I think most people who ponder critting vs awakening their gear will plan to take the piece to Awaken I regardless of whether or not they plan to go for a crit or Awaken II first - since Awaken I costs 0 mats. So on your spreadsheet, the Awaken I bonuses would apply to both sides - the crit piece and the awaken II piece. The impact for the crit side would increase by 4 base stats (3 for awaken I, and +1 for the crit). This still doesn't make critting first ideal tho. Awaken II is 50% cheaper than a refine attempt. And the first refine attempt is only has an 11% chance to +100 and crit. You can upgrade 4 pieces to Awaken II for the same cost as 2 refine attempts on the same piece. Upgrading 4 (non-weapon) pieces to Awaken II will give you at least 4 - 5% stats guaranteed. *If* you get a lucky crit after 2 refine attempts, you'll get only 2.5 - 4.5% stats. If you have to refine 4 times, you will get 2-4 times as many stats from awakening other pieces first. So unless you crit the piece on the first refine attempt (11% chance), it's better to go Awaken II first.
I did legendary Infantry then Cav set, then kingdom wanted some contribution on garrison / rally so started focusing on crit and awakens for infantry main. Now that I'm pretty far close to full crit/awaken infantry, I'm still only 2/5 legendary armor on armies and I'm regretting it having weak field still. If I had to do it again I guess I would do all 5 armies legendary gear, 2 set infantry, 2 set cav, and 1 archer set. Focus on horn/ring as first priority for all 5 armies, giving 5x changes on their crit and then let forging a critical have a second chances on Infantry/Cav gear building 2 army sets. Once all 5 armies have legendary done, focus on awakening legs/feet full skill for each first. I guess that just speaks to me enjoying field more versus parking army with the best gear in a garrison and front the rally for the rest to get kill points
I think you should've ignore level 1 awaken stats when comparing because its not cost you mats for rafine. You should've compare lv2 upgrade-talented upgrade. But we can compare byourselves so its fine :D thanks bro
for field players, i suggest making more gear instead of improving gear. once all gear is made, i agree; lvl2 awaken ifrst for rally/garrison, i suggest to do it all in 1 shot. refine+lvl2 at once.
Yep, it takes too long to build 1 good set of gear when all you really need is maybe a kvk peice and a 2 piece set with accessories. Running 1 good march will save on speeds but the output won't compare to 3 marches with 3 decent sets of gear.
Great energy. I dont think it made sense when you were comparing base stat gain for iconic 2 compared to the crit you also added in the iconic 1 buff which would already be there for either option. Also the iconic 1 stat goes up by 1 for crits.
My calculations don't match yours; I'm not sure if I'm forgetting something, but think with me. Each barbarian from the Natal kingdom can give up to 10 minutes of ACC, so if you do 3 barbarians in a chain, you would then get 30 minutes of ACC for the cost of 30 AP. So we can say that you gain 1 minute per AP in this scenario. The spreadsheet says 1.8 minutes per AP. Is my logic wrong?!?
his point is you will need to use the blueprint either way, for crit attempt or to level up. so use it to level up before you attempt to crit, as you are guaranteed a boost at lv2. how hard is to get a blueprint is irrelevant.
My strategy for awakening: 1. Tier 2 for all my crited gear 2. Rush tier 4 for archer and infantry boots (priority to crited gear). March speed is beyond god tier for these unit types. 3. Rush tier 4 for gears that have damage to troops on the map (priority to KVK gear, then crited gear) 4. Then and only then, tier 2 for the remaining gears.
Another insightful video bro you just keep on throwing out great content to help all players. Legend
Dude… love the energy in every video!
I think most people who ponder critting vs awakening their gear will plan to take the piece to Awaken I regardless of whether or not they plan to go for a crit or Awaken II first - since Awaken I costs 0 mats.
So on your spreadsheet, the Awaken I bonuses would apply to both sides - the crit piece and the awaken II piece.
The impact for the crit side would increase by 4 base stats (3 for awaken I, and +1 for the crit).
This still doesn't make critting first ideal tho.
Awaken II is 50% cheaper than a refine attempt. And the first refine attempt is only has an 11% chance to +100 and crit.
You can upgrade 4 pieces to Awaken II for the same cost as 2 refine attempts on the same piece.
Upgrading 4 (non-weapon) pieces to Awaken II will give you at least 4 - 5% stats guaranteed.
*If* you get a lucky crit after 2 refine attempts, you'll get only 2.5 - 4.5% stats.
If you have to refine 4 times, you will get 2-4 times as many stats from awakening other pieces first.
So unless you crit the piece on the first refine attempt (11% chance), it's better to go Awaken II first.
Been a head scratcher for a while thanks soo much for helping
Great video Chad!!
I did legendary Infantry then Cav set, then kingdom wanted some contribution on garrison / rally so started focusing on crit and awakens for infantry main. Now that I'm pretty far close to full crit/awaken infantry, I'm still only 2/5 legendary armor on armies and I'm regretting it having weak field still.
If I had to do it again I guess I would do all 5 armies legendary gear, 2 set infantry, 2 set cav, and 1 archer set. Focus on horn/ring as first priority for all 5 armies, giving 5x changes on their crit and then let forging a critical have a second chances on Infantry/Cav gear building 2 army sets. Once all 5 armies have legendary done, focus on awakening legs/feet full skill for each first. I guess that just speaks to me enjoying field more versus parking army with the best gear in a garrison and front the rally for the rest to get kill points
Thanks brother! Keep up the good work!
Thank you very much this was extremely helpful !!!
The way you call your acc as cute little acc while max vip lvl is RICH
really a good video, i appreciate it thx👍
Babe wake up Chadski just posted LEEESSGOOOOOO
Your voice like "The Rock" Dwayne Johnson ❤ awesome!!!!
really needed this thank you so much ❤
I think you should've ignore level 1 awaken stats when comparing because its not cost you mats for rafine. You should've compare lv2 upgrade-talented upgrade. But we can compare byourselves so its fine :D thanks bro
Great content and inspiration!! Can you do a guide on how to get materials fast? I have a bunch of legendary prints but no materials 😢
PERFECT
for field players, i suggest making more gear instead of improving gear. once all gear is made, i agree; lvl2 awaken ifrst
for rally/garrison, i suggest to do it all in 1 shot. refine+lvl2 at once.
Yep, it takes too long to build 1 good set of gear when all you really need is maybe a kvk peice and a 2 piece set with accessories. Running 1 good march will save on speeds but the output won't compare to 3 marches with 3 decent sets of gear.
I have 5 marches with full legendary accessories, I am not sure to do the 6th march or upgrade the existing ones.
Great energy. I dont think it made sense when you were comparing base stat gain for iconic 2 compared to the crit you also added in the iconic 1 buff which would already be there for either option.
Also the iconic 1 stat goes up by 1 for crits.
My calculations don't match yours; I'm not sure if I'm forgetting something, but think with me.
Each barbarian from the Natal kingdom can give up to 10 minutes of ACC, so if you do 3 barbarians in a chain, you would then get 30 minutes of ACC for the cost of 30 AP.
So we can say that you gain 1 minute per AP in this scenario. The spreadsheet says 1.8 minutes per AP. Is my logic wrong?!?
I believe it cites 1ap per 23 seconds at vip 15 or 16
the best thank you
Thank you :)
honestly crit system always been wrong. ilith literally dosent give a dem bout f2p.
❤
I feel like your not taking unto account how hard it is to get blueprints for most ppl.
his point is you will need to use the blueprint either way, for crit attempt or to level up. so use it to level up before you attempt to crit, as you are guaranteed a boost at lv2. how hard is to get a blueprint is irrelevant.
Chad you are awesome
Let’s gooooo
My strategy for awakening:
1. Tier 2 for all my crited gear
2. Rush tier 4 for archer and infantry boots (priority to crited gear). March speed is beyond god tier for these unit types.
3. Rush tier 4 for gears that have damage to troops on the map (priority to KVK gear, then crited gear)
4. Then and only then, tier 2 for the remaining gears.
Great idea.
لديك نقوش رائعه
Chad is my uncle
lets goooooooooooooooo
YO
Maybe I’m noob but it’s 223x0..1 is 2,23 so 225,23
i love you chad
I am going to upgrade all Weapons to level 4 , to get 2% increased damage, or 3% from Kvk Weapons