Dance of the Spheres | Real Solar Systems Mod (WIP / Stress Test)

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 15

  • @bcgambit80
    @bcgambit80 29 днів тому +1

    Your mods are on my "must have" list for making this game so much more fun.

  • @cmdr_speedbump
    @cmdr_speedbump 2 місяці тому +2

    ive played this mod and its AWESOME ingame, well done

  • @bennigek7196
    @bennigek7196 5 місяців тому +2

    I feel like my pc will crash if I use this mod but this is awesome. Now we just need real orbits for grids.

    • @kaminofox6853
      @kaminofox6853 5 місяців тому +1

      There is a mod called Real Orbits if I remember correctly XD

    • @bennigek7196
      @bennigek7196 5 місяців тому

      @@kaminofox6853 true. I totally forgot about that mod. Its quite old.

    • @SinSefia
      @SinSefia 4 місяці тому

      @@kaminofox6853 Echthros (the maker of this mod) is the very person who created that Real Orbits mod you're referring to.

  • @Beepogen
    @Beepogen 5 місяців тому +2

    Give us a line of planets that all roll into one planet. Every planet has 0.1 gravity.

  • @JMAssainatorz
    @JMAssainatorz 5 місяців тому +1

    you acthually moving the voxels? Or did you find a nice little loophole for the sake of all performance?

    • @echthros91
      @echthros91  5 місяців тому +1

      No voxels move. They are just fakes made to look like planets so they can be moved. You teleport to the real planet when you get close.

    • @JMAssainatorz
      @JMAssainatorz 5 місяців тому +1

      @@echthros91 Heh... Nice! Ive been wondering for so long why the SE devs never took this approach. Its kinda simple and you wont be able to tell the diference until you get close anyway.

    • @echthros91
      @echthros91  5 місяців тому

      @@JMAssainatorz Presumably because there are no actual load zones or ways to properly partition space in an SE world. With this approach you can technically find the real planet out in the world. I'll have to obfuscate the real planet somehow so you can't find it without going through the proxy.

  • @bumblebooce5842
    @bumblebooce5842 5 місяців тому +1

    what are the specs of your rig if you don't mind me asking? Did this affect your performance in a notable way? really impressive stuff!

    • @echthros91
      @echthros91  5 місяців тому +3

      It's pretty cheap to run, actually (constant 120 fps on my end). It's only a few models and particle effects moving around. The most expensive part is actually spawning in the real planets that correspond to the proxies. Any comp that can run SE should be able to run the mod without issue.

    • @bennigek7196
      @bennigek7196 5 місяців тому

      @@echthros91 do the orbiting planets have voxels or collision? Or is it actually the skybox that rotates?

    • @echthros91
      @echthros91  5 місяців тому

      @@bennigek7196 Both. When you approach one of the moving/spinning proxies, you will enter that planet's zone and teleport to the real planet and be able to land on it. When on the surface, you will see the skybox and all other proxies spin above you.