Create an App to Generate 3D Mesh from Point Clouds (Marching Cubes Tutorial)

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  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 20

  • @anweshachowdhury6125
    @anweshachowdhury6125 2 місяці тому

    Thanks for such a well explained video👍

  • @swatideshmukh8777
    @swatideshmukh8777 2 місяці тому

    It's very interesting and informative video❤

  • @cyberjuls
    @cyberjuls Місяць тому +1

    Where can we find the files you are using in the tutorial?

    • @FlorentPoux
      @FlorentPoux  День тому

      on the academy website (tutorial seciton) learngeodata.eu

  • @BoxiaoMa
    @BoxiaoMa 2 місяці тому +1

    Does this algorithm require good point cloud quality? what if it is a bit sparse and at some place incomplete?

    • @FlorentPoux
      @FlorentPoux  Місяць тому

      As you use (in this implementation) a fixed voxel size, if you have a sparse zone, you may get no triangles. In that case, you need to adapt the algorithm to have its voxel size adapt to the local context.

  • @TheSaturnized
    @TheSaturnized 25 днів тому

    Dear Dr. Poux,
    I hope you're doing well! First of all, thanks a lot for your amazing and useful materials-they really motivate me to keep learning.
    I’m very interested in 3D reconstruction, and it’s not just a hobby-it’s closely related to my career. Your videos have helped me a lot, and I appreciate them so much. But I’m facing a challenge and would love your advice!
    I’m trying to create a 3D mesh of eyeglasses, but because they’re transparent and shiny, it feels almost impossible to model them. My current approach is to turn the shiny frames into a binary image, fill in the white areas (light reflections) with a photo editor, and then use 3D reconstruction methods. Unfortunately, the results aren’t great.
    Do you have any suggestions for modeling objects like this? I would really appreciate your help!
    Thanks again for all the great content.
    Best regards,

    • @FlorentPoux
      @FlorentPoux  День тому

      thanks a lot for your kind words! beautiful project you have indeed! my workflow recommendation , to follow your idea, which is super nice, would be to indeed create masks on the areas that you have to reconstruct with photogrammetry (glasses)
      how accurate do you need it? Based on this, you can then generate glasses with genAI in place using constraints form the relevant points of the fixtures

  • @swatideshmukh8777
    @swatideshmukh8777 2 місяці тому +1

    Hello sir.
    How to compare different point cloud architecture for their performance parameters.please

    • @FlorentPoux
      @FlorentPoux  2 місяці тому +1

      great question! I put that to the todo list :).

  • @Andergran
    @Andergran 2 місяці тому +1

    Great video! Can I accomplish the same thing with Apple’s Metal Programming instead of python?

  • @Lukey_3D
    @Lukey_3D Місяць тому

    Hi Florent. Really interesting video. How is this process different from creating a 3d mesh from a pointcloud in an application like RealityCapture if any? Ive been using registered single .e57 files to create a mesh. I gues im trying to understand if that software is using a similar process or if what you are describing is a different process. Thanks!

    • @FlorentPoux
      @FlorentPoux  День тому

      thanks! great question! so usually, meshing in photogrammetry software is guided by images, thus slightly different than this approach, and more linked with delaunay.

  • @thehulk0111
    @thehulk0111 2 місяці тому +1

    why its far from reality so how pro 3D scanners get the right mesh i already see the point clouds pretty so what is wrong ?

    • @FlorentPoux
      @FlorentPoux  2 місяці тому

      Hey! I am not sure I understand the question :). Could you rephrase maybe?

  • @mohamedmubark254
    @mohamedmubark254 2 місяці тому +1

    ineed the code

    • @FlorentPoux
      @FlorentPoux  Місяць тому +1

      Code is in the course 3D Segmentor OS if you want to use it commercially, or on the Medium article