Thanks! Atari demos unfortunately receive very little attention from the rest of the demo scene, so if you're not actively following Atari specific Facebook groups or Atari forums...
So this is that upcoming demo that a user by the name of "dhedberg" told me about! I assume that would be daniel? Well let me tell ya this one is amazing too! I'm glad to see what this group can pull off :-)
I'm in awe .... fantastic visuals, beautiful music ... Amazing ... And I hope you don't mind that 'Bullet Sequence' by !Cube is featured in the next video of Atari Legend? ;)
@@dhedberg you have shown to everyone, that taking good care of transitions, making everything run at 50fps, synchronizing the music, you do not have to have a complicated and advanced routines to make a good demo. One of the best demos for Falcon 030 in my opinion . congrats!
Thanks everyone for the kind words! They mean a lot to me! Should be watched on real hardware for a smooth and true 50 fps experience, and If you like the demo, please give it a thumb at Pouet: www.pouet.net/prod.php?which=81750. Also you may want to have a look at our previous Falcon030 demo, MORE: www.pouet.net/prod.php?which=76786.
Extra! Une machine de 1992 va presque aussi vite qu'une IA de 2019 pour faire un Rubick cub! La claque! C'était pas moins bien aaaaaaaaaaaaaaaaavant ! ;)
@@dhedberg I wish I even got to write C at work. Must get stuck into some 68k again soon. Extracting the JOY zip archive on my Falcon as I write this :D
Sorry for not asking for permission. I had the intention to do so, but forgot about it, and then when I realized this I was half-way through the demo and didn't dare to ask. :-/ I fell in love with your absolutely brilliant track the very first time I listened to it! Don't sue me, please! :-)
Quite solid and polished demo, really great! Time to finish all the patches and upgrades for my Falcon (exxos RTC + clockpatch, 14MB RAM, re-capping PSU, replacing IDE- and SCSI-HDD with IDE-to-2xCF adapter), so I can finally see all those actual (and bigger than a HD-Floppy) productions. 😃
@@RaptureMusicOfficial That is the demo version, we have changed some patterns to make it fit the demo better. The original is a 14 channel .XM mod and sounds somewhat diffrent. Read the .NFO file for more information. :)
@@RaptureMusicOfficial Please note that the MP2 was resampled for the Atari Falcon030's built-in 49.170kHz clock. The Falcon030 does not have a standard 44kHz or 48kHz clock. If you attempt to load this MP2 into a standard player on any other computer it will be replayed at 48kHz (too slow)!
@@dhedberg Yes I noted that the MP2 is too slow in Winamp, so I use the original xm file inside Milkytracker to listen to it! This tune really shouts for being remixed! *cracks fingers & hints*!
@@ixion8666 I use Sublime Text (text editor) and vasm (cross-assembler with a Devpac compatible mode) on a PC, but I almost always run the produced executable on real hardware (CosmosEx and/or PARCP-USB make this easy and convenient). I have nothing against Devpac, I used it for many years during the 90's, but today, after gotten used to powerful text editors such as Sublime Text, it's hard to go back.
We actually discussed it, converting to standard Amiga 1200, but there are some differences that would require some thinking (2mb instead of 4; sound would have to be some type of sample etc). And in the end, after spending all that time, we couldn't compete with it... So we decided that it's better to produce something new rather then spending time on a conversion. So, most likely its not gonna happen, but never say never. :)
The polygon edges are traced using the CPU, but the Blitter is doing all the filling for 1 bitplane polygons. For polygons using more than 1 bitplane the CPU is doing the filling as it's faster.
This is somewhat true. You have to make some changes in a few areas. Like sound quality and the memory situation, unless you go out of "old scool" specs. This demo needs around 3.5mb of ST-Ram (think Chipmem), the "standard" Atari Falcon setup was 4mb ST-Ram and could be expanded to 14mb. The main tune music is a 14-channel XM module that is converted into a mp2 file and then streamed from the disk. Without the capability of the DSP the Amiga would struggle to do this, atleast at the same quality and memory. We thought about converting this demo to the "standard" A1200 but decided it's more interesting to produce something new instead. Oh and both platforms rule!. :)
It doesn't look ATARI FALCON 030 demo at all. I bet it would work on ATARI 1040 STE too. Sound is terrible. ATARI FALCON 030 can do way better. In graphics too.
One of the smoothest demos I have ever seen. Every transition is pixel perfect and in lovely sync to the music. 5/5 every day of the week!
I love the fact that they embraced the fact that the Falcon still has a YM chip. I assume the chip tunes come from that (with some sample help).
The end-part tune is actually pure YM. No samples.
Awesome demo! Such nostalgia. I was an ATARI 400 programmer (assembler, BASIC, and machine code).
I somehow missed this one completely ? Great piece of work guys !!
Excellent
That tune at the end is gritty as hell. Love it! 😊
Yea, !Cube is a true master! One of the best chiptunes i ever heard.
@@olssonanCan the Falcon (Mega STE, TT) do more with the YM due to the higher clock? If so any software use it? What if anything could be gained?
@@recycledsteel3693 This is for a someone with more insight the me to reply to. Daniel, Evil?
I could still kick my butt for selling all our Falcons back then. Greetings and mad respect from Tyrem!
Tyrem! A true Atari legend! Thanks for leaving a comment and for all you did back in the day! Never too late for a come back! ;-)
@@dhedberg too much credit. but thank you that we old guys are not forgotten by now. ;)
There is still hope for humanity, great demo!
LOL :D
Wonderful.... Both demo and music... Radix rocks :)
How could this happen? Didn´t know this masterpiece! Great design and music! Many thanks for this piece of Art!
Thanks! Atari demos unfortunately receive very little attention from the rest of the demo scene, so if you're not actively following Atari specific Facebook groups or Atari forums...
Aaaah nice to see a prod using this tune ! More than the technical aspect of it, i especially like the harmony between audio and motion :)
The transitions are so creamy... and the music fits perfectly
I recognized Radix's style instantly.
Solid Falcon Production 👍👍👍
Thanks! Quite a few solid objects in the demo as well! ;-)
Bravo ! Belle machine ce Falcon 30
I'm loving it! Perfect mix of modern and retro!
Thanks Fredrik! Feel free to give it a thumbs-up at Pouet! ;-) www.pouet.net/prod.php?which=81750
man, what great music!
Just awesome! Great tune too.
So this is that upcoming demo that a user by the name of "dhedberg" told me about! I assume that would be daniel? Well let me tell ya this one is amazing too! I'm glad to see what this group can pull off :-)
Thanks! Yes that would be me! :-)
@@dhedberg ah, just making sure! You sure have quite a bit of skill!
@@rivet6403 Thanks! :-)
I'm in awe .... fantastic visuals, beautiful music ... Amazing ... And I hope you don't mind that 'Bullet Sequence' by !Cube is featured in the next video of Atari Legend? ;)
Thanks! I don't mind that at all. Can't get enough of !Cube's music!
Funky!! :D
Loving the "Rainbow Dash!" main-part music very much!
So do I! An absolutely amazing source of inspiration during the creation of the demo!
how
Instant gooseflesh effect!
STUNNING! What a great demo!
Thanks John! Glad you enjoyed it!
@@dhedberg Not really. ATARI FALCON 030 can do way better. I think it is ATRARI 1040 STE demo.
Wow, fantastic
I like it a lot !! great work Daniel !!!
Thanks! Makes me happy!
@@dhedberg you have shown to everyone, that taking good care of transitions, making everything run at 50fps, synchronizing the music, you do not have to have a complicated and advanced routines to make a good demo. One of the best demos for Falcon 030 in my opinion
. congrats!
Excellent!
Very nice demo.
Thanks everyone for the kind words! They mean a lot to me! Should be watched on real hardware for a smooth and true 50 fps experience, and If you like the demo, please give it a thumb at Pouet: www.pouet.net/prod.php?which=81750. Also you may want to have a look at our previous Falcon030 demo, MORE: www.pouet.net/prod.php?which=76786.
Very good demo, works fine once the Falcon Clock patch is installed :)
@@dlfrsilver Thanks! I know some have had issues with the demo but I always blame it on flaky hardware! ;-)
@@dhedberg you're welcome !
woooow! cool track
Great demo!
Thanks! Glad you enjoyed it!
Great job!
OMG!!! Fantastic!!!
Extra! Une machine de 1992 va presque aussi vite qu'une IA de 2019 pour faire un Rubick cub! La claque!
C'était pas moins bien aaaaaaaaaaaaaaaaavant !
;)
I wish I had got into coding 3D stuff, this is a great production.
Thanks! Never too late to get started!
Awesommmme!
New Beat. Big
Thanks Torsten! Don't forget to thumb it up! ;-) www.pouet.net/prod.php?which=81750
Love this demo so much! Great music and some great effects too. WRT to the code being written from scratch, is it in straight 68k, C, or both?
Definitely going to run this on hardware tonight :D
Thanks! Only 68k assembly used. Not a line of C code. I get enough of that at work. :-)
@@dhedberg I wish I even got to write C at work. Must get stuck into some 68k again soon. Extracting the JOY zip archive on my Falcon as I write this :D
Nice demo, funny, nice muzax, i like the greetings :)
Thanks! Glad you enjoyed it!
@@dhedberg u are developer of that demo ?
@@razaacsupremacy7688 Yes (code and some of the graphics).
@@dhedberg waow nice. I love that demo bro. Atari power.
Hell, YES! :)
Haha! Thanks!
Thanks for using our track, I guess. 😅
Sorry for not asking for permission. I had the intention to do so, but forgot about it, and then when I realized this I was half-way through the demo and didn't dare to ask. :-/ I fell in love with your absolutely brilliant track the very first time I listened to it! Don't sue me, please! :-)
dhedberg All good! Awesome work! 👍🏻
@@xycechipmusic Thanks!
neat, neat track, well done guys !!!
Very nice. I enjoyed watching it.
If only my motivation would be high enough to code anything besides C# at work :(
Awesome !
Is that running on a normal 4Megs Falcon ?
Yes, standard 4mb Falcon 030.
Awesome! :D
Thanks!
C'est beau ! Is 3D fully computed or do you read precalculated 3D to 2D projected results ?
Is this stock Falcon?
Yes.
Quite solid and polished demo, really great! Time to finish all the patches and upgrades for my Falcon (exxos RTC + clockpatch, 14MB RAM, re-capping PSU, replacing IDE- and SCSI-HDD with IDE-to-2xCF adapter), so I can finally see all those actual (and bigger than a HD-Floppy) productions. 😃
Thanks! Yeah, patching and upgrading the Falcon is a never ending story over here as well. ;-)
Excellent demo & music! What's the name of the Radix tune?
It's called "Rainbow Dash!".
@@olssonan Thanks man! Already downloaded the demo and saw an MP2 file in it "DASH" which is the tune, thanks for the full name! :)
@@RaptureMusicOfficial That is the demo version, we have changed some patterns to make it fit the demo better. The original is a 14 channel .XM mod and sounds somewhat diffrent. Read the .NFO file for more information. :)
@@RaptureMusicOfficial Please note that the MP2 was resampled for the Atari Falcon030's built-in 49.170kHz clock. The Falcon030 does not have a standard 44kHz or 48kHz clock. If you attempt to load this MP2 into a standard player on any other computer it will be replayed at 48kHz (too slow)!
@@dhedberg Yes I noted that the MP2 is too slow in Winamp, so I use the original xm file inside Milkytracker to listen to it! This tune really shouts for being remixed! *cracks fingers & hints*!
sexy prod
Belle démo et beau travail chapeau bas, c'est de l'assembleur ?
Thanks! Yes, the demo is written in 100% MC68030 assembly.
dhedberg cool very impressive . Do you use Devpac or other SDK? Tomorrow i put your démo on my real Falcon (stock no mods) just 14 Mb of memory
@@ixion8666 I use Sublime Text (text editor) and vasm (cross-assembler with a Devpac compatible mode) on a PC, but I almost always run the produced executable on real hardware (CosmosEx and/or PARCP-USB make this easy and convenient). I have nothing against Devpac, I used it for many years during the 90's, but today, after gotten used to powerful text editors such as Sublime Text, it's hard to go back.
What ?! no portage on Amiga ;-)
We actually discussed it, converting to standard Amiga 1200, but there are some differences that would require some thinking (2mb instead of 4; sound would have to be some type of sample etc). And in the end, after spending all that time, we couldn't compete with it... So we decided that it's better to produce something new rather then spending time on a conversion.
So, most likely its not gonna happen, but never say never. :)
wow! you used the blitter for fill or 030 cpu?
The polygon edges are traced using the CPU, but the Blitter is doing all the filling for 1 bitplane polygons. For polygons using more than 1 bitplane the CPU is doing the filling as it's faster.
MJJProd! ;)
3:48 - In the second part the mono music is from Yamaha... :-(
Yes, but it's one heck of a tune!
Realy nice STE demo :P
I think that A1200 with MC68020 can do it ))) Amiga rulez!
This is somewhat true. You have to make some changes in a few areas. Like sound quality and the memory situation, unless you go out of "old scool" specs. This demo needs around 3.5mb of ST-Ram (think Chipmem), the "standard" Atari Falcon setup was 4mb ST-Ram and could be expanded to 14mb. The main tune music is a 14-channel XM module that is converted into a mp2 file and then streamed from the disk. Without the capability of the DSP the Amiga would struggle to do this, atleast at the same quality and memory. We thought about converting this demo to the "standard" A1200 but decided it's more interesting to produce something new instead.
Oh and both platforms rule!. :)
Great maintune, awful credits tune.
It doesn't look ATARI FALCON 030 demo at all. I bet it would work on ATARI 1040 STE too. Sound is terrible. ATARI FALCON 030 can do way better. In graphics too.