how to make a sb glove in studio lite(credit to LBgames)

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 4

  • @i_like_memes-d4q
    @i_like_memes-d4q  23 дні тому

    Watch his vid (LBgames vid) ua-cam.com/video/_JDgguJcHRI/v-deo.htmlsi=Q9eTLH-zrCJ7eKR0

  • @SuggumSlywin
    @SuggumSlywin День тому

    ua-cam.com/video/bVqPfI1Gqyc/v-deo.html&lc=Ugzh-bwiliDLF1BT7yN4AaABAg&si=kx7FswVOwxGIyU0a

  • @i_like_memes-d4q
    @i_like_memes-d4q  22 дні тому

    Outdated but follow the steps in the old vid watch the updated here ua-cam.com/video/sQgqFJaveLA/v-deo.htmlsi=tqLOtbReYNFnG7S3

  • @i_like_memes-d4q
    @i_like_memes-d4q  23 дні тому

    Slap Script (credit to LBgames) local tool = script:FindFirstAncestorOfClass("Tool") -- Dynamically locate the tool
    local slapPower = 30 -- Knockback force
    local cooldownTime = 1 -- Cooldown between slaps
    local slapRadius = 7 -- Slap detection radius
    local lastUsed = 0 -- Track last tool activation time
    if not tool then
    warn("This script must be placed inside a Tool!")
    return
    end
    -- Dynamically locate the handle
    local handle = tool:FindFirstChild("Handle")
    if not handle then
    warn("The Tool must have a part named 'Handle'!")
    return
    end
    -- Load slap animation
    local slapAnimation = Instance.new("Animation")
    slapAnimation.AnimationId = "rbxassetid://188741409" -- Animation ID
    -- Function to play the slap animation
    local function playSwingSlapAnimation()
    local character = tool.Parent
    local humanoid = character:FindFirstChild("Humanoid")
    if humanoid then
    local animator = humanoid:FindFirstChildOfClass("Animator") or humanoid:WaitForChild("Animator", 5)
    if animator then
    local animationTrack = animator:LoadAnimation(slapAnimation)
    animationTrack:Play()
    animationTrack:AdjustSpeed(20) -- Set animation speed to 20
    else
    warn("Animator not found for character")
    end
    end
    end
    -- Disable touch-based slapping to prevent unintended slaps
    handle.Touched:Connect(function() end)
    -- Handle tool activation
    tool.Activated:Connect(function()
    local currentTime = tick()
    if currentTime - lastUsed < cooldownTime then
    return -- Prevent spamming
    end
    lastUsed = currentTime
    local character = tool.Parent
    local player = game.Players:GetPlayerFromCharacter(character)
    if not player then return end
    local humanoidRoot = character:FindFirstChild("HumanoidRootPart")
    if not humanoidRoot then return end
    -- Keep track of characters already slapped in this activation
    local slappedCharacters = {}
    -- Play the slap animation
    playSwingSlapAnimation()
    -- Check for nearby players within the slap radius
    for _, part in ipairs(workspace:GetPartBoundsInRadius(handle.Position, slapRadius)) do
    local targetCharacter = part.Parent
    local targetHumanoid = targetCharacter:FindFirstChild("Humanoid")
    local targetRoot = targetCharacter:FindFirstChild("HumanoidRootPart")
    if targetHumanoid and targetRoot and targetCharacter ~= character then
    -- Ensure the target character is not slapped multiple times
    if not slappedCharacters[targetCharacter] then
    slappedCharacters[targetCharacter] = true
    -- Apply knockback with a rotational flip
    local knockback = Instance.new("BodyVelocity")
    knockback.MaxForce = Vector3.new(10000, 10000, 10000)
    knockback.Velocity = (targetRoot.Position - handle.Position).Unit * slapPower + Vector3.new(0, 20, 0) -- Add upward force
    knockback.Parent = targetRoot
    -- Apply rotational force to flip the player
    local angularVelocity = Instance.new("BodyAngularVelocity")
    angularVelocity.MaxTorque = Vector3.new(10000, 10000, 10000)
    angularVelocity.AngularVelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) * 2 -- Random flipping
    angularVelocity.Parent = targetRoot
    game.Debris:AddItem(knockback, 0.5) -- Clean up knockback after 0.5 seconds
    game.Debris:AddItem(angularVelocity, 0.5) -- Clean up rotation after 0.5 seconds
    -- Check and play slap sound
    local gloveSound = handle:FindFirstChild("Glove Sound")
    if gloveSound and gloveSound:IsA("Sound") then
    gloveSound:Play()
    else
    warn("Glove Sound not found in Handle")
    end
    -- Disable movement temporarily
    targetHumanoid.PlatformStand = true
    -- Restore movement after 2 seconds
    task.delay(2, function()
    if targetHumanoid then
    targetHumanoid.PlatformStand = false
    end
    end)
    -- Update player's Slaps in leaderstats
    local slaps = player.leaderstats and player.leaderstats:FindFirstChild("Slaps")
    if slaps then
    slaps.Value = slaps.Value + 1 -- Increment the "Slaps" stat by 1
    end
    end
    end
    end
    end)