there is!
What is it? I want to know
Outstanding.
This needs to be pushed by the algorithm more. It works perfectly.
Works here on iOS and is treated as spatial audio. using Apple headphones such as Beats Fit Pro or AirPods Pro gives you full head tracking capabilities as expected. Interesting!
@͏ That’s actually the interesting part. It doesn’t show up as “spatialized stereo with head tracking”. It’s actually being processed in iOS as true Spatial Audio.
@@tpike1296 Now you got me hooked
If you ever remake this video, maybe add some guiding lines into the void, so it would be easier to SEE when the sound source is directly on our side & back.
This is the best video on UA-cam that I've found so far to test spatial audio / surround sound. Thank mate!
Not only is this crazy, but it's from 2 years ago and I just found out this is a thing. Love it works great with my new headphones
It really isn't that crazy, games has spatial audio
@@NicCrimson party pooper
bro can u please make a spatial audio playlist?
Couldn't help but share this other spatial audio playlist. Maybe you'll enjoy it. ua-cam.com/play/PLF_py3Xyge9NQFhK4vvDJhjGCSkteKlYI.html
Apple Music has a couple
Actually I have a 7.1 Surround sound system and I can hear the sound coming from the rear speakers as I rotate the image. I never thought that (and I was kind of angry about that) surround sound was possible on UA-cam. Thanks for this Video. It just made my day! (night actually)
this is the most cool thing to test spacial audio ever, love it :P
Thank you, I needed to test my new Razor Kraken V2 headphones and this worked perfectly
the best surround test on UA-cam. THANKS 👍
This video is working great with Spatial Audio for the Google Pixel Buds Pro. I can either move my head and the sound move. Or I can move my phone around my head and the sound moves.
I'm hoping UA-cam Music will start to add Spatial Audio music which can also be Dolby Atmos audio or even be 360 Reality Audio.
spotify works with 360 audio on my Samsung galaxy buds
This is the video that finally let me figure out which of my wireless earbuds was left and which was right.
really, your left earbud is generally made so that it cannot fit in your right ear
(my bad, I just noticed that some earbuds are perfectly identical)
@@teslamick1592 Mine are made so you have to both switch ears _and_ flip them upside down to make them fit, but since it's not obvious which direction is "upside down" that doesn't help too much.
@@linkhyrule5800 makes sense
On my new Puget Systems Windows 11 PC with Arena 9 5.1 (Bluetooth rear speakers), I find:
Your Spatial Audio Test on your above UA-cam demo, when dragging the audio icon around the screen horizontally:
- I hear your voice thru the front and rear speakers, but not the center channel
Using the Windows / Sound settings / Speakers / 2- SteelSeries Arena 9 / Format Test:
- I hear the chime move from Left, to Right, to Center, to Subwoofer, to Left Rear, to Right Rear (with all speakers working at same amplitude)
Thus, your Demo does not noticeably fire the Center Speaker or Subwoofer, as compared to the Windows Setting Speaker Test.
Still, I found your explanation and Demo very helpful - many thanks!
Thanks, great test to try out the "spatial mode" on my new JBL speakers, It crunches the top frequencies quite a bit compared to "normal mode" so I wanted to see if it was actually worth it.
conclusion, it's definitely worth it.
Latest pixel tablet update 2023 works with my ldac Anker sound core liberty 2+
used this video to test my headphones when the sound wasn't working properly
I finally figured out that it was on Hands-Free AG audio mode
I closed my eyes using headphones
It's feels like I'm in another world
Pixel buds pro user hear and this was the perfect test to see exactly how this technology works thank you so much very cool
just bought razer gaming headphones. thank you for the amazing test
Dude that was so cool, I need to find more stuff like this....most of the song with spatial audio,or 8d or whatever only seem to rotate left to right over and over
I noticed that this kind of videos with 360 audio isn't supported on my iPhone using normal headphones just like it works on a computer.
Is that how it is or do I need to enable something somewhere?
To everyone , tilt your phone sideways 180 degrees on both , left sode up and then right side up , IT WORKS !!
Interesting video. I hear voice is coming from front - right - behind - lefp - front continuously when I turn my samsung phone, but only hear horizontal directions not hear distance. And, moving my phone up and down, I hear something different but I can't say it's from up or down clearly.
Holy smokes, listening on my IEMs and my brain went 🤯
Wow its amazing testing with OP BUDS Z2 + OP 11R
I notice that the narration seemed to deliberately omit any mention of audio sounding like it's coming from the front, and indeed, I could never get it to sound like it was coming from the front. I have actually never run across any "spatial audio" on UA-cam that does this. It's all from the sides or back, and occasionally above, but never front. When I listen to music, I like to feel like I'm facing the performance, not feel like my back is turned to it. Does "coming from the front" even exist?
I didn't deliberately avoid mentioning the front image, but it is a known issue that binaural/spatial audio doesn't produce as strong of a front image as stereo does, although it does improve the side image. If you listen closely, you might notice that UA-cam makes the audio slightly louder when it's in front of you in an attempt to help with this issue, but it's not super effective. There's a lot of research being done to find a solution for this, but for now stereo still has plenty of advantages.
Working great with Bose soundtouch 10 connected to my laptop. It is still a single speaker surround system but windows sonic spatial enhance helps a little.
Noop. Do I need special headphones for this demo? Using standard headphones plugged into a computer, clicking and dragging the image has no effect. The circle moves, but the audio does not. Thx!
Sony ULT wear headphone and this audio rocks! Thanks mate ❤
This is awesome, I have a PC with Truthear x Crinacle Zero's with Dolby Access and the spatial audio is so cool when I drag it around.
no way im using the same one
@@rpx7731 lol 😂
@@shotarcherz1690 today I got the beats studio buds and I tried them on this video and it was horrible with spatial audio when apple marketed it as spaital audio while the crinacle zeros were like 10 times better when they didn't market it. 💀oh yea the audio on the crinacle zeros were better too
@@rpx7731 haha that’s good, I hear beats are cheap anyways
@@shotarcherz1690 I bought the beats studio buds which are 150 usd and the crinacle zero 50 dollars was better for me LMAO
Appreciate the demo, but would love a how-to I am looking at starting to record with a Ambisonic microphone, and would rather offer Spatial Audio to viewers rather than having to downmix to say Binaural, but I do not have nor want to get a 3D video recorder. I figured there has to be a way to take a standard video and "trick it" just as you have done here.
So is it only stereo on iOS w/ AirPods Pro v2 because I’m not paying for UA-cam premium?
Very nice, using the Airpods Pro but one thing, the spatial audio using head tracking is working but the left and right are reversed. Any solutions?
I thought he had it backwards as well. But if I hold the phone in front of me and turn around the sound follows the image. Pretty cool 😎
Top quality video this. Great work
Working perfectly on my Moto G32 with Spatial sound enabled
I does not work at this moment comparing to few months ago, surprisingly
I did get a prompt but the app noticed my phone and headphones where not compatible for spatial audio.
gave a like as audiophile i need tests like these
I just bought a pair of HD600 and plugged into my scarlet solo and I don't hear the ball moving around when I move the video.
OMG never knew this 😨😨hats off to those who invented this am really astonished thnq so much for such inventions 🙏🙏🙏👍👍👍
i searched up "audio test" and this was the first thing that came up. ★★★★★
Works on my ultimea 5.1 channel sound system like a charm
My phone comes with Dolby Atmos stereo speakers....so.....
It's damn😍
I used this to test spatial audio on my airpod pro gen 2 and it seems a normal audio
Any idea if there's a fix for it being backwards? The spatial audio is working, but when I hold my phone on the right side of my head, all of the sound comes from my left earphone, and vice-versa if I move my phone to the left. I've double checked that my headphones are on right.
I've got the same problem as well with Jabra 7 Pro
Such a simple, yet effective video to test Spatial sound. Thanks for this. Works wonders with my PC audio setup (Razer Nari Ultimate w/ THX Spatial audio).
I will definitely use this vid to try out Spatial sound with the DTSX audio codec I just bought the license for (it's $20 for life time access IIRC). Other than Battlefield 2042 and other games it seems to work. But this will be the actual test for it. Thanks again!
OK, so I just watched your video on UA-cam video app with the same headset. It was a no-go at all.
Your voice was, for a lack of a better term, in mono. Same volume, same quality from all channels. It was the equivalent you talking to me face to face w/o either of us moving.
However, I tried other Spatial sound/sorround sound tests to see if it was my headset, but the others seem to work fine. Except for another 3D video whose audio quality was wonky.
i have this bus type thing and when i plug my headphones in windows thinks i have speakers and will only play through my left ear but i plugged the headphones its self in and now it works
Hmm left to right works but up and down don't really sound different. So that means it's not working?
You are underrated AF
Underrated video.
great video!
For most devices it does work but I have the iPad Air 2 and it does not work but whereas when I try it with my iPhone 7 Plus with my AirPods Pro 2 it does work and is not that much a audio thing it’s that the audio whiff ur hearing can go different places when turning around your body so yeah!
This demo works fine for my bose qc15 from 2009
I'm using the xm5 and this sounds Kool when I move in VR mode
I used AirPods Pro but it doesn’t turn on the spatial audio thing for some reason
Idk why but if I point my phone to the left the audio comes out on the right earbud and pointing to right makes the audio point to the left earbud
It works. But it does not make a difference if I enable or disable spatial audio on my pixel 7. Why?
I'm using Jabra 7 pros and when I move my phone to the left it's out of the right speaker and vice versa
I can feel the sound
Works great with the Samsung AKG type C earphones on a Samsung 😅
useing a hdmi soundbar with a matrix decoder this dose work
I'm using a creative Omni 5.1 soundcard on windows and for me the rear speakers are always silent unless I enable the creative surround upmix of the soundcard. I expected to get the quadraphonic output at least. Could there be anything configured wrong on my side?
I didn't even know this kind of thing is possible.
On my 7.1 system it only plays front left, front right, rear right and rear left--nothing else.
Works on macOS 13, Safari, using AirPods 3 (spatial audio turn on)
Works great on my Nova Pro's with Sonar and Spatial enabled.
I also saw that the audio format of this video is marked weirdly as Opus(338). I guess that's the quadrophonic version for 360o Videos.
Feels amazing on a ₹700($8.5) earphones
how did you make this such that the user (me) can control the direction of the Spatial Audio please?
It’s only moving but I can hear it in both ears please help
What was the mic used?
Followed the amazon link, but nothing showed up.
Nothing happening. I am using headphones that do surround sound so idk wat wrong with
Bro thank you so much legend just subscribed
Very very cool test!
Works on my Linux Gaming Rig with a sennheiser hd 280 pro, didn't use my htc vive just manually clicked and dragged to pan the audio. I'm glad official spatial audio content is becoming more common. While it was fun to have hrtf for games enabled in openal during the awkward years between Aureal and present, it was always a pain to get them working correctly.
Tried on it on the pixel bud pro with the spatial audio update
When I am moving the directional buttons at the top of your video then I hear the audio following me. However, when I click on the audio in my menu bar on my Macbook Pro M1, it says "Spatial Audio Not Available." Yet spatial audio IS working when I watch Apple TV on my Macbook Pro. It is the most buggiest update I have ever seen with Apple. Sometimes it works, sometimes it doesn't.
Thanks! This was hugely helpful!
Works on Pixel 7 with the Pixel Buds Pro, thanks.
WTF.... did I just grab an object in a video and move it around and the sound followed the object? /mindblown
airpods 3rd gen go crazy
Interesting I see this spatial audio notif popping up, dunno how no ones talking bout it
Samsung Galaxy A54 with Galaxy buds works fine. I never knew UA-cam had spatial audio!
Interestingly, this doesn’t work with the Quad iPad speakers on iPad Pro, but it does with AirPods with spatial audio. Huh.
Using headphones with an audio interface on macos, safari browser and it doesn't work
FYI, on my PC running Linux with a Soundblaster internal card, which supports Amazon Prime videos with 5.1 surround perfectly, on this same Chrome browser, your test video moves the sound left/right between the front two speakers only when I drag it.
Bro It's awesome 👌 It's real spatial audio
this helped me alot cause im, setting up my new headsets eq
This is a good test
works very well with skullcandy hesh ancs on windows 11 with windows sonic enabled
are you the daily dose of internet guy?
trying this with the jbl quantum 350 and its amazing!
For anyone like me who had trouble at first, turn off mono audio when you set up spatial audio 👍🏾