I love these videos, they're crystal clear and the examples are really well done. I too remember reading that same interview and being taken aback by these quotes sometime last year. And they're correct of course, if you have to pull off a lot of crazy dodges then that means your routing probably needs work!
Thank you for your very kind words, I'll try to continue the series soon! And yeah, it's funny how sometimes the things that sound weird at first end up being truest of all :)
most shmups have normalised diagonals, meaning your speed is reduced to ~70% when moving diagonally, so if you hold down and hug the bottom edge of the screen, you'll go slower horizontally. you can also hold left or right and hug the left or right side of the screen to move slower vertically. this lets you stream slower and thus makes tap dodging easier some games like raiden lack normalised diagonals, so your speed is increased to ~140% when going diagonally, incentivising macro over micro
Non-normalized diagonals are such a weird thing. I hated them in Garegga at first, but grew to really like them, it's a good fit for that game (with catching medals and other items). Reminds me of how in og Doom you can go faster when you strafe diagonally. I sometimes try to do it in other fps games just out of habit.
Just found this series and just bought battle garegga. I'm new to bullet hells and shmups, so you'll be background noise as I do everything wrong and refuse to apply any of the advice or tips I learn along the way. Is this the best way to learn? No, but it's the American way. So it's the best way. Thanks for the content
Awesome video! Thank you very much. It reminds me that I need to work on my fundamentals a lot. I need to keep up with your other videos! Have a great day.
Omg im a beginner i like ur videos i wanna play crimzon clover and danmaku unlimited three after exams i like ur videos so u better not stop making them
While I'm still getting my ass kicked by cave games, I was able to get my first very easy 1cc of Flame Zapper Kotsujin for the pc-98 (a very hard game) with some of the knowledge in this video, granted I've already heard these tips from other channels, but they're still useful. I remember a pretty sizeable chunk of the second half of the last stage being just a massive tap-streaming festival, just GEEEEEEEEEEEEENTLY! OH SO GENTLY! herding the barrage of bullets that come in your direction into a easily avoidable conga-line. It was fun. It's really surprising what someone with terrible reflexes like myself can dodge sometimes with enough practise and a good strategy. Bullet hells (and I do consider Kotsujin a bullet hell) are about strategy, not about dodging everything.
Its not a bullethell but does have a good number of bullets on screen omega blast is a caravan shooter from 2018 made for genesis/megadrive rom only I believe! But the whole run is 2 mins and fantastic for learning dodging and score stacking for beginners hell even fun for advanced players! Check it out! People do runs on it on youtube! It reminds me of star soldier!
In those quotes, are the players more talking about how true players have played so much that they have plans for where they want to be on a screen at all times, so it isn't really dodging a bullet as much as it is already knowing where to go where they won't be? As a beginner to shmups I find routing to be so hard and also somewhat of something that lessens the "aura" of the genre, for lack of a better term, even though to actually do them well still takes hundreds of hours
Yes, they're talking about learning routes that allow them to not have to do wild freestyle dodging all of the time. But "dodging without dodging" is of course an exaggeration, because even the safest route in the world will still have an absolute ton of bullets to evade. Also, even the best players make mistakes, so there's always reactive play as well. I can understand thinking that routing lessens the magic of the game. But I feel like in practice it doesn't really happen, you just start to understand the game in a deeper way and that opens up whole new possibility spaces. I guess something like "controlled dodging" would be a more accurate description of what they're going for. By playing a certain way you can sorta kinda control what patterns you need to dodge - instead of having to react to random clouds of bullet every time. This doesn't mean that you need to learn a pixel-perfect route from superplays. Just keep playing and eventually you'll settle into a groove that works for you and makes the game into controlled chaos instead of pure chaos :)
those quotes got me one step closer to shmup nirvana
I love these videos, they're crystal clear and the examples are really well done. I too remember reading that same interview and being taken aback by these quotes sometime last year. And they're correct of course, if you have to pull off a lot of crazy dodges then that means your routing probably needs work!
Thank you for your very kind words, I'll try to continue the series soon! And yeah, it's funny how sometimes the things that sound weird at first end up being truest of all :)
most shmups have normalised diagonals, meaning your speed is reduced to ~70% when moving diagonally, so if you hold down and hug the bottom edge of the screen, you'll go slower horizontally. you can also hold left or right and hug the left or right side of the screen to move slower vertically. this lets you stream slower and thus makes tap dodging easier
some games like raiden lack normalised diagonals, so your speed is increased to ~140% when going diagonally, incentivising macro over micro
Non-normalized diagonals are such a weird thing. I hated them in Garegga at first, but grew to really like them, it's a good fit for that game (with catching medals and other items). Reminds me of how in og Doom you can go faster when you strafe diagonally. I sometimes try to do it in other fps games just out of habit.
Just found this series and just bought battle garegga. I'm new to bullet hells and shmups, so you'll be background noise as I do everything wrong and refuse to apply any of the advice or tips I learn along the way. Is this the best way to learn? No, but it's the American way. So it's the best way. Thanks for the content
The American way to learn shmups 🤠👍 wishing you good luck 🫡
I remember playing a game called death smiles back in the day. that was one of my first bullet hell games.
Yeah, Deathsmiles is a well know Cave danmaku game :) it's also one of their most beginner-friendly ones!
Awesome video! Thank you very much. It reminds me that I need to work on my fundamentals a lot.
I need to keep up with your other videos! Have a great day.
Thanks for the kind words, glad you enjoyed!
Wonderful video, very insightful. Thanks for the upload!
Thanks, happy to hear you enjoyed it!
Loving this channel, keep up the awesome work ❤
Thank you 💛
Omg im a beginner i like ur videos i wanna play crimzon clover and danmaku unlimited three after exams i like ur videos so u better not stop making them
While I'm still getting my ass kicked by cave games, I was able to get my first very easy 1cc of Flame Zapper Kotsujin for the pc-98 (a very hard game) with some of the knowledge in this video, granted I've already heard these tips from other channels, but they're still useful.
I remember a pretty sizeable chunk of the second half of the last stage being just a massive tap-streaming festival, just GEEEEEEEEEEEEENTLY! OH SO GENTLY! herding the barrage of bullets that come in your direction into a easily avoidable conga-line. It was fun. It's really surprising what someone with terrible reflexes like myself can dodge sometimes with enough practise and a good strategy. Bullet hells (and I do consider Kotsujin a bullet hell) are about strategy, not about dodging everything.
Nice, congrats on the clear! Yeah, the reflexes thing is a huge misconception about the genre. Learning fundamental skills and proper routing = win.
@@hazylevels Thank you, not sure how long it will take me to 1cc any cave game, but I'll get there, one day...
Its not a bullethell but does have a good number of bullets on screen omega blast is a caravan shooter from 2018 made for genesis/megadrive rom only I believe! But the whole run is 2 mins and fantastic for learning dodging and score stacking for beginners hell even fun for advanced players! Check it out! People do runs on it on youtube! It reminds me of star soldier!
LOL I AM USING THIS GIDE FOR UNDERTAILE
"Watching this video... You are filled with determination."
In those quotes, are the players more talking about how true players have played so much that they have plans for where they want to be on a screen at all times, so it isn't really dodging a bullet as much as it is already knowing where to go where they won't be? As a beginner to shmups I find routing to be so hard and also somewhat of something that lessens the "aura" of the genre, for lack of a better term, even though to actually do them well still takes hundreds of hours
Yes, they're talking about learning routes that allow them to not have to do wild freestyle dodging all of the time. But "dodging without dodging" is of course an exaggeration, because even the safest route in the world will still have an absolute ton of bullets to evade. Also, even the best players make mistakes, so there's always reactive play as well.
I can understand thinking that routing lessens the magic of the game. But I feel like in practice it doesn't really happen, you just start to understand the game in a deeper way and that opens up whole new possibility spaces.
I guess something like "controlled dodging" would be a more accurate description of what they're going for. By playing a certain way you can sorta kinda control what patterns you need to dodge - instead of having to react to random clouds of bullet every time. This doesn't mean that you need to learn a pixel-perfect route from superplays. Just keep playing and eventually you'll settle into a groove that works for you and makes the game into controlled chaos instead of pure chaos :)