Which is why I say the hell with IP bullshit someone should remaster it, don't say a word and when it's finally done make a torrent then upload it. Once it's up on torrent sites no one can DMCA shit 🤣
I still find it fascinating how the PS2 hardware had such a wildly different set of strengths and weaknesses compared to PC hardware and other console hardware from that generation, and how that resulted in PS2 games which took advantage of the hardware having a distinctly unique look and feel compared to games at the time which were designed for other platforms. Of course, the downside of PS2's unique hardware was that games which were designed for other platforms, such as this, often suffered dramatically when porting them to the PS2.
Yeah, I'd love a df retro episode solely focussed on the architecture of the 6th gen consoles with developer interviews, game comparisons etc. It is fascinating
Yeah, it's downright baffling almost. On one hand you have awful looking ports like this, which look worse than some Dreamcast games, and then you have some of the best looking games of that period, like MGS2 and ICO.
I've always felt the PS2 was designed if 3dfx was successful. 3dfx never developed a T&L GPU and never even thought of having programmable shaders. Voodoo GPUs were just basically polygon and fill-rate pushing machines. Basically what the PS2 is.
PS2 was able to handle shader effects better then PC, XBOX at that time. PC gpus and original xbox focused more on memory bandwidth hence higher res textures, filtering and resolution. Ps2 was severely limited due to it limited memory bandwidth but it was able to handle post processing effects better then PC gpus of that time. It wasn't until FEAR 2005 on PC that we saw use of heavy post process effects on PC and that game was demanding as hell in 2005
I love this. They should do a video like this for all the early PS2 PC port games that we got. Stuff like Deus Ex, Half Life, MDK2, Giant Citizen Kabuto
This is one of the game series I miss most. Everything, from the art direction to the wonderful music. Love it. I'll never spiritually remove these super cool 60s spy nostalgia glasses (that, in addition to blocking UV rays, also act as an x-ray machine, takes pictures, shoots tranquilizer blow darts from the stems, and can, of course, be used to mix wonderful cocktails). Aside: I have the soundtrack for this. If you enjoy the music from this series... consider trying Jerry Goldsmith's (not a Bond villain) Flint soundtracks, which are sold as a twofer (both films), just be mindful which set you get. You can, of course, listen to these for free. There are some great tracks. Warning: This may steer you down a deep rabbit hole, leading to Exotica and other auditory adventures.
What an absolute classic. Many nostalgic memories about not only this game, but that point in my life. Such care free times. Thanks DF. This one’s appreciated.
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
The difference in character sizes seems to be a change in the (virtual) camera lens. If you look at 3:20, you can see that the chair in the background seems close to the character in the foreground, and the room seems taller. But if you look at the texture on the carpet, the room actually seems to be the same size. That is exactly what happens when you swap long vs wide lenses. I have no idea what you would do this, in game, but the seem to have had to alter the camera angle as well to compensate.
It just looks like simple vertical stretching of the image. Besides the fact that the heads on the PC are normal shaped, you can easily see this when big circle windows are in background. They are circles in PC and ovals in PS, it’s just not as noticeable with rectangles . But strangely sometimes it’s the other way around and circles are circles in PS and squished in PC
@@Lishtenbird Yeah, but still; when it comes to geometry and character models; the PC looks completely off, everything is wider and stockier than it should be. Doors that should be rectangular are closer to squares than a narrow rectangle it should be; that's also why the heads of characters have these corners; it's not just because it less polygons; it's also because it's all stretched.
Ahhh I need to go back and finish playing the PC version one of these days. By the way, I took a screenshot of the first dialog cutscene on PS2 and stretched it to 16:9 (by a factor of 1.(3), basically). It appears that the game is running in anamorphic widescreen indeed, because stretching it out makes all the faces and level geometry match PC widths almost perfectly. Even then, the UI elements are in 4:3 on PS2, lmao. Maybe setting the console to 16:9 would also narrow it down properly, idk. Sorry if you cover this somewhere in the video already, still watching.
Glad I'm not the only one that was SURE the in game graphics were 16:9... It's such an obvious look I don't get how John or Alex realize it, or at least attempt to stretch it.
I remember that stage in NOLF2 when a tornado reaches you on a parking lot. With ninja girls attacking!! The epitome of an era when games main concern was being fun!!
I loved the NOLF games. The tone and the inclusion of some stealth gameplay really made them stand out for me. It's got to be near the top of my list of forgotten franchises I'd love to see more of. It's probably because of when it came out, but it's right up there with Bungie's "Oni" in that regard.
Finally you gave this masterpiece some attention! One of my favorite games of all times. Music, clever dialogues, great stealth, amazing longevity and variety, and a solid tech for the time. Such a shame nobody still knows who owns the rights.
These have to be some of my favourite FPS games of all time! My pc could barely run NOLF 2 at the time but I somehow managed to get it to run with the occasional stutters. Cate Archer needs a proper comeback!
@Wong_Shen You know Arabic people exist all over the world, right? there are language consultants, you don't have to "travel to Arabian countries or pay for an Arabic teacher" to get the font correctly.
The PC visuals are normal - it’s the PS2 that has its aspect ratio set incorrectly. Look at any of the many circles in the UNITY office in that opening footage. They’re round on PC and vertical oblongs on the PS2. (I also remember the reviews at the time commenting on how the Lithtech engine’s signature was its low-poly “circles” - clocks, car tires, barrels, garbage cans….)
Would definitely enjoy you guys checking out the sequel as well. It looked pretty stellar back in the day (and required me to upgrade my pc, I'm fairly sure).
I would love to get a sequel to these some day. FEAR 1 was still a great game, but those guys really excelled at the goofy James Bond 60's era satire/spoof vibe they had going on. Really nice level and game design to boot, and some of the industry's finest writing and characterizations. The licensing issues have been a curse for the series for too long.
You guys need to do MORE stuff LIVE, pick random time capsules with different ports, games you might not even have played, to get live chaotic reactions side-by-side. NOLF is fun, hope Nightdive get to give it some love
I would love to have a rerelease of this game, maybe a remake 😊 Thanks boys 😁👍 P.S you guys have a great gaming chemistry and you should make this time capsules live sometimes 😁 Now i will try and live forever 😁👍
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
One of the enjoyable videos on this channel. 😊 It was so nice to feel the struggle to sync it, but this was one of the best parts. I love to see the differences not similarities. 😁 Thanks. Made my day.
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
I dont, they would make it woke as heck, buggy as heck and it would probably run on unreal engine 5 with tons of shader compilations. Modern gaming sucks.
This game is such a gem! a played back in the day when it launched and loved it right away, So much charm and personality. Truly, one of the best old school FPS ever.
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
As a kid I was seeing the cover of this game a lot in tech stores. I think it was marketed on GPUs and what not. It was on the cover of PC magazines and such. Pretty big deal. But back then I didn't even have a PC, not a home console. Happy you guys made a video about this. Now I can get some context.
I loved that game. It was one of my favorite FPSs back then, and it was when I had my very first PC, very budget Duron 700 plus Riva TNT2 (or stronger GeForce 2MX). I remember I couldn't run it at max settings and probably back then had to be satisfied with 20-30 fps. I wish we could get a remake. Edit: I just realized it was NOLF2 that I had played. There was a significant upgrade in visuals.
Happy to see DF play NOLF! Amazing game and series that is so underrated. My setup for the game was extremely similar to Alex's, I got the game packed in with my MSI GeForce 4 TI 4200 back in the day. I really hope at some point they figure out who owns the rights to the game and that a remaster or remake or sequel happens at some point. I know that Nightdive Studios attempted to find out in the past with no success 😢.
those round windows are basically tall ellipses on ps2, seems like something about aspect ratio was messed up in the ps2 port. or it could be all assets and maps were scaled down on y and z/ width and length to condense map sizes for memory limitations and reduce addressable co-ordinate ranges or to solve some weird bug. really strange.
@@CantankerousDave if you look at the sniper sequence, it's the same exact deal with the map, look at the widths of objects. it's true through all the gameplay i'm seeing soo far too.
It's in anamorphic on PS2(whether that was intentional or a flaw) = a 16:9 image squashed down to 4:3. It was used with standard definition to still use the full vertical resolution for widescreen display, a widescreen tv would just stretch back out again. DVDs etc did the same thing, you just had to have matching settings on the playback device and tv.
Should take a look at Ratchet Deadlocked. On the level Shaar, there are some pretty convincing rippling water reflections, that looks well above standard PS2 water. I’d imagine that, owing to the smaller scale of the individual stages, the devs can render additional geometry underneath, and use the VUs to warp the geometry (kind of like a precursor to vertex shaders).
Played NOLF (ugliest abbreviation?) for the first time in like 2015 and thought it was amazing. The PS2 version doesn't look great though. 90% of the mood is lost due to the range of the colour palette being used - it skewing towards a dreary bluish grey in most circumstances and the underwhelming texture quality. I have a real soft spot for low-poly cubism with higher quality textures plastered on. No-One Lives Forever being one of the finest examples of this. I think the PC version still looks fantastic with all the ornate architecture, great color palette and ambient lighting. All the artistic choices made - taken hardware limitations into account - were pretty much bang on.
I actually just played the PC version for the first time in the last few weeks!, being someone who's Xbox GT has nearly 1500 titles played, this one is truly unique, never got to play it back in 2001! Also have watched all your guys stuff in the past few months! definitely loving the nostalgia! Greetings from Canada!
The one game franchise that absolutely warrants a remastering. Especially the 2nd game. One of my favorite franchises on PC. Just sucks that you can not get the game on Steam or any other PC stroefront so newer gamers can experience it.
One of the forgotten classics. Hope this video shows a new light on these games and the whole ownership question will be brought back so we can finally get a proper remaster from Nightdive 😅
You gotta be kidding me... I've planned to play through it just recently because I skipped it back in the day and wanted to catch up and here is this video!
Another rough PC and PS2 port you guys should consider showcasing is Star Trek: Voyager Elite Force! The PS2 version is heavily downgraded and it's an amazing Quake III engine game that I remember playing a lot of multiplayer on back in the day. They also cut out in the PS2 the passive walk through you can explore of Voyager in the PC version.
NOLF is such a cool concept, and it's a shame we can't expect another one anytime soon. It was definitely fun watching you guys experience the 2 versions with their own quirks. The first one also played a bit choppy on my machine back then , and yet there is something so specific and cool about most of the Lithtech-powered games - the guns, especially headshots have great feedback , the stylized slightly exaggerated animations and character designs are still standing the test of time. It would be really cool if you guys do a retro-time capsule for the second NOLF - i remember Monolith upgraded the Lithtech engine quite a lot and how much better everything looked compared to the first NOLF , especially the water shaders and character models.
Deus ex realized before this game that starting your spy thriller game with a boring tutorial training ground takes all the steam out of the story and game. And instead they swapped the tutorial and mission 1 and it was praised for it
My guess regarding the line glitches on text when you have certain settings on is it's some sort of "pixel creep", a side effect of how the text is displayed: the letters are on a big texture atlas (ie. they're all in one big image, in alphabetical order) and words are displayed by drawing each letter on its own polygon (quad, technically), with the texture clipped to just a single symbol for each. Somehow, the area being displayed on a given polygon is ever so slightly slipping to the right - perhaps not even by a whole pixel - and drawing a tiny bit of the next letter along. It's why it's only happening with some letters: glyphs next to thinner letters, like an I or a lowercase L, likely have enough empty space between them for the slipped pixel to be transparent, whereas letters taking up more space, like M, W, or H, will be more visible. That said, there's some evidence to suggest something else is going on: some lines appear in the middle of glyphs, for example, which *could* be a related issue but I'm damned if I know precisely what. Also really love that this game had detail maps. Literally the only other games that used those in that era were a handful of Unreal Engine 1 games (Unreal, Deus Ex). Finally, utterly fascinated by the fact the goddamn SNIPER rifle in the PS2 version doesn't have a scope! It's just gone. I wonder if that's a performance concession?
These games are among my favorites of all time. The 2nd game was a big step forward for me and it ran silky smooth. I don't remember the hardware I used though, built so many pc's back then. I really wish we could get a remake or reboot of this series. I still have original discs packed away somewhere.
I don't know what that is but I really liked the format of this video. I'm aware a dedicated retrospective like the previous df retros take a lot of time sooo to some video gsmes it would be nice to do this on par comparisons
S3 Texture Compressing did look amazing with an S3 Savage 4 Pro. The AMD "Spitfire" DURON 600Mhz was able to be oveclocked. This game did like a lot of Ram. 192 Mb. did run great.
I loved this game! Best memory was a falling from the sky-plane episode= one of the bad guys was screaming "please be filled with hay" as he crashed onto a barn. Now that's FUNNY!.
Itd be cool if there was a seperate channel for juse these longplay videos. You guys clearly like making them as much as we like watching them. Id imagine too many would screw over the algorithm. Thanks for still uploading this despite the issues btw ✌️
8:20 Proportions on the PS2 version are broken - the clock is not round, it's "squished" 21:56 That's the main antagonist/villain of the game, he randomly cameos as a drunk. You may think the devs just reused the same model for a different NPC, but no - it's the same person every time :)
it´s kind of a shame that this series in a limbo because no one seems sure who actually own it, apparently most point to wb. but even them don´t seem sure. so you could basically just make a remake because no one seems to have any proof that they actually do own the gamerights. it´s kind off odd that such big companies don´t know, what kind of stupid management don´t keep track of there assets? another thing the could potentially do is pay each part that could potentially own it. a sum. but i guess it don´t work that way. It´s all just so stupid, like the world we live in..
Now that this video exists, I'm looking forward to Embracer Group acquiring all the necessary rights to this for a remaster, then the Civvie video later on
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
I know the PS2 versions of these classic PC games were janky but as someone who only played on console when I was younger I loved games like this, Deus Ex, Red Faction, and Half life that I may never have experienced otherwise.
Absolute classic! Played the first and second game on my Athlon PC with Geforce 3 Ti back then...I liked the games very much, I would like to see a remake!
The fact Cate Archer is in IP hell is just a gigantic travesty. I loved the No One Lives Forever games so much.
Which is why I say the hell with IP bullshit someone should remaster it, don't say a word and when it's finally done make a torrent then upload it. Once it's up on torrent sites no one can DMCA shit 🤣
@@-INFERNUS-*cough* NOLF-Revival
@@tadeustad Thanks, now I see it. It's available for free and also Contract Jack.
Cate Archer screams for a Reboot like if you ask me.
best series in gaming history, imo
I still find it fascinating how the PS2 hardware had such a wildly different set of strengths and weaknesses compared to PC hardware and other console hardware from that generation, and how that resulted in PS2 games which took advantage of the hardware having a distinctly unique look and feel compared to games at the time which were designed for other platforms. Of course, the downside of PS2's unique hardware was that games which were designed for other platforms, such as this, often suffered dramatically when porting them to the PS2.
Yeah, I'd love a df retro episode solely focussed on the architecture of the 6th gen consoles with developer interviews, game comparisons etc. It is fascinating
Yeah, it's downright baffling almost. On one hand you have awful looking ports like this, which look worse than some Dreamcast games, and then you have some of the best looking games of that period, like MGS2 and ICO.
I've always felt the PS2 was designed if 3dfx was successful. 3dfx never developed a T&L GPU and never even thought of having programmable shaders. Voodoo GPUs were just basically polygon and fill-rate pushing machines. Basically what the PS2 is.
PS2 was able to handle shader effects better then PC, XBOX at that time. PC gpus and original xbox focused more on memory bandwidth hence higher res textures, filtering and resolution. Ps2 was severely limited due to it limited memory bandwidth but it was able to handle post processing effects better then PC gpus of that time. It wasn't until FEAR 2005 on PC that we saw use of heavy post process effects on PC and that game was demanding as hell in 2005
This is just a terrible port from an unoptimized engine.
I love this. They should do a video like this for all the early PS2 PC port games that we got. Stuff like Deus Ex, Half Life, MDK2, Giant Citizen Kabuto
I'd be up for this. They have done videos on Half Life and Deus Ex, but not on those other 2 games and Soldier Of Fortune 1 or Project Eden.
MDK2 is very underappreciated.
Man I remember playing NOLF 2 on my PC and being amazed how that one looked.
I remember playing the demo over and over and being amazed how it looked. xD
This is one of the game series I miss most. Everything, from the art direction to the wonderful music. Love it. I'll never spiritually remove these super cool 60s spy nostalgia glasses (that, in addition to blocking UV rays, also act as an x-ray machine, takes pictures, shoots tranquilizer blow darts from the stems, and can, of course, be used to mix wonderful cocktails).
Aside: I have the soundtrack for this. If you enjoy the music from this series... consider trying Jerry Goldsmith's (not a Bond villain) Flint soundtracks, which are sold as a twofer (both films), just be mindful which set you get. You can, of course, listen to these for free. There are some great tracks. Warning: This may steer you down a deep rabbit hole, leading to Exotica and other auditory adventures.
God, I love this game so much. Still have the GOTY big boxes of NOLF 1 and 2 since the early 2000's. I was so obsessed with the game.
What an absolute classic. Many nostalgic memories about not only this game, but that point in my life. Such care free times. Thanks DF. This one’s appreciated.
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
I usually don't care about classics or retro gaming but this one I used to play back in the day. One of the best and funniest fps games ever made.
Same! Not just the game but I'm reminded of the rest of my life at that time.
The difference in character sizes seems to be a change in the (virtual) camera lens. If you look at 3:20, you can see that the chair in the background seems close to the character in the foreground, and the room seems taller. But if you look at the texture on the carpet, the room actually seems to be the same size. That is exactly what happens when you swap long vs wide lenses. I have no idea what you would do this, in game, but the seem to have had to alter the camera angle as well to compensate.
It just looks like simple vertical stretching of the image. Besides the fact that the heads on the PC are normal shaped, you can easily see this when big circle windows are in background. They are circles in PC and ovals in PS, it’s just not as noticeable with rectangles . But strangely sometimes it’s the other way around and circles are circles in PS and squished in PC
8:08 - yeah, the clock is round on PC and stretched on PS2.
@@Lishtenbird Yeah, but still; when it comes to geometry and character models; the PC looks completely off, everything is wider and stockier than it should be. Doors that should be rectangular are closer to squares than a narrow rectangle it should be; that's also why the heads of characters have these corners; it's not just because it less polygons; it's also because it's all stretched.
Ahhh I need to go back and finish playing the PC version one of these days.
By the way, I took a screenshot of the first dialog cutscene on PS2 and stretched it to 16:9 (by a factor of 1.(3), basically). It appears that the game is running in anamorphic widescreen indeed, because stretching it out makes all the faces and level geometry match PC widths almost perfectly.
Even then, the UI elements are in 4:3 on PS2, lmao. Maybe setting the console to 16:9 would also narrow it down properly, idk.
Sorry if you cover this somewhere in the video already, still watching.
Glad I'm not the only one that was SURE the in game graphics were 16:9... It's such an obvious look I don't get how John or Alex realize it, or at least attempt to stretch it.
The level on the sinking ship looked so far ahead of its time it was absolutely phenomenal!
I remember that stage in NOLF2 when a tornado reaches you on a parking lot. With ninja girls attacking!! The epitome of an era when games main concern was being fun!!
It was a trailer park in glamorous Akron, Ohio.
Remember the Tricycle chase in India?
I loved the NOLF games. The tone and the inclusion of some stealth gameplay really made them stand out for me. It's got to be near the top of my list of forgotten franchises I'd love to see more of. It's probably because of when it came out, but it's right up there with Bungie's "Oni" in that regard.
We need more of these time capsule videos. They’re so fun to watch.
Finally you gave this masterpiece some attention! One of my favorite games of all times. Music, clever dialogues, great stealth, amazing longevity and variety, and a solid tech for the time. Such a shame nobody still knows who owns the rights.
These have to be some of my favourite FPS games of all time! My pc could barely run NOLF 2 at the time but I somehow managed to get it to run with the occasional stutters.
Cate Archer needs a proper comeback!
This and the sequel were fantastic games. Unsung gems!
Regarding the Arabic on the signs, it's absolutely broken, the letters are not supposed to look like that, add it to the wall of shame.
@Wong_Shen You know Arabic people exist all over the world, right? there are language consultants, you don't have to "travel to Arabian countries or pay for an Arabic teacher" to get the font correctly.
The PC visuals are normal - it’s the PS2 that has its aspect ratio set incorrectly. Look at any of the many circles in the UNITY office in that opening footage. They’re round on PC and vertical oblongs on the PS2. (I also remember the reviews at the time commenting on how the Lithtech engine’s signature was its low-poly “circles” - clocks, car tires, barrels, garbage cans….)
Would definitely enjoy you guys checking out the sequel as well. It looked pretty stellar back in the day (and required me to upgrade my pc, I'm fairly sure).
Monolith games really deserve more remaster love. Just hearing John mention Captain Claw brings a tear to my eye
claw was amazing
@@TuneTamashaIt's the one game from Monolith that I haven't been able to play. Wasn't it one of the first games to get released on a DVD?
I would love to get a sequel to these some day. FEAR 1 was still a great game, but those guys really excelled at the goofy James Bond 60's era satire/spoof vibe they had going on. Really nice level and game design to boot, and some of the industry's finest writing and characterizations. The licensing issues have been a curse for the series for too long.
You guys need to do MORE stuff LIVE, pick random time capsules with different ports, games you might not even have played, to get live chaotic reactions side-by-side.
NOLF is fun, hope Nightdive get to give it some love
I would love to have a rerelease of this game, maybe a remake 😊
Thanks boys 😁👍
P.S you guys have a great gaming chemistry and you should make this time capsules live sometimes 😁
Now i will try and live forever 😁👍
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
One of the enjoyable videos on this channel. 😊 It was so nice to feel the struggle to sync it, but this was one of the best parts. I love to see the differences not similarities. 😁 Thanks. Made my day.
This was such a fantastic game series. Now I’m going to have to go back and play them again. It’s been so many years!
I loved these games. I wish they would continue or reboot the series.
It's a shame they got stuck in a rights limbo
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
I dont, they would make it woke as heck, buggy as heck and it would probably run on unreal engine 5 with tons of shader compilations. Modern gaming sucks.
Too generic and bland to exist in the current market.
@@jonathantodd9906define woke please, what is it?
This game is such a gem! a played back in the day when it launched and loved it right away, So much charm and personality. Truly, one of the best old school FPS ever.
Awesome! Shame this game isn't available on GOG...
Love the style and atmosphere of this game.
6:36 "nice water"
-Mario WiiU
Should do No One Lives Forever 2: A Spy in H.A.R.M.'s Way next. One of my favourite games. Now i feel like playing it again.
this has brought back some amazing memories. I remember putting it in my pc and just captivated.
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
I, for one, appreciate the live and raw footage of the games being played simultaneously. 😊
As a kid I was seeing the cover of this game a lot in tech stores. I think it was marketed on GPUs and what not. It was on the cover of PC magazines and such. Pretty big deal. But back then I didn't even have a PC, not a home console. Happy you guys made a video about this. Now I can get some context.
I loved that game. It was one of my favorite FPSs back then, and it was when I had my very first PC, very budget Duron 700 plus Riva TNT2 (or stronger GeForce 2MX). I remember I couldn't run it at max settings and probably back then had to be satisfied with 20-30 fps. I wish we could get a remake.
Edit: I just realized it was NOLF2 that I had played. There was a significant upgrade in visuals.
Happy to see DF play NOLF! Amazing game and series that is so underrated. My setup for the game was extremely similar to Alex's, I got the game packed in with my MSI GeForce 4 TI 4200 back in the day.
I really hope at some point they figure out who owns the rights to the game and that a remaster or remake or sequel happens at some point. I know that Nightdive Studios attempted to find out in the past with no success 😢.
Yeah I too had a Ti4200 back then when i beat this game. I'd wish DF played some snowy or Asian levels.
Alex's l33t speak is absolutely spot on era appropriate, love it!
Never seen this game before, but DF Retro PC vs Console is my favorite thing you guys do. Keep it up!
34:18 to answer your question, that's not even Arabic, it's just a bunch of random Arabic letters sitting completely wrong besides each other.
I miss NOLF. A friend of mine from high school did the music for NOLF2 and I still have fond memories of both Cate Archer games.
The time capsules are my favorite videos you guys do!
those round windows are basically tall ellipses on ps2, seems like something about aspect ratio was messed up in the ps2 port. or it could be all assets and maps were scaled down on y and z/ width and length to condense map sizes for memory limitations and reduce addressable co-ordinate ranges or to solve some weird bug. really strange.
It only seems to be the cutscenes, though.
@@CantankerousDave if you look at the sniper sequence, it's the same exact deal with the map, look at the widths of objects. it's true through all the gameplay i'm seeing soo far too.
It's in anamorphic on PS2(whether that was intentional or a flaw) = a 16:9 image squashed down to 4:3. It was used with standard definition to still use the full vertical resolution for widescreen display, a widescreen tv would just stretch back out again. DVDs etc did the same thing, you just had to have matching settings on the playback device and tv.
Alex's wheezing laugh is so nerdy asthma sitcom like.
it's definitely sheldon approved
Next Giants Citizen Kabuto PC vs PS2
Should take a look at Ratchet Deadlocked. On the level Shaar, there are some pretty convincing rippling water reflections, that looks well above standard PS2 water.
I’d imagine that, owing to the smaller scale of the individual stages, the devs can render additional geometry underneath, and use the VUs to warp the geometry (kind of like a precursor to vertex shaders).
Ico has great water effects at the windmill.
@@jimechols4347 I also remember being impressed by the water effects in Shadow of the Colossus.
What fun memories! This game was great for speedruns too, absolutely a blast to watch SmoothOperative break it.
I absolutely LOVED this series and it needs a remaster
emake.
Played NOLF (ugliest abbreviation?) for the first time in like 2015 and thought it was amazing. The PS2 version doesn't look great though. 90% of the mood is lost due to the range of the colour palette being used - it skewing towards a dreary bluish grey in most circumstances and the underwhelming texture quality. I have a real soft spot for low-poly cubism with higher quality textures plastered on. No-One Lives Forever being one of the finest examples of this. I think the PC version still looks fantastic with all the ornate architecture, great color palette and ambient lighting. All the artistic choices made - taken hardware limitations into account - were pretty much bang on.
OMG...you guys put the best OG Commander Keen song while troubleshooting....😍
I actually just played the PC version for the first time in the last few weeks!, being someone who's Xbox GT has nearly 1500 titles played, this one is truly unique, never got to play it back in 2001! Also have watched all your guys stuff in the past few months!
definitely loving the nostalgia! Greetings from Canada!
The one game franchise that absolutely warrants a remastering. Especially the 2nd game. One of my favorite franchises on PC. Just sucks that you can not get the game on Steam or any other PC stroefront so newer gamers can experience it.
One of the forgotten classics. Hope this video shows a new light on these games and the whole ownership question will be brought back so we can finally get a proper remaster from Nightdive 😅
15:35 mmm that music from Commander Keen 4. Love this game!
I regret selling my copy of the ps2 version for $20 back in the day 😢
You gotta be kidding me... I've planned to play through it just recently because I skipped it back in the day and wanted to catch up and here is this video!
The montage of John shooting the assassins with Dark Souls music got me 😆 Great video !
NOLF games were absolutely fantastic. Too bad we don't see games like that anymore...
I played this game two years ago and I loved it! I will never forget how incredible the penultimate mission was.
I liked this game so much back in the day. I think this one actually deserves a remaster or maybe even a new game altogether.
The sound track for this game was so good!
Your ps2 version looks like it should be in 16:9 if you’d stretch it out it looks correct and the PC version already has the correct aspect ratio.
Awesome, it's rare for anyone to mention this game. I was a teenager when it came out.
Honestly the PS2 version looks pretty decent if that's all you had at the time.
One of the best, underrated games out there and SO FUNNY! I recommend it to everyone, especially NOLF 2.
41:32 This is, in fact, an actual historical figure hahaha
Hassan II, King of Morocco in the 90s
Literally started playing this game again this week. Never here anyone talk about it. A classic!
Finally, another PC Time Capsule! I've been waiting for this so long!
Another rough PC and PS2 port you guys should consider showcasing is Star Trek: Voyager Elite Force! The PS2 version is heavily downgraded and it's an amazing Quake III engine game that I remember playing a lot of multiplayer on back in the day. They also cut out in the PS2 the passive walk through you can explore of Voyager in the PC version.
NOLF is such a cool concept, and it's a shame we can't expect another one anytime soon. It was definitely fun watching you guys experience the 2 versions with their own quirks. The first one also played a bit choppy on my machine back then , and yet there is something so specific and cool about most of the Lithtech-powered games - the guns, especially headshots have great feedback , the stylized slightly exaggerated animations and character designs are still standing the test of time. It would be really cool if you guys do a retro-time capsule for the second NOLF - i remember Monolith upgraded the Lithtech engine quite a lot and how much better everything looked compared to the first NOLF , especially the water shaders and character models.
I remember playing this on my pc back in the day using a pentium 3 and 3dfx voodoo 3 card. Good memories
I'd like to see you guys comparing Max Payne PS2 and PC. Remedy did a lot of tweaks to make that game work on the PS2.
Deus ex realized before this game that starting your spy thriller game with a boring tutorial training ground takes all the steam out of the story and game. And instead they swapped the tutorial and mission 1 and it was praised for it
My guess regarding the line glitches on text when you have certain settings on is it's some sort of "pixel creep", a side effect of how the text is displayed: the letters are on a big texture atlas (ie. they're all in one big image, in alphabetical order) and words are displayed by drawing each letter on its own polygon (quad, technically), with the texture clipped to just a single symbol for each. Somehow, the area being displayed on a given polygon is ever so slightly slipping to the right - perhaps not even by a whole pixel - and drawing a tiny bit of the next letter along. It's why it's only happening with some letters: glyphs next to thinner letters, like an I or a lowercase L, likely have enough empty space between them for the slipped pixel to be transparent, whereas letters taking up more space, like M, W, or H, will be more visible. That said, there's some evidence to suggest something else is going on: some lines appear in the middle of glyphs, for example, which *could* be a related issue but I'm damned if I know precisely what.
Also really love that this game had detail maps. Literally the only other games that used those in that era were a handful of Unreal Engine 1 games (Unreal, Deus Ex).
Finally, utterly fascinated by the fact the goddamn SNIPER rifle in the PS2 version doesn't have a scope! It's just gone. I wonder if that's a performance concession?
These games are among my favorites of all time. The 2nd game was a big step forward for me and it ran silky smooth. I don't remember the hardware I used though, built so many pc's back then. I really wish we could get a remake or reboot of this series. I still have original discs packed away somewhere.
omg i swear I mention this game to friends and they have no clue what im talking about. Soo happy you made this video!
This game was so fun. Hate that it seems to be in purgatory, but I'm happy maybe this'll help it find more people
So many great memories playing this and NOLF2, i wish nightdive could bring it back
26:56 Those were clearly funny bullets. That NPC is too OP.
One of my favorite games ever. I had the original back then, so angry at myself I cannot find it anymore!
I don't know what that is but I really liked the format of this video. I'm aware a dedicated retrospective like the previous df retros take a lot of time sooo to some video gsmes it would be nice to do this on par comparisons
NGL I kinda wish you guys also covered the VR mod but still cool to see ppl still thinking about NOLF
S3 Texture Compressing did look amazing with an S3 Savage 4 Pro. The AMD "Spitfire" DURON 600Mhz was able to be oveclocked. This game did like a lot of Ram. 192 Mb. did run great.
I loved this game! Best memory was a falling from the sky-plane episode= one of the bad guys was screaming "please be filled with hay" as he crashed onto a barn. Now that's FUNNY!.
That game was the bees knees back then! I can’t count the many times I played through the demo alone.
NOLF was such a wierd game, we loved it as a kid with my friends and played to heck out of NOLF2 especially!
Itd be cool if there was a seperate channel for juse these longplay videos. You guys clearly like making them as much as we like watching them. Id imagine too many would screw over the algorithm. Thanks for still uploading this despite the issues btw ✌️
Loved both of these games. Some of my favorite PC gaming memories.
There was also a spin-off called Contract Jack. That one was OK.
8:20
Proportions on the PS2 version are broken - the clock is not round, it's "squished"
21:56
That's the main antagonist/villain of the game, he randomly cameos as a drunk. You may think the devs just reused the same model for a different NPC, but no - it's the same person every time :)
it´s kind of a shame that this series in a limbo because no one seems sure who actually own it, apparently most point to wb. but even them don´t seem sure. so you could basically just make a remake because no one seems to have any proof that they actually do own the gamerights. it´s kind off odd that such big companies don´t know, what kind of stupid management don´t keep track of there assets? another thing the could potentially do is pay each part that could potentially own it. a sum. but i guess it don´t work that way. It´s all just so stupid, like the world we live in..
Seems like a pretty solid port to me. But I also enjoy low-performance console ports. Love me some good ol' Quake64, for example.
Now that this video exists, I'm looking forward to Embracer Group acquiring all the necessary rights to this for a remaster, then the Civvie video later on
These games are so good. Hoping for a kex style remaster. I'm lucky enough to have the goty version in big box with the strategy guide in it.
The visual difference between the two versions is quite striking.
Can you please do a performance review of Genshin Impact for PC? Of course the game is pretty well known for only supporting up to 60fps, but it also has terrible compilation stutter, at least on mobile, very high single core/thread utilization, and poor multi core/thread utilization. You can also review it on mobile if you want/have the time, but I think the PC improvements will translate over to mobile pretty easily, and people care more about PC performance anyway, so hopefully you can find the time to review this very popular game. Love your content and what you’re doing for gamers and the gaming industry.
I've been hoping they would do a time capsule on this, so glad they finally did it! Now we just need Deus Ex, Doom 3 and Nightfire time capsules!
Oh yes, amazing game! The engine remembers me on AvP2 aswell. Absolutely amazing time for pc gaming
NOLF and NOLF 2 such great fun games which I played on PC back in the day, wish they brought this series back.
I know the PS2 versions of these classic PC games were janky but as someone who only played on console when I was younger I loved games like this, Deus Ex, Red Faction, and Half life that I may never have experienced otherwise.
Absolute classic! Played the first and second game on my Athlon PC with Geforce 3 Ti back then...I liked the games very much, I would like to see a remake!
giving the pc requirements at the start is kinda a good idea guys. it adds context.
Man I miss early 00s Monolith 'humor shooters'.