Congrats on getting SS on all three songs! Shield skeletons + bats require all my brainpower to process, can't wait for Expert to put a million of those :)
I just played this demo yesterday; the offbeat skeletons are sooo weird to read. You can see them moving on the offbeat, but reading everything staggered like that is new and gonna take some time to learn. Fun as hell though, buyin the full game. It's up there right under UNBEATABLE on the rhythm game hype for me.
I wish there was an option to turn off the annoying "Now we,'re talking" and whatever else... the OST by itself feels incomplete without the rest of the snaps and beats of the gameplay... but damn if she isn't annoying with the random "catchphrases", especially the offbeat ones
Good job on doing this. How are your thoughts on this game? As a rhythm gamer, I... feel like this is too overwhelming, and I'd also rather not have my rhythm games be memorization puzzles, too.
It's an evolution of Crypt of the NecroDancer which has a huge emphasis on learning enemy patterns and how to deal with combinations of them with quick reflexes and adaptability. I personally love it though! Plus, I feel like past a certain point most rhythm games become memorization anyway haha. Either way, probably not for everyone but also, this is one of the hardest tracks as far as we know and its on hard difficulty here, so this is the higher end of how intense the game will be.
I never say that but it sounds like a skill issue on your part. Nowhere in this song you need to memorize anything, you just don't have enough experience in this game to see in what way you should click
Yeah, but here's the thing: Crypt only had you worry about quarter beats. Here there's everything under the sun, and because of how the notes work, it makes it really annoying to play as a traditional rhythm game.
@@djoshawott2850 See, I feel like that’s the problem here, since I don’t think of this game as a “traditional rhythm game” at all (sorry in advance for the wall of text) For that description, I’d think of something like Unbeatable, Muse Dash, OSU, Rhythm Doctor... The list goes on, and I’m sure you can think of more than I can. The common thread between all of those games is their consistency. There can be gimmicks to the rhythm and the charts, but the link between audio/visual input and player input is exactly the same for every input in the chart. It’s a call and response. You get the cue, and you press the button. For Rift, though, I’d put it in a similar camp as Everhood or Geometry Dash, where although there is a chart that plays out for each song, it requires much more pre-processing and trial-and-error to beat consistently. This isn’t the kind of game where you can pick up a song and FC it first try, and it’s baked into the game’s design. I personally love it for that, since it flies directly in the face of the perfectionist attitudes about rhythm games that I often see floating around online, but that’s my own biases getting in the way. The bottom line is that ALL rhythm games are memorization puzzles to a certain extent, and the thing that makes this game unique is that you can’t rely on just muscle memory to finish a chart. That being said, you CAN still get the satisfaction of improvement, but you’re memorizing patterns in a slightly different way. Frankly, these kinds of rhythm games are much more satisfying to me, but I totally understand if you prefer the more standard set.
Congrats on getting SS on all three songs! Shield skeletons + bats require all my brainpower to process, can't wait for Expert to put a million of those :)
I am terrified of Expert
DEAR GOD, i better get new fingers already
I feel like the songs are much easier to read only after you watch someone do a perfect run of it
After watching the newest levels this holds true
I just played this demo yesterday; the offbeat skeletons are sooo weird to read. You can see them moving on the offbeat, but reading everything staggered like that is new and gonna take some time to learn. Fun as hell though, buyin the full game. It's up there right under UNBEATABLE on the rhythm game hype for me.
I agree with tatters.
Expert terrifies me.
In one of the Development videos on youtube you can see black skeletons holding 2 shields, i am so afraid of what's to come in this game
Not me pretending to play this, while watching this video 💀
I did the same thing when the devs posted footage of Ravevenge before the demo dropped lol
They Should've called this game RIFF of the necromancer cuz HOLY MOLY THEY BE SHREDDIN'
The best part about rhythm games is that you can play along with the video!
The devs released some early footage of Ravevenge a while back and I played along with that before the demo lol
The way I screamed when I managed to get the full combo, too! IT IS SO MUCH FUN ISN'T IT?
I finally got SS FC on this the other day, can't wait for the game to release and to grind out Expert!!!
and thats how its done
Jeez this looks so hard but fun
i just beat it on hard for the first time with a b rank, came here again to see someone full clear it cause its an amazing song
Something to proud of, congratulations! How are you feeling about this not even being "expert" ?
Personnaly I am very scared 😣
fear
Ahhh, my favourite genre
Git gud games
I never understood the timing for Perfect on the second shield hit
It's the next offbeat ie halfway between the beat you hit it and the next one.
imagine if they add bats with shields and you gotta do the double tap across two different lanes
I wish there was an option to turn off the annoying "Now we,'re talking" and whatever else... the OST by itself feels incomplete without the rest of the snaps and beats of the gameplay... but damn if she isn't annoying with the random "catchphrases", especially the offbeat ones
I think the voice acting is great.
Based on other videos that I’ve seen of the most current demo, I believe there actually is an option to turn down/turn off the voices!
Today got also SS rank. The longest 3 minutes 35 seconds of my life.
im sorry but the "now we're talking" gives me life (not Hp, as ive still yet to complete this shit)
cadence when i ask her what we're doing after initiating conversation
Danggggggggg gg 😅😅
Good job on doing this. How are your thoughts on this game?
As a rhythm gamer, I... feel like this is too overwhelming, and I'd also rather not have my rhythm games be memorization puzzles, too.
It's an evolution of Crypt of the NecroDancer which has a huge emphasis on learning enemy patterns and how to deal with combinations of them with quick reflexes and adaptability. I personally love it though! Plus, I feel like past a certain point most rhythm games become memorization anyway haha. Either way, probably not for everyone but also, this is one of the hardest tracks as far as we know and its on hard difficulty here, so this is the higher end of how intense the game will be.
I never say that but it sounds like a skill issue on your part. Nowhere in this song you need to memorize anything, you just don't have enough experience in this game to see in what way you should click
Where is the memorization part?
Yeah, but here's the thing: Crypt only had you worry about quarter beats.
Here there's everything under the sun, and because of how the notes work, it makes it really annoying to play as a traditional rhythm game.
@@djoshawott2850 See, I feel like that’s the problem here, since I don’t think of this game as a “traditional rhythm game” at all (sorry in advance for the wall of text)
For that description, I’d think of something like Unbeatable, Muse Dash, OSU, Rhythm Doctor... The list goes on, and I’m sure you can think of more than I can.
The common thread between all of those games is their consistency. There can be gimmicks to the rhythm and the charts, but the link between audio/visual input and player input is exactly the same for every input in the chart. It’s a call and response. You get the cue, and you press the button.
For Rift, though, I’d put it in a similar camp as Everhood or Geometry Dash, where although there is a chart that plays out for each song, it requires much more pre-processing and trial-and-error to beat consistently.
This isn’t the kind of game where you can pick up a song and FC it first try, and it’s baked into the game’s design. I personally love it for that, since it flies directly in the face of the perfectionist attitudes about rhythm games that I often see floating around online, but that’s my own biases getting in the way.
The bottom line is that ALL rhythm games are memorization puzzles to a certain extent, and the thing that makes this game unique is that you can’t rely on just muscle memory to finish a chart. That being said, you CAN still get the satisfaction of improvement, but you’re memorizing patterns in a slightly different way. Frankly, these kinds of rhythm games are much more satisfying to me, but I totally understand if you prefer the more standard set.
listening to the song without all of the enemie noise (wether it be an attack or them being damage) sounds so off.
How play this is DEMO ?!
Steam.
where did u get the high res suzu image in your thumbnail?
The devs posted it on the BYG discord at some point, I think on their twitter as well