I still remember spring of 2003 watching this with my friends in 230p while we waited half the day for the video to download. Then just being blown away.. we hadn't seen anything like it before. It was a quantum leap in gaming for sure!
This same physics engine that we now laugh about its bugs and glitches is still honestly a marvel! What was created here influenced so many other games to incorporate physics.
To be honest, it's mostly weird calculation glitches and lack of "Muscles" on ragdolls produce funny results that we are laughing at. Tech itself is incredible and unlike many modern games, it was honest physics not precalculated (and thus more cinematographic and less demanding) animations.
19:30 - I was disappointed that we never really got such a detailed street scene in the full version of HL2. Now I've listened to the developer commentary about how Valve had to deal with performance constraints for most 2003 PCs, I now understand why we couldn't have any levels as detailed as this one. But still an interesting look at what we could have had, and what the Source engine was really capable of back then. "My spreadsheet ran so well!" indeed. :P
beside the joke and meme, that wouldn't of course possible. Already HL1 in Goldsrc back in 1998 was impossible to run on a real 486. Even first Pentium struggled, i think there was someone here who tried to run HL1 on a 386\486, and it looks like a powerpoint presentation running at 1\2fps. But what can be little more real, is Source was very flexible and not so much power hungry like most of engines out there at that era (Doom 3 idtech 4 and CryEngine from Far Cry, for example.) Source, being started from 1999 and still including some original code from Quake 1 engine (just like HL1 Goldsrc did), was and still an engine matured since 2002, this means that it can run even on very ancient hardware, despite not at the experience one would want or expect. I can tell this 'cause i remember back in 2003, when the leaked release, i was one of that one bad kid that coudln't resist and wanted hard to try. Too bad that kid had a shitty PC, and we're talking about a Pentium 3 Coppermine 800mhz, 256MB SDRAM, and an ATI Rage 128 Pro 32MB from 1999, DX6. Well, turns out even if shitty and with a lot of tricks, the game ran. Now the engine was well different from the 2004 retail or the one we got now, but it was still Source Engine, and it ran at Directx 6.0! With lot of bugs (there were walls and floors looking like rainbow colors if looked from certain prespective, shaders were forced so no water reflections, just a pool of black and purple squared textures. But shadows despite blurry worked! the game worked.) This for say that an 486 will never be able to run it, but it was still anyway possible to run even on very old engine, despite of course having an 9800XT back at day made you the king of the world and shine the engine to his maximum capatilities. Im pretty sure if you take the 2004 original build (and is aviable), if you run on a Pentium 3 which is not of course a 486, but still so prehistoric, it would totally run. All this just for say how amazing this engine was and how Valve really did a masterpiece of tech, and how the 486 joke is not a joke after all.
i was thinking of doing this exact same thing, to have the ultimate edition of this demo. i'm glad someone else did as well, that isn't a terminal procrastinator Thank you
the guy whispering "Jesus..." att 10:00 is probably a game dev having a "Oh shit" moment realizing the stuff hes working on is now obsolete because of valve.
@@LewdSCP1471A it's not about the physics being good, it's about the physics being a key part of the game's fundamental design the gravity gun is what truly makes the physics engine stand out
To be honest, a lot of these effects are still impressive to this day. Crazy this was all possible in 2004
Even crazier that they ported this to Xbox without any gameplay/physics sacrifice
Fun fact: striders have the most realistic schlong physics in the game history.
Oh
I still remember spring of 2003 watching this with my friends in 230p while we waited half the day for the video to download. Then just being blown away.. we hadn't seen anything like it before. It was a quantum leap in gaming for sure!
Now here is something that you wont get on your 486!
But my spreadsheet ran so well ;3;
I am reminded of how I felt watching the vr boneworks demo and just being amazed that they could interact phyiscally in the vr space the way they did.
Honest physics simulation can be funny and amusing when it breaks, but when it works as intended, it has genuine "WOW" effect.
This same physics engine that we now laugh about its bugs and glitches is still honestly a marvel! What was created here influenced so many other games to incorporate physics.
To be honest, it's mostly weird calculation glitches and lack of "Muscles" on ragdolls produce funny results that we are laughing at. Tech itself is incredible and unlike many modern games, it was honest physics not precalculated (and thus more cinematographic and less demanding) animations.
My spreadsheet ran so well!
A man after Gabe’s own heart considering he worked on the original Microsoft Excel.
19:30 - I was disappointed that we never really got such a detailed street scene in the full version of HL2. Now I've listened to the developer commentary about how Valve had to deal with performance constraints for most 2003 PCs, I now understand why we couldn't have any levels as detailed as this one. But still an interesting look at what we could have had, and what the Source engine was really capable of back then.
"My spreadsheet ran so well!" indeed. :P
Was hoping someone tried to run the demo on a 486
Yes i was expecting a 1fps slideshow
beside the joke and meme, that wouldn't of course possible. Already HL1 in Goldsrc back in 1998 was impossible to run on a real 486. Even first Pentium struggled, i think there was someone here who tried to run HL1 on a 386\486, and it looks like a powerpoint presentation running at 1\2fps. But what can be little more real, is Source was very flexible and not so much power hungry like most of engines out there at that era (Doom 3 idtech 4 and CryEngine from Far Cry, for example.) Source, being started from 1999 and still including some original code from Quake 1 engine (just like HL1 Goldsrc did), was and still an engine matured since 2002, this means that it can run even on very ancient hardware, despite not at the experience one would want or expect. I can tell this 'cause i remember back in 2003, when the leaked release, i was one of that one bad kid that coudln't resist and wanted hard to try. Too bad that kid had a shitty PC, and we're talking about a Pentium 3 Coppermine 800mhz, 256MB SDRAM, and an ATI Rage 128 Pro 32MB from 1999, DX6. Well, turns out even if shitty and with a lot of tricks, the game ran. Now the engine was well different from the 2004 retail or the one we got now, but it was still Source Engine, and it ran at Directx 6.0! With lot of bugs (there were walls and floors looking like rainbow colors if looked from certain prespective, shaders were forced so no water reflections, just a pool of black and purple squared textures. But shadows despite blurry worked! the game worked.) This for say that an 486 will never be able to run it, but it was still anyway possible to run even on very old engine, despite of course having an 9800XT back at day made you the king of the world and shine the engine to his maximum capatilities. Im pretty sure if you take the 2004 original build (and is aviable), if you run on a Pentium 3 which is not of course a 486, but still so prehistoric, it would totally run. All this just for say how amazing this engine was and how Valve really did a masterpiece of tech, and how the 486 joke is not a joke after all.
Exactly what I was looking for, thanks for making this
i was thinking of doing this exact same thing, to have the ultimate edition of this demo.
i'm glad someone else did as well, that isn't a terminal procrastinator
Thank you
I remember seeing this video back in the day on a demo disc I got with a OG Xbox magazine, watched it soooo many times in absolute awe lol!
This presentation isn't complete without the 486 guy, now it's whole again!
Yaah... We remember this showcase!))
His spreadsheet ran so well...
It's hard to imagine how complex mathematical model was implemented here
I really miss this world.
Me too.
funny before was possible to shoot while using the zoom function. i always tried to do this in the final game.
still awesome today in day
Thank you for this!
Why does the E3 demo look more cinematic than the released version? I notice more depth by the use of fog and blurred textures.
Probably running on low settings, or that was the max the engine could do at the moment.
3:21
I love how people in 2003 and first half of 2004 considered this game a scam, and when it launched, it turns out that it was even better than the demo
Thanks for making this!
Always wondered why Gman spoke Chinese during that clip. Assumed it was to test that, but I had no idea it was part of an actual display
That's Chinese, not Japanese
@@davidchez513 My mistake
the guy whispering "Jesus..." att 10:00 is probably a game dev having a "Oh shit" moment realizing the stuff hes working on is now obsolete because of valve.
I hope these people are doing well nowadays.
Thanks for the votes
On the E3_c17_01 (barricade) I’ve always wondered what soundtrack is playing in the background?
i wonder who the dude who has the 486 is
Same! Has he ever been identified?
@ i dont think so but i hope he will be
yeah i dont understand why the narration was not included in the one valve posted lol
The sad thing that 20 years ago on a 486 was better physics and demolotion in the game than nowadays. :(
My 486 could do way more than this
There's been many games that have outdone HL2's physics and destruction that are now over a decade old.
@@LewdSCP1471A which FPS's were them? COD, BF, ARMA? I don't think so
@@LewdSCP1471A it's not about the physics being good, it's about the physics being a key part of the game's fundamental design
the gravity gun is what truly makes the physics engine stand out
i cant believe the presenter's name is Coomer. Thats so unfortunate 😂
Shame some tylerfatfuxxer is taking credit
He is not? He made his own version combining Greg's and Gabe's narration which is totally awesome. Go watch that version as well!