Hi, I don't know what I am doing wrong, but me sheet instead of falling and opening, mine gets like pumped with air like a balloon while falling and it ends up bouncing from the surface instead of falling ! Can anyone suggest a way to fix it ?
They have missed a step. When you give properties of wet cloth to box 2 after that you are also supposed to select box 1 and select the collision object option then press ok.
Is there a reason you started with a flat box and not a plane object? You added the shell modifier later on anyway. Seems like simulating a box just resulted in higher sim times, more interpenetration artifacts and a messy mesh after applying the shell modifier (now the cover has 4 layers of polygons instead of 2)
Yes, that's the reason that cover looks like it... You can see the cover sides, it's look like a blanket... You can try it with the plan object & then you will see the difference
great 10x for sharing :)
Wow very quickly designed cover 😍👍
simple and Great!
Thank you!
awesome tutorial
Thanks Mam
It's very easy trick to model bed cover
thanks bro
Nice.
Thank you 😊
wow nice tutorial.....do you teach 3d modelling in 3dsmax? do you have any course?
Yes I do
Hi, I don't know what I am doing wrong, but me sheet instead of falling and opening, mine gets like pumped with air like a balloon while falling and it ends up bouncing from the surface instead of falling ! Can anyone suggest a way to fix it ?
Pressure is way too high I guess
how to add the plates or wrinkles on the bedsheet? Any setting to be done?
No need to do setting... You will have to work on plane object
When I simulate cloth it's getting slide and falling down on floor, any settings to be done
Send me small video clip of it @
7042suman@gmail.com
@@SumansWorld7042 ok
They have missed a step. When you give properties of wet cloth to box 2 after that you are also supposed to select box 1 and select the collision object option then press ok.
@@ramneekkaur5900 thanks this helped alot ..was having the same problem
Why does mine not collide with the bed?
Select the right object for collision...
@@SumansWorld7042 yeah I realised I hadn’t done that
Is there a reason you started with a flat box and not a plane object? You added the shell modifier later on anyway. Seems like simulating a box just resulted in higher sim times, more interpenetration artifacts and a messy mesh after applying the shell modifier (now the cover has 4 layers of polygons instead of 2)
Yes, that's the reason that cover looks like it... You can see the cover sides, it's look like a blanket...
You can try it with the plan object & then you will see the difference
@@SumansWorld7042 Ok, thanks :)