How many times did I say TURBO in this video? :D Anyway, I hope you enjoy this little experiment we had. Stay tuned for more tests and videos in the near future! ;)
Maybe a similar vid on experimental equipments would be interesting, now that with the Battle Pass they're starting to be viable to apply. I've never seen or heard of anyone taking them seriously, ie., on YT. *Viable for the broad player-base, lightweight buckshee scrubs like me (f2p).
Difference may seem insignificant, but sometimes getting on position 1 second earlier would mean 1 second longer for aim, which often is hit instead of miss. Lets take gun rammer for example. Standard and bounty difference may be maybe 0,1 second of reload time, but oh boy, how many times I missed opportunity to shot one more time, because I was still on reload.
@@DezGamez He meant to say that the difference between bond and standard is bigger than it seems because 4 seconds earlier up the hill for instance is still a significant and potentially position winning advantage
A comparison between turbo and grousers on tanks that are limited by their ground resistance instead of top speed would be interesting as well (is7 or kranvagn for instance)
It’s not that interesting. On tanks that are far from their top speed like is7 and vk 36.01H are always faster on grousers, especially when in mobility slot
@@kasparpaukson3543 On flat ground yes, but I am more curious on how it is with going up hills and acceleration in particular where the extra hp/t would shine a little more
@@kalashnikov1343 thats not true, i like lorr 40t and i used to have on it standard equipment and it was ok, now that i put bond equipment into it in all slots it freaking flies, it doesnt bloom when you relocate as much as it did meaning when you stop to shoot you dont have to wait at all, unless the target is in the maximum view range. it actually feels like a very solid tank to play, the same goes for bourrasque. standard equipment was ok but bond equipment makes the tank SO much more fun to play, you dont have to wait 5 seconds for the reticle to close in order to shoot anymore, but yeah for the most tanks standard equipment is going to be fine, these 2 are some extreme examples i made that actually bond equipment had a HUGE impact.
What do you expect on a few % hp/t difference and 1 km/h topspeed difference? The biggest benefit of the Bond Turbo is its Reverse Speed, which helps tanks like E3 tremendously. On tanks like S.Conq that has -14 Reverse Speed with the Lv7 Field Mod, the Bond Turbo makes it reverse at -18 instead of -17 from any other Turbo, which enables you to peek wider and still be able to pull back without getting shot in return. This test makes the difference look very insignificant but small advantages do add up, you can only experience it when you're in an actual battle. From my experience, Bond Turbo & T3 Experimental Turbo, the Bond one is still more universal. I use T3 Exp Turbo on my T57 HT, Vz.55, 60TP only while Bond Turbo makes a lot more tanks happy: E5, S.Conq, even Obj.780,... a lot of HTs, some MTs, a lot of TDs. In general, tanks with good base stabilization/aiming speed don't get much benefit from the Exp Turbo.
Just stop, this sort of nuanced analysis isn't welcome 'round these parts. This hyper selective test is all we need to know about turbo and furthermore, be certain that the best players only ever use standard equipment. It's virtually identical which is essentially sufficient.
My opinion is if you play clan wars you should take bond or bounty turbo for rush hills. But in standart battles you can simply play with standart one, specialy you r free to play player
Since you didn't have BiA, vents, food, or field mods to help terrain/track resistance on terrain, I think that would affect the differences in the turbos a bit more over medium and soft terrain (and hard for the tanks that don't get up to their speed on hard terrain).
You know, I've always wondered about this exact thing...the differences and how much they really mattered with the turbos but didnt really have a way to test/find out. So, thanks for that to you and your team, Dez!!
I think the "perfect" test would be if you were to analyze a video footage and match the start and the end of the race of just one tank, with different equipment. Well, that's the first time that comes to mind if I were to test it myself, since I don't have any of my friends playing this game and I wouldn't recommend it to them either lmao
This why I am taking the Bounty Turbo on my Maus for open maps and standard turbo in mob slot/ Mobility Impro System tier 3 on my Progetto 65. I should in all honesty put them on my T95 and T110E3 as well.
In my view, the only bond pieces of equipment that differ significantly from the standard ones are the bond V.Stabs (on autoloaders) and the bond Turbo on Swedish TDs in siege mode. My Strv 103B is close to unplayable in the siege mode with 14 kph forwards, while for me 16 kph along with better power/weight makes driving in the siege mode quite comfortable.
It all stays together a little however if yoire going spawn to top hill thats roughly 3-4 tank lenghts of a difference. This can almost counteract a bad spawn and be the difference between taking the upper spot on a hillcrest or not....
Showing the important in-game scenarios with the arty racing to the water I will know what turbo to use so I don't get destroyed before making it to the water to drown myself 😂😂
I needed this test SO BAD! I always save slot for the turbo, i prefer turbo instead of firepower on almost every tank (yeah i know, im stupid). Thank you Dez!
1 thing about going on roads dez, its all hard terrain. So you never drove around on medium even on lakeville the road is hard terrain since the change
Good thing this wasn't a drinking game.. TURBO!! So glad to see someone do testing like this. Nice to see what does what. I look forward to seeing more like this!!
Good idea and good video. Please do similar test with standard exhaust vs bond exhaust etc etc, there is a lot of things that we assume are great but in the game doesnt differ much. Keep it up Dez.
I got a suggestion why don't you take the t29 American heavy tank put into it the 90 mm Cannon put in a auto reload gun Land Drive and a few other components to see if you can get it done prior weight up plus you use gold ammunition and see what it does against tear 7 + 8 + 9 tanks with these modifications
for many tanks turbo on its own wont make much diffrence, but add TRACKS and it makes massive diffrence. for example Type59 and Object274 have similiar stats, especialy HP/T but Object still drives like heavy and Type59 is going amazing, top up with tracks and object starts to shine
figures... still epic testing and thanks !!! when the difference is 1% or sometimes even less... it shows.... but WG applies things differently depending on the variable. so this kind of testing will always be welcome.
So bond turbo or bounty is not worth buying. Standard turbo is good enough and put in mobility slot will be exactly the same as bounty one... Good test. Can you do the same with other equipment ?
Was any of the turbos upgraded for example the experimental one was it level 1 , 2 or 3??? And upgraded equipment does it help at all is it worth upgrading??
great video. i love these comparisons. skill did one a while back comparing the field mod of dec ground resistance vs increased track health and the ground resistance mod made very little diference. but the track health was significant
I hope some day big channels will understand that proper test is to find correct length in each terrain, and run it with one tank and diff turbos. For example, uphill malinovka - any tank , from rock in D0 to endline on top. Then repeat in again but with turbo bigger, then time difference will show effectiveness. But not 3 2 1 GO
3, 2, 1, GO was just for the most GENERIC tests, where if you actually play the game can already say which tank is going to win, that was more for the visuals. The real test comes when we did the climbs and all the other things. And the get way better visual picture, we wanted to do all of it at once. Simple.
Love this kind of content. Amazing video. It would be great to have more videos like this with other equipments. And also to being able to see how much Experimental turbo actually improves your gun handling.
Id recommend to just say start when the ingametime hits 10:00 or 12:30 etc should be much easier to coordinate than having to deal with the delay of discord and reaction time etc
Thx for this. IMHO TURBO makes senses on tanks with decent power/weight ratio but limited v max like Bassotto etc. Tanks with bad power/weight but decent speed turbo isnt very useful like VK 30.01H etc...(ps. I don't play hightier)
but how about tanks that cant actually reach their top speed in standard configuration without equipment? those are the tanks that i usually slap my turbos on. like f. e. IS-7 or Obj. 274 ...
Can you maybe make a video or a short about the difference between an is-7 build for pure damage farming and a is-7 with a speed built like the best turbo and also those tank upgrades( forgot the name)
I was like, "That sounds like Lugia for some reason," and then you showed his name on the tank - I've been playing games with that guy since 2008 or something
For a competitive player the gap between bond and standard isn’t to be underestimated. It’s a "small difference" but all those small differences add up to maybe one or two extra shells a game.
I remember back when i used to play clan wars the caller would always emphasize having a bond turbo on the chieftain now i don't see why they made such a fuss... guess if you get to the hill 0.5 seconds quicker that could win the battle idk lmao
Thx for the effort, its quite interesting to see. Even though you have some minor compareabilitiy issues. The first in the pack often has to crush some obsticals and differencs in steering. I guess I like the result. Taking the turbo makes a difference but high qualitiy equipment is only the icing on the cake.
If you want to escape in T92 HMC arty@@DezGamez it def needs experimental mobility, and other (along with bia, food, 100 octane gas) because with it's field mod that increases it's max speed it wont get up to it on hard terrain.
well tbf for 1 km/h max speed difference you'd have to drive for 1 hour to gain 1000m extra distance (obviously), so yes the differences arent too high
Interesting, but the real difference comes from what item you pick in your first field mod. In combination with what kind of turbo, there is a huge difference
Maybe next time you do a test like this, you can get an extra person who just shoots to signal the start of the test, like a gun that's used to start a race. Great video though!
Nice test run on turbos. I noticed on some (medium) tanks turbo is not what i want, but grousers it is. so a tet for some vehicles on turbo vs grouser wld be nice. tanks of interest here are for example Obj274a, 122TM and some more having a mediocre power to weight ratio and bad ground resistances. this tanks either have trouble to reach top speed at all or loose speed drasticaly on medium and soft ground. for me grousers also effect turning speed. Fancy test: put expMobility kit, rotating device and grousers in one tank like centrurion which "stock" turns like a boat LoL
This almost makes me no longer consider turbochargers to be a valid option. Because being first to get into firing position means you're the first to be shot at.
next time use the in game timer ..all drive at :10 or :20 etc etc then you have no input lag for people with lower conection or diff ping good video Thanx for the DEZinfromation brother :)
U need to compare that "more tracks equipment or additional track" vs Turbo. Take tanks like IS-7. Show people why they shouldnt be suprised when they are seeing my setup on is7
Pretty interesting, I honestly thought that premium turbos would have more impact. But its good to know that they don't! :D I still think that on a tank like MAUS it still makes a difference because of its super slow top speed when stock.
Well you can say that standard turbo or the Experimental are cheapest to get and are almost als good as bounty and bond. But the slower the Tank the bigger is the difference
I think at the end of the day, Experimental turbo is better than I expected. Raw mobility difference is so minimal you can't almost see it and it has all the other added benefits.
I don't get what the big surprise is. It's perfectly logical that the slower the tank base speed, the bigger the difference will be as the difference is a bigger percentage out of the base speed.
now I feel like I wasted my bond turbo on my Artillery in all my years. Could have put my bonds on better choices instead and just use the standard turbo for emergency self drowning. I am so sad now
Интересное сравнение. Но, как показали тесты, различные турбо не так сильно отличаются друг от друга. Пара км/ч, пара метров дистанции - в условиях погрешности. Добавьте сюда различные грунты, различные точки на респах, союзников, свои кривые клешни и все придет в усреднение.
How many times did I say TURBO in this video? :D
Anyway, I hope you enjoy this little experiment we had. Stay tuned for more tests and videos in the near future! ;)
Maybe a similar vid on experimental equipments would be interesting, now that with the Battle Pass they're starting to be viable to apply. I've never seen or heard of anyone taking them seriously, ie., on YT. *Viable for the broad player-base, lightweight buckshee scrubs like me (f2p).
blub blub blub 🤣
82 times
How about STRV in siege mode?
Can you verify and let me know when first tank to last, of what each one has? PLEASE and thank you!
Difference may seem insignificant, but sometimes getting on position 1 second earlier would mean 1 second longer for aim, which often is hit instead of miss.
Lets take gun rammer for example. Standard and bounty difference may be maybe 0,1 second of reload time, but oh boy, how many times I missed opportunity to shot one more time, because I was still on reload.
Exactly. This is why I mentioned the difference as well. Like with S Conq, you could almost fire 2 extra shots vs non turbo. :)
@@DezGamez He meant to say that the difference between bond and standard is bigger than it seems because 4 seconds earlier up the hill for instance is still a significant and potentially position winning advantage
A comparison between turbo and grousers on tanks that are limited by their ground resistance instead of top speed would be interesting as well (is7 or kranvagn for instance)
It’s not that interesting. On tanks that are far from their top speed like is7 and vk 36.01H are always faster on grousers, especially when in mobility slot
Yeah!
Same with 122TM. Grousers is a better choice than Turbo imo.
Nothing like getting gapped by an IS-7 in my 277
@@kasparpaukson3543 On flat ground yes, but I am more curious on how it is with going up hills and acceleration in particular where the extra hp/t would shine a little more
interesting result, practically the std turbo does 95% of what the bond turbo can do but is practically for free
As is with all bond equipment. 0.5% is basically nothing.
@@kalashnikov1343 thats not true, i like lorr 40t and i used to have on it standard equipment and it was ok, now that i put bond equipment into it in all slots it freaking flies, it doesnt bloom when you relocate as much as it did meaning when you stop to shoot you dont have to wait at all, unless the target is in the maximum view range. it actually feels like a very solid tank to play, the same goes for bourrasque. standard equipment was ok but bond equipment makes the tank SO much more fun to play, you dont have to wait 5 seconds for the reticle to close in order to shoot anymore, but yeah for the most tanks standard equipment is going to be fine, these 2 are some extreme examples i made that actually bond equipment had a HUGE impact.
@@garryarganis5801turbo lowering bloom on the move? Strange
@@TheGrandexeno"bond equipment in all slots" clearly not only a turbo. Probably a 2/3 combination of Iau, v-stabs, vents. with the bond turbo.
I didn't paid anything for my Bond Turbos
of course i knew, special turbo is worth to put only on your most favourite tanks after all
What do you expect on a few % hp/t difference and 1 km/h topspeed difference?
The biggest benefit of the Bond Turbo is its Reverse Speed, which helps tanks like E3 tremendously.
On tanks like S.Conq that has -14 Reverse Speed with the Lv7 Field Mod, the Bond Turbo makes it reverse at -18 instead of -17 from any other Turbo, which enables you to peek wider and still be able to pull back without getting shot in return.
This test makes the difference look very insignificant but small advantages do add up, you can only experience it when you're in an actual battle.
From my experience, Bond Turbo & T3 Experimental Turbo, the Bond one is still more universal.
I use T3 Exp Turbo on my T57 HT, Vz.55, 60TP only while Bond Turbo makes a lot more tanks happy: E5, S.Conq, even Obj.780,... a lot of HTs, some MTs, a lot of TDs.
In general, tanks with good base stabilization/aiming speed don't get much benefit from the Exp Turbo.
Just stop, this sort of nuanced analysis isn't welcome 'round these parts. This hyper selective test is all we need to know about turbo and furthermore, be certain that the best players only ever use standard equipment. It's virtually identical which is essentially sufficient.
@@OTOss8 You sound like a Unicum racist.
@@carneasadaburrito That's a disgusting allegation. At no point did I mention a single thing about race. You're revolting.
@@OTOss8 Is Unicum a race? I bet lots of sarcastic jokes fly right over your small brain.
@@carneasadaburrito Seek help. You sort of hate and prejudice has no place in this world.
My opinion is if you play clan wars you should take bond or bounty turbo for rush hills. But in standart battles you can simply play with standart one, specialy you r free to play player
Indeed. As it is supposed to be. The bond gear and bounty gear is only a little bit better.
Why should i use standard equip when my tanks has bond equip anyway 😂
Excellent content! Thx for the work! Hope you create more of this kind of videos.
Since you didn't have BiA, vents, food, or field mods to help terrain/track resistance on terrain, I think that would affect the differences in the turbos a bit more over medium and soft terrain (and hard for the tanks that don't get up to their speed on hard terrain).
You know, I've always wondered about this exact thing...the differences and how much they really mattered with the turbos but didnt really have a way to test/find out. So, thanks for that to you and your team, Dez!!
Glad to help!
The experimental Turbo is pretty good.
Tier 3 definitely is, with all the extra benefits.
Using it on my Char 4 instead of v stab - slightly reduced soft stats but the gains in speed, rotation and turret turn are noticeable.
It's like normal turbo but u can do other things better with it
I use it on the Char 75. Rotation and stabilization on the turbo I was using anyway.
Especially is slow tanks with shitty guns and a lot of horsepower like the wz114
I think the "perfect" test would be if you were to analyze a video footage and match the start and the end of the race of just one tank, with different equipment.
Well, that's the first time that comes to mind if I were to test it myself, since I don't have any of my friends playing this game and I wouldn't recommend it to them either lmao
That is true, but it was more satisfying to see all of them side by side in real time. :)
Thank you Dez, for this video, an all other test clips you made. Great work!
This why I am taking the Bounty Turbo on my Maus for open maps and standard turbo in mob slot/ Mobility Impro System tier 3 on my Progetto 65. I should in all honesty put them on my T95 and T110E3 as well.
Dez is my most popular equipment
In my view, the only bond pieces of equipment that differ significantly from the standard ones are the bond V.Stabs (on autoloaders) and the bond Turbo on Swedish TDs in siege mode. My Strv 103B is close to unplayable in the siege mode with 14 kph forwards, while for me 16 kph along with better power/weight makes driving in the siege mode quite comfortable.
It all stays together a little however if yoire going spawn to top hill thats roughly 3-4 tank lenghts of a difference. This can almost counteract a bad spawn and be the difference between taking the upper spot on a hillcrest or not....
The big question is Turbo or Rotation Mechanism in order to make any tank more maneuverable?
Showing the important in-game scenarios with the arty racing to the water
I will know what turbo to use so I don't get destroyed before making it to the water to drown myself 😂😂
This is great stuff Dez!
I needed this test SO BAD! I always save slot for the turbo, i prefer turbo instead of firepower on almost every tank (yeah i know, im stupid). Thank you Dez!
1 thing about going on roads dez, its all hard terrain. So you never drove around on medium even on lakeville the road is hard terrain since the change
very interesting thanks a lot!
You are welcome!
thank you for this video i always wonder about this so thank your doing this test
Good thing this wasn't a drinking game.. TURBO!!
So glad to see someone do testing like this. Nice to see what does what. I look forward to seeing more like this!!
I was thinking about mentioning it. :D I said turbo too many times.
Good idea and good video. Please do similar test with standard exhaust vs bond exhaust etc etc, there is a lot of things that we assume are great but in the game doesnt differ much. Keep it up Dez.
Best video in months Dez, congrats
Glad you think so!
I got a suggestion why don't you take the t29 American heavy tank put into it the 90 mm Cannon put in a auto reload gun Land Drive and a few other components to see if you can get it done prior weight up plus you use gold ammunition and see what it does against tear 7 + 8 + 9 tanks with these modifications
matter of percentage speed increase. effect would be significant for much slower tank
for many tanks turbo on its own wont make much diffrence, but add TRACKS and it makes massive diffrence. for example Type59 and Object274 have similiar stats, especialy HP/T but Object still drives like heavy and Type59 is going amazing, top up with tracks and object starts to shine
I think the most impact that turbo has is to increase the max speed of tanks that are almost everytime at max speed like Concept 5 and EBR 105.
You cant put turbo on ebr tho 😂
@@Sky-fk5tlimagine😂
@@Sky-fk5tlbut can you put growsers?
figures... still epic testing and thanks !!!
when the difference is 1% or sometimes even less... it shows.... but WG applies things differently depending on the variable. so this kind of testing will always be welcome.
Nice Dez...I am nostalgic with this kind of videos. Cause of this videos I subscribed to your channel...
Hehe, very happy to hear that!
Nice experiment, can I refer to this in my thesis? :D
Please do! :D
So bond turbo or bounty is not worth buying. Standard turbo is good enough and put in mobility slot will be exactly the same as bounty one...
Good test. Can you do the same with other equipment ?
Thanks, I have some ideas in my mind, yes.
That's really helpful. Thank you, Dez!
Thanks usefull video I dont need bond turbo anymore
It would be interesting to pair turbo and grousers esp on big tds. Or in general if grousers can be some sort of substitute for normal turbo
What a great idea for a video, thanks dez!
My pleasure!
Was any of the turbos upgraded for example the experimental one was it level 1 , 2 or 3??? And upgraded equipment does it help at all is it worth upgrading??
you guys should have started when the ingame clock hits a certain number, relieves a bit of the countdown pressure
great video. i love these comparisons. skill did one a while back comparing the field mod of dec ground resistance vs increased track health and the ground resistance mod made very little diference. but the track health was significant
I hope some day big channels will understand that proper test is to find correct length in each terrain, and run it with one tank and diff turbos. For example, uphill malinovka - any tank , from rock in D0 to endline on top. Then repeat in again but with turbo bigger, then time difference will show effectiveness. But not 3 2 1 GO
3, 2, 1, GO was just for the most GENERIC tests, where if you actually play the game can already say which tank is going to win, that was more for the visuals. The real test comes when we did the climbs and all the other things. And the get way better visual picture, we wanted to do all of it at once. Simple.
Love this kind of content. Amazing video. It would be great to have more videos like this with other equipments. And also to being able to see how much Experimental turbo actually improves your gun handling.
For better reaction , try to put 1 sheridan or 1 T49 ( any gun with huge caliber Shoot 1x ) to signal the start is better dez , nice vid 🏁
Id recommend to just say start when the ingametime hits 10:00 or 12:30 etc should be much easier to coordinate than having to deal with the delay of discord and reaction time etc
Thx for this. IMHO TURBO makes senses on tanks with decent power/weight ratio but limited v max like Bassotto etc. Tanks with bad power/weight but decent speed turbo isnt very useful like VK 30.01H etc...(ps. I don't play hightier)
so it really only matters for medium length drives because you normally stop and start a bunch of times while moving around.
I thought so too. It seems that the first seconds are the most important to get the advantage. Getting the speed up is the issue without turbo.
but how about tanks that cant actually reach their top speed in standard configuration without equipment? those are the tanks that i usually slap my turbos on.
like f. e. IS-7 or Obj. 274 ...
it would work much better i think on tanks that have a low speed cap compared to their power/weight ratio. maybe consept 1b or stb1
Can you maybe make a video or a short about the difference between an is-7 build for pure damage farming and a is-7 with a speed built like the best turbo and also those tank upgrades( forgot the name)
Dez, do the starts with the in-game timer of the game. Upper right of the screen.
We did try all the things, it was still matter of reaction and milliseconds. So we did it until satisfied.
I'm starting swap out the standard turbo and use the Tier 2 / 3 experimental turbo on a lot my tanks for the extra benefits
I was like, "That sounds like Lugia for some reason," and then you showed his name on the tank - I've been playing games with that guy since 2008 or something
Hello Dez , just spotted new GermanTD in the game KJPZ TIII Jager . Any idea about this thing?
For a competitive player the gap between bond and standard isn’t to be underestimated. It’s a "small difference" but all those small differences add up to maybe one or two extra shells a game.
I remember back when i used to play clan wars the caller would always emphasize having a bond turbo on the chieftain now i don't see why they made such a fuss... guess if you get to the hill 0.5 seconds quicker that could win the battle idk lmao
Is the experimental turbo max upgraded?
Thx for the effort, its quite interesting to see.
Even though you have some minor compareabilitiy issues. The first in the pack often has to crush some obsticals and differencs in steering.
I guess I like the result. Taking the turbo makes a difference but high qualitiy equipment is only the icing on the cake.
Yeah, you are right. This is why I said that steering makes a little difference also + there is also the human factor.
If you want to escape in T92 HMC arty@@DezGamez it def needs experimental mobility, and other (along with bia, food, 100 octane gas) because with it's field mod that increases it's max speed it wont get up to it on hard terrain.
so the lesson here is use level 1 or 2 experimental turbo because it gives you enough turbo bonus but also the other bonuses
Strv... you need to test strv in assault mode. That will be a difference.
Great results 👍
Thanks 👍
well tbf for 1 km/h max speed difference you'd have to drive for 1 hour to gain 1000m extra distance (obviously), so yes the differences arent too high
Interesting, but the real difference comes from what item you pick in your first field mod. In combination with what kind of turbo, there is a huge difference
what do you call 5 arties drowning in a lake...a good start
Hi, did you check Experimental+Bond Turbo?
just was looking for the video like this few day ago and here we go xD
I'd like to see on with the grousers on some of the tanks that turn into sloths in any kind of slower terrain.
I will soon unlock my b-c 155 58 so thank you for this!
So basically use your standard equipment in 2 special slots and 1 bond/bounty equipment in a 3rd slot
great work
Maybe next time you do a test like this, you can get an extra person who just shoots to signal the start of the test, like a gun that's used to start a race. Great video though!
The only time I care to have the best turbo available is in STRV for siege mode
Nice test run on turbos. I noticed on some (medium) tanks turbo is not what i want, but grousers it is. so a tet for some vehicles on turbo vs grouser wld be nice.
tanks of interest here are for example Obj274a, 122TM and some more having a mediocre power to weight ratio and bad ground resistances. this tanks either have trouble to reach top speed at all or loose speed drasticaly on medium and soft ground. for me grousers also effect turning speed.
Fancy test: put expMobility kit, rotating device and grousers in one tank like centrurion which "stock" turns like a boat LoL
This almost makes me no longer consider turbochargers to be a valid option. Because being first to get into firing position means you're the first to be shot at.
That was cool! do you have more tests? Ill go look right now
I can´t buy the experimental Turbo in the bond shop.... any idea why it´s not shown in the store?
You have to build it from components, it is visible under equipment tabs.
the experimenta is awesome tho.. cause of the dispersion buffs. its a very good item and i like what they did with it.
Experimental turbo is definitely juicy with all the added bonuses.
*very nice and well done*
*you should try New Mobility Turbo on STRV tanks in siege mode and Turtle 1 after speed buff*
*its game changer and amazing*
I use the Experimental Turbo on my STRV and I find it helps it become more reactive to the environment.
experimental is good thing love it on some tanks, but hard to get
I just like seeing that neon purple in my garage.
Experimental is sometimes good for touranment's tanks like vk 36.01H U have other apportunities than mobility and speed :)
you should just set a time within the ingame timer for people to go at instead of a countdown
next time use the in game timer ..all drive at :10 or :20 etc etc then you have no input lag for people with lower conection or diff ping good video Thanx for the DEZinfromation brother :)
We did use in-game timer as well actually. We did try all the things, it was still matter of reaction and milliseconds. So we did it until satisfied.
Good to know, thanks.
Maybe instead of counting down the start you should all use the in game timer to be more accurate
U need to compare that "more tracks equipment or additional track" vs Turbo. Take tanks like IS-7. Show people why they shouldnt be suprised when they are seeing my setup on is7
Pretty interesting, I honestly thought that premium turbos would have more impact. But its good to know that they don't! :D
I still think that on a tank like MAUS it still makes a difference because of its super slow top speed when stock.
Very true.
Well you can say that standard turbo or the Experimental are cheapest to get and are almost als good as bounty and bond. But the slower the Tank the bigger is the difference
I think at the end of the day, Experimental turbo is better than I expected. Raw mobility difference is so minimal you can't almost see it and it has all the other added benefits.
Looks like going with the cheap turbo is still okay and use your hard-earned bonds on something else.
I would always use bonds on rammer
Honestly, I miss grousers in the comparison. Would be interesting on IS-7 (faster) and so on. Otherwise good vid.
I don't get what the big surprise is. It's perfectly logical that the slower the tank base speed, the bigger the difference will be as the difference is a bigger percentage out of the base speed.
Thanks Dez!!
I like this kinda of test.
now I feel like I wasted my bond turbo on my Artillery in all my years. Could have put my bonds on better choices instead and just use the standard turbo for emergency self drowning. I am so sad now
and with mobillity slot?
Интересное сравнение. Но, как показали тесты, различные турбо не так сильно отличаются друг от друга. Пара км/ч, пара метров дистанции - в условиях погрешности. Добавьте сюда различные грунты, различные точки на респах, союзников, свои кривые клешни и все придет в усреднение.
Very useful information
Because flat increase, the most benefited is the slowest tanks, like Maus, T95,...
I really dig the experimental turbo, only downside it is so dammed hard to get a few tier III ones :P
Exp. Turbo is definitely juicy!