Rimworld and Oxygen Not Included are the only games in this genre that even made an attempt at applying the colony sim genre at scale. I could see this one being a great candidate for such a thing.
I haven't played too many city builders, but here - 7:20 - this design seems both incredibly big-brained and intuitive to me. I love this idea. Assigning jobs to people instead of assigning people to jobs feels like just the right amount of micromanagement that sets you up well for long-term automated productivity. I recently started playing Manor Lords, while great on all its own merits, but ngl seeing this better feature in another game is giving me a little bit of buyers regret.
Thanks for checking out the game! Nice summary! :) Yes, you can choose to trade with other factions for copper, build your own mine town in the desert or find diplomatic ways to get access. Ohh that was close with the cows^^
Wow, really well presented and edited! 🥰 Happy to see you’re having fun with the game, Pravsburg is thriving 🥳 Some cool stuff that you can do in the game as well (maybe for part 2?): Accept quests, check out water/heat/dirt map overlays, invite other villages to join your faction, and - as you guessed correctly - run multiple villages simultaneously on different maps! Favourite quote: "So if I can get beer and god into our village, that will probably move us up to tier 4." xD
So after watching this video I went out and stopped by my local farmer's market. There was a guy selling sheep cheese. It does have an earthy funk to it.
I am never a fan of having to micro stuff like "it is off season, the farmers should go do some other job." It is nice to see a game that aknowledges that and even gives some control over it. Of course with growing population, you eventually want jobs with at least 1 dedicated worker.
there is a pixle art game that is pretty close to the same thing, but they never really finished it. It was like a 3d rimworld but I can't remember its name
The market being necessary only once per map is definitely a town management boost... trying to get towns laid out with the right markets in place was always frustrating
I'd like to see one of these where the citizens organically create their own roads, based on where you place the buildings, instead of building the road yourself.
Foundation does that. Everywhere a person walks, it makes a slight impression on the terrain. Walking somewhere once is barely noticeable, walking somewhere frequently (such as traders passing through) creates a dirt path, and high traffic areas (such as the centre of town) eventually become cobblestone roads. All of that with absolutely no player input, and no grid to snap to. Reminds me of ant trails come to think of it. I think they also self build houses, but can't actually remember. Last I heard about the game was a let's play and a stream from five years ago, though it appears Pravus himself did a seven part series a year ago I completely missed. It's been in early access on Steam since 2019.
Not a fan of the large swirly dark and light textures on the terrain. Otherwise the concept is very interesting. Just wish it had a bit more challenge built into the survival of the settlement.
"You're going to learn to hate the wildlife in this game."
16:56 'omg they freaking do'
That made me crack a smile. Requesting more of this please.
The editing is a lot of fun in this one!
Rimworld and Oxygen Not Included are the only games in this genre that even made an attempt at applying the colony sim genre at scale. I could see this one being a great candidate for such a thing.
Dev asked pravus how fast fast forward speed should be. Pravus yes.
I haven't played too many city builders, but here - 7:20 - this design seems both incredibly big-brained and intuitive to me. I love this idea. Assigning jobs to people instead of assigning people to jobs feels like just the right amount of micromanagement that sets you up well for long-term automated productivity. I recently started playing Manor Lords, while great on all its own merits, but ngl seeing this better feature in another game is giving me a little bit of buyers regret.
Thanks for checking out the game! Nice summary! :)
Yes, you can choose to trade with other factions for copper, build your own mine town in the desert or find diplomatic ways to get access.
Ohh that was close with the cows^^
I am really loving Ainyaly's editing flair. I laughed a few times. She is really adding to the channel I already loved.
pravus found you recently, never been a fan of any strategy games, but am loving your content
i'm lovin' the new editing style
Wow, really well presented and edited! 🥰 Happy to see you’re having fun with the game, Pravsburg is thriving 🥳
Some cool stuff that you can do in the game as well (maybe for part 2?): Accept quests, check out water/heat/dirt map overlays, invite other villages to join your faction, and - as you guessed correctly - run multiple villages simultaneously on different maps!
Favourite quote: "So if I can get beer and god into our village, that will probably move us up to tier 4." xD
Cool looking game. Editing is great :-)
Oooh this should be good!
Poor Sanny, he's got that minimum wage worker struggle.
yeah the fish having needs is crazy
im in
looks like dwarf fortress with more graphics and less mining
So after watching this video I went out and stopped by my local farmer's market. There was a guy selling sheep cheese. It does have an earthy funk to it.
Aww a Swiss game getting some love!
hi Pravus!
I am also making a space colony simulation game, called "No ticket
back: craft, survive & escape" - the demo is live on steam!
this was very helpful. I won a copy of this game and tried to play blind lol
The low-poly characters remind me a lot of the cutscenes from Star Wars: Empire at War: Forces of Corruption.
This looks like fun :) more please
I am never a fan of having to micro stuff like "it is off season, the farmers should go do some other job." It is nice to see a game that aknowledges that and even gives some control over it.
Of course with growing population, you eventually want jobs with at least 1 dedicated worker.
there is a pixle art game that is pretty close to the same thing, but they never really finished it. It was like a 3d rimworld but I can't remember its name
The market being necessary only once per map is definitely a town management boost... trying to get towns laid out with the right markets in place was always frustrating
I wonder what a level 6 fish is like. I'm a bit worried about upgraded wolves though.
Maybe if they upgrade a certain amount, they could be tamed?
Love the editing
This looks interesting.
I'd like to see one of these where the citizens organically create their own roads, based on where you place the buildings, instead of building the road yourself.
Foundation does that. Everywhere a person walks, it makes a slight impression on the terrain. Walking somewhere once is barely noticeable, walking somewhere frequently (such as traders passing through) creates a dirt path, and high traffic areas (such as the centre of town) eventually become cobblestone roads. All of that with absolutely no player input, and no grid to snap to. Reminds me of ant trails come to think of it. I think they also self build houses, but can't actually remember.
Last I heard about the game was a let's play and a stream from five years ago, though it appears Pravus himself did a seven part series a year ago I completely missed. It's been in early access on Steam since 2019.
I tab out from Rimworld... see 300x simluation speed... I tab back in a wipe my tears
0:25 So... Rimworld but fantasy?
This ending jingle is much nicer than the previous one, similar to the old one.
Still sad you got rid of the old one :p
His computer died and he lost his old outro
Is pretty nice looking. Is low poly, but is refined low poly.
Ain’t this circle of kerzoven?
That was the old title of the game, we changed it in the meantime^^
listed as "they are billions" at the moment of this comment
will you play manor lords? gets released later this month
Damn, haven't seen this channel in years. Still doing the good old Plague Inc runs, I see.
Am I the only one that heard "Sex pit"?
Sheepcheese ... best if aged in brine :)
add it to a nice salad with oildressing and youll love it sir.
Is there an demo for this
Yes, there’s currently a demo available on Steam :)
Not the Bun Buns :'(
Reminds me a bit of timberborn from the mechanics but only watched an rp of this one as well so can't say for sure.
Not a fan of the large swirly dark and light textures on the terrain. Otherwise the concept is very interesting. Just wish it had a bit more challenge built into the survival of the settlement.
sheep cheese is very good!!!
Day 22 of asking Pravus to check out Timberborne again.
I'll be honest, when I hear you say your name... I argue it. "PRAY-vus", I say loudly, as if I am correct and you are wrong.
First view. hello pravus!
o cool im first well...thats cool
Looks ugly