Little suggestion for the apartment. A "Boxifier" in order to turn items back into boxes for managing computer resources (Incase you have a bunch of guns laying around in your apartment) and for transporting into the city
Perhaps the boxes the player creates can be opened with just the press of a button? Imagine they turn into a suitcase you can walk around with, only to sling out a shotgun in your target's meaty face!
a different kind of container like the backpack or guncase that 'culls' the physics of whatever's placed inside it, and when it's 'closed' it culls the geometry of the objects, you could have like, a backpack, a briefcase and a locker to keep in your apartment. or we could just pay a delivery surcharge, but that's not as cool.
Forests? Night vision? Autonomous AI? Shopping system? You're building to a horror level aren't you? Maybe some sort of weiner based cryptid that we have to hunt? I'm down for that!
Anton that box opening thing is probably the most satisfying thing ever. I'm so excited to see where you're going with Contract Griller. Honestly getting to see you slowly develop the gamemode from the ground up and watching every feature slowly polish out has been incredibly entertaining. Always fun to catch a new devlog from you. I've also been catching some of the streams and they've been very fun to watch.
You should play Heat Signature for research for contract griller, they do a REALLY good job of providing context and incentive to take contracts for money on multiple layers. By having randomly generated player characters that can die permanently if you don't take care of them with just enough generated lore for the player to roleplay off of, it gives the player enough incentive to take contracts to accomplish their character's motivation. Then, allowing the player to save their favourite toys to show up later via the retirement system allows for continuity between runs without ruining the dificulty curve of a run. The random traits and vows add texture and variety to each run.
The pull tab for the boxes is such a brilliant little tactile touch. Very cool stuff. I did have the thought that some way to examine a gun before buying it and play around with it while its empty would be a lot of fun, as far as the shopping experience goes. Would feel cool to have that Terminator gun shop scene kinda moment of checking all the guns out one by one.
A few months ago Anton made it sound like he was winding down to "finish" the game - polish a few systems, finish a couple of projects etc. Little did we know his idea of winding down is adding AN ENTIRE FRICKING GAME to him game 😂. Very excited to try this new mode it looks amazing!
"I've wonder for 10 years if having a shop laid out like this would actually be fun" I'm glad you've fulfilled the dream! One of my favorite things about VR, and it's great in Alyx in particular, is that searching a whole bunch of drawers and lockers in a game is always really fun to me and it translates 100% to VR
The act of Rummaging. Alyx plays on that too in the stealth section by having upgrade-currency in a locker, along with a whooole lot of bottles. If you're slow and careful, you're fine, if you rip that locker open, everything goes crash.
Honestly the best thing about VR is being able to have more in-depth searching/scrounging. Cuz obviously in classic 2D games you just press the interact button on a container and a UI pops up and you immediately see the items or lack thereof. Or even in games like DayZ stuff always spawns in places that are easily accessible since the player controller doesn't always allow you to see or access weird little nooks and crannies. But in VR that's an entirely different beast. Now you can open a desk drawer and maybe the item(s) aren't even _in_ the drawer itself. Instead maybe they're behind the drawer and you have to take the drawer out completely to get them. Or maybe they're in a stash behind or on top a bookshelf or under a couch. Maybe you have to open the lid to the toilet's water tank. Maybe they're in the wheel-well of a massive truck. The possibilities really are endless. And especially since in VR everything is so physical, you don't even have the classic 'Interact' prompts to give things way. You find out by just trying it or looking for yourself.
still really want to see the "bucks" changed to look like shotgun shells with different dollar cartridges (better for visibility and even then you can have the metal bucks currently used as coins)
The way you're doing the shop, is why I love Blade and Sorcery's "The Baron". They do exactly that, taking weapons off the shelf, and testing them, swinging swords around.
Yeah. The weapons the Baron sells seems to fluxuate based on what kinda fighting you did in the previous mission. Example: I did a bunch of magic usage one run, and got a tier 4 staff
Really just feels like you're trying to create what hitman vr was supposed to be, excited to see what it turns into. Love the whole shopping experience your implementing.
You should add a way to steal from the vendors either after killing them or getting away. It should also greatly decrease your reputation. It could also be fun to set it up so you can mostly pay and run which lowers the rep cost. I think you should also be able to take lones from a bank that you have to pay off on time or lose reputation and be hunted by a banking group or debt collectors that you can pay to go away or surrender and go to jail. This system definitely allows for some very fun complexity and I cant wait to see more!!
I always disliked sorting through menus in VR. But what you did here..... This is going to be the most satisfying thing in VR ever! Additionally you could do misteiry boxes with no info on them. There are gonna be people, addicted to only unboxing stuff. I love it.
Dude I've been watching you for years and I can't believe how unbelievably hard you work. I can tell how much you love this as your life's work, you're incredible to watch
Contract Griller looks so incredible and I can't wait to get into it! I know it's not high priority, but the amount of love you've poured into this mode really shows.
It's been absolutely wild to see H3VR stretch into something so crazy. I remember losing my mind when you added the MEATS mode, and then take and hold, and then the grill house and Rotweiners. Man you are absolutely insane with this game. I can't wait to get into my career of grillin'
I haven't finished the video yet but was far to excited to wait. I want to say that I personally LOVE this concept. I love your views on the shelf diving experience and this concept of having a gameplay loop in H3. I'm beyond excited to start playing with this when the time comes. I love the idea of immersove vr stores and picking through items. It amazes me how much love and attention you give to this game. Thank you so much for sticking through the hard times and all the effort you put into this. Okay, back to the video!
I was just in a gunshop, had an RPG7 and an MG34, a Bren gun, so many AKs and AR-15s, the hi-powers were nice, both old civilian and military models, some mosins of various lengths, galils, golanis AND an RK62, which was interesting to see. But I didn't have enough time to ask prices and get anything... really nice shop. ☕🐝🇺🇸
Anton I love your approach to all of this, I currently don’t have a vr setup of my own and likely won’t for a while but every time I check in with this game I fall in love with it again, it enabled me to experience guns which I otherwise couldn’t and even then this game goes so much further than just that, thank you for this amazing game and your continued work on it
If you haven't thought of it yet it would probably be a good idea to make a "box-up" mode in the safehouse for items so they can sit in storage to take up less performance and to sell them without freaking out sosigs in the stores
The whole shopping experience scratches an itch for me I didn't even know I had. The fact it figures itself out box wise and price wise is absolutely stellar work! Bravo
I laughed out loud when I saw the cardboard string pulling, it looks and sounds so satisfying, that is H3VR, where random things get insane amount of effort but are so good they are revolutionizing VR games
I absolutely love this idea!! How you talk about the "annoying" parts of shopping is somewhat exciting to hear, makes for some silly but good fun role playing! Very excited for this mode.
Okay, I came into this video thinking "oh he's just gonna do the 'Go to the vendor and UI opens' kinda thing" but nope! This is way more interesting. I love the way you game design. Always blowing my mind with the little things and details! So lovely!
We must protect this man at all costs, He is doing Gods work!! Remember this is a $20 game!!! If anyone ever asks me "Hey what VR games should get" "Do you like guns?" "Yeah" "Buy H3VR!" Hands down the best VR gun game on the market by far, and it only keeps getting better.
I just want to say, I love your game, your passion, your narration, everything. Thank you so much for making this and showing how the design process works in a silly way
No new builds for a while, sure, but we’ve gotten some of the most exciting devlogs I’ve ever seen. I’m bouncing off the walls watching this all come together.
12:50 So on the topic of buying things in this mode just to collect them, will it be possible to re-package something that you've already torn from a box? I'm sure you can imagine the heartache of opening a box but then wanting to put it back in the box for collector reasons
You mentioned the mailbox system, I think it'd be cool to let you mail guns to locations on maps if you have a plan set up, maybe as part of a house upgrade system? You could maybe get a briefing room for example.
Love the little pull tab for the boxes! I wonder if making it more obvious to players that they can now use it to open the box would be beneficial, like having it be a different color to the box or something
If those tabs on those boxes don't vibrate either controller a little bit when pulling on them... well... they totally should! Would add some great tactile feeling to it.
Okay, my absolute favorite thing from this whole thing has to be the cardboard tear tabs on the boxes. So, so satisfying :) Overall this is turning out AMAZING though, keep it up! Edit: I know I can't speak for everyone on this, but I *REALLY* don't care that we haven't had an update in a while. I'd rather you get it working right rather than rush through to appease the community.
I really enjoy how much passion you have while making updates to this game, its soooo much more refreshing than the newer triple A games now adays, keep up the dev work Anton, and keep grilling those hotdogs! much love from sweden
The latest dev logs have been exciting. The systems are interesting, especially the faction stuff. And your passion really shines through. You seem like you have a lot more energy. Stay happy my friend, wish you the best.
Hey so, just wanted to throw this out there; what you might be able to do for the Limited grill contracts that you can accept (It being 1 right now) you can instead make it 1 contract per-map. That way, people can accept multiple contracts, but only if those contracts are on different maps.
This is gonna be amazing, love the dynamic of the pawn shop and the random products. Really looking forward to seeing this evolve more and become playable for us!
you know what would be nice for this shopping system? being able to tap your wallet onto something (maybe that buck-bullet insertion slot) and it will automatically deposit the right amount (or as close as to right) for you, you will still have to manually slot the money back in though
Wow. This looks amazing. I can’t wait to play this mode when it’s finished. There are many aspects of this that’s was in an idea I had for a game many years ago. So glad that I’m going to be able to play something similar to it very soon. If you get this working well you could inspire other VR developers to try this on a larger scale. I’d like to play something a bit like a cross between GTA and Hitman where all the people and things in the city have permanence. One of the things that always took me out of the GTA games was the fact that you could mess up an area, drive down the street and drive back and it would be back to normal.
I can already imagine getting into lategame, having a mega kitted-out gun and getting a contract to storm a heavilly fortified compound owned by a bazzilionaire. Amazing work as always Anton!
Okay, so the gas station needs to sell the Fruit/Butt bag, for me to pack away my wares; this is maybe a bit too ambitious, but robbing the shops for fast cash but a huge hit to rep would be a lot of fun, like behind the counter is a hidden box of, say, a hundred bucks but you have to contend with all the guards and potential cops, and making future excursions more dangerous. Your enthusiasm for this mode coming together is so fucking contagious, Anton. I think I'm excited for Contract Griller more than I was Satisfactory 1.0, and I've had my eye on that literally every day since a release date dropped. Happy Friday, man. Peace.
This mode is exactly the slice of life sim i want in VR. Sure i can do some grilling and contracts but i can also walk around and take in the world. H3 again solidified as the number 1 game i want to play when i put on my headset
I cant even begin to imagine the amount of hair pulling anger one would receive from building a system like this would make. Especially some random error on line 548 for a random syntax error or string related issue. At least Unity is built on C# not C++ so its easier to work with. Thanks for the update Anton!
A disguise system would be cool. Maybe there’s like a cop or guard sausage who if you kill will drop a hat and badge, then you can get closer to higher value targets
My retail training says left justify, and the boxes should have the picture facing out, but this is excellent work. I can't wait to see it be a working demo block out loop
just recently started playing vr again after taking a break for a few months and H3VR was the first thing i jumped back into and ive been enjoying the new take and hold map and all the new crisp models and sounds thanks for making a game i know ill enjoy no matter how long I take a breather from this knee destroying medium! (I often forget to bend my legs while playing for extended periods of time) this new gamemode is looking really fun and i cant wait to try it out.
dont have much to add that i havent already said on the past devlogs, just commenting to show support because i'm following this closely. seeing you having so much fun working on it is almost as exciting as the mode itself 😆
I think a cool thing that could fit with the theme is being able to purchase a shed or storage unit where you can display your guns like in the og hitman 2
The shop looks like a fun place to implement an actual use for the weapon cases we can spawn from in the item spawner, would be very cool of we could go into a gun shop, buy the gun and walk our with a weapon case with the gun and mags/accessories in it!
Now you need to add Porkrind checks! If you have too much "heat", it might refuse to sell you certain types of guns until you complete a few stealth contracts to lower your "heat". That way, it can encourage players to learn more aspects of the Contract Griller gamemode.
I love the idea that you earn money to unlock weapons and toys instead of all of them being a given, or even the idea of having a “home” where I can keep my hoarded items
I love how the pawn shop sells a lot more of the "boring" guns, giving them a lot more exposure and making the player feel a whole lot less powerful
no such thing as boring guns my friend
@@zV01Dzthat’s why he put the “” sadly not everyone admires all guns the same as some.
@@zV01Dzif you want to be pretentious no but if you are realistic there are definitely boring guns.
@twizzymm7648 if it puts a hole in a thing effectively im good with it even a .22 those can be pretty good in this game
@@zV01Dz no such thing as boring people my friend
color coded boxes might be a good idea, could be nice to tell at a glance if that big box in the back is a gun or an unusually well-packaged brick
Color coded or even textures and markings to distinguish like olive-drab boxes for military surplus and such.
Tape markings would be cool cause it wouldn't disrupt the classic cardboard flavor.
Different tape for different parts would be nice
still just a prototype, I imagine those details will be filled in eventually :)
“It’s my brick in a box!”
I LOVE the tab pulling on the boxes
Little interactive bits like that is what makes me love VR
It looks so satisfying
Little suggestion for the apartment. A "Boxifier" in order to turn items back into boxes for managing computer resources (Incase you have a bunch of guns laying around in your apartment) and for transporting into the city
Perhaps the boxes the player creates can be opened with just the press of a button? Imagine they turn into a suitcase you can walk around with, only to sling out a shotgun in your target's meaty face!
Selling old re-boxed items too, could be good
@@MeganoughtI love the idea of going and pawning off items you might have took during a contract
@@flamingcow5916 Boxing an 1887 T2 instead puts it in a box of roses and unboxing it leaves behind fake roses instead of the packing peanuts.
a different kind of container like the backpack or guncase that 'culls' the physics of whatever's placed inside it, and when it's 'closed' it culls the geometry of the objects, you could have like, a backpack, a briefcase and a locker to keep in your apartment.
or we could just pay a delivery surcharge, but that's not as cool.
Forests? Night vision? Autonomous AI? Shopping system? You're building to a horror level aren't you? Maybe some sort of weiner based cryptid that we have to hunt? I'm down for that!
You had me at wiener based cryptid.
@@ProVsCon it’s just virtual simulation with unrealistic stuff hot dog people and some dad jokes
🤫
No
@HankRichardbigweiner
The natural evolution of the 'ammo as currency' detail of the metro series is just a big 'ol bullet with a 200 stamped on the side. I love it.
and the wallet magazine...almost makes me hope he adds a gun to fire these
Anton that box opening thing is probably the most satisfying thing ever. I'm so excited to see where you're going with Contract Griller. Honestly getting to see you slowly develop the gamemode from the ground up and watching every feature slowly polish out has been incredibly entertaining. Always fun to catch a new devlog from you. I've also been catching some of the streams and they've been very fun to watch.
You should play Heat Signature for research for contract griller, they do a REALLY good job of providing context and incentive to take contracts for money on multiple layers. By having randomly generated player characters that can die permanently if you don't take care of them with just enough generated lore for the player to roleplay off of, it gives the player enough incentive to take contracts to accomplish their character's motivation. Then, allowing the player to save their favourite toys to show up later via the retirement system allows for continuity between runs without ruining the dificulty curve of a run. The random traits and vows add texture and variety to each run.
Yes! Heat Signature is awesome, and would be great inspo for Contract Griller.
I FUCKING LOVE HEAT SIGNATURE!
Heat Signature is one of the best games I've ever played, shame it has so little content
The pull tab for the boxes is such a brilliant little tactile touch. Very cool stuff.
I did have the thought that some way to examine a gun before buying it and play around with it while its empty would be a lot of fun, as far as the shopping experience goes. Would feel cool to have that Terminator gun shop scene kinda moment of checking all the guns out one by one.
A few months ago Anton made it sound like he was winding down to "finish" the game - polish a few systems, finish a couple of projects etc.
Little did we know his idea of winding down is adding AN ENTIRE FRICKING GAME to him game 😂.
Very excited to try this new mode it looks amazing!
"I've wonder for 10 years if having a shop laid out like this would actually be fun" I'm glad you've fulfilled the dream! One of my favorite things about VR, and it's great in Alyx in particular, is that searching a whole bunch of drawers and lockers in a game is always really fun to me and it translates 100% to VR
The act of Rummaging. Alyx plays on that too in the stealth section by having upgrade-currency in a locker, along with a whooole lot of bottles. If you're slow and careful, you're fine, if you rip that locker open, everything goes crash.
Honestly the best thing about VR is being able to have more in-depth searching/scrounging. Cuz obviously in classic 2D games you just press the interact button on a container and a UI pops up and you immediately see the items or lack thereof. Or even in games like DayZ stuff always spawns in places that are easily accessible since the player controller doesn't always allow you to see or access weird little nooks and crannies.
But in VR that's an entirely different beast. Now you can open a desk drawer and maybe the item(s) aren't even _in_ the drawer itself. Instead maybe they're behind the drawer and you have to take the drawer out completely to get them. Or maybe they're in a stash behind or on top a bookshelf or under a couch. Maybe you have to open the lid to the toilet's water tank. Maybe they're in the wheel-well of a massive truck. The possibilities really are endless. And especially since in VR everything is so physical, you don't even have the classic 'Interact' prompts to give things way. You find out by just trying it or looking for yourself.
still really want to see the "bucks" changed to look like shotgun shells with different dollar cartridges (better for visibility and even then you can have the metal bucks currently used as coins)
Instead of buckshot, it could be Shotbucks!
@@tomHeyerman as-is ingame the currency is already called bucks
I really like this idea. Or call them BBucks, which can stand for "Bullet Bucks" but also gets shortened to BBs.
why am I so excited about that pull tab box opening "animation"?? That looks so f'ing satisfying lol
The way you're doing the shop, is why I love Blade and Sorcery's "The Baron". They do exactly that, taking weapons off the shelf, and testing them, swinging swords around.
Yeah. The weapons the Baron sells seems to fluxuate based on what kinda fighting you did in the previous mission.
Example: I did a bunch of magic usage one run, and got a tier 4 staff
Okay the box opening system is fucking wild actually. Excellent work anton I cant imagine how hard that was to pull off
Dude is cracked, every week there’s so much more, love it
Really just feels like you're trying to create what hitman vr was supposed to be, excited to see what it turns into. Love the whole shopping experience your implementing.
You guys notice he even talks and moves MUCH faster after he has lost his weight? Still makes me all warm and fuzzy inside.
words cannot properly describe how excited I am for Contract Griller. Keep up the good work, man!
You should add a way to steal from the vendors either after killing them or getting away. It should also greatly decrease your reputation. It could also be fun to set it up so you can mostly pay and run which lowers the rep cost. I think you should also be able to take lones from a bank that you have to pay off on time or lose reputation and be hunted by a banking group or debt collectors that you can pay to go away or surrender and go to jail.
This system definitely allows for some very fun complexity and I cant wait to see more!!
Absolutely.
I always disliked sorting through menus in VR. But what you did here..... This is going to be the most satisfying thing in VR ever!
Additionally you could do misteiry boxes with no info on them.
There are gonna be people, addicted to only unboxing stuff.
I love it.
YOOOO that pull-tab mechanic is INSANE! You're a mad scientist of VR, what a fun interaction!!
Dude I've been watching you for years and I can't believe how unbelievably hard you work. I can tell how much you love this as your life's work, you're incredible to watch
Contract Griller looks so incredible and I can't wait to get into it! I know it's not high priority, but the amount of love you've poured into this mode really shows.
Honestly the boxes are a genius idea, I can't wait to get my hands on the contract griller scenario.
It's been absolutely wild to see H3VR stretch into something so crazy. I remember losing my mind when you added the MEATS mode, and then take and hold, and then the grill house and Rotweiners. Man you are absolutely insane with this game.
I can't wait to get into my career of grillin'
I haven't finished the video yet but was far to excited to wait. I want to say that I personally LOVE this concept. I love your views on the shelf diving experience and this concept of having a gameplay loop in H3. I'm beyond excited to start playing with this when the time comes.
I love the idea of immersove vr stores and picking through items. It amazes me how much love and attention you give to this game. Thank you so much for sticking through the hard times and all the effort you put into this.
Okay, back to the video!
I was just in a gunshop, had an RPG7 and an MG34, a Bren gun, so many AKs and AR-15s, the hi-powers were nice, both old civilian and military models, some mosins of various lengths, galils, golanis AND an RK62, which was interesting to see.
But I didn't have enough time to ask prices and get anything... really nice shop.
☕🐝🇺🇸
@@fruckles in real life or in virtual reality
What gun shop is this, and where is it (not doxxing yourself ofc)? I need to pay them a visit, even if just to browse.
@@camarokidbb4347 HOLY SHI-
I love the Boxes. The implementation of the pull string opener is just so custom. Only VR could make that as satisfying.
Anton I love your approach to all of this, I currently don’t have a vr setup of my own and likely won’t for a while but every time I check in with this game I fall in love with it again, it enabled me to experience guns which I otherwise couldn’t and even then this game goes so much further than just that, thank you for this amazing game and your continued work on it
I have a feeling this game mode is going to be huge, I can’t wait to hop into this mode!
With Hitman consistently missing the mark it looks like Anton is going to eat their lunch with this 👍
anton the kinda guy to simulate an entire shop stock and supply/demand-esc system just for a assassin mode and i love that
If you haven't thought of it yet it would probably be a good idea to make a "box-up" mode in the safehouse for items so they can sit in storage to take up less performance and to sell them without freaking out sosigs in the stores
The whole shopping experience scratches an itch for me I didn't even know I had. The fact it figures itself out box wise and price wise is absolutely stellar work! Bravo
I laughed out loud when I saw the cardboard string pulling, it looks and sounds so satisfying, that is H3VR, where random things get insane amount of effort but are so good they are revolutionizing VR games
3:18 that's big smoke
I absolutely love this idea!! How you talk about the "annoying" parts of shopping is somewhat exciting to hear, makes for some silly but good fun role playing! Very excited for this mode.
Okay, I came into this video thinking "oh he's just gonna do the 'Go to the vendor and UI opens' kinda thing" but nope! This is way more interesting. I love the way you game design. Always blowing my mind with the little things and details! So lovely!
I would love if eventually we got some kind of weapon racks or display cases for the apartment. Collectors would love that to bits
as someone who works at a hardware store, a brick of that size is in fact around $14, if we go by the size of the box alone
We must protect this man at all costs, He is doing Gods work!! Remember this is a $20 game!!!
If anyone ever asks me "Hey what VR games should get"
"Do you like guns?"
"Yeah"
"Buy H3VR!"
Hands down the best VR gun game on the market by far, and it only keeps getting better.
I just want to say, I love your game, your passion, your narration, everything. Thank you so much for making this and showing how the design process works in a silly way
No new builds for a while, sure, but we’ve gotten some of the most exciting devlogs I’ve ever seen. I’m bouncing off the walls watching this all come together.
love this! the mailbox idea is something im really hoping to see you implement, watching this come along piece by piece has been so fun
12:50 So on the topic of buying things in this mode just to collect them, will it be possible to re-package something that you've already torn from a box? I'm sure you can imagine the heartache of opening a box but then wanting to put it back in the box for collector reasons
I plan to make a 'box-er-a-tor' that lets you box up a lone item (note it doesnt store an assembled object, only a single 'base' object).
You mentioned the mailbox system, I think it'd be cool to let you mail guns to locations on maps if you have a plan set up, maybe as part of a house upgrade system? You could maybe get a briefing room for example.
Love the little pull tab for the boxes! I wonder if making it more obvious to players that they can now use it to open the box would be beneficial, like having it be a different color to the box or something
This shop looks SO COOL. This whole mode looks SO COOL. I'm very excited but also very calm to let you get everything running how you want it.
It's really, really exciting that we might see another "main" game mode to stand alongside Take and Hold! Very much enjoying each of these devlogs
That's just more immersive sim than probably any of the immersive sims I have ever played. So excited and amazed, Anton!
I hope faction shops will be available . Then you could ally with a faction for their specific weapons
Yups
Anton, this is amazing! Thank you for nearly a decade of fanatic devotion to your community
If those tabs on those boxes don't vibrate either controller a little bit when pulling on them... well... they totally should! Would add some great tactile feeling to it.
If we load the money bullets into a gun does that make it... Buckshot!?
Y...you...its that or you blast other Weiner's with your money shot
Okay, my absolute favorite thing from this whole thing has to be the cardboard tear tabs on the boxes. So, so satisfying :)
Overall this is turning out AMAZING though, keep it up!
Edit: I know I can't speak for everyone on this, but I *REALLY* don't care that we haven't had an update in a while. I'd rather you get it working right rather than rush through to appease the community.
"Greeeeetings!!!" makes the sad go away :D
I love the box system! It's always so good when these kinds of elements have those sort of audio and textured feedbacks!
This mode has so much potential, thanks for the work Anton!
Was glad to be able to drop in the stream earlier this week (I was pixelkldev!)
That shopping experience is shaping up to be amazing!
I really enjoy how much passion you have while making updates to this game, its soooo much more refreshing than the newer triple A games now adays, keep up the dev work Anton, and keep grilling those hotdogs! much love from sweden
It's always so exiting to see how the game is evolving with new mechanics and behaviors
I anticipate ripping open boxes and having delightful ASMR tingles from it. Monkey brain very potent. Thanks Anton!
I love this so much. I didn't expect you to cook so hard on a shop system of all things. Can't wait to play this
The latest dev logs have been exciting. The systems are interesting, especially the faction stuff. And your passion really shines through. You seem like you have a lot more energy. Stay happy my friend, wish you the best.
Hey so, just wanted to throw this out there; what you might be able to do for the Limited grill contracts that you can accept (It being 1 right now) you can instead make it 1 contract per-map. That way, people can accept multiple contracts, but only if those contracts are on different maps.
That's a very good point.
ok this is actually looking super fun, I need to get that aftermarket headband for my quest to stop me getting tons of headaches from playing VR
This is gonna be amazing, love the dynamic of the pawn shop and the random products. Really looking forward to seeing this evolve more and become playable for us!
Can confirm, unboxing goodies in Rec Room VR is super pleasurable with the "cardboard box with a chunky pull tab" mechanic. It's perfectly made.
you know what would be nice for this shopping system? being able to tap your wallet onto something (maybe that buck-bullet insertion slot) and it will automatically deposit the right amount (or as close as to right) for you, you will still have to manually slot the money back in though
Wow. This looks amazing. I can’t wait to play this mode when it’s finished.
There are many aspects of this that’s was in an idea I had for a game many years ago. So glad that I’m going to be able to play something similar to it very soon. If you get this working well you could inspire other VR developers to try this on a larger scale.
I’d like to play something a bit like a cross between GTA and Hitman where all the people and things in the city have permanence. One of the things that always took me out of the GTA games was the fact that you could mess up an area, drive down the street and drive back and it would be back to normal.
I can already imagine getting into lategame, having a mega kitted-out gun and getting a contract to storm a heavilly fortified compound owned by a bazzilionaire. Amazing work as always Anton!
Okay, so the gas station needs to sell the Fruit/Butt bag, for me to pack away my wares; this is maybe a bit too ambitious, but robbing the shops for fast cash but a huge hit to rep would be a lot of fun, like behind the counter is a hidden box of, say, a hundred bucks but you have to contend with all the guards and potential cops, and making future excursions more dangerous.
Your enthusiasm for this mode coming together is so fucking contagious, Anton. I think I'm excited for Contract Griller more than I was Satisfactory 1.0, and I've had my eye on that literally every day since a release date dropped. Happy Friday, man. Peace.
Holy SHIT, the Wallet being a MAGAZINE to hold the BULLET CASING CURRENCY is absolutely GENIUS. You sir, are ENSTEIN
I absolutely loved how boxes were opened in Recroom, so I'm glad it was implemented here
This mode is exactly the slice of life sim i want in VR. Sure i can do some grilling and contracts but i can also walk around and take in the world. H3 again solidified as the number 1 game i want to play when i put on my headset
I cant even begin to imagine the amount of hair pulling anger one would receive from building a system like this would make. Especially some random error on line 548 for a random syntax error or string related issue.
At least Unity is built on C# not C++ so its easier to work with.
Thanks for the update Anton!
3:09 This is a CUBE! -Anton Hand 2024
love that you made the shopping fun and not just a list. bravo
A disguise system would be cool. Maybe there’s like a cop or guard sausage who if you kill will drop a hat and badge, then you can get closer to higher value targets
I never thought I'd ever like VR shopping
This is amazing work. I think this mode will give the game a new breath of life.
My retail training says left justify, and the boxes should have the picture facing out, but this is excellent work. I can't wait to see it be a working demo block out loop
Super excited for this to come out, keep up the good work Anton!
just recently started playing vr again after taking a break for a few months and H3VR was the first thing i jumped back into and ive been enjoying the new take and hold map and all the new crisp models and sounds thanks for making a game i know ill enjoy no matter how long I take a breather from this knee destroying medium! (I often forget to bend my legs while playing for extended periods of time) this new gamemode is looking really fun and i cant wait to try it out.
The city update will be sooooo dope! If H3 wasn't the best VR game around already, it certainly will!
Awesome system, looks really fun! The currency being bullets fits the game well haha. You know we'll need a shopping cart though.
dont have much to add that i havent already said on the past devlogs, just commenting to show support because i'm following this closely. seeing you having so much fun working on it is almost as exciting as the mode itself 😆
Cannot wait for this update! This looks absolutely amazing!
I think a cool thing that could fit with the theme is being able to purchase a shed or storage unit where you can display your guns like in the og hitman 2
random food items really add to my immersion in these games for some reason
I am so excited for this, I think the guns in H3VR are perfect for this type of gamemode!
Ooh, a mailbox with one of those drop handles would definitely be cool.
The shop looks like a fun place to implement an actual use for the weapon cases we can spawn from in the item spawner, would be very cool of we could go into a gun shop, buy the gun and walk our with a weapon case with the gun and mags/accessories in it!
Having some sort of gun safe in the safe house would be cool so you can save lots of items without affecting performance
Man, the shop thing looks great! I can't wait for the game loop to flesh out!
Now you need to add Porkrind checks! If you have too much "heat", it might refuse to sell you certain types of guns until you complete a few stealth contracts to lower your "heat". That way, it can encourage players to learn more aspects of the Contract Griller gamemode.
That simple game loop is one of my favorites, Imma play so much of it when it’s ready (or now if I could get my hands on it)
I love seeing these every week thanks for being so consistent Anton ❤
I love the idea that you earn money to unlock weapons and toys instead of all of them being a given, or even the idea of having a “home” where I can keep my hoarded items
The boxes are awesome. Pulling a shotgun out of some random box like terminator 2. Can't wait to play this!