Hello Tyler and everyone! :) Hopefully you won't mind, I would just like to point out a few things I think you have fully or partly missed based on these 10 episodes. I have gathered some knowledge about the game mainly from watching gameplay videos as I haven't played the game yet myself. Anyone, please correct me if I'm wrong. :) 1. There are three kinds of cards and two kinds of them are selectable at the start of mission (passive and activable). For example, you have selected activable stun grenade card for SWAT unit during many missions but you didn't activate it even once I think (you can see the stun grenade ability at the bottom left corner when you got SWAT officer selected). The third kind of cards give permanent attribute bonuses so those aren't selectable at the start of missions. 2. The emergency list at the right side is scrollable when all of them don't fit into it at the same time. E.g. in the ninth episode's last mission, the 4th emergency got partly hidden at the top and then you never finished it (it had 3 people in yellow state waiting to be taken care of). Thus it kept creating more chaos all the time and contributed to reaching the defeat. 3. I think you're spreading your resources too thin sometimes (to too many emergencies). 4. You have been wondering several times about the number on units at the bottom. It's the number of the emergency they're allocated at (and not a unit lvl etc.) 5. As long as there is a blue fire symbol, the fire can reignite. (I have seen you sending all units capable of dealing with fire away many times from a scene when there is still a reignition danger.) If anyone got something to correct or add, please do so! :D Thanks, see you around and all the best for everyone! :)
Great points Jake! Ya I found I was always trying to send fire unit back quickly so I could get to the next event as they spawn at time intervals not at checkpoints so I found those missions I needed someone else helping or maybe upgrade the units which I am told I also missed. Great News this game releases TOMORROW on Steam go add it to your Wish List. I never realized about the cards I thought they were all just like permanent sort of thing thats why I never took advantage of them. You have a solid ability for detail thanks for the amazing comments and watching my videos!
@@tylerdauphinee I personally liked the free play aspect of earlier versions as if you've done same missions before you go in prepared with right upgrades in new one?
just played the new release of it and o boy what a broken piece of shit it is in less than an hour including the tutorial no issues game crashed game flickered all through a mission and then the screen was white for another
Hello Tyler and everyone! :)
Hopefully you won't mind, I would just like to point out a few things I think you have fully or partly missed based on these 10 episodes. I have gathered some knowledge about the game mainly from watching gameplay videos as I haven't played the game yet myself. Anyone, please correct me if I'm wrong. :)
1. There are three kinds of cards and two kinds of them are selectable at the start of mission (passive and activable). For example, you have selected activable stun grenade card for SWAT unit during many missions but you didn't activate it even once I think (you can see the stun grenade ability at the bottom left corner when you got SWAT officer selected). The third kind of cards give permanent attribute bonuses so those aren't selectable at the start of missions.
2. The emergency list at the right side is scrollable when all of them don't fit into it at the same time. E.g. in the ninth episode's last mission, the 4th emergency got partly hidden at the top and then you never finished it (it had 3 people in yellow state waiting to be taken care of). Thus it kept creating more chaos all the time and contributed to reaching the defeat.
3. I think you're spreading your resources too thin sometimes (to too many emergencies).
4. You have been wondering several times about the number on units at the bottom. It's the number of the emergency they're allocated at (and not a unit lvl etc.)
5. As long as there is a blue fire symbol, the fire can reignite. (I have seen you sending all units capable of dealing with fire away many times from a scene when there is still a reignition danger.)
If anyone got something to correct or add, please do so! :D Thanks, see you around and all the best for everyone! :)
Great points Jake! Ya I found I was always trying to send fire unit back quickly so I could get to the next event as they spawn at time intervals not at checkpoints so I found those missions I needed someone else helping or maybe upgrade the units which I am told I also missed.
Great News this game releases TOMORROW on Steam go add it to your Wish List.
I never realized about the cards I thought they were all just like permanent sort of thing thats why I never took advantage of them. You have a solid ability for detail thanks for the amazing comments and watching my videos!
15th has been announced for the proper release date
Nice! I am excited to get back in to playing this game again.
@@tylerdauphinee I personally liked the free play aspect of earlier versions as if you've done same missions before you go in prepared with right upgrades in new one?
@@johnclaxton9878 You're not wrong about that. I just hope the full version has more variety
just played the new release of it and o boy what a broken piece of shit it is in less than an hour including the tutorial no issues game crashed game flickered all through a mission and then the screen was white for another
Well honestly I never had that issue during the testing. That sucks if the game is broken.