After thinking about it again my guess about the pending reworks is that cig is currently hammering down the backlog of missing vehicles and will do reworks only after all ship related tech is complere and a single rework will make the ships ready for 1.0 nice bunch of guests as usual! alleays a win to listening to the table rounds :)
If the hangar decoration contest comes before CIG solves the physics problem, I propose organizing a few more contests. - best movie made using Reliant Mako - fastest manual Carrack load - fastest data run using MSR or Herald - most interesting discovery using Terrapin I have a few more ideas, but I don't want to clutter the comments.
more like Master rank is 500k per run, you pick up 5 small cargo mission and you get 400-600k 1-2hrs (sometime 3hr) Iv been farming the shit out of cargo mission they are soo nice and...maybe a lil OP
I don't think there is a way to take rmc from a large 1 scu container and put it in a hand tool. We also need a machine that takes rmc as a input to construct items.
We already have a lot of Mk 2 ships, freelancer, Cutlass black, 300i, the mustangs. Just go look at the ship back in like 2016 and then go look at the ship in 2019 or 2020 and you will see it is a completely different ship.
People keep freaking out over the possibility of ships getting mk2. The only reason the hornets got a mk2 is because they we're already making it for SQ42 as an upgrade, and CR wanted to keep the old hornets as a collector's item. No other ship will be getting a mk2, the will be getting their proper reworks. In all honesty, a lot of ships are going to need it once engineering becomes a factor, as the ideal crew for some ships would be increasing to factor the need of a dedicated engineer which most ships never factored.
I've spent over $600 on this game and less than $200 of that is stuff I can use in game. I would gladly forget the rest of that $400+ if they would just make the game work as is and release it as an actual live service. For the love of god cig needs to focus on making stuff work before they add new shit
I want complex infiltration heists ^^
Same! Distribution Centers are a good start.
After thinking about it again my guess about the pending reworks is that cig is currently hammering down the backlog of missing vehicles and will do reworks only after all ship related tech is complere and a single rework will make the ships ready for 1.0
nice bunch of guests as usual! alleays a win to listening to the table rounds :)
If the hangar decoration contest comes before CIG solves the physics problem, I propose organizing a few more contests.
- best movie made using Reliant Mako
- fastest manual Carrack load
- fastest data run using MSR or Herald
- most interesting discovery using Terrapin
I have a few more ideas, but I don't want to clutter the comments.
37:46 “Hot single aliens, in your area!”
more like Master rank is 500k per run, you pick up 5 small cargo mission and you get 400-600k 1-2hrs (sometime 3hr) Iv been farming the shit out of cargo mission they are soo nice and...maybe a lil OP
I don't think there is a way to take rmc from a large 1 scu container and put it in a hand tool. We also need a machine that takes rmc as a input to construct items.
We already have a lot of Mk 2 ships, freelancer, Cutlass black, 300i, the mustangs. Just go look at the ship back in like 2016 and then go look at the ship in 2019 or 2020 and you will see it is a completely different ship.
True, but they weren't sold as a Mk. II. Those were just a rework.
Good stream guys!!!!
Thank you! Happy to have been on for the first time. 😊
Yay part 2
People keep freaking out over the possibility of ships getting mk2. The only reason the hornets got a mk2 is because they we're already making it for SQ42 as an upgrade, and CR wanted to keep the old hornets as a collector's item. No other ship will be getting a mk2, the will be getting their proper reworks. In all honesty, a lot of ships are going to need it once engineering becomes a factor, as the ideal crew for some ships would be increasing to factor the need of a dedicated engineer which most ships never factored.
It seems we have all forgotten about the land spikes.....
I was under the impression that they were only for land claims
The racing ships could be used as scouting ships for orgs. Being faster than other ships let's you get in and out while seeing what they have.
“3.24 feels like ‘meh’” what a great way of describing this patch! 👏
What a diverse cast
4 white guys is peak diversity.
So who are these people?
Good question. Astro Pub is the only one I know of. Is the community dying that much?
What? I get new people on the table all the time...
I've spent over $600 on this game and less than $200 of that is stuff I can use in game. I would gladly forget the rest of that $400+ if they would just make the game work as is and release it as an actual live service. For the love of god cig needs to focus on making stuff work before they add new shit
Adding new code breaks old code. Nothing stays stable in SC.
@@RicoZaid_ no other game has this issue
@@heathmorris6100 alpha game