Map Control is everything in Beyond All Reason (Epic RTS)

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 41

  • @shadow7988
    @shadow7988 Рік тому +22

    Loving all the BAR casts. The devs did a great job making an RTS that's just as fun to watch as it is to play.

  • @LeakysTV
    @LeakysTV Рік тому +20

    this map is the perfect example where everyone have to hold the line

    • @ForTheOmnissiah
      @ForTheOmnissiah Рік тому +1

      I love noob lobbies, cause it fits into my skill-level... but man, the amount of noob lobbies I've entered where a front-line player starts out with air or some crap, and players tell them "don't do that, we need bots/vehicles to cover the front" and they just DON'T do it, is insane. To any and all noobs to this game, if you are considered front-line, make a bunch of pawns/grunts early-game and just send them to the mid-point between "us" and "them" and you are golden. We love you if you open with that. You may be weaker moving forward throughout a match, but if you can do that, you are SOLID early-game.

    • @andrewgreeb916
      @andrewgreeb916 Рік тому

      @@ForTheOmnissiah you can also open vehicles, just not hover craft

    • @nuruddinshah684
      @nuruddinshah684 Рік тому

      @@andrewgreeb916 So is hover completely useless?

    • @ConstyC
      @ConstyC Рік тому

      @@nuruddinshah684 they're more expensive than their ground counterparts, but also weaker. they are only really useful for traversing water

    • @UnknownSquid
      @UnknownSquid Рік тому +1

      @@nuruddinshah684 As would be expected, they're useful for their intended role, which is traversing smaller bodies of water. They're ideal for harassment and surprise attacks, but incredibly map dependant. Most of the popular 8v8 maps at the moment tend to fairly plain open spaces with a few tiny mountains dotted about and no real obstacles, so hover hasn't been getting much lime light.
      If it's a ground map, hover is almost entirely inferior to regular land units. (The only exception being the rocket launcher hover units, for their exceptional range, but it's not worth the cost of the factory just for that alone.)
      T1 Amphibious tanks can fill the same role of course, but they don't get access to the full range of units that hover does. (Eg the rockets again for defeating light turret defences)

  • @the1Blind
    @the1Blind Рік тому +2

    The enemy team knew that Shebas grand plan was about to come to fruition, so they resigned in fear.

  • @shawnlongman9815
    @shawnlongman9815 Рік тому +5

    Just started playing 2 days ago since I saw the first BAR video on your channel it is so fun 😂

  • @BARCastTV
    @BARCastTV Рік тому +2

    Thanks for the Cast!

  • @MrYago-xd7um
    @MrYago-xd7um Рік тому +2

    Did a double take four minutes in when Mighty Sheep called someone else op.

  • @xejdikmiecik4137
    @xejdikmiecik4137 Рік тому

    Great cast! I have some new things to work on when HOLDING THE LINE thanks to your videos

  • @scottnunyos2315
    @scottnunyos2315 Рік тому +3

    Hey keep playing and take on all the strategies you've seen so far in RTS games. This Is a game that if you enjoy it you can master it.

  • @jaeger6711
    @jaeger6711 Рік тому +2

    New BAR video, my day is complete.

  • @TheBargles
    @TheBargles Рік тому +1

    The bismuth north border push is the way. Just played a game today where a team mate and I broke through and swept all 8 ecos from the north. Felt pretty epic.

    • @calebwilliams586
      @calebwilliams586 Рік тому +5

      Winning on North or South in general is huge on most maps imo. If you can control 3 corners of the map the game is kinda over

    • @RyanRicardo-nw7fe
      @RyanRicardo-nw7fe Рік тому

      @@calebwilliams586 Yes just epic table turning Base trade can bring you back from that

    • @UnknownSquid
      @UnknownSquid Рік тому +2

      It's a good front if you can push it, because the front just south of you tends to struggle to defend against you if you flank them around the back of the cliff. Is also a great spot for artillery to safely ruin their line and bring two more team mates along with your push.

  • @Jehandaman
    @Jehandaman Рік тому +2

    Fun stuff keep the Bar content coming! Thanks.

  • @zacharywood3182
    @zacharywood3182 Рік тому

    Love watching BAR

  • @darkranger116
    @darkranger116 Рік тому

    scavengers have literally nuked me by the 11 min mark before, they're insane

  • @ViralZen
    @ViralZen Рік тому +2

    I'm new to this game, how do you shift click so fast to build on the metal patches?

    • @VoitkE
      @VoitkE Рік тому +3

      He presses the Z button while constructors are selected. From here you can "Area Mex" whis is also a button on the constructors. 🎉

  • @johnbaker7322
    @johnbaker7322 Рік тому +6

    COH music is great but the cognitive dissonance of hearing it here is driving me nuts. The original Supreme Commander OST would fit way better assuming it can be used.

    • @czarkusa2018
      @czarkusa2018 Рік тому +2

      Original Total Annihilation music
      ua-cam.com/video/ljDyp__ejco/v-deo.html

    • @Prognox
      @Prognox Рік тому

      @@czarkusa2018 That's a blast of nostalgia right there!

  • @TheGIGACapitalist
    @TheGIGACapitalist Рік тому

    My favorite maps are ones where I can be greedy with mexes, hide a techer behind me to feed a t2 con or two and provide emergency support while I hold 2v1 then pull off a nasty t3 switch. T1 core tanks plus a twitcher is enough to skip t2 entirely.

  • @mrpepe4437
    @mrpepe4437 Рік тому

    my fav map

  • @manumaster1990
    @manumaster1990 Рік тому +1

    nice

  • @luka188
    @luka188 Рік тому

    Great game

  • @bob68361
    @bob68361 Рік тому

    I’ve been watching Winter for awhile… and I still can’t figure out who JIMMY is. Please someone help me

  • @RyanRicardo-nw7fe
    @RyanRicardo-nw7fe Рік тому

    What exactly is agression level

    • @UnknownSquid
      @UnknownSquid Рік тому +1

      How "aggressively" you're applying pressure to the front. Sending units up front, focusing on offence vs static defence.

    • @RyanRicardo-nw7fe
      @RyanRicardo-nw7fe Рік тому

      @@UnknownSquid So the faster you re attacking instead of focusing Eco on a match? I am curious on how it measures it

    • @beardedzeus1337
      @beardedzeus1337 Рік тому +2

      I believe it's measured via units produced, died, and destroyed. If all 3 are high then you will have a high aggression level.
      But for Shiba for instance it was -9 because Shiba was the eco player, no Frontline units at all. And even as aggressive as Winter was playing his was 2 compared to Dycus whose was 3 bc they were static'd up and destroying a lot of units.
      Or even Moleman and StarDom both of whom were hyper aggressive and constantly pushing back attacks ended with aggression levels of 3 and 4.
      So it's not just whether you go static defense vs pushing the attack, it has a lot to do with how effectively you're producing units and destroying units/eco.(for ref Star had the highest aggression level and was the only one on the team that pushed the enemy bases)

    • @UnknownSquid
      @UnknownSquid Рік тому +1

      @@RyanRicardo-nw7fe Ah, sorry. I didn't realise you were talking about the end match stat. Bearded Zeus here gives the better answer.

  • @bhen2753
    @bhen2753 Рік тому

    can you please just stop putting noob in your game titles...... just host a game bro.......