Hammerhead #2 - Greek Architecture in Source 2 (Counter Strike 2, S&box, HLA)

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  • Опубліковано 26 вер 2024
  • Make Greek architecture for your next Source 2 project! Whether it is for Counter Strike 2, S&box or Half Life Alyx, quickly make a new environment using Hammer!
    Download the final map here:
    drive.google.c...
    This assumes you understand the basics of Hammer and are aimed at users who are looking to improve their workflow and techniques.
    For the basics, please watch the Crash Course video series:
    • Source 2 101 - Hammer ...
    Please visit our discord for all your Source 2 needs:
    / discord
    Chapters
    0:41 - Pillar Foundation
    0:25 - Bevel the pillar
    2:15 - Finishing and instancing
    3:10 - Floor Creation
    4:05 - Roof Foundation
    5:30 - Tile Creation
    6:53 - Roof Details
    8:28 - Floor Indention
    8:52 - Ceiling Indention
  • Ігри

КОМЕНТАРІ • 62

  • @BeatCrazey
    @BeatCrazey Рік тому +13

    This is awesome! I once tried building the Parthenon in Source 1 using brushes. Now that I have some Source 2 experience under my belt, I feel like doing a remake using the techniques from the video!

  • @c_o_m_e_t_
    @c_o_m_e_t_ Рік тому +7

    This is pretty great. I recommend very briefly showing an in-engine shot of the map with additional set dressing at the very end of the video.

  • @yukisohma19
    @yukisohma19 Рік тому +2

    I like how fast paced this is

  • @AntiTankLover
    @AntiTankLover 4 місяці тому

    We need more of these kinds of channels doing source 2 hammer stuff

  • @slackamacgaming6721
    @slackamacgaming6721 Рік тому +2

    This is awesome...it's just like Blender...but with different hot keys...thanks man

  • @Manugtrf
    @Manugtrf Рік тому +5

    So... hammer 2 has 3D modeling tools implemented.. very cool

  • @mythicalgod
    @mythicalgod Рік тому +4

    Thanks for making this, can’t wait to start making some maps for cs s2

  • @leplubodeslapin
    @leplubodeslapin Рік тому +3

    That was really cool, learned plenty ty :)
    Just a small trick that could help you as well : if you know in advance the value of the transform operation you are going to execute (for example when you know you are going to extrude&translate the stairs by 8 units downwards), just roughly do the operation in the right direction, on purpose make it not enough or too much, and type in the keypad the value you want to use, validate with Enter.
    It's a very cool thing in Source 2 so that you don't have to rely too much on the grid and have to constantly reconfigure the grid size.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +3

      Love knowing other ways to work around the toolsets! I'll be sure to go over this method in an upcoming tutorial :) It helps a ton when it comes to using the scale tool as well to use the numpad - I know though some people have issues if they don't have a US keyboard!

    • @leplubodeslapin
      @leplubodeslapin Рік тому +1

      @@eagleonedevelopmentteam849 i can't speak for everyone, but i'm using azerty keyboard (french) and it works (but there is no working shortcut to increase/decrease the grid size for example though, for that my trick is to hover the grid size field with my mouse and change the value quickly with the mousewheel)

    • @andiq1
      @andiq1 Рік тому

      @@leplubodeslapin you can change the keybinds i set my grid scale to alt+mwheelup and alt+mwheeldown because that combo isnt used anywhere
      edit: I think its actually better that way compared to pressing 2 keys that are pretty much out of the way when u work normally

    • @andiq1
      @andiq1 Рік тому

      note: just changing the hotkey config to the equivalent keys on your keyboard didnt work for me with a qwertz keyboard so i think its a compability issue somewhere

    • @leplubodeslapin
      @leplubodeslapin Рік тому

      @@andiq1 nice! I'll give it a try!! Thanks

  • @MrCoolstuff222
    @MrCoolstuff222 Рік тому +3

    Loving the videos! Any chance you could do a video about importing textures to the s@box hammer editor? Have held back from making any proper maps yet due to the lack of good and varied textures. Not sure what the best solution is.

  • @andiq1
    @andiq1 Рік тому +2

    hypeee

  • @eversonmay
    @eversonmay Рік тому

    You are a Pro!

  • @willhart2188
    @willhart2188 Рік тому +1

    Art :)

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +2

      Thank you I love your playthroughs of S2 content :)

    • @willhart2188
      @willhart2188 Рік тому

      @@eagleonedevelopmentteam849 Thanks. I might return to mapping too once my new PC arrives, (and if we get new s2 games).

  • @sythreos1519
    @sythreos1519 Рік тому +1

    Why did you discontinue previous tutorial series? Are those previous tutorials still up to date or had source2 made some changes in the editor making those old videos irrelevant?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +2

      They are still up to date and all work! This series is focused on making individual projects each time, rather than follow the other series where we start on video 1 and end on video 47 working on the same project vmap.

    • @littlejerremy
      @littlejerremy Рік тому

      @@eagleonedevelopmentteam849 I was really hoping to see a compile of the finished product, and a walkthrough around the world you created in those 47 videos, especially a VR walkthrough. I felt like I went on a journey with you through those videos.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +2

      @@littlejerremy There is a git with all the vmaps from the crash course series you can download and compile!

  • @franzupet4406
    @franzupet4406 Рік тому +1

    Hello! Great tutorial. But my hl alyx hammer looks diferent. I don't have all tools that are in your toutorial.

  • @froddoyo
    @froddoyo Рік тому

    Another tutorial! nice!!!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +1

      Is there anything in particular you want to see in an upcoming video?

    • @syntax5514
      @syntax5514 Рік тому +1

      @@eagleonedevelopmentteam849 Maybe buidling some Streets?

    • @froddoyo
      @froddoyo Рік тому

      @@eagleonedevelopmentteam849 making a anim_interactive (i think that's what its called) best example is the radio at the very beginning balcony scene in HLA. And also would be cool if there was a way to uncompile HLA models to really inspect the magic behind their functions. But I'm not sure If that's possible.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      @@syntax5514 I'll def be adding this to the list!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому

      @@froddoyo All those entity types are being replaced in S&box with new C# entities that will work a bit different - but when it is finalized I will sure dive into it!

  • @piggdsbest333
    @piggdsbest333 Рік тому +1

    Does the hotspot works now or still broken ?

  • @karkarrua3536
    @karkarrua3536 Рік тому

    In the current CS2 test, I can't use Alt + T for hotspot mapping, I can use Alt + H, but I can use both shortcuts separately in s&box, is it because Alt+T in CS2 became other shortcuts?Maybe I'm just stupid, I don't speak English very well and I can't read the shortcut list in the settings very well, can someone help me?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +1

      It's not your fault. They did not include the rect files needed for hot spotting in CS2. I have the solution though!
      cdn.discordapp.com/attachments/1120921034187608135/1154773910307475527/trim_masterlayout_01.rect?ex=65158202&is=65143082&hm=ad390fbc04a0c4227b375ebe364e95cf7aca60609f55338d73699498555b823d&
      Put this file in your
      content\csgo\materials\trim folder

  • @trende2001
    @trende2001 Рік тому +1

    another one

  • @RealTheBoxTrot
    @RealTheBoxTrot Рік тому

    so i remember in the early tutorials you made the point about ngons alot, which really held me up making everything i made a mess of lines everywhere. but it seems here you didnt really focus on getting rid of ngons. are they not actually that bad to have or worry about?

    • @perify_
      @perify_ Рік тому +1

      He did say you can have a few extra but not too many. Also from what I saw in the video, he had a ngon in the roof triangle but he fixed it with 2 cuts. Don't be held up by this. From my rough 30ish current hours spent mapping in source 2 I havent had alot of problems with ngons. If you are still worried about them I would suggest just compiling your map regularly and checking if its fine. Trust me you'll have a blast :)

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +4

      I made an effort in crash course to really ingrain building with minimal n gons for more of a foundational purpose of good habits. However, the engine does triangulate ngons, which can work in many situations and is a time saver. For displacements, uv alignment, and non planar angled faces, N gons can cause issues. I'll have a video about when to and not to coming up soon!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +2

      @@perify_ Astute observations :) You are correct that you can include them into your workflow!

  • @66adanali
    @66adanali Рік тому

    Hey, thanks for everything. I want to ask something. If I start making a "cs2" map from now, will it be possible to release and play on cs2?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Рік тому +1

      Yes because you can make it in Hammer and then open it up with the CS2 editor without any geometry issues!

    • @66adanali
      @66adanali Рік тому

      @@eagleonedevelopmentteam849 Thanks!

  • @DeeZeeX
    @DeeZeeX Рік тому

    Are Ngons problematic when making things like that ?