I appreciate the explanation and your presentation style, it was informative and to the point, thank you. If I could make a request? I would love to see other implementations of using SnowState in an intermediate and advanced example, I think this would bring a lot of value to your subscribers :)
Hi Im checking on this but the project was giving me an error (issue opened in github) Object: oPlayerT Event: User Event 15 at line 53 : "move_and_collide" is read-only function Object: oPlayerD Event: User Event 15 at line 47 : "move_and_collide" is read-only function Object: oPlayerT Event: User Event 15 at line 53 : malformed assignment statement Object: oPlayerD Event: User Event 15 at line 47 : malformed assignment statement No quite sure if is because the function was later implemented by GameMaker devs, as a temporary workaround I did a search and replace all and got the project to run Temporary fix (at least I was able to run it) search and replace all serach:move_and_collide replace:_move_and_collide
I appreciate the explanation and your presentation style, it was informative and to the point, thank you. If I could make a request? I would love to see other implementations of using SnowState in an intermediate and advanced example, I think this would bring a lot of value to your subscribers :)
Wow, that's cool.
One problem I encountered is that i can't draw sprites in the create event, so what do i need to do?
You can override the draw event using event_set_default_function. Its in their wiki on the "event" page
Elegant.
Hi Im checking on this but the project was giving me an error (issue opened in github)
Object: oPlayerT Event: User Event 15 at line 53 : "move_and_collide" is read-only function
Object: oPlayerD Event: User Event 15 at line 47 : "move_and_collide" is read-only function
Object: oPlayerT Event: User Event 15 at line 53 : malformed assignment statement
Object: oPlayerD Event: User Event 15 at line 47 : malformed assignment statement
No quite sure if is because the function was later implemented by GameMaker devs, as a temporary workaround I did a search and replace all and got the project to run
Temporary fix (at least I was able to run it) search and replace all
serach:move_and_collide
replace:_move_and_collide
Glad you got it working. Move and collide is a newer function, but yes awesome you got it all working
top!
it helped a lot thanks fam