ICommand interface in WPF

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  • Опубліковано 18 гру 2024

КОМЕНТАРІ • 10

  • @xxxxxx-rt3rq
    @xxxxxx-rt3rq 3 роки тому +11

    After spending two days of reading articles about the ICommand and ReactiveUI in Avalonia I can definetly said, its a simplest tutorial describe this topics. Thx dude

  • @barry18031
    @barry18031 4 роки тому +3

    Thank you for a really clear and concise explanation and tutorial on implementing ICommand

  • @saurabhnikam5164
    @saurabhnikam5164 2 роки тому

    thank you very much @High-Tech, this tutorial is very helpful.

  • @thomasaminer
    @thomasaminer 6 місяців тому

    Thank you very much!

  • @myHandleNotAvailableYet
    @myHandleNotAvailableYet 2 роки тому

    probably consider changing your channel name?
    You taught High-Tech in the simplest way... just to the topic. thanks, dude.
    For the first time, I'm subscribing to a channel. looking forward to more videos

  • @alex4u1119
    @alex4u1119 2 роки тому

    Could you please add more video contents regarding WPF, and a project or game development where you will use all of these features of WPF.

  • @omkarbothare8143
    @omkarbothare8143 4 роки тому +1

    I think you forgot to elaborate on CanExecuteChanged.

  • @spudhead169
    @spudhead169 2 роки тому +1

    I really don't like the cross referencing of those classes.

    • @spudhead169
      @spudhead169 2 роки тому

      @@begemotik88888888 WHAT?

    • @spudhead169
      @spudhead169 2 роки тому

      @@begemotik88888888 I know what ICommand and bindings are. The problem I have with this video is that he has two classes referencing each other which is bad. This can be done without having to do that. Also ICommand is not very flexible, it's fine if you just want to click or touch something, but any more complex interaction than that and it's useless.