Forgot to mention - if you enjoyed a more listen-along podcast-ish video like this, would appreciate knowing! They are definitely easier to manage between longer videos and if you like them, I'd be happy to put more of them out between guides/meme vids. (Yes, the memes of production are a go).
I'm pretty sure the kharazan stuff was postnerf going off of health values and such which is why it bosses were such pushovers, so hopefully we'll avoid specific raid tuning and they'll just put it to prenerf
Damn. This is such a good point and deserves much, MUCH more attention. Blizz are trying to protect us from ourselves to some extent, and to balance player power, but they're ignoring the most significant factor - Shammy swapping. You're so right that it basically invalidates dps checks, just as wbuffs did for most of classic. And that kinda sucked.
The average player doesn't "need" to be able to complete the hardest content in the game, raids aren't the end all be all in having a fun experience playing wow, i remember playing tbc without doing one raid and still feeling fulfilled and being awe inspired by raiders at the same time
I agree, but it should be a choice right? Like, if you don't want to or can't put in X effort for Y result it's all good. But where the issue could potentially arise is if they overtune to a state where Player A wants to clear all the content but cannot achieve the Player B benchmark to see the encounter. The concept of overturning is the issue here because it'd be a conscious decision by blizzard to move the goalposts astronomically beyond the average player because I'm sure the average Gamer, time permitting, can clear TBC content with original tuning following 14 years of learning / understanding of games in general. If original tuning is beyond the reach of the average player, I guess that's fine. But I'm not sure Blizzard should or will engineer tuning beyond that state for the reasons stated above let alone their monetary incentives to put less resources in.
Damn son. If this was your "off script" then i dont see why you would ever write one ,😅 wish i could sound like u off script :D And yea, pretty much agree with everything you said, tho i think a sated debuff you be the best solution as far as what I've seen of different proposed solutions:)
Great video! I think something small that will happen if you don't change the group lock will also be Hunter Pet buffing. We are theorycrafting that you will see massive dps gains if you pop a warrior into the hunter group every 2-3 minutes to give the pets battleshout. Even better if the feral druid is in their and also benefiting.
@@KnotxD It is revenge for Classic. All the warriors being yelled at for buffs as opposed to them yelling for Windfury. Anyways keep up the great work. This is one of the channels that inspired me to start making videos
Good intentions, bad consequences. Issue: We didn't want most of the raid feeling forced to go leatherworking for an increase in player power that is not considered very engaging (drums) + this profession power was not widely used until Sunwell Result: Players are still pressured into taking leatherworking anyway, but using drums will be very frustrating to do before phase 4. Issue: Nerfed BS weapons to reign in player power not available at the time of the content Result: The specs that are already at a disadvantage in the early phases (melee) are those most affected. This last one is a good example of where you can run into trouble via these targeted outlier changes. Several classes are a lot more powerful in their 2.4 state than they originally were in the beginning of tbc: notably hunters. Pets didn't even have avoidance before the BT patch (making BM hardly viable) and Kill Command was on the GCD. I'd say having the most overpowered single target dps class in the game from phase 1 is additional player power that was not available at the time. However I agree on difficulty as a response: content tuning should not be overwhelmingly difficult. You cannot have progression on content that has been beaten over a decade ago. There are ways to add interesting challenges to the game for the more hardcore such as speedrunning. The way players respond to tighter enrages and higher mechanic damage is stacking hunters and warlocks, so more numbers != more difficult. That said, content should be as challenging as it possibly can given the class balance and itemization we have from the get go, no more no less. Everyone knew vanilla content was easy, but doing that content with 1.12 talents, itemization, r14 gear and world buffs? Depressing. Furthermore, when making targeted outlier changes, Blizzard should take care to not exharcebate existing issues: i.e. leatherworking (make pre-phase 5 drums not require LW?), BS weapons (they hurt classes that already struggle at the start, so I don't get the point).
Its part of this post: tbc.wowhead.com/news/burning-crusade-classic-beta-notes-attunements-main-hand-only-weapons-no-tcg-321890 : "Ring enchants and Jewelcrafting-specific gems now have a profession requirement to benefit from them."
@@VictusPrime i mean phase to phase some people may drop one for another like engi for jewelcrafting or something but generally no there will be no reason to repeatedly level and drop professions
Overall, TBC Classic is looking quite good from the beta, however, as you've said, there are some very strange choices they've made in regards to some items, professions, and raid tuning, that frankly make no sense, even more so after the explanations blizzard gave.
The changes to JC and enchanting is pest Part of ther balance for drums so now people have 2 professions and 3 to 5 for choice. Now we will have everyone do what they want if they want a99 parse well if they fix shaman
Raid tuning for min-maxers doesn't really fit the theme of classic, it makes much more sense to me to limit the abilities of min-maxers to maximize to a reasonable range rather than tune the bosses so you must min-max. Even if something is in the prevailing meta, tuning bosses so that you must do it turns that option from meta to required. I'm much happier with an approach of down-tuning OP external elements than uptuning the bosses to make those external elements required.
i dont get it. why are ppl nowadays crying at blizzard to help them from themself? drums, prof- and bloodlustswaping is like worldbuffs. ppl can adjust their raid difficulty with it as well as with using consumes and gear, but seems like the playerbase cant think out of the box and only can go ham.
@@KnotxD but thats a circle: theres always something to exploit. You are blaming Blizzard for your own mindset and what you get is less freedom in setting your own raid difficulty only to tell everyone you are in the top 10k dps worldwide... (which is just a raw dps check) wake up ppl!
Forgot to mention - if you enjoyed a more listen-along podcast-ish video like this, would appreciate knowing! They are definitely easier to manage between longer videos and if you like them, I'd be happy to put more of them out between guides/meme vids. (Yes, the memes of production are a go).
I'm pretty sure the kharazan stuff was postnerf going off of health values and such which is why it bosses were such pushovers, so hopefully we'll avoid specific raid tuning and they'll just put it to prenerf
Yeah it did look that way, I should have mentioned - easy to slip without a script, but honestly, I am really hoping for locked raid groups midcombat.
Damn. This is such a good point and deserves much, MUCH more attention. Blizz are trying to protect us from ourselves to some extent, and to balance player power, but they're ignoring the most significant factor - Shammy swapping. You're so right that it basically invalidates dps checks, just as wbuffs did for most of classic. And that kinda sucked.
nice choice of music around 8:50 there. Absolute masterpiece of a track
I'm here helping the algorithm because your thoughts are on point and should be heard
If I play Moonkin in TBC Classic, will my Dad kiss me on the lips again? Love the new style of vid btw
You'll definitely have interest from many sources, so perhaps haha.
Thanks for the feedback!
The average player doesn't "need" to be able to complete the hardest content in the game, raids aren't the end all be all in having a fun experience playing wow, i remember playing tbc without doing one raid and still feeling fulfilled and being awe inspired by raiders at the same time
I agree, but it should be a choice right? Like, if you don't want to or can't put in X effort for Y result it's all good. But where the issue could potentially arise is if they overtune to a state where Player A wants to clear all the content but cannot achieve the Player B benchmark to see the encounter. The concept of overturning is the issue here because it'd be a conscious decision by blizzard to move the goalposts astronomically beyond the average player because I'm sure the average Gamer, time permitting, can clear TBC content with original tuning following 14 years of learning / understanding of games in general.
If original tuning is beyond the reach of the average player, I guess that's fine. But I'm not sure Blizzard should or will engineer tuning beyond that state for the reasons stated above let alone their monetary incentives to put less resources in.
@@KnotxD I guess they are doing best of both worlds and releasing raids pre-nerf and later lifting that
Damn son. If this was your "off script" then i dont see why you would ever write one ,😅 wish i could sound like u off script :D
And yea, pretty much agree with everything you said, tho i think a sated debuff you be the best solution as far as what I've seen of different proposed solutions:)
Great video!
I think something small that will happen if you don't change the group lock will also be Hunter Pet buffing.
We are theorycrafting that you will see massive dps gains if you pop a warrior into the hunter group every 2-3 minutes to give the pets battleshout.
Even better if the feral druid is in their and also benefiting.
Oh damn, that is pretty spicy but makes a whole lot of sense. Here is hoping for a change! Would be tedious even if you're into minmaxing
@@KnotxD It is revenge for Classic. All the warriors being yelled at for buffs as opposed to them yelling for Windfury.
Anyways keep up the great work. This is one of the channels that inspired me to start making videos
@@athieshgaming2659 I appreciate the kind words, I'm glad!
Good intentions, bad consequences.
Issue: We didn't want most of the raid feeling forced to go leatherworking for an increase in player power that is not considered very engaging (drums) + this profession power was not widely used until Sunwell
Result: Players are still pressured into taking leatherworking anyway, but using drums will be very frustrating to do before phase 4.
Issue: Nerfed BS weapons to reign in player power not available at the time of the content
Result: The specs that are already at a disadvantage in the early phases (melee) are those most affected.
This last one is a good example of where you can run into trouble via these targeted outlier changes. Several classes are a lot more powerful in their 2.4 state than they originally were in the beginning of tbc: notably hunters. Pets didn't even have avoidance before the BT patch (making BM hardly viable) and Kill Command was on the GCD. I'd say having the most overpowered single target dps class in the game from phase 1 is additional player power that was not available at the time.
However I agree on difficulty as a response: content tuning should not be overwhelmingly difficult. You cannot have progression on content that has been beaten over a decade ago. There are ways to add interesting challenges to the game for the more hardcore such as speedrunning. The way players respond to tighter enrages and higher mechanic damage is stacking hunters and warlocks, so more numbers != more difficult.
That said, content should be as challenging as it possibly can given the class balance and itemization we have from the get go, no more no less. Everyone knew vanilla content was easy, but doing that content with 1.12 talents, itemization, r14 gear and world buffs? Depressing. Furthermore, when making targeted outlier changes, Blizzard should take care to not exharcebate existing issues: i.e. leatherworking (make pre-phase 5 drums not require LW?), BS weapons (they hurt classes that already struggle at the start, so I don't get the point).
Blacksmithing weapons weren't changed to One Hand until patch 2.4. It was 2.3 that changed the Kara weapons to One Hand
Still waiting for your hot tub streams man, more hype'd for that than TBC
Hahaha, you'll be the first to know when I whip out the mankinis.
Wait, will profession picking and dropping not be a thing for min-maxers in Classic TBC? Can you source the Blizzard post regarding that?
Its part of this post: tbc.wowhead.com/news/burning-crusade-classic-beta-notes-attunements-main-hand-only-weapons-no-tcg-321890 :
"Ring enchants and Jewelcrafting-specific gems now have a profession requirement to benefit from them."
@@KnotxD Will there be any profession switching at all in the game? I made plans to profit from it providing mats for power leveling, lol.
@@VictusPrime i mean phase to phase some people may drop one for another like engi for jewelcrafting or something but generally no there will be no reason to repeatedly level and drop professions
Great idea for a vid;)
What do you think about disabling swapping within a fight?
Overall, TBC Classic is looking quite good from the beta, however, as you've said, there are some very strange choices they've made in regards to some items, professions, and raid tuning, that frankly make no sense, even more so after the explanations blizzard gave.
Yeah hopefully beta has more changes ahead soon!
The changes to JC and enchanting is pest
Part of ther balance for drums so now people have 2 professions and 3 to 5 for choice. Now we will have everyone do what they want if they want a99 parse well if they fix shaman
Raid tuning for min-maxers doesn't really fit the theme of classic, it makes much more sense to me to limit the abilities of min-maxers to maximize to a reasonable range rather than tune the bosses so you must min-max. Even if something is in the prevailing meta, tuning bosses so that you must do it turns that option from meta to required.
I'm much happier with an approach of down-tuning OP external elements than uptuning the bosses to make those external elements required.
10:25 :D:D:D
i dont get it. why are ppl nowadays crying at blizzard to help them from themself? drums, prof- and bloodlustswaping is like worldbuffs. ppl can adjust their raid difficulty with it as well as with using consumes and gear, but seems like the playerbase cant think out of the box and only can go ham.
Yeah the mindset is to blast everything if its there to be blasted, I think the only options Blizzard had/have are overtuning vs nerfing player power.
@@KnotxD but thats a circle: theres always something to exploit.
You are blaming Blizzard for your own mindset and what you get is less freedom in setting your own raid difficulty only to tell everyone you are in the top 10k dps worldwide... (which is just a raw dps check)
wake up ppl!