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Moving AND Rotating NavMesh Platforms | AI Series Part 30 | Unity Tutorial

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  • Опубліковано 14 сер 2024
  • Learn 2 ways to implement moving, rotating platforms using the Unity Navigation System as well as the limitations and drawbacks of each method. Moving platforms are officially *not supported* by the Unity Navigation system, but as you learned in AI Series Part 28: • Moving NavMesh Platfor... there are ways to have moving platforms! In this video we're extending that to also consider platforms that are rotating!
    As usual with the AI Series, we're using the NavMesh Components: docs.unity3d.c... not the built-in navigation system.
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    Chapters:
    00:00 Introduction
    01:19 Scene Overview
    01:40 MovingPlatform.cs - Adding Rotation
    02:23 Demo of the Issue
    02:54 MovingPlatform.cs - Support Platform Rotation allowing Agent Movement
    04:33 Demo Agent Moving on Rotating Platform
    05:30 MovingPlatform.cs - Support Platform Rotation with Agent Warping
    06:52 Demo Agent Warping on Rotating Platform
    07:15 Closing

КОМЕНТАРІ • 17

  • @qarwill
    @qarwill 2 роки тому +5

    This series is great!

  • @ronigleydsonvilasnovas8067
    @ronigleydsonvilasnovas8067 2 роки тому +2

    Yeeeahhh! #tutorialtuesday

  • @itswilly
    @itswilly 2 роки тому +2

    continue, please! ❤️

  • @charlyraclett2273
    @charlyraclett2273 7 місяців тому +1

    Hello ! Thank you for this !! I have a problem with navmesh obstacle : I am trying to put those on an rotating helix walls (with rectangle navmesh obstacle put all over it) but my navmesh agents do not follow properly (they seems stuck by empty spots :( ) Would you have an idea of what happen ? Is it possible to use mesh directely as navmesh obstacle instead of box or capsules ?

  • @dustypants9326
    @dustypants9326 2 роки тому +2

    Noice!

  • @danielcrandall2033
    @danielcrandall2033 2 роки тому +2

    Subscribed!

  • @kwonda6926
    @kwonda6926 2 роки тому +1

    I would like to be on patreon, but, I didn't like how the one with the most money has more importance Even in the tone of voice and special greeting., and since I don't have to be in Gold, then I better save my money for later, hehehe, but thanks for the video.

    • @LlamAcademy
      @LlamAcademy  2 роки тому +2

      I'm glad the video helped you all the same!

  • @joshuapatterson3447
    @joshuapatterson3447 2 роки тому

    I'm trying to rotate the platform on the x and z axes but the navMesh seems to be baked to its world position and not to the actual surface. Do you know if I am doing it wrong? Or if this is intended behavior?

    • @joshuapatterson3447
      @joshuapatterson3447 2 роки тому +1

      Sorry, the newer NavMesh Surface actuals works. Thanks for a great video and concise explanations.

    • @LlamAcademy
      @LlamAcademy  2 роки тому +1

      Glad you figured it out so quickly