hopefully, you'll add more sounds. right now, the outside does not sound like the M3 at all. and it is slightly lower than the inside(you can easily hear it if you stay at for example 6500rpm and switch from inside to outside view
@@ovrdriv3568 nope. the outside sound being lower than the inside one is not a bug. I did some sounds and they are on racedepartment. the outside sound is in sync with the inside sound. it's pretty easy to do
Hey, I am having some problems with FMod. Firstly, for some reason there is an issue in the RPM tab, where you can rev the engine and such and see how it will sound. For some reason, when I drag my cursor over the sounds to play them and adjust the pitch, the sounds just stop playing after a few seconds. I have them set to loop but the audio just stops for each of them. The other issue I am having is to do with exporting the sound. I am building the banks, making the GUIDs and everything, and I can replace my sound with my modded ones. The issue is for some reason I have no sound at all in game, apart from things like the wind, kerb effects, etc, but my sound won’t work. Can you help me with those two? I have looked everywhere and cannot find a solution to either. Thanks, and great video
hi, sorry if I din't answer in time. for FMOD, I really don't know I never had this issue, does your pc meets minimum requirements? Are your tracks running at 44.1KHz? Or maybe some audio settings. If you don't ear anything try to find in your GUIDs if there may be an error, it's a bit tricky.
Oh man I have so many questions haha. So how do I start? Can I load the bank file from the original car from AC and edit the sounds from there? Can I just create a folder with that car name and start making sounds? What´s a bank vs guid file? haha sorry any help would be appreciated!! Also when I opened your download in FMOD it was empty?? Thank You
Ahaha ;P. Yes you can do it, that's just what I did :). If you don't know for example the version that you need tell me (because with the most recent versions you can't do this) and I'll explain. What do you mean with just create a folder [...] and start making sounds? You mean that you don't need anything else further FMOD? Yes, anything else. The .bank file is a collection of events from your FMOD Studio project, formatted and compressed for use (infact also thanks to the .bank file you can hear every sound effect) it contains compressed audio files, and stores other things that we know as "metadata" (with metadata we mean every useful information like the bitrate and many other things); in our case the GUID file contains everything associated with the .bank file, that the game will interpreter. Yes it's empty because you must add your audio tracks :))
@@ovrdriv3568 Thank you so much!!! Also I’m trying to make a mod for the 488 Gt3, however it’s very har to find samples of stable engine rpms, how do you do this for your cars??
@@halationmedia ^_^ ohh that's hardest part, I think that you could use also fmod but it is almost impossibile forget it, for this you may need other programs like audacity or adobe audition (I assumed that you already had it😅). Try to find low-mid-high RPM stable sound (or the result will not be the best :/ divide each file, test until you're satisfied, extend to some seconds and make it the most homogeneus possible), if you can the limiter (try to fade high rpm/limiter), remeber to match rpm limit with the sound (for example the limiter at 12.000 and in fmod it's set at 14.000)
@@ovrdriv3568 Okay yeah I have Audacity for sampling, is there any way to flatten the pitch a bit and make the loop more homogenous in Audacity before I export the wav? And you’re saying 14000 rpm in FMOD is 12000 rpm in AC? Is that the same for all rpm ranges? It’s always 2000 rpm difference?
@@halationmedia no no no, I mean that you must match real RPMs, and if you go over the real car rpm limit the sound is obv bad. No the difference is very low that was an example. A friens helped me with that part, I don't know so much about it :(
I really tried my best, but I don't get it. I simply can't replace your missing files with mine. I don't understand how this need to happen. What am I missing?
hello, i am currently trying to make a sound for a e30 mod i am making, and I watched your video and it did really helped me a lot, but now i am having a problem when putting the bank in the folder.. is there some way of editing the bank from the original e30? if so how can I do it? thanks for the tutorial
Hi! Thank you, I'm glad that this video was helpful for you 😅. Yeah I really don't know, I think that it's not possibile :(. If you want you can tell me what is the problem with your .bank file :)
@@ovrdriv3568 So i used your example track, did some work on the sound but the problem is with the sound in game.. whatever I do i cannot make the sound work in assetto.. also it gives me an error saying this: "The following plug-ins referenced in the bank 'bmw_m3_gt2' are missing from the plug-ins folder or are not compatible with their placed instances FMOD Distance Filter, which is referenced by: event:/cars/bmw_m3_gt2/engine_ext" I really dont know why is not working
Mh strange I remember that it was already included. I think that you may need to edit an already made sound mod (if I recall correctly because it's been yeas now that I don't use fmod)
Thank you so much finally someone took the time to explain what they are actually doing. Cheers
Thank YOU so much for the feedback ! :)
why the heck do you have background music in video about sounds and tone LOL!!! But thx ;)
The issue with my sound mods is in paddle shift cars there seems to be a delay between the sounds when shifting so it sounds lame.
same here, wish i knew a fix for this
@@Solarune the issue is that the off throttle sound plays for too long during a shift
@@Solarune tried changing shift speed in the drivetrain.ini made no difference
:( honestly I don't know what could it be,
hopefully, you'll add more sounds. right now, the outside does not sound like the M3 at all. and it is slightly lower than the inside(you can easily hear it if you stay at for example 6500rpm and switch from inside to outside view
yep, that's a bug from fmod (you can see that on kunos cars for example). :D but yes the external will be fixed
@@ovrdriv3568 nope. the outside sound being lower than the inside one is not a bug. I did some sounds and they are on racedepartment. the outside sound is in sync with the inside sound. it's pretty easy to do
@@togera77 yes that is not a fmod bug. Mine fault
Hey, I am having some problems with FMod. Firstly, for some reason there is an issue in the RPM tab, where you can rev the engine and such and see how it will sound. For some reason, when I drag my cursor over the sounds to play them and adjust the pitch, the sounds just stop playing after a few seconds. I have them set to loop but the audio just stops for each of them. The other issue I am having is to do with exporting the sound. I am building the banks, making the GUIDs and everything, and I can replace my sound with my modded ones. The issue is for some reason I have no sound at all in game, apart from things like the wind, kerb effects, etc, but my sound won’t work. Can you help me with those two? I have looked everywhere and cannot find a solution to either. Thanks, and great video
hi, sorry if I din't answer in time.
for FMOD, I really don't know I never had this issue, does your pc meets minimum requirements? Are your tracks running at 44.1KHz? Or maybe some audio settings.
If you don't ear anything try to find in your GUIDs if there may be an error, it's a bit tricky.
is adobe audition required
no, you can use any audio editing software you want
@@ovrdriv3568 how do i get it to do the thing where it stays at the same pitch for the entire duration of the audio
Oh man I have so many questions haha. So how do I start? Can I load the bank file from the original car from AC and edit the sounds from there? Can I just create a folder with that car name and start making sounds? What´s a bank vs guid file? haha sorry any help would be appreciated!! Also when I opened your download in FMOD it was empty?? Thank You
Ahaha ;P. Yes you can do it, that's just what I did :). If you don't know for example the version that you need tell me (because with the most recent versions you can't do this) and I'll explain. What do you mean with just create a folder [...] and start making sounds? You mean that you don't need anything else further FMOD? Yes, anything else. The .bank file is a collection of events from your FMOD Studio project, formatted and compressed for use (infact also thanks to the .bank file you can hear every sound effect) it contains compressed audio files, and stores other things that we know as "metadata" (with metadata we mean every useful information like the bitrate and many other things); in our case the GUID file contains everything associated with the .bank file, that the game will interpreter. Yes it's empty because you must add your audio tracks :))
@@ovrdriv3568 Thank you so much!!! Also I’m trying to make a mod for the 488 Gt3, however it’s very har to find samples of stable engine rpms, how do you do this for your cars??
@@halationmedia ^_^ ohh that's hardest part, I think that you could use also fmod but it is almost impossibile forget it, for this you may need other programs like audacity or adobe audition (I assumed that you already had it😅). Try to find low-mid-high RPM stable sound (or the result will not be the best :/ divide each file, test until you're satisfied, extend to some seconds and make it the most homogeneus possible), if you can the limiter (try to fade high rpm/limiter), remeber to match rpm limit with the sound (for example the limiter at 12.000 and in fmod it's set at 14.000)
@@ovrdriv3568 Okay yeah I have Audacity for sampling, is there any way to flatten the pitch a bit and make the loop more homogenous in Audacity before I export the wav? And you’re saying 14000 rpm in FMOD is 12000 rpm in AC? Is that the same for all rpm ranges? It’s always 2000 rpm difference?
@@halationmedia no no no, I mean that you must match real RPMs, and if you go over the real car rpm limit the sound is obv bad. No the difference is very low that was an example. A friens helped me with that part, I don't know so much about it :(
why is there a music mixing with the engine sound? im totally confused and dont know which sound to listen to
Sorry, only the engine.
Would you do fmod for Puma Wrc/Rally1 car in AC please?
Hi, sorry I don't have much free time lately :(
I really tried my best, but I don't get it. I simply can't replace your missing files with mine. I don't understand how this need to happen. What am I missing?
hi, I don't know honestly, do you have the right version?
hello, i am currently trying to make a sound for a e30 mod i am making, and I watched your video and it did really helped me a lot, but now i am having a problem when putting the bank in the folder.. is there some way of editing the bank from the original e30? if so how can I do it?
thanks for the tutorial
Hi! Thank you, I'm glad that this video was helpful for you 😅. Yeah I really don't know, I think that it's not possibile :(.
If you want you can tell me what is the problem with your .bank file :)
@@ovrdriv3568 So i used your example track, did some work on the sound but the problem is with the sound in game.. whatever I do i cannot make the sound work in assetto.. also it gives me an error saying this:
"The following plug-ins referenced in the bank 'bmw_m3_gt2' are missing from the plug-ins folder or are not compatible with their placed instances
FMOD Distance Filter, which is referenced by:
event:/cars/bmw_m3_gt2/engine_ext"
I really dont know why is not working
@@DriftUnityUA-cam Mhhh have you renamed everything with bmw etc... name?
@@ovrdriv3568 yes i did.. i will do everything from te beggining.. might be a fmod version error
thanks a lot for the response tho
@@DriftUnityUA-cam Check the version, it should be the 1.08.12. Haha no problem, thanks to you.
hi man, i just need to do brake-sond launder how to do that?
Sorry, actually I don't remember.
there is no collision file in the download and where is ,add yours
Mh strange I remember that it was already included. I think that you may need to edit an already made sound mod (if I recall correctly because it's been yeas now that I don't use fmod)
What's the name of the music?
If I remember correctly, that's a stock song from Camtasia.
Camtasia - A Sweet Feeling your welcome👌
not work sorry
what's version of fmod it is?
FMOD 1.08.12 or it will not work