6 Mistakes I Made When I Started Making Games

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  • Опубліковано 15 чер 2024
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    ► What I believe: • What I Believe
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КОМЕНТАРІ • 283

  • @thomasbrush
    @thomasbrush  3 роки тому +4

    Thanks for watching! Hope you learned a ton.
    ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures
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    ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
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  • @playaaaLV
    @playaaaLV 5 років тому +324

    1. Plan ahead.
    2. Don't buy unnecessary tools just to look like a game developer.
    3. Don't waste time and energy on indie game competitions.
    4. Don't be money lust - plan to not make any money with your 1st game.
    5. Don't be afraid to ask for a financial support (e.g. publishers, Kickstarter)
    6. Build your audience upfront.
    You're welcome.

  • @justinreidy8729
    @justinreidy8729 6 років тому +380

    But the Titanic sank anyways...

    • @thomasbrush
      @thomasbrush  6 років тому +49

      You're right.... does that mean some indie games will sink regardless of being bug free?

    • @justinreidy8729
      @justinreidy8729 6 років тому +5

      Atmos Games Fair enough, great content though! Resparked my desire to enter game design!

    • @belcherman
      @belcherman 5 років тому +4

      He probably means "don't be like the Titanic, be like the Carpathion which saved the survivors".

    • @devilishgriiin
      @devilishgriiin 5 років тому +3

      Speaking of ships I can't resist to interfere. "Don't be like the Titanic. Be like the Bismarck". ;)

    • @NeilRoy
      @NeilRoy 5 років тому +2

      And look how much money it made? Movies, documentaries, video games about it... so much so that they are making a new Titanic! :)

  • @TheFearCreepypasta
    @TheFearCreepypasta 3 роки тому +38

    "You don't have to spend $3000 to start making games"
    Don't worry pal, couldn't if I wanted to xD

  • @marcotjiu6340
    @marcotjiu6340 5 років тому +815

    Biggest mistake is trying to make a big game

    • @Scarletraven87
      @Scarletraven87 5 років тому +40

      Number 2 is not watching Extra Credits. ua-cam.com/users/results?search_query=Extra+Credits+indie

    • @magnusm4
      @magnusm4 5 років тому +56

      It's actually rather easy for a good game developer to make a big game like Blood or Painkiller.
      Just focus exclusive on polishing the core movement and controls. Once that is done. Schedule your system like inventory if you have one and after that it's just time on the rest.
      But the basic fool proof method is focusing on a single aspect completely until it's nearly flawless.
      Once it's done, anything else you work on that either fail or doesn't work as you intend. Then it's almost certainly wrong with that object and not the core gameplay you've already worked on

    • @xrep04
      @xrep04 5 років тому +41

      "I've learned to not trust any authority figure in any part of my life. I'm always skeptical about advice..."
      k cool thanks for your advice mr indie game developer

    • @ThePotchika
      @ThePotchika 5 років тому +9

      @@Scarletraven87 Number 3 is not doing the opposite of what Extra Credits tells you

    • @Rambow145
      @Rambow145 5 років тому +4

      @@dilfonicz yes that Extra Credits channel will take your hope of ever making a game, even that you feel you can make a good one from starting small. I have made stuff in less then a day in modding that others said it takes them a week and they say I am a bad modder. but my stuff works error free or is fixed in the same day someone finds something I missed. only took me 2 years to get that way tho. do something to the code and try it..... Well that didn't work the way I wanted it to so I will try this.. Well that kind of worked but now I am getting this bug/error. and so on.

  • @idlejob
    @idlejob 6 років тому +182

    *I've stopped developing my Mobile game for 2 months now, and I've been on and off. Sometimes I lose motivation, by being overwhelmed with everything that I still have to do, and slacking off because of the stuff that I still need to learn. Through out a year, I accomplished programming in Unity, animating in blender, learned photoshop and illustrator and more softwares. I want to thank you Atmos for inspiring me to continue the project and finish it. I've been watching your videos for a while now. and I will always remember the most important thing in game development, and that is nothing else but to finish and publish.*

    • @thomasbrush
      @thomasbrush  6 років тому +8

      Job Samonte that’s awesome! Keep it up

    • @magnusm4
      @magnusm4 5 років тому +2

      I have the same feeling. I got a great platformer control setup but then I hit a wall, then discover root motion and now i'm learning to try and make that but with as responsive and fluid controls

    • @designmusic2822
      @designmusic2822 5 років тому +2

      Wow..you mean, you had to learn all those just to make a game?

    • @zimapokacariapokacari9990
      @zimapokacariapokacari9990 5 років тому +1

      Im with 1 other person we are starting on fighting games would you like to join so we can be a team of 3.

    • @idlejob
      @idlejob 5 років тому

      Sure man!

  • @GregEwing
    @GregEwing 6 років тому +145

    Great advice. Finish the GAME. Just Finish it!

    • @WyeBrewingCompany
      @WyeBrewingCompany 5 років тому +13

      As a new developer, I caught myself in the trap of starting a game and never finishing. I got past my insecurity and joined a game jam on "itch.io". Turned out to be the best thing that I've done for making games. Cause, I've finished game! And I learned a lot and it gave me a huge boost of confidence and drive to do the next one. So yeah, JUST FINISH IT!

  • @thomasbrush
    @thomasbrush  4 роки тому +16

    WHOA. My next game Neversong comes out on Steam MAY 20th! Wishlist now to snag that tasty launch discount :) store.steampowered.com/app/733210/Neversong/

  • @severn2j
    @severn2j 6 років тому +88

    I can relate to Mistake #2, signed up to Unity Plus for around $350 to get some free assets/tools. So far, I havent used a single one and have done nothing that couldnt have been done with the free version. We live and learn, I guess ;)

    • @urdev65
      @urdev65 5 років тому

      Severn2j That's so true!

    • @eiskofee9975
      @eiskofee9975 5 років тому +21

      But.. You have this sexy looking Black Theme!

    • @toymakergames
      @toymakergames 5 років тому +3

      @@eiskofee9975 I am on free version and I have it lol there's a trick changing a single hex number in the Unity.exe file that'll turn it into a black theme. Check this out ua-cam.com/video/sF44tnX7JbA/v-deo.html

    • @saadmourtada221
      @saadmourtada221 5 років тому

      Can I ask you a question, please? Have you succeeded in living from game development? Thanks!

    • @cageedits8716
      @cageedits8716 5 років тому

      I will have better use 🤓🤑😉

  • @bullettube9863
    @bullettube9863 5 років тому +14

    It's so good to see someone who has made mistakes sharing his experience with others! Your advice can be applied to just about everything. Whether it's mapping out your career, starting a business, building a new game, or building a bird house, you need a plan. Know your market! Who are you trying to sell your idea to? Designing a birdhouse to attract Robins when Robins never use birdhouses is dumb. What resources are available and can you afford them? Plan a schedule to assemble your research, resources and funds before you start, not after. If you want to be an astronaut, a fireman, a game developer, or a chemist, you need to know what education is needed. To plan your education, again, you need to do research! It all comes down to preparation, which like painting a room, will result in a better job in the end. And don't be afraid to ask people or at the very least, watch this video!

  • @aFewBitsShort
    @aFewBitsShort 5 років тому +10

    I made mistake #1 - I had anxiety and urgency (and I'm also a perfectionist); all it gave me was a mental breakdown.
    Since then I've had amazing mentors in my life and have almost eliminated anxiety completely from my life.
    I also found I was "holding my breath" for no particular reason; constantly in fight or flight mode.
    Something as simple as deep breathing can help here; if in doubt, breathe out.
    Also, on the flipside of #3 - Even if you do get awards for making an arty game or pushing the boundries of what a game is, this won't necessarily translate into sales in traditional game markets. I'm incredibly thankful to those that are pushing these boundries and constantly challenging the game vs art perception, but at the same time don't wish to do the same myself and would prefer to be somewhere between innovation and familarity.

  • @rayecast
    @rayecast 5 років тому +17

    "So the first thing is, 1, I never researched a thing."
    This video is going to be about me, isn't it?

  • @magnusm4
    @magnusm4 5 років тому +9

    1: Researching is 60% of my self education.
    I start by watching 3 or 5 videos on basic root motion, the shortest videos I can find. That makes it much easier to learn individual parts and how important they are and which are more important based on how many of the instructors use the same method over and over again. Then I make a simple prototype of the absolute basic steps of simply getting a cube in the animation tool to move and then I work my way up to a good enough level that I know the basic principles on my own, then I can experiment a little or test things out.
    2: My way is two choices: Easy and quick but mediocre or manual and slow but versatile and top notch quality and I always pick the second whenever I can.
    I am still naive myself but in the opposite way. If I see a cool feature or idea I say: Cool, can I find a tutorial on how to do it quickly from scratch? Like an awesome tutorial on making low poly water or clouds completely through scripts and nothing else. It's an amazing feeling to accomplish it even if I just copy pasted it basically. But what I learnt I can use later or improve their code. I love using others codes or methods and adding stuff to it or using the code to make something completely different like taking a weapon swaying script and making a weapon and goes and grabs whatever you're pointing at.
    3: I don't want to be big, I just want to a random nobody who suddenly turns out a polished masterpiece out of nowhere. And I hate modern games for stealing each others themes and gameplay with not enough varied or fun content that is fun to repeat over and over like Blood, Doom and Painkiller are. So my hatred fuels my fire to keep on working and perfecting my own craft to a good enough level that i'm satisfied with and make a great game that shows what I want and expect from all developers. Warshift is an amazing masterpiece by one guy though it lacks in the creative art department. Overgrowth is a marvel of solid core gameplay mechanics and combat blended with platforming but it's feel is very empty and sadly that level of quality hampers it's development on other fronts. If you can't be better, be different or both if you're confident in your schedule and workflow.
    4: Are you my evil twin brother? Again i'm the opposite. I would LOVE to be able to release a full complete game like GoldenEye007 or Overwatch for free on the world

  • @theskelebros4658
    @theskelebros4658 6 років тому +92

    Thomas, you're a really great guy pursuing an awesome dream.
    This is really good and valuable advice,
    I'm supporting once upon A coma with 65$ on patreon,
    And I'm buying it for switch if that comes out.
    I love your work, pinstripe and coma are great and It makes me happy to see you pursue once upon a coma.

    • @thomasbrush
      @thomasbrush  6 років тому +8

      The Skele Bros wow thank you SO MUCH your support means a ton to me.

  • @dariuszscharsig568
    @dariuszscharsig568 5 років тому +2

    Not easy talking about our mistakes. Thanks for making the video mate! It was really helpful.

  • @MrHerleX
    @MrHerleX 6 років тому +4

    Hey there! Just fell over your channel while searching for some inspiration for indie games. I also want to start creating my own games since i started developing software. I really like your work!

  • @byronius7012
    @byronius7012 6 років тому +5

    Good tips as always. Really looking forward to your next game

  • @ericevans7304
    @ericevans7304 5 років тому +2

    Ya know im not a game dev. but i am a EDM music producer and artist. and those things you mentioned about how you feel some way about how your not doing things like someone else is doing made me realize what i was doing wrong. thanks dude. your helping more than the game community.
    Much Love,
    Grizz

  • @KeepCalmCapybara
    @KeepCalmCapybara 5 років тому +2

    First time i've tried to make a game, I gave up because I didn't have the knowledge to make what I want. But now I'm learning a lot about game design( 2D arts and 3D modeling and game concepts ) and also making small projects to test my skills, and it's being good.

  • @viniciusqueiroz2713
    @viniciusqueiroz2713 5 років тому

    Man, thanks so much for these videos. These are really valuable tips!

  • @pewds4150
    @pewds4150 6 років тому +31

    Hi Thomas, could you please start doing tutorials on 2D gaming using Unity Pro and Photoshop. I just started and can't find useful tutorials on this topic. My goal is to create quality games like Pinstripe or Coma :)

    • @Kl2O
      @Kl2O 5 років тому

      I 2nd this!! Very high in demand from your viewers :)

    • @gdlop
      @gdlop 5 років тому +7

      As much as i want to watch those tutorials myself, lets not forget that he is a indie developer, currently making a game !!!! He cant be a videomaker and a developer at the same time. Even these wonderful and super helpful videos he is making , he makes them for promotional purposes, expanding his brand, fanbase, keeping in touch with the internet.......he also has a family ...just saying...its very easy to cross the line of work exhaustion

    • @5thBabbitt
      @5thBabbitt 5 років тому +7

      Check out Blackthornprod ua-cam.com/channels/9Z1XWw1kmnvOOFsj6Bzy2g.html its a good staring point

  • @mohammadkhairi8014
    @mohammadkhairi8014 6 років тому +3

    Love your channel bro!

  • @yashkaushik6116
    @yashkaushik6116 6 років тому +8

    You didnt mention why when making our 3rd or 4th game we should avoid publishers if we have money... please explain?
    and thank you so much for making this video

    • @thomasbrush
      @thomasbrush  6 років тому +12

      Yash Kaushik because publishers take huge chunks of revenue for the game’s life span. Don’t do it if you can afford to build your game and market on your own

  • @PhilippeMesnildrey
    @PhilippeMesnildrey 5 років тому

    Great series of videos mate - thanks heaps for sharing!

  • @YababaVideo
    @YababaVideo 2 роки тому +1

    Great channel. Saves people a lot of time. None of your videos are boring. I would like if you game website links to these which contain detailed information about the competition you mentioned.

  • @evergreengames5798
    @evergreengames5798 5 років тому

    This is a good post, thanks for the honest feedback about the gamedev cycle.

  • @HakanYilmazAbstractizm
    @HakanYilmazAbstractizm 6 років тому +5

    Thanks you for your true words. Without knowing me, you support me with your videos. So I just bought your game to thank you. (Sorry for my bad english)

    • @sosasees
      @sosasees 5 років тому +2

      This Comment does NOT have bad english.

    • @blackwarrior823
      @blackwarrior823 3 роки тому

      Yeah its freaking correct

  • @user-tr4ej8mw4s
    @user-tr4ej8mw4s 4 роки тому

    OMG, thank you so much about your first advice, about careing about the game theory and concept. I personally have a number of docs on my computer with tons of notes from different sources strating from game articles and finishing with my own thoughts. I kinda felt that I'm just postponing and procrastinate, but probably I'm not. =) Cheers and good luck.

  • @TheBugB
    @TheBugB 5 років тому

    Thank You for the advice!!

  • @gwacstore5406
    @gwacstore5406 5 років тому

    great video super infomative and well made/inteligent thanks for making our days better

  • @bradyaero
    @bradyaero 5 років тому

    Thanks for your videos, it's a big learning curve that marketing thing....

  • @tuqirehussain
    @tuqirehussain 5 років тому +1

    Hi. Great video. What I’m really struggling with is finding an artist to design and create the art for my game. Most amazing illustrators I have found do not create game sprites. Do you have any tips?

  • @raivo4716
    @raivo4716 4 роки тому

    Appreciate a lot. Love.

  • @jeremyanderson2551
    @jeremyanderson2551 5 років тому +1

    The project I'm set on making will have a lengthy design document and accurate vision scope before I write one piece of code or create a single asset. When it comes to programming its always important to understand the problem in order to develop the solution. Last thing you wanna do Is spend god knows how much time just sort of haphazardly "creating a game", only to rehash and re-design large portions of the game. Love the Videos , Patreon support engaged

  • @lamarmills2252
    @lamarmills2252 5 років тому

    hey Thomas i just started my game but i dont even know the first step could you do a tutorial on the steps from design - create - funding - gathering the audience - and releasing thanks

  • @Zihenroy
    @Zihenroy 5 років тому +3

    Thanks for all advice. Not being ignorant but still going for indie action mmorpg with open world.

  • @shubhamkalra9670
    @shubhamkalra9670 5 років тому

    From where did you learn unity, scripting in C# and all other softwares required to start building your own game?

  • @abhimukherjee4465
    @abhimukherjee4465 5 років тому

    Hi , I really like your game, I am also a individual developer of my own game outside of my full time job . It’s really harder to perusing dream. But you already proved it , that’s why I follow u. Thank you. Take care.

  • @joaquimley
    @joaquimley 5 років тому +1

    You can use Buffer (and Hootsuite too I think) for free.

  • @davethesafariplanner
    @davethesafariplanner 5 років тому +1

    Good job man, about to begin my journey on UE4, I hope I finish.

  • @joaonovo5639
    @joaonovo5639 5 років тому +1

    I'm almost 20 yo and i know how to program, last year of university. And my dream is develop a indie game, thanks for posting videos to guide us not making the same mistakes that you did!

  • @MateuszKolodziejczyk
    @MateuszKolodziejczyk 5 років тому +1

    Hi Thomas! What is that service that you're talking about at 10:35? It sounds interesting:)

  • @GibbousTheGame
    @GibbousTheGame 6 років тому +3

    Hey man, I was wondering if you could share (approximately) how many wishlists Pinstripe had when it launch. I was a backer, btw, great job on your campaigns!

  • @jintat87
    @jintat87 5 років тому

    Did you create your game by your self from start to finish? Stories, Concepts, Arts, Level design, Coding, and sound?

  • @Ihasfinger911
    @Ihasfinger911 2 роки тому

    Penguin Classics on the bookshelf. Nice. I own most of the collection.

  • @TGHoly
    @TGHoly 5 років тому

    Can I ask should I get publisher before public announce trailer or release myself before contact publisher?

  • @krm2095
    @krm2095 5 років тому

    this channel needs more subs

  • @ashb9254
    @ashb9254 5 років тому

    Thanks a ton, Thomas! The tips are super helpful. Buying tools way early on is a silly mistake I regret as well.
    What Kickstarter alternative do you suggest for developers who are not from US?

    • @1lsgaming27
      @1lsgaming27 5 років тому

      Indie go go probably is the best alternative for non us devs. U also get to keep the money even if u dont reach your goal

  • @mohammedyounes222
    @mohammedyounes222 5 років тому +2

    I don't want to build a Titanic, I wanna build A millennium falcon,that thing has been flying since 1979

  • @halivudestevez2
    @halivudestevez2 2 роки тому

    Just I invested and puchased a games chair. And comfortable chair is important, if you spend much time in that chair.

  • @HyperImaginative
    @HyperImaginative 5 років тому

    I decided to go for more advanced player movement code in my game since it was easier for me to manage despite there being more code.

  • @TheSamGames
    @TheSamGames 5 років тому

    After how much days or after how many work on game I start to look for publisher.

  • @starshine9509
    @starshine9509 5 років тому

    You are inspirational. thank you :)

  • @officialspock
    @officialspock 6 років тому +2

    Cool advice

  • @artemiscala5687
    @artemiscala5687 6 років тому +3

    Good work
    Starting to get better at this
    Bad way to throw patreon at the end that way
    Hope to see more of your work and your evolution through your work

    • @thomasbrush
      @thomasbrush  6 років тому +2

      Artemis Cala I’ll try and be super nice next Time. I feel silly asking for support so I get a bit sarcastic :/

    • @artemiscala5687
      @artemiscala5687 6 років тому +4

      Atmos Games Well, you should ask for help. There is nothing silly about making a living from your work. I only wrote about it so you see it and work on it. Dont be so hard on yourself. You are doing a good job so far. Keep going! Thanks for answering. I work with unreal engine but I keep an eye out for the unity movement and the indie developers.
      Hope you make it big!

  • @pr0fzach52
    @pr0fzach52 5 років тому

    I try and try but I always fail when I start making games and I just feel like I am never motivated enough and even when I watch tutorials I just can't get it. But no matter what I will keep trying until I finish making just one game. And I mean I have made one game but it was really simple and my dream is to make a game that is actually relevant!

  • @madhackademy3558
    @madhackademy3558 5 років тому

    hi could you share the link about the media social tools you talk in video ? Thx in advance

  • @MrLuigi-pe8tn
    @MrLuigi-pe8tn 5 років тому

    I remember trying to get my friends to make a game with me. I just went “Hey guys, what if we made a video game?” We started it together. A friend and I are currently the only ones working on it instead of a small team of 6...
    And I’m lost... very, very lost...

  • @sonamjordan1756
    @sonamjordan1756 5 років тому

    What after you make the game? How to sell it?

  • @noelbit9371
    @noelbit9371 5 років тому +2

    First I love Pinstripe!
    Second thank you for the video this really help!

  • @disobeysector4880
    @disobeysector4880 5 років тому

    Thanks for this video explains a good bit of what I'm going through. Ty now I'm grounded again

  • @TYNEPUNK
    @TYNEPUNK 5 років тому +1

    I did the same with unity pro man, its a tempting thing back in the day, and u think oh ill need it etc.

  • @WarBoy87
    @WarBoy87 5 років тому +3

    12:11 wtf?? REHH! lol

  • @kaarthikeyanss2333
    @kaarthikeyanss2333 5 років тому

    what is the stuff that you are mentioning to buy ?

  • @swarchi5538
    @swarchi5538 5 років тому

    i did 1st one mistake .....but now learn alot from it...

  • @markkozin9730
    @markkozin9730 6 років тому +1

    Yo Thomas, what was the service that allows you to send stuff on all the social media? Couldn't hear what exactly you are saying about it.

  • @andreamansi2441
    @andreamansi2441 5 років тому

    Thanks mate

  • @mobilegamecrazy5085
    @mobilegamecrazy5085 5 років тому

    are you're still working full time job or just focus on develop game now? or both?

  • @Ctrl_Alt_Elite
    @Ctrl_Alt_Elite 6 років тому

    I'm 22 years old this month, I graduated in IT last year. I want to get into game development but it feels like I'm coming into it late. I always hear of people starting earlier than me and i get anxious about my skills (e.g. programming) not being good enough. There is so much to learn and I'm just not sure where to start... do you have any advice?
    Edit: I thought i might add: I'm only working part time in retail atm, currently looking for full time work.

    • @thomasbrush
      @thomasbrush  6 років тому +1

      TheWolfTyrant never too early. I was working in retail then too I believe. I was just making small flash games on the side. Anyone can learn!

  • @harukozgoalz3566
    @harukozgoalz3566 5 років тому +1

    can you make a video on creative ideas? im relatively new to video game development, (very new) and i can use some tips and pointers to spawn creative ideas! thanks!

  • @stanislavyankovskiy1374
    @stanislavyankovskiy1374 5 років тому

    thanks!

  • @welltypedwitch
    @welltypedwitch 6 років тому

    So small question: I started looking into 3D development and I want to know what program I should use. I looked into blender, but I found it quite confusing. I once used a program called Cubic Studio for Minecraft mods. Would you recommend me to use it?

    • @thomasbrush
      @thomasbrush  6 років тому

      I wish I could help! I hate blender, perhaps 3d max I think it’s called?

    • @yashkaushik6116
      @yashkaushik6116 6 років тому +2

      start using ZBrush, its very beginner friendly despite being a standard in AAA industry. You will make 3D models with it like you draw on a paper, its really easy.
      Then use Substance painter for texturing and baking maps.
      Diffuse map = Color of your character
      Normal map = it fakes light and shadows on your character
      Specular map = it fakes roughness and shineness on your charcater
      Ambient Occlusion map = it highlights specific areas on your charcater
      All these maps are necessary because you wont be using the model (character) that you made in Zbrush directly into Unity (or any game engine) because that model will have millions of triangles so you would need to "Retopologize" your model means you would need to exponentially decrease you triangle count like below 50K and then you can use that model in your game. For "Retopology" you would need another software called Topogun.
      Thats pretty much how 3D art is made both in indie scene and AAA scene.

    • @hellodenq
      @hellodenq 6 років тому +3

      The blender is great program. It hard to start modelling in blender for beginner and you need to look for good tutorial videos on youtube, but after you get blender basics you will get program with unlimited possibilities: modelling, sculpting, texturing, video editing and much much more. I highly recommend blender. It worth all your sweat and tears.
      If you need something more friendly, but a bit limited, get Google SketchUp. This is amazing program to start with 3D modelling: so easy and fun to use. I use it all the time to create simple 3D assets, props and levels for prototypes. Amazing program!

  • @merpysoup6505
    @merpysoup6505 5 років тому +2

    i showed my friends a game i had spent a long time working on and they said it "looks like a piece of trash they could make in 5 minutes" because it wasnt as good as gta. that is literally their reasoning

    • @qodebrojames
      @qodebrojames 5 років тому +1

      I say get you some new friends. Taking on the project of a game is tough and to actually produce a playable and fun game is hard as well. You should have people around you who are stoked that you're putting effort into something like that

  • @simonphilippov4946
    @simonphilippov4946 5 років тому

    Instant like for Bram Stocker being the first on the shelf

  • @jsoc2424
    @jsoc2424 5 років тому +9

    ‘“If you build the titanic with holes its gonna sink”

  • @thomasanderson1416
    @thomasanderson1416 5 років тому +1

    WOW I just discovered this channel and game. Amazing stuff.
    Is Pinstripe a solo project? What's your full-time job if you mind me asking?

  • @mashirosasha1299
    @mashirosasha1299 5 років тому

    @Atmos Games
    How much money does you make from Pinstripe? I really want to know. Can you tell me please, thank you. I need inspired because your game looks so great and I really want to know how much money does you make . I'm in high school and really want to make a game.

  • @ariyabayat5292
    @ariyabayat5292 3 роки тому

    What is the background music in the video?

  • @stypsydee5738
    @stypsydee5738 5 років тому

    You're so awesome thomas salute

  • @roman43933
    @roman43933 5 років тому

    I make a game but i lost grapices when i swith andriod plateform

  • @AkhilSinghKhyalia
    @AkhilSinghKhyalia 5 років тому

    I will learn those mistakes myself.

  • @Pnm279
    @Pnm279 5 років тому

    How's the name of the program to promote via all social medias? Ufy? xD

  • @dayman161172
    @dayman161172 5 років тому

    thx i really want to programm a game for ios: i want to publish it in the appstore. I dont need finances support if i release it there right?

    • @itrisia
      @itrisia 5 років тому +2

      You need to pay at least 100$/year to get developer subscription and it's pretty hard to get to appstore. I would recommend releasing the game in play market

  • @chuchof3tt669
    @chuchof3tt669 5 років тому

    Would u recommend a begginer to enroll in courses like the ones udemy offer on c# and unity? I was learning Python3 on my own but i hit pause because im unsure of the direction I need. I'm on my mid 30s no family, part time job at minimum wage and no economic stability... I'm in urgent need of direction. Thanks!

    • @grepolianmagic7686
      @grepolianmagic7686 5 років тому

      Im an absolute beginner as well but I have heard that Python is a good language to learn because it is so simple and broadly used, however, for a lot of videogames c# and c++ are essential, but again, take my words with a grain of salt

  • @HyperImaginative
    @HyperImaginative 5 років тому

    I'm working on a Multigenre Game based on old school arcades

  • @queertales
    @queertales 5 років тому

    For most Indy games you can get really really far with free and open source tools, like Blender, Krita and Godot.

  • @AyushSharma-im9he
    @AyushSharma-im9he 5 років тому

    Plz make the tutorials of making games...and videos of tips to make finest games...

  • @KnedlikMCPE
    @KnedlikMCPE 3 роки тому

    An advice to beginning indie devs: *Don’t work alone.* If you don’t have all the skills, it’s better to work in a team. It’s also more effective, since the tasks are split between the team. You may ask “But how do I find a team?” There are many discord servers and other communities where you can find people.

  • @ravenofcode8072
    @ravenofcode8072 5 років тому

    11:19 a little bit past that haha

  • @CreativeSteve69
    @CreativeSteve69 5 років тому

    not sure if you'll see this comment Thomas Brush. But after I discovered your amazing channel. It helped me get motivated to making my own game ideas come to life as well n I want to thank you for that very much. I have two game ideas in my head st the moment one is a big project which is inpsired by few old pc adventure games I played endless times and another just for fun. how can I get my idea onto paper i am stuck on that part.

  • @mrabtruse
    @mrabtruse 5 років тому

    rule 3 is true with The First Tomb Raider was Rejected by Sony when Core and Eidos. they trashed it but yet it did well.

  • @SwissPitBull
    @SwissPitBull 3 роки тому

    I started developing a simple platformer, i can make 3d models pretty well in blender and can manage the logic behind the programming in unreal... i am stuck at the animation part of this stuff... its try and error for now and i watch a lot of tutorials that explain that. I know that i will learn this part of the developping process but it takes more time for me now that all other things i learned. Maybe i miss a simple logic behind the animation process and that is stopping me for now, this part is for me essential for a good "core" of the game. I managed to make the animations in blender and import these in unreal, but the logic in unreal behind the animation process in the blueprint tab is confusing me a lot.

    • @nikrbawker
      @nikrbawker 3 роки тому

      Just keep exposing yourself to it periodically, I think you'll get it. The brain seems to get overwhelmed and only take in certain pieces of info at a time especially as we collect more and more of it. I've noticed I can code now after being away from game dev for awhile. I should have stuck with it harder. Am trying to now.

  • @CraftyMaelyss
    @CraftyMaelyss 5 років тому +5

    My biggest concern with the game I'm working on, is making it publish and someone steals or copies my idea. How would you recommend resolving this issue to protect something you've been working on for 3.5 years?

    • @mandisaw
      @mandisaw 5 років тому

      Just ignore "the other guy". Certainly during the research & early production phases you should explore the market, check out the competition, genre conventions, audience expectation, etc. But once you're underway, there's nothing for it but to make your game, and put it out there. You can't own the "idea" of your game - only the actual implementation. Your game reflects everything you learned & put into it - some other guy's version is always going to be their version, not yours.
      Huge multi-national companies get their game-concepts ninja'd all the time. Recently DOTA & League, or PUBG & Fortnite, but it dates from the very start of the industry with arcade boxes. As an indie, best you can hope for is that your game gets popular enough that it's even worthwhile for someone else to try and mimic.

    • @Wohodix
      @Wohodix 5 років тому

      Or maybe try to tease the game before release without giving too much info on the gameplay ? or make a demo without all the gameplay elements ?

  • @ricardopernia1706
    @ricardopernia1706 4 роки тому

    thank you.. :)

  • @omerbenshushan
    @omerbenshushan 5 років тому

    Hey really like your channel I'm coming from the marketing industry (mostly ecommerce) and now i really want to learn how to develop games (my profession is web developer). I really like to learn more about game development and ill be happy to be in touch with you, if its possible. thanks.

  • @Salamaleikum80
    @Salamaleikum80 5 років тому

    They Thomas, what do you think about documenting your development process on youtube to build an audience? Some people say big Corp will steal your idea?

    • @brendanleighton
      @brendanleighton 5 років тому

      Release the videos when you are done producing your project? It won't build the audience upfront but may lead people to your game after it comes out?

    • @Salamaleikum80
      @Salamaleikum80 5 років тому

      @@brendanleighton jeah that was the second strategy I tought of. So you really think stealing might be a problem? I always taught that's some paranoia people taking about.

    • @brendanleighton
      @brendanleighton 5 років тому

      @@Salamaleikum80 "Better safe than sorry" in my opinion. How much of your game will you be showing in the video? If you only show bits and pieces and not go in-depth on how you did everything thing, then I think you'd be good. I've never made a game but I have heard that games can change a lot during development. Take No Man's Sky for instance, the end result was different than what was expected and was receiving many updates (may still be) to get the game up to speed, even after launch. These are just some of my concerns, I have no experience with this stuff. You should look more into it, see if others have done it and how it went. If no one has done it, I'd be interested to know how it would go.

  • @karthikpavan8837
    @karthikpavan8837 5 років тому

    How old are you man? I'm gonna be 25 soon! And I have no idea about coding. Just started learning Game Engines. Do you think it would be hard for me right now ? I need to make some money too and don't have more than 4 hours a day to work and learn. Do you think it would be impossible for me to make amazing games?

    • @zacyoung6334
      @zacyoung6334 5 років тому

      It's never to late man. It'll be hard if you make it hard if you believe In yourself and you really wanna go about doing it you got it in the bag just don't doubt yourself

  • @sosasees
    @sosasees 4 роки тому

    With Unity, the Free Version isn't even a trial.
    You can use the Free Version of Unity for as long as you like. Unless you have earned more than 999999$ in the last year, which means that you'd have to pay for Unity Pro if you want to continue using Unity. But that's no problem, because you have so much money by then.

  • @johnnybenade6183
    @johnnybenade6183 5 років тому +1

    Scope..scope scope scope... if the scope of the game is too big scratch some ideas or work on another smaller project.... I have not released anything yet, but I have a lot of experience in trying to develop games in UE4. 3D Survival game, very simple, oh crap I can't do nice artwork. 2D farming game...even harder.... cat jumps many times, yeah there we go!

  • @TYNEPUNK
    @TYNEPUNK 5 років тому

    i made the same exact mistake with unity pro!!!! shadows man :)