Love this! Im not a beginner anymore but this would have helped me greatly when i started out. Honestly if i ever pick up eliza ill be revisiting this guide for sure. Id love to see more!
I've heard enough friends tell me "I'd play the game but there are no guides to learn" one too many times hopefully there'll be one for each character soonish
just getting back into skullgirls and trying to actually put together a team, this is IMMENSELY helpful homeslice, ty. subbed in case I see a val or para guide 👀
its hitting the opponent again with a low, high or throw and the combo counter on the side changes. Its typically used to continue pressure on an opponent when you want to do more damage and do rescale the damage as well as to skip the "getting in" process. For example if the opponent is half health, you may want to do a reset to try and try to do more combo damage versus doing a super and cashing out and ending your string (letting them possibly tag out). Also if your opponent is a zoner (peacock/robo fortune) or has poor reversal/defense options, its often better to try and get a reset to deal as much damage as possible while you are in to avoid going back to neutral and getting re-zoned. This is also important because in SG, you can have an opponent with only one character but they have a ton of health, leading resets to be one of the main ways to melt their health since multiple combos with finishers would leave a lot of risk to get back in and let your opponent have time to breathe and try to mix you
The previous guy explained it well, i want to add why reset is essential. SG has Undizzy (the green bar below the health bar) where it will fill after your combo reach stage 3. It's a bit complicated to explain, but basically there are 5 stages of combo in SG, stage 1 is when you first hit the enemy while you're in the air, if you land on the ground and hit the enemy without letting them recover from hitstun, you will enter stage 2, by the end of your stage 2 combo string whether it's launcher or special, you will enter stage 3 of your combo and the bar will start to fill depends on the button you hit, low medium high have their own value. When the Undizzy bar is full, they can do burst and make their enemy get pushed on hit and they can escape the pressure. There's also Infinite Prevention System known as IPS and it works similarly to Undizzy, when you enter the stage 3 of the combo, the game will start to track which button you have used in that string, and when start a new chain with a button that you have already used in that string, IPS will trigger and enemy can burst. If you want more explanation, the tutorial in the game covers this and actually explained it well with the demonstration. So basically Undizzy prevents the combo to be long, and IPS prevents a repeated loop. Back to reset, If you do a reset, your combo stage and IPS button tracker will also get reset, therefore you can do a loop of stage 1 to stage 3 combo all over again without them having the Undizzy bar filled or IPS system to burst out, thus you will deal way more damage versus doing a full combo string.
Nice guide. Just wanted to let you know that I spotted a few typos. At 2:20, you listed 236LK while talking about Horus. During the corner combo at 5:20, you wrote 5HPx2 instead of x3. Nothing huge since in the recorded footage you're doing the correct moves anyways.
Love this! Im not a beginner anymore but this would have helped me greatly when i started out. Honestly if i ever pick up eliza ill be revisiting this guide for sure. Id love to see more!
I've heard enough friends tell me "I'd play the game but there are no guides to learn" one too many times hopefully there'll be one for each character soonish
is there a beginner guide before the beginner guide?
just getting back into skullgirls and trying to actually put together a team, this is IMMENSELY helpful homeslice, ty. subbed in case I see a val or para guide 👀
I just bought this game and I'm so hyped to start learning it
love this! eliza is my 2nd character that i learned and it's a blast to play with her.
Just started learning the game and I decided to main her, she's super fun and I like how big her normals are.
Just subscribed I hope you keep this series going.
This guide is amazing and well made!
Wait this was fantastic please make more!
Yes we want more!!
Excellent Video!
I was looking for this
A fellow homie doin gods work for the SG community 🫡
I will eventually try to make something like this for other (hopefully all) characters but work's had hands... don't know how y'all do it
Bro you’re so good at explaining, could you pls do a umbrella or fukua guide? Im using this two pretty often but fukua’s clones still confuses me.
hey, am new to the game, i just wanna ask what does the numbers stands for? like the 214P one?
Heyy
What version of the game is this? I have 2nd Encore on ps4 and it looks very different for me lol
What do ya know I started learning her recently and found a recent guide on her
What is a reset?
its hitting the opponent again with a low, high or throw and the combo counter on the side changes. Its typically used to continue pressure on an opponent when you want to do more damage and do rescale the damage as well as to skip the "getting in" process.
For example if the opponent is half health, you may want to do a reset to try and try to do more combo damage versus doing a super and cashing out and ending your string (letting them possibly tag out). Also if your opponent is a zoner (peacock/robo fortune) or has poor reversal/defense options, its often better to try and get a reset to deal as much damage as possible while you are in to avoid going back to neutral and getting re-zoned.
This is also important because in SG, you can have an opponent with only one character but they have a ton of health, leading resets to be one of the main ways to melt their health since multiple combos with finishers would leave a lot of risk to get back in and let your opponent have time to breathe and try to mix you
U drop a combo on purpose so u can mix them up, thereby “resetting” the combo
The previous guy explained it well, i want to add why reset is essential. SG has Undizzy (the green bar below the health bar) where it will fill after your combo reach stage 3. It's a bit complicated to explain, but basically there are 5 stages of combo in SG, stage 1 is when you first hit the enemy while you're in the air, if you land on the ground and hit the enemy without letting them recover from hitstun, you will enter stage 2, by the end of your stage 2 combo string whether it's launcher or special, you will enter stage 3 of your combo and the bar will start to fill depends on the button you hit, low medium high have their own value. When the Undizzy bar is full, they can do burst and make their enemy get pushed on hit and they can escape the pressure.
There's also Infinite Prevention System known as IPS and it works similarly to Undizzy, when you enter the stage 3 of the combo, the game will start to track which button you have used in that string, and when start a new chain with a button that you have already used in that string, IPS will trigger and enemy can burst. If you want more explanation, the tutorial in the game covers this and actually explained it well with the demonstration.
So basically Undizzy prevents the combo to be long, and IPS prevents a repeated loop.
Back to reset, If you do a reset, your combo stage and IPS button tracker will also get reset, therefore you can do a loop of stage 1 to stage 3 combo all over again without them having the Undizzy bar filled or IPS system to burst out, thus you will deal way more damage versus doing a full combo string.
"promo sm"
Nice guide. Just wanted to let you know that I spotted a few typos. At 2:20, you listed 236LK while talking about Horus. During the corner combo at 5:20, you wrote 5HPx2 instead of x3. Nothing huge since in the recorded footage you're doing the correct moves anyways.
Thanks for that I'll fix that when I get the chance
this is soooo helpfull man. thank uuuuuuuu, hoping the next could be Squigly, Annie or Black Dhalia