Great breakdown of what guys like Lucas and Reynolds were trying to explain. As someone who has not only worked at Warner Bros, Sony, Paramount, etc., and who also has just created an AI piece for an A-lister with a script to sell, I can confirm. #NoLiesDetected Great job! 👏🏽
Thanks so much, Tasha. I actually really appreciate your feedback on this. I have to confess, living in Yorkshire, England, a loooong way from Hollywood, I'm left to fill in the blanks sometimes with a best guess, and of course, we all know that EVERYBODY has a opinions, and ultimately, everything I'm sharing is just my personal perspective. Thanks for the "therapy-session" encouragement and validation :-) :-) :-)
Absolutely. The democratisation of the entertainment industry allows people in remote parts of the world to reach audiences that could only be reached by large corporations previously.
This video is so extremely surface level. Outright shameful that these are the people peddling the benefits of AI. Lets break down these two sorry excuses: 1) Studios are risk averse but with AI they can cheaply take risks with novel IPs: its a fallacy to think AI is cheap. Just like straming platform AI is being drowned in speculative capital that run these companies on a loss until they have cannibalized their ecosystem and then they drive up prices. It already happened in straming and the model is being crushed by long overdue labor rights. AI and its power hungry servers and libraries trained on stolen content will suffer an even worse crunch. And then all will realize AI was never actually cheaper just like steaming platforms ended up becoming just a more expensive version of cable. 2) That it gives you access to a concept artist. Honestly 95% of films dont need a concept artist and if youve seen enough pitch decks of actual films that have been made youd realize that. YOU DO NOT NEED A CONCEPT ARTIST. And in the very small percentage of cases where you might, be a decent and non hypocritical human being and hire or collaborate with a human artist. Just the way you want to make art yourself and you want space to be made for you as an artist you have to pay that forward.
These are really valid and legitimate points. I can't speak for the wider entertainment industry as a whole, just for myself, a one-man-band living far from Hollywood with no money to pay a concept artist, but with a big-vision story to tell that I loved so much that I spent more than a decade writing without ever knowing whether it would ever be turned into a watchable movie. I sympathise entirely with the concerns of others in the creative industries, and I can tell it's a raw and sensitive issue. From my perspective, ironically, the more I delve into AI tools, the more self-evident it becomes that ultimately, they'll never be able to replace human actors, writers, directors and filmmakers etc when it comes to making genuinely human, emotional entertainment content. From where I stand, humans become more important in the process, not less.
As always love the concept, and the brilliant breakdown of what this means for the film industry. Also, the other day you had stated you wanted an approach to ai film making with the ease of use like a video game. This got my noodle going and I started working on a unity comfyui integration project that would allow for better controls that aren't prompts but img2img cues with tooncrafter and animatediff to handle the animations for generated key frames. Anyways, I'd love to talk to you about this so I can better roadmap this concept and truly understand the tool an actual filmmaker would want.
This sounds really interesting, and definitely, if you're up for a zoom call I'd love to connect directly and talk this over. Anybody who's willing to work towards the "movie-making video game" concept I've been dreaming of is a key player in future tech as far as I'm concerned :-)
Great video my friend!
Thanks very much :-)
Great breakdown of what guys like Lucas and Reynolds were trying to explain. As someone who has not only worked at Warner Bros, Sony, Paramount, etc., and who also has just created an AI piece for an A-lister with a script to sell, I can confirm. #NoLiesDetected Great job! 👏🏽
Thanks so much, Tasha. I actually really appreciate your feedback on this. I have to confess, living in Yorkshire, England, a loooong way from Hollywood, I'm left to fill in the blanks sometimes with a best guess, and of course, we all know that EVERYBODY has a opinions, and ultimately, everything I'm sharing is just my personal perspective. Thanks for the "therapy-session" encouragement and validation :-) :-) :-)
@@HaydnRushworth-Filmmaker Of course. Keep up the great work! ✨️
we used to watch tv......youtube gave us our own channels. we used to watch movies.....now we can be in our own...with our friends '')
Absolutely. The democratisation of the entertainment industry allows people in remote parts of the world to reach audiences that could only be reached by large corporations previously.
This video is so extremely surface level. Outright shameful that these are the people peddling the benefits of AI.
Lets break down these two sorry excuses:
1) Studios are risk averse but with AI they can cheaply take risks with novel IPs: its a fallacy to think AI is cheap. Just like straming platform AI is being drowned in speculative capital that run these companies on a loss until they have cannibalized their ecosystem and then they drive up prices. It already happened in straming and the model is being crushed by long overdue labor rights. AI and its power hungry servers and libraries trained on stolen content will suffer an even worse crunch. And then all will realize AI was never actually cheaper just like steaming platforms ended up becoming just a more expensive version of cable.
2) That it gives you access to a concept artist. Honestly 95% of films dont need a concept artist and if youve seen enough pitch decks of actual films that have been made youd realize that. YOU DO NOT NEED A CONCEPT ARTIST. And in the very small percentage of cases where you might, be a decent and non hypocritical human being and hire or collaborate with a human artist. Just the way you want to make art yourself and you want space to be made for you as an artist you have to pay that forward.
These are really valid and legitimate points. I can't speak for the wider entertainment industry as a whole, just for myself, a one-man-band living far from Hollywood with no money to pay a concept artist, but with a big-vision story to tell that I loved so much that I spent more than a decade writing without ever knowing whether it would ever be turned into a watchable movie.
I sympathise entirely with the concerns of others in the creative industries, and I can tell it's a raw and sensitive issue. From my perspective, ironically, the more I delve into AI tools, the more self-evident it becomes that ultimately, they'll never be able to replace human actors, writers, directors and filmmakers etc when it comes to making genuinely human, emotional entertainment content. From where I stand, humans become more important in the process, not less.
As always love the concept, and the brilliant breakdown of what this means for the film industry. Also, the other day you had stated you wanted an approach to ai film making with the ease of use like a video game. This got my noodle going and I started working on a unity comfyui integration project that would allow for better controls that aren't prompts but img2img cues with tooncrafter and animatediff to handle the animations for generated key frames. Anyways, I'd love to talk to you about this so I can better roadmap this concept and truly understand the tool an actual filmmaker would want.
This sounds really interesting, and definitely, if you're up for a zoom call I'd love to connect directly and talk this over. Anybody who's willing to work towards the "movie-making video game" concept I've been dreaming of is a key player in future tech as far as I'm concerned :-)